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Pyro Clock of destiny {DISC}


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they need to make a new version of it.

 

speeding time.

 

end the current turn. (all actions still on the stack still reslove' date=' including attacks and any resulting effects.) after the standby phase, skip to the end phase. repeat for the next 4 turns

 

that is about as good as it gets.

 

unless your playing cards that go until end of turn or are counting turns like final, this basicly just becomes both players draw two.

[/quote']

 

Your hypothetical card is ridiculously overpowered and you are an idiot for not realizing this.

 

That is all.

 

I knew that, don't make assumptions.

I wanted to make an example of what we would expect this card to do, not what we really get.

 

In that case, you're still an idiot for not realizing that its effect is far from "both players draw two cards", even in the absence of cards that count turns and/or phases.

 

Actually, you're just an idiot in general.

LOL! can i sig that?

 

No, it's against the rules.

 

Where does it say that youc an't sig other people's posts?

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In that case' date=' you're still an idiot for not realizing that its effect is far from "both players draw two cards", even in the absence of cards that count turns and/or phases.

 

[/quote']

 

how so? you play it on your opponent's turn, he still gets to keep going on a new main phase 1, and now he has 3 more cards, and you have 2.

play it on your own, and you get 3 and he gets 2, assuming it is still on the field.

unless one of you has a turn counting/ repeating effect, it doesn't do much else.

what else could it do that makes it not matter whether or not you have turn counting or repeating effects?

perhaps using it on your own turn gets you your traps "right away" but it doesn't mean you gain an unrecoverable advantage without a large amount of setup.

 

what are you getting at exactly? how would you use it?

 

Apparently you missed the part where it essentially gives you 2 Normal Summons and 2 Battle Phases in what amounts to one turn - and, thanks to the 2-card draw that comes with it, you also have plenty of supplies with which to take advantage of your extra Summons and attacks, while your opponent's extra cards sit uselessly in their hands because they don't have any Main Phases or Battle Phases in which to use them.

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