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Legendary Cardmakers 2009 - Where Legends Gather


Huntar!

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no. Im a lazy bastard. ;D

 

Subtype is meh. We need a community set. With 50+ cards.


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This card can only be activated while there are no cards in your Monster Card Zones. As long as this card remains face-up, you cannot Normal Summon. When this card is activated, Special Summon 1 "Red Miniscule Knight Token", "Green Miniscule Knight Token", "Orange Miniscule Knight Token", and "Blue Miniscule Knight Token" (Warrior-Type/Earth/Level 3/ATK 1000/DEF 500) to your side of the field. These Tokens cannot be used as Tributes for a Tribute Summon. If this card is destroyed, destroy all "Miniscule Knight Tokens" you control. If you do not control a face-up "Miniscule Knight Token(s), destroy this card. For each "Miniscule Knight Token" you control, increase the ATK of all other "Miniscule Knight Tokens" by 100.

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Well I'm working on a Set right now. I'm actually going to finish this one. All I have right is images for monster cards. No Spell or Traps. I've got 2 cards done so far.

 

Is there anything wrong with this effect? If so will someone please fix it.

 

This card cannot be Normal Summoned or Set. This card can only be Special Summoned by Tributing 1 DARK Beast-Type monster from your side of the field. For every DARK Beast-Type in your hand this card gains 300 ATK and DEF. For every LIGHT Beast-Warrior-Type monster on your opponent's side of the field this card loses 350 ATK and DEF. When this card is selected as an attack target, discard 1 Beast-Type monster to destroy the monster.

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Thanks Hunter. What about this one? Anything wrong?

 

This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing 1 Beast-Type and 1 Warrior-Type monster on you control from play. When this card is Special Summoned successfully, you can remove this card from play to destroy all cards on the field.

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Thoughts on mah 2 Dark Counterparts?(I have more, but :P)

[spoiler=Dark Flame Emperor]64287.jpg

This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by having 5 or less DARK monsters in your Graveyard. When this card is Special Summoned, destroy Spell or Trap cards on the field up to the number of DARK monsters in your Graveyard. If there were 4 or 5 DARK monsters in your Graveyard when you summoned this card, Special Summon 1 DARK monster from your Graveyard, ignoring the summoning conditions. It is destroyed during the End Phase.

 

 

[spoiler=Dark Gilford]64287z.jpg

This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by removing 3 DARK monsters with different names in your Graveyard from play. When this card is Special Summoned, destroy all other monsters on your side of the field. Destroy cards your opponent controls up to the number of cards you destroyed. Then, draw 1 card.

 

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Well I'm working on a Set right now. I'm actually going to finish this one. All I have right is images for monster cards. No Spell or Traps. I've got 2 cards done so far.

 

Is there anything wrong with this effect? If so will someone please fix it.

 

This card cannot be Normal Summoned or Set. This card can only be Special Summoned by Tributing 1 DARK Beast-Type monster from your side of the field. For every DARK Beast-Type in your hand this card gains 300 ATK and DEF. For every LIGHT Beast-Warrior-Type monster on your opponent's side of the field this card loses 350 ATK and DEF. When this card is selected as an attack target' date=' you can discard 1 Beast-Type monster to destroy the monster.[/i']

 

If the discard effect was optionial, add "you can" after the comma.

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This card can only be Special Summoned to your Field Spell Zone by removing from play 1 "Ancient City - Rainbow Ruins" you control. The Attribute of this card is also treated as WIND, WATER, FIRE, and EARTH & DARK while it is face-up in your Field Spell zone. When this card is Summoned succesfully, both you & your opponent can select up to 2 "Crystal Beast" monsters from their hand, Deck or Graveyard and place them in their Spell & Trap Card Zone (s), face-up, as Continuous Spell Cards. Each time you or your opponent Normal or Special Summons a "Crystal Beast" activate 1 of the following effects:

- The other player can Special Summon a monster of the same name from their Deck or hand.

- Both players can place 1 "Crystal Beast" on top of their Deck.

If this card is removed from the field, you can send 1 card from your hand to the Graveyard to add this card to your hand. If you cannot, this card is removed from play. If your opponent controls a face-up "Field Chibi", all "Crystal Beasts" are unaffected by all Spell or Trap cards.

 

This the 3rd Field Chibi

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