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Crystal Beasts...I know, I know, but they need more power


Cody Frost

Q1: Will these help the CB theme? Q2: Are they overpowered? Q3: Would you use these if they were published?  

1 member has voted

  1. 1. Q1: Will these help the CB theme? Q2: Are they overpowered? Q3: Would you use these if they were published?

    • Q1: Yes. Nice Cards
    • Q1: Makes no difference. Make something interesting.
      0
    • Q1: No. They suck. CB are better off without you XO
    • Q2: No. They are good.
    • Q2: Depends. Some are, some aren't
    • Q3: Hell yeah!!!! Fix! NOW!!!
      0
    • Q4: Yeah! These would really improve my CB theme!
    • Q4: Some of them. They're okay, but not that good.
      0
    • Q4: Hell no! These cards suck!


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My first CB theme cards to upgrade the theme.

 

[spoiler=My First CB back ups, the "Trimmed" CBs]

1.) Trimmed-Crystal Beast Amber Mammoth

LV 5, Earth

Beast / Effect

ATK: 2400 DEF: 1600

This card can be special summoned from your deck, hand or graveyard by offering 1 "Crystal Beast Amber Mammoth" from your side of the field and discarding 1 card from your hand. If this card is Special summoned this way, randomly discard 1 card on your opponent’s hand. If the discarded card is a monster, whenever a monster on your side of the field is selected as an attack target, you can change the target to this card.

• Once per turn, you can pay 500 life points to destroy 1 card on the field with this card's effect.

If this card would be destroyed as a monster, you can place it in your spell and trap card zone as a continuous spell card instead.

 

2.) Trimmed-Crystal Beast Amethyst Cat

LV 4, Earth

Beast / Effect

ATK: 1700 DEF: 1300

This card can be special summoned from your deck, hand or graveyard by offering 1 "Crystal Beast Amethyst Cat" from your side of the field and discarding 1 card from your hand. If this card is Special summoned this way, randomly discard 1 card on your opponent’s hand. If the discarded card is a spell card, once per turn this card can attack your opponent’s life points directly.

• Every time this card inflicts damage you gain half of the damage this card dealt as life points.

If this card would be destroyed as a monster, you can place it on your spell and trap card zone as a continuous spell card instead.

 

3.) Trimmed-Crystal Beast Emerald Tortoise

LV 4, Water

Aqua / Effect

ATK: 1200 DEF: 2300

This card can be special summoned from your deck hand or graveyard by offering 1 "Crystal Beast Emerald Tortoise" on your side of the field and discarding 1 card from your hand. When this card is special summoned this way, randomly discard one card from your opponent’s hand. If it's a monster card, once per turn, you can switch the battle position of two monsters on the field.

• Once per turn, you can decrease the ATK or DEF of a monster by 300 points till the end of the turn. This effect can be activated in any players turn.

If this card would be destroyed as a monster, you can place it on your spell and trap card zone as a continuous spell card instead.

 

4.) Trimmed-Crystal Beast Cobalt Eagle

LV 5, Wind

Winged-Beast / Effect

ATK: 1950 DEF: 1850

This card can be special summoned from your deck, hand or graveyard by offering 1 "Crystal Beast Cobalt Eagle" and by discarding 1 card from your hand. If this card is Special summoned this way, randomly discard 1 card on your opponent’s hand. If the card is a trap, once per turn, the owner of this card can return 1 card from the field back to the owner's deck. The deck is then shuffled.

• Once per turn, you can draw a card with this card's effect.

When this card would be destroyed as a monster, you can place it on your spell and trap card zone as a continuous spell card instead.

 

5.) Trimmed-Crystal Beast Sapphire Pegasus

LV 5, Wind

Beast / Effect

ATK: 2450 DEF: 2150

This card can be special summoned from your deck, hand, or graveyard by offering 1 "Crystal Beast Sapphire Pegasus" from your side of the field and by discarding 1 card from your hand. When this card is special summoned this way, randomly discard one card from your opponent’s hand. If the discarded card is a trap card, this card is unaffected by your opponent’s trap cards.

• This card can negate the effect(s) of the monster(s) is destroys.

When this card would be destroyed as a monster, you can place it in your spell and trap card zone as a continuous spell card instead.

 

6.) Trimmed-Crystal Beast Ruby Carbuncle

LV 4, Light

Fairy / Effect

ATK: 1500 DEF: 1200

This card can be special summoned from your deck, hand, or graveyard by offering 1 "Crystal Beast Ruby Carbuncle" from your side of the field and by discarding 1 card from your hand. When this card is special summoned this way, discard one random card from your opponents’ hand. If the discarded card is a spell card, you gain 1500 life points.

• Every time a "Crystal Beast" is special summoned, you gain 200 life points.

When this card would be destroyed as a monster, you can place it in you spell and trap card zone as a continuous spell card instead.

