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Legendary Cardmakers 2009 - Where Legends Gather


Huntar!

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Once per turn, you can pay 1000 Life Points to Special Summon 1 monster from your Graveyard. When a monster is Special Summoned from the Graveyard, decrease the ATK and DEF of the Special Summoned monster to 0. If 3 monsters Special Summoned by this effect are destroyed by battle, destroy this card and inflict 1500 damage to your opponent.

 

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This card is also treated as a Machine-Type monster. When this card is Special Summoned from the Graveyard, increase your Life Points by 1000. During the 4th time this card is Special Summoned, remove it from play and inflict 2000 damage to your opponent.

 

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After activation, this card is treated as an Equip Card and can only be equipped to a "Cyber" Machine-Type monster. Increase or decrease the ATK of the equipped monster to 2000. A monster equipped with this card cannot be destroyed by card effects. When the equipped monster is removed from the field, this card is returned to your hand. Destroy this card the 4th time it is activated. and inflict 1500 damage to your opponent.[/align]

 

Well, here we go. Thanks for reading hunter, I hope you like ^_^

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Interesting... I'll give it a shot

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[spoiler=effect]This card cannot be Normal Summoned or Set. This card can only be Special Summoned by sending 1 Level 4 or higher Plant or Spellcaster-Type monster on your field to the Graveyard. As long as this card remains face-up on the field, all Plant and Spellcaster-Type monsters cannot be targetted by Spell Cards. Each time a Spell Card is activated, place 1 Blossom Counter on this card (max. 3) Once per turn during your Main Phase, you can remove 2 Blossom Counters from this card to send 1 card in your hand to the Graveyard to draw 1 card from your Deck.

 

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[spoiler=effect]This card can only be activated when you have 1 Level 5 or higher Psychic-Type monster on your field. During each of your Standby Phases, increase your Life Points by 300. When a Psychic-Type monster is selected as an attack target, you can pay 700 Life Points to increase the ATK of all Psychic-Type monsters on the field by 500 until the end of the Battle Phase. When a Psychic-Type monster is sent to the Graveyard, you can increase or decrease the Level of a non-Tuner monster by 1 or 2.

 

 

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[spoiler=effect]This card can only be Set in the Field Spell Zone. This card can only be activated when a monster is Special Summoned on your opponent's field or when a Spell card is activated. If a monster was Special Summoned, flip a coin. If Heads, destroy that monster and inflict damage to your opponent equal to the destroyed monster's Level x200. If Tails, destroy 1 monster on your field. During each Standby Phase, decrease the ATK and DEF of all monsters on the field by 200. Destroy a monster if its ATK becomes 0 by this effect. Switch the Battle Position of a monster to face-up Defense Position if its DEF becomes 0 by this effect.

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Thanks Hunter for giving everyone a chance, Although I am already sure I don't deserve Legendary Status, As I am still working on the OCG part of my cards, I will try my best and hardest at being rated for the chance to become an LCM. Its a great honor and I know that you wont give the title out easy. So I look forward to the rates and to see every ones best cards they can make!!! GOOD LUCK ALL. My cards will be up soon Hunter.

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New card, I don't know what to think of it...

 

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Once per turn, you can pay 800 Life Points to Special Summon 1 of your Level 5 or lower removed from play monsters. If you Summon a monster with "D.D." or "Different Dimension" in its name by this card's effect, remove it from play during your End Phase. If you Summon a DARK Zombie or Fiend-Type monster by this cards effect, its gains this effect:

•When this monster is selected as an attack target, you can remove from play your opponent's monster and this card.

If you cannot Special Summon 1 of your removed from play monsters, send this card to the Graveyard.

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Yup! Or you can just leave the card and hope that nobody notices the error :)

 

This is an old effect from an old monster of mine, I started to update the OCG but stopped like half way. Can you guys fix it for me?

 

This card cannot be Normal Summoned or Set. This card can only be Special Summoned by sending 1 Level 7 or higher Zombie-Type monster you control to the Graveyard. When this card is destroyed by a monster, Spell, or Trap card effect, remove this card from play. By Releasing 1 Level 5 or higher Zombie-Type monster on your side of the field, you can remove from play 1 Spell or Trap Card on your opponent's field. For each Spell or Trap Card removed from play by this card's effect, place 1 Enrise Counter on this card (Max. 3). During your Main Phase, you can remove 3 Enrise Counters from this card to remove from play 2 cards in your opponent's hand.

 

When this card is Summoned, send 1 card in both player's hand to the Graveyard. When a monster your opponent controls is sent to the Graveyard, inflict 200 damage to your opponent's Life Points. When this card is destroyed by a Spell or Trap card, destroy all face-up cards on the field. When this card is destroyed and sent to the Graveyard by battle, destroy all face-up monster cards on the field. As long as this card remains in your Graveyard, decrease the ATK of all monsters on your opponent's field by 200. After 3 of your Standby Phases, remove this card from play.

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This card cannot be Normal Summoned or Set. This card can only be Special Summoned by sending 1 Level 7 or higher Zombie-Type monster you control to the Graveyard. When this card is destroyed by the effect of a Monster, Spell, or Trap Card, remove this card from play. By Tributing 1 Level 5 or higher Zombie-Type monster on your side of the field, you can remove from play 1 Spell or Trap Card on your opponent's field. For each Spell or Trap Card removed from play by this card's effect, place 1 Enrise Counter on this card (Max. 3). During your Main Phase, you can remove 3 Enrise Counters from this card to remove from play 2 cards in your opponent's hand.

 

When this card is Summoned, randomly send 1 card in both player's hands to the Graveyard. When a monster your opponent controls is sent to the Graveyard, inflict 200 damage to your opponent's Life Points. When this card is destroyed by the effect of a Spell or Trap card, destroy all face-up cards on the field. When this card is destroyed by battle and sent to the Graveyard, destroy all face-up monster cards on the field. As long as this card remains in your Graveyard, decrease the ATK of all monsters on your opponent's field by 200. After 3 of your Standby Phases, remove this card from play.

 

You were barely off. just a thing or two here and there.

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