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Son Goku's Cards


Son Goku

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001 Nullifier

Level 9

Dark/Machine/Fusion/Effect

2600/2000

(Jinzo + Spell Canceller)

This card can only be Fusion Summoned removing from game the two fusion materials of your side of the field (you don't use polymerization). This monster cannot be summoned in any other way. When this monster is fusion summoned successfully, all the magic and trap cards in the field are destroyed and neither player can activate magic and trap cards as long as this card remais face-up on the field.

 

002 Revised Formula

Equip Spell Card

This card can only be equipped to Nullifier. The effect of this card cannot be negated. While equipped to Nullifier, this card's controller isn't affected by the equipped monster's effect. During each of your standby phases you must pay 1000 lifepoints. If you cannot, this card is destroyed. When this card is removed from the field, remove all face-up copies of Nullifier from play.

 

003 Last Chance

Quick-Play Spell

You can only activate this card when you have 2000 LP or less. Special Summon one monster from any players' graveyard to your side of the field in face-up Attack or Defense mode.

 

004 D. D. Recovery

Normal Spell

Pay 800 life points. Select one of your cards removed from play and add it to your hand.

Rules: This card can return the card removed from play for the D. D. Capsule destroyed prematurily.

 

005 Reborn of the Hell

Quick-Play Spell

This card can only be activated when a monster on your side of the field is destroyed and sent to the graveyard and you need to pay 1000 life points to activate this card. Add two removed from play fiend type monsters to your graveyard. Draw one card from your deck.

 

006 Apocalyptic Burial

Equip Magic Card

Pay 800 Life Points. Select 1 of your monsters removed from play, Special Summon it on the field in face-up Attack or Defense Position and equip it with this card. When this card is destroyed, destroy the equipped monster.

 

007 Comet of Extinction

Spell Card

Pay half of your life points. Destroy all Dinosaur-Type monsters on your side of the field to inflict damage to your opponent's life points equal to the attack of all the monsters destroyed by this effect.

 

008 Sealing Power

Counter Trap

This card can only be activated when the opponent activate a card whose effect designates one or more cards in the graveyard. Pay 500 life points. Negate the effect and destroy the card.

 

009 Obliteration

Equip Spell

This card can only be activated if you have two or more monsters in your side of the field and you need to pay half of your life points to activate this card. Destroy all monsters in your side of the field except the equipped monster and add the destroyed monsters' ATK in the the equipped monster's ATK. Destroy this card in the end of the turn.

 

010 Hand Crush

Counter Trap

This card can only be activated when the opponent activate a spell card. Pay 1000 life points. Your opponent need to destroy all the cards in hand to activate the effect of the spell card. If he cannot, the effect are negated.

 

011 Skull Dragon Lv.3

Level 3

1100/1000

Dark/Zombie/Effect

This card cannot be designated as a target of an effect monster. During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent's Life Points. During your Standby Phase you can send this card to the graveyard to Special Summon from your hand or deck one Skull Dragon Lv.5.

 

012 Skull Dragon Lv.5

Level 5

2150/1400

Dark/Zombie/Effect

This card cannot be designed as a target of a trap card. During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent's Life Points. When you summon this card by the effect of Skull Dragon Lv.3, put 2 counters on it. Remove one counter in each of your own Standby Phases. When the number of counters reaches zero, you can send this card to the graveyard to Special Summon from your hand or deck one Skull Dragon Lv.7.

 

013 Skull Dragon Lv.7

Level 7

2800/2000

Dark/Zombie/Effect

This card can only be summoned by the effect of Skull Dragon Lv.5. This card cannot be designed as a target of a spell card. During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent's Life Points. When this card inflicts Battle Damage to your opponent's Life Points, draw 1 card from your Deck. When you summon this card by the effect of Skull Dragon Lv.5, put 3 counters on it. Remove one counter in each of your own Standby Phases. When the number of counters reaches zero, you can send this card to the graveyard to Special Summon from your hand or deck one Skull Dragon Lv.9.

 

014 Skull Dragon Lv.9

Level 9

3300/2500

Dark/Zombie/Effect

This card can only be summoned by the effect of Skull Dragon Lv.7. This card cannot be designed as a target of a spell, trap or effect monster. During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent's Life Points. When this card inflicts Battle Damage to your opponent's Life Points, draw 2 cards from your Deck.

 

015 Skull Shield

Equip Spell Card

This card can only be equipped to "Skull Dragon". The equipped monster isn't affected by any Spells, Traps or Effect Monsters controlled and/or activated by your opponent. Pay 1000 Life Points during each of your own Standby Phases. If you cannot, this card is destroyed.

 

Any ideas for the pics? Do you have any suggestion about the effects?

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