Black_LIGHT Posted January 15, 2009 Report Share Posted January 15, 2009 I currently have 2 Pokemon ready for the metagame. Can anyone tell me what other Pokemon I need on my team? I need a good wall, sponge, and SP Sweeper. Here are my first 2: GarchompType: Dragon / GroundEVs:HP- 6ATK- 252DEF-0SP A- 0SP D- 0SPE- 252Moveset:Earthquake- basically rips through anything that isn't Flying or Levitating.Dragon Claw- for other Dragons.Fire Fang- for Skarmory and Bronzong.Swords Dance- buffs up its ATK, which almost guarantees a 2HKO or OHKO. WeavileType: Dark / IceEVs:HP- 216ATK- 252DEF- 0SP A- 0SP D- 0SPE- 72Moveset:Night Slash- my basic Psychic or Ghost killer.Ice Punch- for Grass, Flying, Ground, and Dragon.Faint Attack- used if the opponent uses an evasion enhancer or accuracy reducer.Brick Break- used to break Barrier and the like and to kill Normal. Link to comment Share on other sites More sharing options...
Larxene Posted January 15, 2009 Report Share Posted January 15, 2009 Your team lacks in CENTWAUR. Link to comment Share on other sites More sharing options...
Black_LIGHT Posted January 15, 2009 Author Report Share Posted January 15, 2009 Can you tell what "CENTWAUR" stands for? Link to comment Share on other sites More sharing options...
Man0waR Posted January 15, 2009 Report Share Posted January 15, 2009 try this. Use an AR if u want. MiltankDeoxysMewtwoWeavileMarowhackTyrannytar Link to comment Share on other sites More sharing options...
Black_LIGHT Posted January 15, 2009 Author Report Share Posted January 15, 2009 Actually, I'm currently trying to get a Pupitar to Level 100. Can someone explain what "CENTWAUR" is? Link to comment Share on other sites More sharing options...
Larxene Posted January 15, 2009 Report Share Posted January 15, 2009 Google it. Link to comment Share on other sites More sharing options...
CrabHelmet Posted January 15, 2009 Report Share Posted January 15, 2009 The CENTWAUR takes far too much elegant skill to train. You could never handle it. Link to comment Share on other sites More sharing options...
Flame Dragon Posted January 15, 2009 Report Share Posted January 15, 2009 I currently have 2 Pokemon ready for the metagame.try this. Use an AR if u want. MiltankDeoxysMewtwoWeavileMarowhackTyrannytarThe bold makes me thing he wants to play OU so no Mewtwo or Deoxys. Since I think we want to play OU the first problem is Garchomp. It is good, just he is an uber and so you can't use him. Sorry, but thems the breaks. Weavile isn't good. The main problem is that you have way to many HP EVs. Even with all those it would be gone in 2 hits so You need to max out his speed, + nature, and attack. From their go with. Also another basic rule is to never put 2 of the same type moves on a pokemon. Their are times when this isn't the case, but this is a good rule to go by. Also evasion enhancer type moves are banned in OU play and accuracy reducer are rare. Link to comment Share on other sites More sharing options...
Shrekstasy Posted January 15, 2009 Report Share Posted January 15, 2009 Getting six pokemon would be a start. Edit: Get Gengar. Link to comment Share on other sites More sharing options...
CrabHelmet Posted January 15, 2009 Report Share Posted January 15, 2009 Also another basic rule is to never put 2 of the same type moves on a pokemon. Their are times when this isn't the case' date=' but this is a good rule to go by.[/quote'] To clarify, this primarily applies to damage-dealing moves. So, for example, putting both Thunderbolt and Thunder on a Pokemon would be highly inadvisable, whereas putting both Thunderbolt and Thunder Wave on a Pokemon would not be quite so big a problem. Link to comment Share on other sites More sharing options...
Shrekstasy Posted January 15, 2009 Report Share Posted January 15, 2009 Also another basic rule is to never put 2 of the same type moves on a pokemon. Their are times when this isn't the case' date=' but this is a good rule to go by.[/quote'] To clarify, this primarily applies to damage-dealing moves. So, for example, putting both Thunderbolt and Thunder on a Pokemon would be highly inadvisable, whereas putting both Thunderbolt and Thunder Wave on a Pokemon would not be quite so big a problem. Whereas Thunder Wave and Zap Cannon is highly inadvisable. Link to comment Share on other sites More sharing options...
