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Legendary Cardmakers 2009 - Where Legends Gather


Huntar!

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All my best cards.

 

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This card cannot be Special Summoned. This card is unaffected by Trap cards. When this card destroys a monster by battle, you can Discard 1 Spell card from your hand to select and take control of 1 Set Spell or Trap card your opponent controls. That card cannot be activated until your next Standby Phase. If that card is destroyed before activation, inflict 1000 damage to your opponent. This card cannot attack or activate it's effect on the turn this effect was applied.

 

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This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by removing 2 monsters in your Graveyard from play. Once per turn, during your Standby Phase, you can Tribute 1 monster you control to select and Special Summon 1 monster from your Graveyard whose Level is equal to the Tributed monster. By removing this card from play, you can Special Summon 1 monster from your Deck instead of your Graveyard.

 

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This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by Releasing 3 monsters you control whose effects are "This card cannot be destroyed by battle". This card cannot be destroyed by battle. When this card destroys a monster by battle, Special Summon that monster to your side of the field. During each of your End Phases, pay half your Life Points. If you do not, destroy all monsters that were Special Summoned to your side of the field by this effect.

 

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This card cannot be Special Summoned except by Fusion Summon. A Fusion Summon of this card can only be conducted by removing from play the above Fusion Material monsters you control. This card gains 500 ATK for every Dragon-Type monster you control. This card can attack 3 times during the same Battle Phase. When this card attacks a Defence Position monster whose DEF is lower than the ATK of this card, inflict the difference as battle damage to your opponent.

 

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This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by sending 5 monsters from your Deck whose ATK is 2000 or more to the Graveyard. During each of your Standby Phases, select 1 monster in your Graveyard and remove it from play. When this card destroys a monster by battle, destroy all monsters your opponent controls, and inflict 500 damage to your opponent for each monster destroyed by this effect. Once per turn, you can decrease this card's ATK by 400 points to Special Summon 1 monster from your Graveyard with an ATK of 1500 or less. If it is an effect monster, it's effect is negated. When this card is destroyed as a result of battle, return all monsters that you have removed from play and return it to your Deck. Your Deck is then shuffled. Pay 400 Life Points for each monster returned to your Deck by this effect.

 

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This card cannot be Special Summoned except by its own effect. During the End Phase of the turn this card has been sent to the Graveyard, you can Special Summon 1 "Pit Token" (Fiend-Type/DARK/Level 2/ATK: 100/DEF: 100) to your side of the field. That token cannot attack or be Released for an Advance Summon. Any monster that battles with a "Pit Token" is destroyed during the Damage Step. During your 2nd Standby Phase after a "Pit Token" was Special Summoned, you can Release the "Pit Token" to Special Summon this card.

 

Remember this one, Hunter?

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This card gains 200 ATK and DEF for every monster on the field. When this card attacks a Defence position monster whose DEF is lower than this card's ATK, inflict the difference as Battle Damage to your opponent's Life Points. Once per turn, you can Tribute 1 monster you control to select 1 monster on the field. The selected monster is changed to Face-Up Defence position (if it is Face-Down, its effect is negated.) If you activate this effect, this card cannot attack this turn.

 

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When this card is Summoned, it is placed in between both player's monster card zones in the column in which it was Summoned (both card zones must be unoccupied to Summon "Neutral" monsters, and they cannot be used.) While this card is on the field, both players can attack with this card, change its battle position, and activate its effect. Once per turn, select 1 cared zone on the field. The selected card zone cannot be used while this card is Face-up on the field.

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I like the art on some of these, the effects are decent, im too lazy now to do them in depth.

 

I like "God Hunter, the Legend". ;)

 

Im going to make a subtype themed around monsters without Levels/Levels are treated as 0.

 

Opinons?


Here:

 

Xero4-Razorblade.jpg

 

Note, this is an expiramental idea. Instead of making a subtype, i made an arch-type/game mechanic.

 

Introducing:

 

Xero Monsters: Monsters without Levels. Xero monsters are not effected by effects of cards that deal with Levels, as they have none. They cannot be Normal Summoned and can only be Special Summoned by removing cards from your graveyard from play equal to the card's Xero Number (see below).

 

Xero Numbers: The Xero Number is the number in the card's name, (ex: "Xero 3"). This represents the number of cards that need to be removed from play from your Graveyard to summon this card, since it can't be Normal Summoned and has no Level.

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Umm... Wow... Me asking for OCG help. But whatever...

 

As long as this card remains in your Hand, Deck or Graveyard the level of this card is treated as 4. If this card is added from your Deck to your Hand, Special Summon this monster to your side of the field in Attack-Position. When this card attacks a monster and is destroyed as a result of battle, inflict Direct Damage to your Opponent equal to the difference in this monsters level to the attacked monster x500.

 

Someone correct that for me?

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As long as this card remains in your hand, Deck, or Graveyard the level of this card is treated as 4. If this card is added from your Deck to your hand, Special Summon this card to your side of the field in Attack Position. When this card attacks a monster your opponent controls and is destroyed as a result of battle, inflict damage to your opponent equal to the difference in this monsters level to the attacked monster x 500.

 

My OCG is iffy right now, but I think thats it. It wasn't easy to fix, darn your unique effects that require new OCG.

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Lol thanks Hunter. And here is the card.

[align=center]Bionic.jpg

"As long as this card remains in your hand, Deck, or Graveyard the level of this card is treated as 4. If this card is added from your Deck to your hand, Special Summon this card to your side of the field in Attack Position. When this card attacks a monster your opponent controls and is destroyed as a result of battle, inflict damage to your opponent equal to the difference in this monsters level to the attacked monster x 500."[/align]

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Here is one of my most recent cards...

 

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This Card cannot be Special Summoned. This card can only be Normal Summoned by Tributing 3 face-up Zombie-Type monsters you control. This cards ATK is equal to the number of Zombie-Type monsters removed from play x400. Once per turn, you can remove 1 monster in your Graveyard from play to destroy 1 Spell or Trap Card on the field. When this card is destroyed by battle, remove all monsters in your Graveyard from play.[/align]

 

If you would like to see more of my cards, there is a link n my SIG (there are 19 so far)

 

(all rating for this card when posted were 9-10/10)

 

Note its HOLO and gold sticker (by me)

 

 

PM me if i am allowed to become a legendary card maker :P

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