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Legendary Cardmakers 2009 - Where Legends Gather


Huntar!

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read the first feakin' post. damn.

 

its too late to enter anyway.

 

opinon?

 

43114i.jpg

This card can only declare an attack if you Tribute 1 monster you control. Duirng your Draw Phase, instead of drawing, you can Special Summon this card from your hand. If this card is Summoned this way, switch control of this card with your opponent. During the controller of this card's Standby Phase, they must either pay 900 Life Points, or Tribute 1 monster they control (except Tokens and this monster). If they cannot, destroy this card.

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Yea, it does remind me of Orgoth. A lot actually, but I like the card. It reminds me of like Lava Golem as well

 

 

Here is a new card. Please forgive me for the bad OCG errors

 

78864.jpg

This card cannot be Special Summoned. When this card destroys a monster by battle, place 1 Spike Counter on this card (Max. 6). For each Spike Counter on this card, decrease this cards Level by 1. During each of your Standby Phases, decrease the ATK of all monsters on the field by 100. If this card is used in a Synchro Summon, this card can be used as a Tuner and non-Tuner monster. When this card is sent to the Graveyard by battle, remove it from play

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I am working on this effect.

 

You can only control 1 "The 9th" monster. This card cannot be Normal Summoned or Set. This card can only be Special Summoned by Tributing 1 "Lancelot" monster you control equipped with "Energy Wings" and removing 3 "Lancelot" monsters from your Graveyard from play. When this card is Special Summoned, destroy all Spell or Trap Cards on the field. This card can attack all monsters your opponent controls once each (No Battle Damage is calculated). Inflict 500 damage to your opponent for each card this destroys by battle.

 

How is it?

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I asked you to post the stats, then later in the day (forgot to look here again), I saw the thread, lol

 

Nope, nothing really.

 

It just seems hard to bring out. Though, your effect says it needs lancelot monsters. For me to really rate the card, i need to see the cards it deals with, ya know? ;)

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Well I was planning to make several Lancelot cards as you can see here there are multiple versions of it. Well the character is like a character who tends to support other, so I was going to make the lancelot cards some what like that. So it might not be hard to summon, but I might change the summoning condition.

 

http://www.mahq.net/mecha/codegeass/geass.htm

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You can only control 1 "The 9th" monster. This card cannot be Normal Summoned or Set. This card can only be Special Summoned by Tributing 1 "Lancelot" monster you control equipped with "Energy Wings" and removing 3 "Lancelot" monsters from your Graveyard from play. When this card is Special Summoned, destroy all Spell or Trap Cards on the field. This card can attack all monsters your opponent controls once each (No Battle Damage is calculated). Inflict 500 damage to your opponent for each card this destroys by battle.

 

You can only control 1 "The 9th" monster. This card cannot be Normal Summoned or Set. This card can only be Special Summoned by Tributing 1 "Lancelot" monster you control equipped with "Energy Wings" and removing 3 "Lancelot" monsters from your Graveyard from play. When this card is Special Summoned, destroy all Spell or Trap Cards on the field. This card can attack all monsters your opponent controls once each. Place 1 Albion Counter on this card for each monster this card destroys by battle (max. 8). If your opponent activates an effect of a Spell Card that targets this card, you can remove 3 Albion Counters from this card to negate it.

 

Which effect seems better?

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I was hoping you guys could take a look at my cards. It's the first full-on set I've ever made, so I want the OCG and effects to be right.

[spoiler=Monsters][spoiler=Envoy Hero - Genesic]64287.jpg

 

[spoiler=Effect]When this card is Normal Summoned, you can add 1 "Envoy Hero" from your Deck, other than "Envoy Hero - Genesic" to your hand. Once per turn, you can remove 1 DARK and 1 LIGHT monster in your Graveyard from play to destroy 1 face-up LIGHT monster on the field.

 

 

[spoiler=Envoy Hero - Sirena]64287.jpg

 

[spoiler=Effect]Once per turn, during your Standby Phase, Special Summon 1 "Envoy Token"(Warrior-Type/DARK/Level 1/ATK 0/DEF 0) to your side of the field. During your Battle Phase, if a monster you control would be destroyed by battle, tribute 1 "Envoy Token" instead.

 

 

[spoiler=Envoy Hero - Thunderwave]64287.jpg

 

[spoiler=Effect]Once per turn, your can remove 1 monster in your Graveyard from and activate one of the following effects based on the Attribute:

DARK - Discard 1 card. Destroy 1 card on your side of the field. Draw 2 cards.

LIGHT - Return this card to your hand, and Special Summon 1 "Envoy Hero" from your Deck. Its effect is negated this turn.

 

 

[spoiler=Envoy Hero - Cerebrulean]64287.jpg

 

[spoiler=Effect]When this card is Summoned from your hand or Deck, you can tribute it to destroy 1 card on the field. If it was a LIGHT or DARK monster your opponent discards 1 random card. If you activate this effect, Special Summon this card from your Graveyard during the End Phase and remove 1 LIGHT or DARK monster in your Graveyard from play. If you cannot, you take damage equal to this card's ATK.

