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Legendary Cardmakers 2009 - Where Legends Gather


Huntar!

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Well I bash with errors. Then I I help them' date=' raising their spirits.

[/quote']

 

No you beat the noobs down to see if they have enough guts to get up and try again. The ones that run with there tails between there legs from 1 destructive critisism arnt worth much in my eyes. I say harden up and take all critisism whether it be good or bad.

 

I'm just realistic...and lazy. If they don't post the effect I don't even bother.

 

Wow that is lazy... what if its only 12 words thats perfectly readible but you wont read it...

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My card i made!!

 

192485jh5.jpg

 

Effect:

This card cannot be Normal Summoned or Set. This card can only be Special Summoned if you have 2 DARK monsters on your side of the field. If this card is Special Summoned, destroy all DARK monsters on your side of the field and gain 300 ATK and DEF. This card can negate the effect of Spell and Trap cards. This card can attack your opponent's Life Points directly. Each time this card destroys a LIGHT monster on your opponent's side of the field, this card gains 400 ATK and DEF, and your opponent loses 50 Life Points.

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discarding 3 cards from your hand, not only it greatly lowers ur survival rate in today's standard but it also ruins ur strategies. i mean.. for that cost to protect this card, not worth it. i mean the activated effect is great, but the cost..

although ur last part of the effect is neccessary because ur have to state that condition anyway, it is also smart that u took that chance to balance, but discard your hand is not needed. there's many other ways u can balance it.(imo it is balanced enough with that 3 card discarding, and most likely this effect will be activated during ur opponent's turn) continuation of discarding cards makes this card uncompetitive.

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@Kaden

This card cannot be Normal Summoned or Set. This card can only be Special Summoned if you have 2 DARK monsters on your side of the field. If this card is Special Summoned, destroy all DARK monsters on your side of the field and gain 300 ATK and DEF.

this card will be dead when u summon it... >.>(destroy ALL DARK monsters..)

This card can negate the effect of Spell and Trap cards.

selectively negating!?!?!...

This card can attack your opponent's Life Points directly.

a direct attack effect for a monster with 3k atk...OP'ed..

Each time this card destroys a LIGHT monster on your opponent's side of the field, this card gains 400 ATK and DEF, and your opponent loses 50 Life Points.

would u choose to gain 400 atk or doing 3000 direct damage to ur opponent...

and the effect of losing 50 LP is so random >,<

 

insanely overpowered../underpowered if the first effect is taken into consideration..

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discarding 3 cards from your hand' date=' not only it greatly lowers ur survival rate in today's standard but it also ruins ur strategies. i mean.. for that cost to protect this card, not worth it. i mean the activated effect is great, but the cost..

although ur last part of the effect is neccessary because ur have to state that condition anyway, it is also smart that u took that chance to balance, but discard your hand is not needed. there's many other ways u can balance it.(imo it is balanced enough with that 3 card discarding, and most likely this effect will be activated during ur opponent's turn) continuation of discarding cards makes this card uncompetitive.

[/quote']

 

Ahh of course i failed to see that until now. Thanks and may you be around to see my next card to come here :p.

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Hey guys, can you help me with this card's effect... I don't really know what to put for an effect... this is what I have so far. I'm open to completely changing any part of the effect or the effect as a whole

 

78864ts0.jpg

This card can only be activated when you have 2 or more Psychic-Type monsters on your side of the field. During each of your Standby Phases, increase your Life Points by 100. When a Psychic-Type monster is selected as an atttack target, you can pay 1000 Life Points to increase the ATK of all Psychic-Type monsters on the field by 400 until the end of the Battle Phase. When a Psychic-Type monster is sent to the Graveyard, you can downgrade a non-Tuner monster on your field by 2 Levels.

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