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[DISC] Arcana Force XXI - The World


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But the Tarot Card's interpretation was to stop time? I understand the whole "Death into Life" dealie with the Tails effect, but I'm not sure how it stacks up with time stopping. It could be based off of the "Pause before Life" thing I just read about on wikipedia, but I'd feel more comfortable saying they took it from JoJo. >_>;

 

I dunno much about Tarot Cards, though, so forgive my ignorance.

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Samsara builds are better than Strike Ninja/D. D. Scout Plane decks' date=' if only because you need less infrastructure for the former.

[/quote']

 

LMFAO

Samsara make u spell destroying your self so u can loop or u take the luck chance and hope u dont get tails. i personally would rather keep my face up vahalla and light barrier insted of heavy storming my self. Also u cant run allure of darkness as effectively as u can in strike ninja/D.D. Scout build. Plus Samsara is a plant and not a warrior like strick ninja aka RotA-ible.

 

the point is Strick Ninja World lock is far faster than Samsara World Lock.

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Samsara builds are better than Strike Ninja/D. D. Scout Plane decks' date=' if only because you need less infrastructure for the former.

[/quote']

 

LMFAO

Samsara make u spell destroying your self so u can loop or u take the luck chance and hope u dont get tails. i personally would rather keep my face up vahalla and light barrier insted of heavy storming my self. Also u cant run allure of darkness as effectively as u can in strike ninja/D.D. Scout build. Plus Samsara is a plant and not a warrior like strick ninja aka RotA-ible.

 

the point is Strick Ninja World lock is far faster than Samsara World Lock.

 

Well the first problem is that you're running Light Barrier.

 

The World Lock is too slow.

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Samsara builds are better than Strike Ninja/D. D. Scout Plane decks' date=' if only because you need less infrastructure for the former.

[/quote']

 

LMFAO

Samsara make u spell destroying your self so u can loop or u take the luck chance and hope u dont get tails. i personally would rather keep my face up vahalla and light barrier insted of heavy storming my self. Also u cant run allure of darkness as effectively as u can in strike ninja/D.D. Scout build. Plus Samsara is a plant and not a warrior like strick ninja aka RotA-ible.

 

the point is Strick Ninja World lock is far faster than Samsara World Lock.

 

Well the first problem is that you're running Light Barrier.

 

The World Lock is too slow.

 

i rather run 1 tarra and 2 light barriers than 2 reversal of fate or a 50/50 chance.

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But the Tarot Card's interpretation was to stop time? I understand the whole "Death into Life" dealie with the Tails effect' date=' but I'm not sure how it stacks up with time stopping. It could be based off of the "Pause before Life" thing I just read about on wikipedia, but I'd feel more comfortable saying they took it from JoJo. >_>;

 

I dunno much about Tarot Cards, though, so forgive my ignorance.

[/quote']

 

Since The World represents wholeness and prosperity, it is fitting that its Heads effect allows you to use your prosperity - the number of monsters you control - in order to allow your own turn to encompass the whole duel.

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Samsara builds are better than Strike Ninja/D. D. Scout Plane decks' date=' if only because you need less infrastructure for the former.

[/quote']

 

LMFAO

Samsara make u spell destroying your self so u can loop or u take the luck chance and hope u dont get tails. i personally would rather keep my face up vahalla and light barrier insted of heavy storming my self. Also u cant run allure of darkness as effectively as u can in strike ninja/D.D. Scout build. Plus Samsara is a plant and not a warrior like strick ninja aka RotA-ible.

 

the point is Strick Ninja World lock is far faster than Samsara World Lock.

 

You're just playing Samsara terribly wrong.

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I trust you moreso than Wolf, so I guess I'm playing my Strike Ninja deck wrong then…

 

I just use LS mass milling techniques to send a lot of my deck to the grave. After turn 1 or 2, I usually have my Samsaras and World in the Grave. If I don't have the requirments for using world ready I'll usually have the requirements for Judge completed, so it's more of a hybrid deck if anything. The LS's also allow me to run more Light support and I won't have to worry about it going to waste.