 

 

[spoiler=Envoy Hero - Darkfire]64287h.jpg

 

[spoiler=Effect]You can remove this card in your Graveyard from play to Special Summon 1 "Envoy Hero - Darkfire" from your hand or Deck. You can only summon 1 "Envoy Hero - Darkfire" per turn.

 

 

[spoiler=Death Shaman]64287.jpg

 

[spoiler=Effect]Once per turn, during your End Phase, you can send 1 Zombie-Type monster from your Deck to the Graveyard to Special Summon 1 Zombie-Type monster other than the monster sent.

 

 

[spoiler=Revived Blackwing - Wrath of the Typhoon]64287.jpg

 

[spoiler=Effect]You can remove up to 3 "Blackwing" monsters from your Graveyard to Special Summon this card from your hand. Then, activate the appropriate effect, based on the number of monsters removed:

1: Change the Battle Position of 1 monster on the field.

2: Special Summon 1 of your "Blackwing" monsters that has been removed from play.

3: Destroy 2 cards your opponent controls.

 

 

[spoiler=Envoy Hero - Eradicator]64287o.jpg

 

[spoiler=Effect]When this card battles, you can remove 1 LIGHT or DARK monster from play to destroy the monster this card battles. At the end of the Damage Step, destroy this card.

 

 

[spoiler=Envoy Hero - Blood Berserker]64287s.jpg

 

[spoiler=Effect]When this card is Normal Summoned, draw 1 card. If this card was Special Summoned from your Deck, you can remove 1 monster in your Graveyard from play to activate the effect based on the Attribute of the removed monster:

DARK - Destroy 1 Spell or Trap card on the field.

LIGHT - Declare 1 monster card name. During this turn, when that monster attacks, your opponent cannot activate Spell or Traps during the Battle Phase.

 

 

[spoiler=Envoy Hero - Devoid]64287.jpg

 

[spoiler=Effect]During your opponents Standby Phase, this card gains 500 ATK until the end of your next turn. During your Standby Phase, send 1 LIGHT or DARK monster from your Deck to your Graveyard. If you do not, destroy this card.

 

 

[spoiler=Envoy Hero - Paralyss]64287f.jpg

 

[spoiler=Effect]This card cannot be destroyed by battle. When a monster attacks this face-up Attack Position card, inflict damage to your opponent equal to half the original ATK of the attacking monster. At the end of the Battle Phase that this effect is used, destroy this card.

 

 

[spoiler=Envoy Hero - Revived]64287olg.jpg

 

[spoiler=Effect]This card cannot be Special Summoned by another monsters effect. When this card is Normal Summoned, you can Special Summon 1 of your LIGHT or DARK monsters that is removed from play.

 

 

[spoiler=Bounty Hunter - Axxele]64287r.jpg

 

[spoiler=Effect]Control of this monster cannot switch. "Gladiator Beast" monsters cannot be Special Summoned. If this card destroys a "Gladiator Beast" monster by by battle, your opponent must send 1 "Gladiator Beast" monster from their Deck to the Graveyard.

 

 

[spoiler=Divine Hero - Knight of Creation]64287c.jpg

 

[spoiler=Effect]"Envoy Hero - Revived" + 1 or more LIGHT non-Tuner monsters

When this card is Synchro Summoned, Special Summon a monster that was removed from play whose Level is equal to or less than the number of monsters used to Synchro Summon this card x3.

 

 

[spoiler=Divine Hero - Soldier of Destruction]64287.jpg

 

[spoiler=Effect]"Envoy Hero - Revived" + 1 or more DARK non-Tuner monsters

When this card is Synchro Summoned, remove all monsters used to Synchro Summon this card from play. Destroy cards on the field up to the number of monsters removed.

 

 

[spoiler=Gladiator Beast - Thrach]64287b.jpg

 

[spoiler=Effect]When this card is used for a Synchro Summon, this card's level is treated as 3. When this card is Special Summoned by the effect of a "Gladiator Beast" monster, Special Summon 1 level 4 or lower "Gladiator Beast" monster from your Deck. Its effect is negated. If this card battles, by returning it from the field to the Deck at the end of the Battle Phase, you can Special Summon 1 "Gladiator Beast" monster from your Deck, except "Gladiator Beast Thrach".

 

 

 

[spoiler=Spells][spoiler=Envoy of the New Beginning]64287.jpg

 

[spoiler=Effect]Discard 1 "Envoy Hero" card. Draw 2 cards.

 

[spoiler=Level Dehumanization]64287t.jpg

 

[spoiler=Effect]Activate only when the total level(s) of your opponent's face-up monster(s) equal 5 or more. Each face-up monster your opponent controls loses 200 ATK and DEF x it's own Level. If the ATK equals 0, destroy the monster.

 

 

[spoiler=Traps][spoiler=Last Defense]64287.jpg

 

[spoiler=Effect]Activate only when your opponent declares an attack. Send 1 LIGHT and 1 DARK monster from your Deck to the Graveyard to end the Battle Phase.

 

 

 

 

Image Credit goes to Father Wolf.

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