CrabHelmet Posted January 15, 2009 Report Share Posted January 15, 2009 Also another basic rule is to never put 2 of the same type moves on a pokemon. Their are times when this isn't the case' date=' but this is a good rule to go by.[/quote'] To clarify, this primarily applies to damage-dealing moves. So, for example, putting both Thunderbolt and Thunder on a Pokemon would be highly inadvisable, whereas putting both Thunderbolt and Thunder Wave on a Pokemon would not be quite so big a problem. Whereas Thunder Wave and Zap Cannon is highly inadvisable. I haven't played since the original Red, so I must confess that I am unfamiliar with Zap Cannon. I'm also too lazy to look it up on Bulbapedia. Link to comment Share on other sites More sharing options...
Lazer Yoshi Posted January 15, 2009 Report Share Posted January 15, 2009 Where's the Starter? That's a Starter(XD). Get your starter in there.Then get some Fire, Water, Grass, and Eletric Pokemon in there. Link to comment Share on other sites More sharing options...
Pikachu Posted January 15, 2009 Report Share Posted January 15, 2009 Can you tell what "CENTWAUR" stands for? Lol click on the username 'Crab Helmet', go to 'All Threads', and then search for it. Or, just search somewhere on the 'Search' section. CENTWAUR is too secret to be told out loud. Link to comment Share on other sites More sharing options...
Cin Posted January 15, 2009 Report Share Posted January 15, 2009 Also another basic rule is to never put 2 of the same type moves on a pokemon. Their are times when this isn't the case' date=' but this is a good rule to go by.[/quote'] To clarify, this primarily applies to damage-dealing moves. So, for example, putting both Thunderbolt and Thunder on a Pokemon would be highly inadvisable, whereas putting both Thunderbolt and Thunder Wave on a Pokemon would not be quite so big a problem. Whereas Thunder Wave and Zap Cannon is highly inadvisable. I haven't played since the original Red, so I must confess that I am unfamiliar with Zap Cannon. I'm also too lazy to look it up on Bulbapedia. Zap Cannon (Gen II) - Power 120, Accuracy: 50, same power as Thunder, but less accurate. Link to comment Share on other sites More sharing options...
Pikachu Posted January 15, 2009 Report Share Posted January 15, 2009 Also another basic rule is to never put 2 of the same type moves on a pokemon. Their are times when this isn't the case' date=' but this is a good rule to go by.[/quote'] To clarify, this primarily applies to damage-dealing moves. So, for example, putting both Thunderbolt and Thunder on a Pokemon would be highly inadvisable, whereas putting both Thunderbolt and Thunder Wave on a Pokemon would not be quite so big a problem. Whereas Thunder Wave and Zap Cannon is highly inadvisable. I haven't played since the original Red, so I must confess that I am unfamiliar with Zap Cannon. I'm also too lazy to look it up on Bulbapedia. Zap Cannon (Gen II) - Power 120, Accuracy: 50, same power as Thunder, but less accurate. Zap Cannon is useless. Well, maybe that minor paralysis is a bit useful. Link to comment Share on other sites More sharing options...
Mr. Judgment Dragon Posted January 15, 2009 Report Share Posted January 15, 2009 Also another basic rule is to never put 2 of the same type moves on a pokemon. Their are times when this isn't the case' date=' but this is a good rule to go by.[/quote'] To clarify, this primarily applies to damage-dealing moves. So, for example, putting both Thunderbolt and Thunder on a Pokemon would be highly inadvisable, whereas putting both Thunderbolt and Thunder Wave on a Pokemon would not be quite so big a problem. Whereas Thunder Wave and Zap Cannon is highly inadvisable. I haven't played since the original Red, so I must confess that I am unfamiliar with Zap Cannon. I'm also too lazy to look it up on Bulbapedia. Zap Cannon (Gen II) - Power 120, Accuracy: 50, same power as Thunder, but less accurate. Zap Cannon is useless. Well, maybe that minor paralysis is a bit useful. Zap Cannon is useless outside of the No Guard ability or some Lock-on or Lock-on type move. Go here if you need some help constructing a Pokemon Team. Link to comment Share on other sites More sharing options...