 

7.) Trimmed-Crystal Beast Topaz Tiger

LV 5, Earth

Beast / Effect

ATK: 2000 DEF: 1700

This card can be special summoned from your deck hand or graveyard by offering 1 "Crystal Beast Topaz Tiger" on your side of the field and discarding 1 card from your hand. When this card is special summoned this way, randomly discard one card from your opponents’ hand. If it's a spell card, during each of your battle phase, this card gains 1000 ATK points when this card attacks a monster on your opponents’ side of the field.

• Once per turn, if you have "Crystal Beast Topaz Tiger" in your on your side of the field (monster or spell), you can destroy 1 monster on your opponent’s side of the field with this card's effect. This card cannot attack the turn it activates this effect.

If this card would be destroyed as a monster, you can place it on your spell and trap card zone as a continuous spell card instead.

 

. Crystal Eruption Normal Trap

You can only activate this card if you have 7 "Crystal Beast" monsters with different names on your field or graveyard. Select up to 7 cards on the field. The selected cards are destroyed and sent to the graveyard.

 

9.) Crystal Merchant

LV 3 Light

Warrior / Effect

ATK: 300 DEF: 700

Once per turn, you can send one "Crystal Beast" monster in your spell and trap card zone to the graveyard to draw two cards from your deck.

 

10.) Crystal Petrifaction Quick-Play Spell

When a "Crystal Beast" monster is destroyed and sent to the graveyard, you randomly discard 1 card on your opponent’s hand. If the discarded card was a spell card, the monster destroyed is special summoned to your side of the field at the end of the turn.

 

11.) Crystal Twister Normal Trap

Activate this card when a "Crystal Beast" is attacked. Your opponent must attack that monster with all his face up attack position monsters. The owner of this card loses 100 life points for every attack. The selected "Crystal Beast" is not destroyed by battle for the next two turns. For every monster that attacked during the activation of this card, you draw 1 card.

 

12.) Crystal Union Normal Spell

Activate this card if you have 2 "Crystal Beast" monsters on your spell and trap card zone. Special summon 1 "Crystal Beast" from your hand. That card's effect is negated for this turn. For each "Crystal Beast" monster in your graveyard, you gain 500 life points.

 

13.) Gem Gem, Crystal Crystal Normal Spell

Activate this card if you have 7 "Crystal Beast" monsters on the field or graveyard. Inflict damage to your opponent’s life points equal to half of your life points plus 800.

 

14.) Rainbow Catastrophe Normal Spell

Activate this card if you have 7 "Crystal Beast" monsters on your side of the field and either Rainbow Dragon" or "Rainbow Dark Dragon" on your graveyard. You and your opponent pick up (not draw) the top 7 cards in your decks. For each spell card picked up by you and your opponent, your opponent loses 200 life points. For each trap card picked up by you and your opponent, you gain 200 life points. The monsters cards picked up by you and your opponent are sent to the graveyard. The spell and trap cards picked up are placed back in the owners deck. The decks are then shuffled.

 

NEW!!

Originals by Knight121198

Link: http://forum.yugiohcardmaker.net/thread-82651.html

 

15.) Trimmed-Crystal Beast Quartz Falcon

LV 5 Wind

ATK: 2000 DEF: 1700

Winged-Beast / Effect

 

This card can be special summoned from your deck, hand or graveyard by offering 1 "Crystal Beast Quartz Falcon" from your side of the field and discarding 1 card from your hand. If this card is Special summoned this way, randomly discard 1 card on your opponent’s hand. If the discarded card is a monster, you can Special Summon 1 "Crystal Beast" monster from your graveyard to your side of the field.

• Once per turn, you can look at 1 set card on your opponent's side of the field.

If this card would be destroyed as a monster, you can place it in your spell and trap card zone as a continuous spell card instead.

 

16.) Trimmed-Crystal Beast Opal Unicorn

LV 5 Light

ATK: 2100 DEF: 1400

Beast / Effect

 

This card can be special summoned from your deck, hand or graveyard by offering 1 "Crystal Beast Opal Unicorn" from your side of the field and discarding 1 card from your hand. If this card is Special summoned this way, randomly discard 1 card on your opponent’s hand. If the discarded card is a Spell, for each “Crystal Beast” card you control on the field, inflict 100 points of damage to your opponent.

• Once per turn, you can discard 1 card on your hand to place 1 “Crystal Beast” monster card from your deck or graveyard onto your Spell and Trap card zone as a continuous Spell card.

If this card would be destroyed as a monster, you can place it in your spell and trap card zone as a continuous spell card instead.

