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Absolute Firma


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Fixed so to say

 

monsters(14)

 

3 Elemental Hero Ocean

2 Elemental Hero Prisma

1 Elemental Hero Stratos

2 Elemental Hero Voltic

3 Elemental Hero Woodsman

1 Treeborn Frog

1 Snipe Hunter

1 Marshmallon/Spirit Reaper

 

Spells(17)

 

2 Polymerization

3 E - Emergency Call

1 Heavy Storm

1 MST

2 Super Polymerization (you chain with this card. Example: if you have Ocean or any WATER monster on the field and your opponent plays Mali or Stratos or Plasma or any most commonly used Heroes, you activate Super Poly, discard 1 card, fuse your WATER monster with his Hero and bring out Zero. Also, Super Poly CANNOT BE CHAINED, so your opponent cant stop the summon)

2 Lightning Vortex

3 Miracle Fusion

1 Monster Reborn

2 R - Righteous Justice

 

Traps(9)

 

3 Solemn Judgment

1 Mirror Force

2 Compulsory Evacuation

3 Bottomless Trap Hole

 

Extra Deck(6)

 

Elemental Hero Absolute Zero

Elemental Hero Absolute Zero

Elemental Hero Absolute Zero

Elemental Hero Terra Firma

Elemental Hero Terra Firma

Elemental Hero Terra Firma

 

pretty much Get A. Zero out with T.Firma to destroy all opponents monsters and all out 5000 ATK.Would like some help

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get the hell out of my sight:D

 

as far as i know, im not in your direct line of vision...

 

i suppose i will help with the deck though... i dont know why but i kinda like you so welcome to ycm.

 

im not going to give the deck the complete overhaul it needs.. instead i will just tell you something that all e-hero fusion players need to know: poly sux go with miracle fusion also most of the heros you have suck... ok i dont feel like typing anymore so i will let a different member take over...

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then scrap what you have and build big city (semi competitive but not going to do much this meta) or little city (anti-meta deck that works fairly well and will be your best bet for a real competitive deck)

 

personally i like big city because its more fun to me but you choose...

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Your Trap line-up is horrible.

 

You run Hero Barrier and you ignore Mirror Force and Threatening Roar.

 

You also dont max E - Emergency Call or use Reinforcement of the Army. You also ignore maxing Prisma which is what you should always do if you are running Fusion Heroes. In this case it is so you can dump Ocean or Woodsman.

 

You are also running Bubbleman outside of Bubble Burn.

 

I can tell you this. You are doing it wrong.

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Fixed*

 

monsters(14)

 

3 Elemental Hero Ocean

2 Elemental Hero Prisma

1 Elemental Hero Stratos

2 Elemental Hero Voltic

3 Elemental Hero Woodsman

1 Treeborn Frog

1 Snipe Hunter

1 Marshmallon/Spirit Reaper

 

Spells(17)

 

2 Polymerization

3 E - Emergency Call

1 Heavy Storm

1 MST

2 Super Polymerization (you chain with this card. Example: if you have Ocean or any WATER monster on the field and your opponent plays Mali or Stratos or Plasma or any most commonly used Heroes, you activate Super Poly, discard 1 card, fuse your WATER monster with his Hero and bring out Zero. Also, Super Poly CANNOT BE CHAINED, so your opponent cant stop the summon)

2 Lightning Vortex

3 Miracle Fusion

1 Monster Reborn

2 R - Righteous Justice

 

Traps(9)

 

3 Solemn Judgment

1 Mirror Force

2 Compulsory Evacuation

3 Bottomless Trap Hole

 

Extra Deck(6)

 

Elemental Hero Absolute Zero

Elemental Hero Absolute Zero

Elemental Hero Absolute Zero

Elemental Hero Terra Firma

Elemental Hero Terra Firma

Elemental Hero Terra Firma

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