Guest Chaos Pudding Posted January 15, 2009 Report Share Posted January 15, 2009 First off, post your future team in its entirety. Better to know the flaws now then to wait until they're already trained. Secondly, considering you don't already have obvious Ubers, I'm going to assume that you want to play OU. In that case, drop Garchomp, as he is an Uber now. Thirdly, I want to congratulate you on not forcing me to troll you for not knowing about EVs or decent movesets. You should be proud. Fourthly, drop Feint Attack on the Weavile. No one uses evasion-raising or acc-lowering moves in OU. Link to comment Share on other sites More sharing options...
Raelen Posted January 15, 2009 Report Share Posted January 15, 2009 You need a high level Spiritomb or Sableye. Nothings super-effective again those babies. ^_^ Link to comment Share on other sites More sharing options...
Chaos Impact™ Posted January 15, 2009 Report Share Posted January 15, 2009 electrivire phys sweeperEV'sHP- 4ATK- 252SPD- 252MovesetEarthquakeBrick Break / Cross Chop Ice PunchThunderpunch This moveset basically to defeat most of all types in the game, it's physical so thunderbolt isn't that good even though it's replacement thunderpunch may be weaker it can defeat pokemon faster and has a higher paralasis rateBrick break may be weaker than croos chop but it has 10 more PP and has a higher accuracy plus being able to break light screen like attack is a bonus Link to comment Share on other sites More sharing options...
Felix Posted January 15, 2009 Report Share Posted January 15, 2009 Do everything that Flame, Twisted, Voltage, Judgement, Crab Helmet and chaos Pudding (who I'm going to try and play) said everybody elses hell apart from the people who were just talking facts were noobs. Here's what Weavile should look like: Weavile @ Life OrbAbility: PressureEVs: 4 HP/252 Atk/252 SpdIVs: So long as SPD and ATK are good the rest is irrelivant.Jolly nature (+Spd, -SAtk)- Ice Shard- Ice Punch- Night Slash- Brick Break Also T TAR's a good choice but so far you've just gone for the most OU Pokemon around. You need some originality in there. I checked what CENTWAUR was, lol ^_^ Nice song Crab lulz, I'll read the whole thing at some point. Link to comment Share on other sites More sharing options...
Black_LIGHT Posted January 15, 2009 Author Report Share Posted January 15, 2009 First off' date=' post your future team in its entirety. Better to know the flaws now then to wait until they're already trained. Secondly, considering you don't already have obvious Ubers, I'm going to assume that you want to play OU. In that case, drop Garchomp, as he is an Uber now. Thirdly, I want to congratulate you on not forcing me to troll you for not knowing about EVs or decent movesets. You should be proud. [b']Fourthly, drop Feint Attack on the Weavile. No one uses evasion-raising or acc-lowering moves in OU.[/b]I wanted to give it Pursuit, but I found out I had to breed it again, but the Sneasel I got when I bred it the first time was a male. I never knew about the acc rule. Oh yeah, I think I got the EVs mixed up for Weavile. It was: 42 HP, 252 ATK, and 216 SPE. Oh, and about Garchomp... I know he's an Uber, and the reason why I'm training a Tyranitar is to be his OU sub. I'm still trying to get Tyranitar to LV 100, though. And I would add my Infernape, but it's not EV trained and I don't think I have enough berries to restart his EVs. Link to comment Share on other sites More sharing options...
Felix Posted January 16, 2009 Report Share Posted January 16, 2009 42 HP is stupid, SPD and ATK is all Weavile needs, it's not supposed to take hits from anything so why try it. If you want Pokes just get me to train them. I can do it in a 1/100 of the time it will take you and then send them to you over WiFi. It will cost points but still, it's worth it. For that matter I still have a Wobbuffet you wanted but you still haven't taken it off me. If you want some team help, please feel free to ask me. Link to comment Share on other sites More sharing options...
Black_LIGHT Posted January 16, 2009 Author Report Share Posted January 16, 2009 42 HP is stupid' date=' SPD and ATK is all Weavile needs, it's not supposed to take hits from anything so why try it. [b']If you want Pokes just get me to train them. I can do it in a 1/100 of the time it will take you and then send them to you over WiFi. It will cost points but still, it's worth it. For that matter I still have a Wobbuffet you wanted but you still haven't taken it off me. If you want some team help, please feel free to ask me.[/b]My router's still not allowing my DS access. BTW, I got that EV plan from Smogon.com, which was suggested by someone else on this thread. Link to comment Share on other sites More sharing options...
Felix Posted January 16, 2009 Report Share Posted January 16, 2009 sheet you're right but it's still bad, 252 ATK and 252 SPD is the way to go. Link to comment Share on other sites More sharing options...
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