Father Wolf Posted January 10, 2009 Report Share Posted January 10, 2009 All these cards have been rebalanced with 3 new ones. so enjoy and leave decent feed back Shooting Star 0 (Secret/Limited)Light/Psychic/Tuner*While this card is face-up on the field its level is treated as 0.ATK:0 DEF:0 Shooting Star 1 (Rare)Light/Psychic/Tuner*If you control 1 face-up "Shooting Star" monster you can Special Summon this card from your hand.ATK:100 DEF:1000 Shooting Star 2 (Ultra/Simi-Limited)Light/Psychic/Tuner**This card cannot be Special Summoned from your graveyard. When this card is used to Synchro Summon a "Shooting Star" Synchro Monster and is sent to the Graveyard, draw 2 cards.ATK:300 DEF:500 Shooting Star 3 (Super)Light/Psychic/Tuner***This card cannot be Normal Summoned. When this card is used to Synchro Summon a "Shooting Star" Synchro Monster and is sent to the Graveyard, Add 1 "Shooting Star" Monster from your graveyard to your hand during your end-phase.ATK: 1000 DEF:1000 Shooting Star 4 (Common)Light/Psychic/Effect****If this card is added to your hand by the effect of "Shooting Star 3", Special Summon this card.ATK:1600 DEF:0 Shooting Star 5 (Super)Light/Psychic/Effect*****If your opponent controls a monster and you control no monsters, you can Special Summon this card from your hand. If this card is Special Summoned this way its original ATK becomes 0.ATK:2000 DEF:1000 Shooting Star 6 (Super)Light/Psychic/Effect******By removing from play this card while it's in your Graveyard, select 1 "Shooting Star 6" from your Deck, and Special Summon it. This monster can only be used Synchro Summon a "Shooting Star" Synchro Monster.ATK:0 DEF:0 Shooting Star 7 (Ultra)Light/Psychic/Synchro/Effect*******1 "Shooting Star" Tuner + 1 or more Non-Tuner "Shooting Star" monstersWhen this card is Synchro Summoned you can tribute this card to check all monsters your opponent controls, your opponent's hand, and all cards they draw (until the end of your opponent's 2nd turn after this card's activation), and destroy all monsters with 1800 or more ATK.ATK:2400 DEF:1500 Shooting Star 8 (Rare)Light/Psychic/Synchro/Effect********1 "Shooting Star" Tuner + 1 or more Non-Tuner monstersDuring battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent.ATK:2700 DEF:2000 Shooting Star 9 (Ultra)Light/Psychic/Synchro/Effect*********1 "Shooting Star" Tuner + 1 or more Non-Tuner monstersYou can send 1 Non-Tuner "Shooting Star" monster from your deck to you graveyard, to negate the activation of a Spell or Trap Card that targets 1 "Shooting Star" monster, and destroy it.ATK:3000 DEF:2500 White Dwarf Dragon (Secret/Simi-Limited)Light/Dragon/Effect********This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by having 4 "Shooting Star" Tuner monsters with different names in your graveyard. This card is also treated as a Synchro Monster. Once per turn, reveal 1 Synchro monster from your Extra Deck. This card gains the effect of the revealed monster until end of turn.ATK:2900 DEF:2300 Broken Star (Super)SpellNormalDiscard 1 "Shooting Star" Tuner monster. Draw 2 cards. Super Nova Turbo (Common)SpellNormalDiscard 1 "Shooting Star" monster. Add 1 "Shooting Star" monster from your deck to your hand. Falling Star (Rare)SpellQuick-playSpecial Summon 1 "Shooting Star" monster from your hand. Rising Star (Common)SpellNormalIf you activate this card, you cannot Special Summon during the turn this card is activated. Special Summon from your Graveyard 1 level 6 or lower "Shooting Star" monster. De-Tuned in Space! (Common)SpellNormalSelect 1 "Shooting Star" Tuner monster. The selected monster become an Effect Monster and its level is increased by 2, until end of turn. Absolute 0 - The Breaking Point (Common)TrapNormalAll face-up "Shooting Star 0's" effects are negated, until end of turn. For every "Shooting Star 0's" used to Synchro Summon a "Shooting Star" Synchro Monster and is sent to the Graveyard, draw 1 card. Link to comment
Father Wolf Posted January 11, 2009 Author Report Share Posted January 11, 2009 24 hour bump Link to comment
Umbra Posted January 11, 2009 Report Share Posted January 11, 2009 Elaborate on banlist placement, pl0x. Especially Zero's. Link to comment
Father Wolf Posted January 13, 2009 Author Report Share Posted January 13, 2009 Elaborate on banlist placement' date=' pl0x. Especially Zero's.[/quote'] 0 has the ability to synch with any monster it wishes. if your Stardust dragon is corrupted by a shrink or something. u can E-tele and get a brand new Stardust for only 1 card. if its skill drained its level only goes back to 1. Ontop of that its level can never change while its face-up. also the Limiting of this card makes White Dwarf that much harder to bring out. 2 is just a little less broken than discommander. but its still e-teleible making it still an easy 2 cards. Finally White Dwarf Dragon is as strong as DAD, Gyzar and JD, there for it was instant simi-limited. Link to comment
Umbra Posted January 13, 2009 Report Share Posted January 13, 2009 Zero requires higher levels for the other monsters. Sure, it would be a great addition for Tele-DAD (Zero + Malicious = Instant Goyo) but I don't think it's worth a limitation. Three or zero. Link to comment
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