Spiff! Posted January 11, 2009 Report Share Posted January 11, 2009 This is my newest deck.i've yet to test against serious players,but i should be doing that next month anyway.I'm not sure what sort of deck this is,but it's a sort of mishmash of lots of little ideas i've had and never used,alongside some little combos and tricks to annoy my opponent.Main win condition,Beat the crud out of my opponent while not letting him do the same to me. enough talk,here we go: Zone of Unclassifiability! Monsters:21LV 5+ x1 Evil Hero Malicious Edge x1 Vanity's Ruler x1 PMD x2 The Tricky x1 Needle Burrower LV 1-4 x1 Freed the Brave Wanderer x3 Disciple of the Forbidden Spell x2 Drillroid x3 Giant Rat x1 Dekoichi x1 Gilasaurus x1 Marauding Captain x1 Marshmallon x1 Treeborn Frog x1 Arcana Force 0 - The Fool Spells:11 x1 Brain Control x1 Smashing Ground x1 MST x1 Heavy Storm x1 Lightning Vortex x1 Monster Reborn x2 Double Summon x1 Creature Swap x1 Hand Destruction x1 Banner of Courage Traps:8 x2 Bottomless x2 Threatening Roar x2 Solemn x1 Reckless Greed x1 Magic Jammer so..uh..if you can help,like,name it/classify it,i'll give you a rep. Link to comment Share on other sites More sharing options...
itzspooky Posted January 11, 2009 Report Share Posted January 11, 2009 The almighty animated combo deck? And I gotta ask magic jammer? 1 mauruding captian? Link to comment Share on other sites More sharing options...
Toffee. Posted January 11, 2009 Report Share Posted January 11, 2009 Why Disciple of the Forbidden Spell? Link to comment Share on other sites More sharing options...
Akira Posted January 11, 2009 Report Share Posted January 11, 2009 I don't know what you're trying to do here really, but if you want a basic, easy to use beatdown deck, then warrior/earth toolbox is probably your best bet, and pretty cheap to boot. The following cards aren't worth running: x2 The Tricky (major loss in card advantage, bad outside Tricky Turbo)x1 Needle Burrower (weak, and the effect is terrible)x1 Freed the Brave Wanderer (deck needs to be focussed around it if it is to be run at all)x3 Disciple of the Forbidden Spell x2 Drillroidx1 Gilasaurusx1 Marauding Captain (a bit crummy unless you're using it with Junk Synchron for an instant Goyo Guardian... but even then there are better options)x1 Arcana Force 0 - The Fool (unnecessary stall sucks in this format)x2 Double Summon (loss in card advantage that is only used in certain weird deck types)x1 Hand Destruction (no use outside an OTK, or if you're looking to get stuff into the grave)x1 Banner of Couragex1 Magic Jammer If you want to go with a toolboxy style deck, keep your Giant Rats, then include plenty of targets such as Injection Fairy Lily, Card Trooper, Grand Mole, Exiled Force, D.D. Warrior, Legendary Jujitsu Master, Elemental Hero Wildheart etc, then add some other decent generic warriors such as D.D. Warrior Lady, add in 3 Reinforcement of the Army, and you'll pretty much be all set. Hope I helped! Link to comment Share on other sites More sharing options...
Spiff! Posted January 13, 2009 Author Report Share Posted January 13, 2009 [align=center]i get you.but most of those choices can be explained.the rest are filler till i find something better. Tricky:He is an instant 2000 on the field,which is a nice little start to the duel.he can dump Disciples so that i can power up my final one. Needle Burrower:I always wanted to use it.i like its effect.it can take out most common 4* monsters,and deal 2K dmg to boot.plus i can just summon a tricky to use as tribute fodder. Freed:Only really in there because there are quite a few Light monsters here.he uses those Disciples that are in the Grave doing nothing,once i summon the third,one last time.there is AF 0 - The Fool as well,so once it's served it's purpose as tribute fodder/stall,he can be dispensed with. Drillroid:Defense monsters are annoying. Gilasaurus:Tribute fodder. Marauding+Double Summon:Quick Vanity's Ruler,or just captain,to summon/protect monsters. Hand destruction:You said it yourself.Disciple likes the Grave.plus,it can dump 2 instantly,so no waiting for them to go when your opponent likes. Banner:it pumps Disciple and Needle Boy up so they can get over stuff,for disciple,stuff it can't beat with its effect,and for Needle,it helps him USE his. the rats are there to quickly thin the deck and provide filler. i wasn't aiming for a toolboxy deck,or warriors,but something that quickly provides some form of answer,whether it be an effect,or a stronger monster,to any threat that comes my way.A kind of Aggro/Control deck.i would like for peeps to give help on how to make it do its job better,not provide a new one.[/align] Link to comment Share on other sites More sharing options...
itzspooky Posted January 13, 2009 Report Share Posted January 13, 2009 Well how about mcapt at 2 so you can lock ish down? I mean at 1 the lockdown does not exist but with 2 hey I personally like the combo.. And since you like cards that are kinda weak and can special summon why not add some tuners and synchros to take advantage of them?? Since you run double summon 2 mcapts+random lv2 tuner = some of the best synchros available to the tcg.. Link to comment Share on other sites More sharing options...
Spiff! Posted January 16, 2009 Author Report Share Posted January 16, 2009 well,i know it looks easily synchronizable,but i am currently using my synchros in my SSS deck.maybe if i get another set of everything. and of course everyone knows the Captain lock.which only works if all your monsters are warriors. Link to comment Share on other sites More sharing options...
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