 

Oh, and you don't destroy your S/T zone BEFORE summoning World like Wolf…

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Interesting idea but you miss the point in trying to get a World Lock deck down. Combining the two strategies makes one of the core strategies, in this case LS or World Lock, weaker. Obviously, focusing your deck on one of those strategies will make it better in the long run.

 

I'd rather be running the Strike Ninja and D.D. Scout Planes in a World Lock Deck since the overwhelming support that DARK attribute monsters get in this game is unbelivable making the strategy far more consistent. Plus, having to clear your back row just to get the lock down to work is far too risky in your late game. It's always good to have your protection at all times but the fact that the strategy revolves around a 50/50 coin toss makes this deck a failure at a competitive level. Yes, you can guarantee the effect with a field spell, continuous magic spell, or a trap card but that's wasting some very valuable deck space.

 

What's the current Strike Ninja/D.D. Scout Plane World Lock deck look like nowadays. I haven't seen an updated version of this deck post Synchros. I wonder if you could speed the strategy up by thinning your deck with 3 krebons and emergency teleports. Running fast draw cards like Upstart Goblin, Hand Destruction, and Allure of Darkness on top of thinning cards like Reinforcement of the Army, Emergency Teleport, and Armegeddon Knight. I wonder how fast you could make the World Lock deck nowadays.

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I trust you moreso than Wolf' date=' so I guess I'm playing my Strike Ninja deck wrong then…

 

I just use LS mass milling techniques to send a lot of my deck to the grave. After turn 1 or 2, I usually have my Samsaras and World in the Grave. If I don't have the requirments for using world ready I'll usually have the requirements for Judge completed, so it's more of a hybrid deck if anything. The LS's also allow me to run more Light support and I won't have to worry about it going to waste.

 

Oh, and you don't destroy your S/T zone BEFORE summoning World like Wolf…

[/quote']

 

wow u don't trust me because i said samsara build was slow.

 

Samsara build uses a LS Draw and mill engine so u mill ether samsara or treeborn. because u cant run continuous spell so not to interfere with the loop so no hectares, Vahalla, Light barrier, terra. and ur stuck useing D-hero dasher and reversal fate.

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I trust you moreso than Wolf' date=' so I guess I'm playing my Strike Ninja deck wrong then…

 

I just use LS mass milling techniques to send a lot of my deck to the grave. After turn 1 or 2, I usually have my Samsaras and World in the Grave. If I don't have the requirments for using world ready I'll usually have the requirements for Judge completed, so it's more of a hybrid deck if anything. The LS's also allow me to run more Light support and I won't have to worry about it going to waste.

 

Oh, and you don't destroy your S/T zone BEFORE summoning World like Wolf…

[/quote']

 

wow u don't trust me because i said samsara build was slow.

 

Samsara build uses a LS Draw and mill engine so u mill ether samsara or treeborn. because u cant run continuous spell so not to interfere with the loop so no hectares, Vahalla, Light barrier, terra. and ur stuck useing D-hero dasher and reversal fate.

That's not why.

 

And you can easily get world with Samsara by hitting two wolves, one dasher, or dumping world himself then using recursion. And you would most likely use Trunade/Storm anyways to clear out your opponent's field. You're hitting two birds with one stone while using this deck.

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wow u don't trust me because i said samsara build was slow.

 

Youre doing it wrong.

 

Tell me the Samsara build is slow now:

 

Monsters: 19

 

3x Arcana Force XXI - The World

3x Destiny Hero - Plasma

3x Destiny Hero - Dogma

1x Elemental Hero Stratos

3x Dark Grepher

3x Samsara Lotus

2x Gellenduo

1x Treeborn Frog

 

Spells: 18

 

3x Allure of Darkness

3x Destiny Draw

3x Trade-In

3x Reinforcement of the Army

2x Foolish Burial

1x Monster Reborn

1x Heavy Storm

1x Giant Trunade

1x Reasoning

 

Traps: 3

 

3x Reversal of Fate

 

Heavy Storm and Giant Trunade get rid of Spells and Traps that may interfere with the Lock. The rest is pretty self-explanatory.

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