Jump to content

Legendary Cardmakers 2009 - Where Legends Gather


Huntar!

Recommended Posts

  • Replies 2.8k
  • Created
  • Last Reply

Wow. I really don't post here a lot. >.<

 

[spoiler=Chained Helldog]64287r.jpg

[spoiler=Effect]This card cannot be Normal Summoned or Set. This card can only be Special Summoned during either player's turn by sending 1 random card from your hand to the Graveyard. While this card is face-up on the field' date=' your opponent must have 1 less card in their hand than you do. If you have 2 or less cards in your hand, destroy this card. When your opponent Summons a monster whose original ATK is higher than this card's ATK, switch this card to Defense Position. When your opponent Summons a monster whose original ATK is lower than this card's, double the Battle Damage you take from battles involving this card and the Summoned monster.

 

 

 

R/F

 

Holo done by me.

[/quote']

 

Synchro, Allure, Monarch and Tribute Food. At a low cost.

 

Interesting rest of the card though.

 

But the real world doesn't exist D:

 

Thanks though XD

 

I'll check out the Jap cards.

Link to comment
Share on other sites

New card, how is the effect? I know nothing impressive.

 

9ad45l.png

 

Moon Reflecting Pool

GOE-JP005

Spell – Quick play

Activate this card if a Level 4 or lower monster you control is removed from the field by the effect of a Card your opponent controls. Pay 800 Life Points to select 1 non-Continuous Spell or Trap in your Graveyard and activate its effect. If this card is negated, you can remove from play the top 2 cards of your Deck.

Link to comment
Share on other sites

The last part was suppose to be protecting this card from being negated so it could be used when it is needed. Well the archetype is not completely off, I was planning on making a few cards that require cards in the graveyard. There might be a few other uses I didn't think of.

Link to comment
Share on other sites

The last part was suppose to be protecting this card from being negated so it could be used when it is needed. Well the archetype is not completely off' date=' I was planning on making a few cards that require cards in the graveyard. There might be a few other uses I didn't think of.

[/quote']

 

If this card is negated, you can remove from play the top 2 cards of your Deck.

 

Maybe you should include the "protection" part of the last effect.

 

Also, I like the idea of a kinda-LS archetype

Link to comment
Share on other sites

Yes, that sounds better. And also, a quick question to Hunter:

 

Is it in any way possible to be "upgraded" to a Legendary Cardmaker? Because you say 12 in the 1st post, but there are only 6 or 7, can't remember. Just wondering.

Link to comment
Share on other sites

Yes' date=' that sounds better. And also, a quick question to Hunter:

 

Is it in any way possible to be "upgraded" to a Legendary Cardmaker? Because you say 12 in the 1st post, but there are only 6 or 7, can't remember. Just wondering.

[/quote']

 

True. We'd like to have 12 LCM. But I can't find any members worthy of the title.

 

May i join??

 

Post a card so that I may class you

Link to comment
Share on other sites

[align=center]

May I join? Sorry, I don't have any HQ FIRE Attributes, only LQ ones, so I decided not to use it. It would just make everything look bad. I'll give you a few examples, so you're not limited to only one.

 

301702m.jpge6zvc7.jpg

Every time you draw a Psychic-Type Monster, you can send 1 monster you control to the Graveyard to Special Summon it from your hand. If this card is sent to the Graveyard by its own effect, you can draw 1 card. If the card you drew was a Spell or Trap Card, you can discard it from your hand to add 1 card from your Graveyard to your hand. If you add a card to your hand this turn, you lose 1000 Life Points OR your opponent gains 1000 Life Points.

 

*image credit: Father Wolf*

 

301702.jpg2ywzpme.jpg

This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by removing 2 DARK Psychic-Type monster in your Graveyard from play. Once per turn, you can pay 700 Life Points to randomly select 1 card in your opponent's hand. If the selected card is a Trap Card, your opponent discards it and loses 1000 Life Points. If the selected card is a Spell Card, you gain 1000 Life Points. If your opponent has no cards in his/her hand, destroy this card.

 

*image credit: Dark Galaxy -DR-*

 

2nu1z68.jpg

Pay 500 Life Points during each of your Standby Phases. If you do not, destroy this card. Once per turn, you can discard 1 card from your hand to draw 1 card. You can pay 1000 Life Points to flip a coin. If the result is Heads, draw 2 cards. If the result is Tails, discard 2 cards. If you have 1 or less cards in your hand, send 1 card you control to the Graveyard.

 

*image credit: Father Wolf*[/align]

Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.

Guest
This topic is now closed to further replies.

×
×
  • Create New...