 

17.) Trimmed-Crystal Beast Onyx Wolf

LV 5 Dark

ATK: 2400 DEF: 1200

Beast / Effect

 

This card can be special summoned from your deck, hand or graveyard by offering 1 "Crystal Beast Onyx Wolf" from your side of the field and discarding 1 card from your hand. If this card is Special summoned this way, randomly discard 1 card on your opponent’s hand. If the discarded card is a Trap, once per turn, you can select 1 effect card on the field. The selected card’s effect is negated until the end of the turn.

• Once per turn, this card can attack twice.

If this card would be destroyed as a monster, you can place it in your spell and trap card zone as a continuous spell card instead.

 

18.) Trimmed-Crystal Beast Jade Panther

LV 7 Dark

ATK: 2700 DEF: 2100

Beast / Effect

 

This card can be special summoned from your deck, hand or graveyard by offering 1 "Crystal Beast Jade Panther" from your side of the field and discarding 1 card from your hand. If this card is Special summoned this way, randomly discard 1 card on your opponent’s hand. If the discarded card is a Monster, draw cards until you have five cards in your hand.

• This card’s name is also treated as “Crystal Beast Jade Panther”.

• During your main phase, if you have “Crystal Beast Topaz Tiger” on your side of the field, you can Special summon 1 “Crystal Beast Diamond Lion” from your hand, deck or graveyard.

If this card would be destroyed as a monster, you can place it in your spell and trap card zone as a continuous spell card instead.

 

19.) Trimmed-Crystal Beast Diamond Lion

LV 9 Light

ATK: 3000 DEF: 2800

Beast / Effect

 

This card cannot be normal summoned or set. This card can only be special summoned from your deck, hand or graveyard by offering 1 "Crystal Beast Diamond Lion" from your side of the field and discarding 2 card from your hand. If this card is Special summoned this way, randomly discard 2 cards on your opponent’s hand. Activate the following effect(s) depending on the discarded card’s type.

• Monster: Once per turn, you can return 1 “Crystal Beast” monster on your graveyard to you deck. The deck is then shuffled.

• Spell: Once per turn, you can destroy 1 face up card on the field.

• Trap: Once per turn, you can destroy 1 face down card on the field.

If this card would be destroyed as a monster, you can place it in your spell and trap card zone as a continuous spell card instead.

 

 

 

Here are the others:

[spoiler=New Cards]

More Crystal Cards!!! These might actually cover the “blind spots” in the CB theme.

 

1.) Crystallize (Normal Spell)

Increase the ATK and DEF of all “Crystal Beast” monsters in your hand, Deck,and Graveyard by 400 points until the end of the duel. Treat the new ATK and DEF of all CB monsters affected by this effect as the monster’s original ATK and DEF.

 

This card will add power to the CB, ATK and DEF wise that is. This will make theme more of a challenge and harder to take them down. This card will make a level 3 Emerald Tortoise a 1000 ATK and 2400 DEF points monster. This card is probably the only card that will increase the ATK of these cards, making them more difficult to battle against, but it also adds some support. Also, should I make it 300, it’ll make a bit of a difference, but I won’t go anywhere lower than 200 points. :P I just don’t want to…

 

2.) Rainbow City (Field Spell)

This card can only be played from your hand or Deck, while you have 1 or more “Crystal Beast” cards on your Spell and Trap card zones and “Ancient City – Rainbow Ruins” on the field. Place this card on top of the field spell (“Ancient City – Rainbow Ruins” is not destroyed or sent to the Graveyard). This card gains all the effects of “Ancient City – Rainbow Ruins”. You can activate the following effects once per turn: * During eithre players turn, if a card that has “Crystal” in its name is sent to the Graveyard, return it to your hand instead. * Gain life points equal to the number of different “Crystal” cards you control x 300. * Increase the ATK or DEF of a “Crystal Beast” monster you control by 300 until your next Draw Phase.

 

This adds more power to the CB theme, again. By adding these cards, the CBs become more of a feat seing as their only powerhouse monsters are Rainbow Dragon, CBS Pegasus, CBA Mammoth, and CBT Tiger. These cards combined, would make the CB’s powerhouse as strong as level 5 or higher monster. Lets face it, CB Theme sucks (BTW I play using this theme) but if one were to make these guys more powerful, they wouldn’t suck as much, right?

 

3.) Crystal Re-Formation (Continuous Spell)

This card can only be activated while either “Ancient City – Rainbow Ruins” or “Rainbow City” are on the field. The controller of this card has 2 extra Monster Zones and 2 extra Spell/Trap Zones while this card remains face-up on the field. If this card is removed from the field, any cards that were placed in the extra Zones, are destroyed. If a card with “Crystal” in its name is destroyed by this effect, inflict 500 points of damage to your opponent’s life points.

 

The final support card (for now) besides my other CB cards, this will add some more space for the CBs seeing as they need more Monster, Spell, and Trap Zones. Well, I guess that’s it.

 

 

So, you like?

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