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Legendary Cardmakers 2009 - Where Legends Gather


Huntar!

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I got this new card how is it?

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This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing 2 LIGHT monsters in Graveyard from play. Once per turn, during your Main Phase 1, you can discard 1 card from your hand to return 1 monster on the field to the owners hand. If this card battles a Beast-Type monster, increase this card's ATK by 700. If this card is destroyed by battle, you add send 1 card on the field back to the owners hand.

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[spoiler=Lore:]When this card is destroyed by battle' date=' you can place this card face-down in your opponent's Spell & Trap Card Zone as a Continuous Trap Card instead of sending it to the Graveyard. After 3 Standby Phases, force the activation of this card. As long as this card remains face-up on the field, all monsters on your opponent's field are treated as Aqua-Type WATER monsters. Decrease the ATK of all monsters on your opponent's field by 200 points. Once per turn, during your Standby Phase, place the top card of your opponent's Deck to the bottom of his/her Deck and place 1 Level 3 monster on the top of your Deck. Once per turn, during your opponent's Standby Phase, randomly select 1 card in your opponent's Deck and switch it with a card in your opponent's hand. When this card is removed from the field while it is a Continuous Trap Card, switch the Battle Position of all monsters on your opponent's field.

 

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Name:

I thought it sounded better as Swamp instead of Swap, but smeh.

 

Pic:

It's a bit too dark in my opinion and doesn't look too realistic.

 

Effect:

To begin with, since your opponent is activating the effect, it would count as his card and thus you would be hit with all the draw-backs. Let's consider that fixed.

 

- Secondly, the OCG seems fine but the effect, for the most part, is uncompetitive. It's Attribute support that doesn't make a difference with type of format we currently have. When it said "Put a Level 3 to the top of your Deck" you didn't specify from where. You could add any Level 3 from your/opponent's Deck, Graveyard, RFG, Field. This effect, as it is written, is Overpowered. I suggest rephrasing it.

- The hand-Deck switch effect could actually help your opponent draw into a better out than what they had before the effect.

- The last effect isn't bad, but is doubtful to ever be used. An opponent will rarely waste a card on something that is going to effect his game to such a little degree. I could see this being MSTd by you to use it's Zero Gravity effect.

 

Extras:

The holoing works here, on the name I mean. Not so much the image.

 

Final Thoughts:

As I said, if not rephrased, this card could be ridiculously overpowered. The effort is apparent but the card just doesn't seem to hit off.

 

My Grade:

6/10

 

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[spoiler=Lore:]This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by its own Effect. During the turn you draw this card' date=' you can send it from your hand to the Graveyard to inflict 800 damage to your opponent. If you have not Normal Summoned a monster by the end of the turn this card was sent to the Graveyard by its own effect, Special Summon it to your field. When your opponent activates a Set Spell or Trap Card, remove this card from play to negate its activation and Set it face-down. When this card is removed from the field by its own effect, select 2 face-down cards on the field. While this card remains removed from play, the selected cards cannot be flipped face-up. When the selected cards are destroyed, add this card to the top of your Deck.

 

[/quote']

 

Name:

I don't think "Lurking" is needed, but I've never been the best with names.

 

Pic:

The pic would've been so much better if you'd removed the random effects on the card. It really ruins it and makes it less appealing to the eye.

 

Effect:

To start, I like this effect. While not being short, it could be played in the current game and isn't OPd.

 

- The effect is creative and can applied to the format we're in right now.

I do think that lowering the ATK and removing the effect that stops it from being Summoned on a turn you Normal Summoned would make the card exponentially better. In such, this would be balanced because instead of a free 1900 Special Summon, you would have something significantly weaker.

 

-It's a free Solemn that comes back, rarely, though. I would also, instead of it having 2 Face-Downs target, change it to 1 to raise the chances of it coming back.

 

- With some rephrasing and rethinking, this effect can be very good. I saw a slight OCG Error(s) in it, so with fixing as well, this card's rating would rise.

 

Extras:

As said, remove that horrendous effect on the card to make it look better and more realistic.

 

Final Thoughts:

Needs some working on but has potential. This applies for the image as well.

 

My Grade:

7.5/10

 

Done.

 

I used Chevalier's post to grade them. ^_^

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