Docomodake Posted December 30, 2008 Report Share Posted December 30, 2008 MUAHAHAHAHA Defense Tower - DartEARTH [] Rock / Effect [] Level 1 [] 0 / 1500Discard 1 card. Destroy 1 face-up "Bloon" monster. Destroy all Tokens Summoned by the destroyed card as well. This effect can be activated during either player's turn. Defense Tower - TackEARTH [] Rock / Effect [] Level 3 [] 1000 / 1000Roll a six-sided die. Destroy face-up "Bloon" monsters equal to or less than the die roll. Destroy all Tokens Summoned by the destroyed card(s) as well. If you roll a 6, negate this card's effect until your 2nd Main Phase after activation. Defense Tower - FreezeWATER [] Rock / Effect [] Level 4 [] 500 / 1500Once per turn, you can select a face-up "Bloon" monster. That monster's effect is negated. Destroy all Tokens Summoned by the selected monster. Money FlowContinuous Spell CardDuring your End Phase, if your opponent controls no "Bloon" monsters, place a Money Counter on this card. By removing a number of Money Counters from this card, Special Summon a "Defense Tower" monster from your hand or Deck. This number is equal to the level of the "Defense Tower" monster. 'Tis all for now. Link to comment
Wyhe Posted December 30, 2008 Report Share Posted December 30, 2008 What is this? A direct counter-archetype... I tell you they won't work well with the public; try using cards that stops their main effects. (at least they can be used more widely) Link to comment
moneypony Posted December 30, 2008 Report Share Posted December 30, 2008 i agree with Raviel,you shouldn't make it counter just one type or it will be very bad and hardly playable IRL.make them stop one of their abilities which are:summoning multiples of tokensattacking directlynot taking damage since we can't stop damage negation without effect negation,we don't,we can stop the other 2.make them have effects like:only 1 monster can be summoned at a time,if 2 or more monsters are summoned at a time,destroy all but 1 monster that was summoned at that time.you do not take any damage from direct attacks as long as you have a monster on your field,but spirit barrier does it better so only the first one works well. Link to comment
Tabris Posted December 30, 2008 Report Share Posted December 30, 2008 The Will joins the chorus of singin' creators. But here's a thought: why not retain the counterin', while makin' it playable on its own? Make it a challenge; I'm interested if mine thoughts are heeded. Link to comment
Toffee. Posted December 30, 2008 Report Share Posted December 30, 2008 LACK OF SUPER-MONKEY/10 >:O Link to comment
Docomodake Posted December 30, 2008 Author Report Share Posted December 30, 2008 LACK OF SUPER-MONKEY/10 >:O IT'S NOT DONE AND IT WAS LIKE 2 IN THE MORNING/1O >:O Link to comment
Toffee. Posted December 31, 2008 Report Share Posted December 31, 2008 Oh your no fun >_> And the super Monkey has to be the 'Ace Card' Link to comment
Cody Frost Posted December 31, 2008 Report Share Posted December 31, 2008 Do you have a trick up your sleeve? Like putting cards that are...oh I dunno...helpful in a broad Specific way in which a "Bloon" monster will be the best card in this theme? Link to comment
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