Chiz Posted December 31, 2008 Report Share Posted December 31, 2008 [spoiler="Main Deck] Monsters - [15] 5+;[2] Lava Golem 4-;[3] Morphtronic Clocken[3] Morphing Jar #2[3] Morphtronic Celfon[2] Mask of Darkness[1] Sangan[1] Morphing Jar Spells - [14] [3] Stumbling[3] Wave-Motion Cannon[2] Nightmare Steel Cage[1] Magical Stone Excavation[1] Monster Reborn[1] Swords of Revealing Light[1] Card Destruction[1] Level Limit - Area B[1] Pot of Avarice Traps - [11] [3] Reckless Greed[3] Royal Opression[3] Threatening Roar[1] Gravity Bind[1] Wall of Revealing Light [spoiler=Side Deck] Monsters - [3][3] Kuriboh Spells - [5][3] Lightning Vortex[2] Monster Reincarnation Traps - [7][2] Legacy of Yata-Garasu[2] Light-Imprisoning Mirror[2] Shadow-Imprisoning Mirror[1] Accumulated Fortune Thinking about taking out the Magnens adding one more Celfon, maybe adding a Cameran; although I'm trying to cut down the monster count - possibly add in a few more draw power cards; although with a few play tests, I was easily able to cut my deck easily. Being able to recover maybe a few key cards that got milled through Morphing Jar #2. Probably going to take out Giant Rat as well. 3 Stumblings seems a bit much, but it's probably the best way to get my Clockens into defense mode; Light of Intervention completely messes up Morphing Jar and Morphing Jar #2. I should probably add more burn support; so far it's just ultimate stallage. The side-deck is just a filler, not quite sure what to make it, to be honest. I might main deck Monster Reincarnation to recover cards like Morphing Jar, Clocken or most especially - Lava Golem. I run traps heavily, seems bad; but I don't know how to reply on spells with this deck, unless someone does an insightful fix. Note; this is a bit of a fun deck, trying to make it be a little more concrete and less silly as well as a bit more consistent. Edit;-2 Morphtronic Magnen+1 Morphtronic Celfon+1 Pot of Avarice Although I'm potentially destroying enough targets for Celfon, not quite sure what else to add. Magnen, I can never get the attack lock - so it's pretty useless to me. I'm adding Pot of Avarice for end game, and if I get lucky enough I can use it to my advantage by recycling early destroyed Clockens. -2 Giant Rat-1 Magical Stone Excavation+3 Wave-Motion Cannon Hopefully, this makes it much more faster to finish off the game; it's like having six Wave-Motion Cannons; although I'm still quite vulnerable to field destruction. Link to comment Share on other sites More sharing options...
Chiz Posted January 1, 2009 Author Report Share Posted January 1, 2009 Bump Link to comment Share on other sites More sharing options...
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