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To Counter Blitzer: Defense Towers


Docomodake

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MUAHAHAHAHA

 

Defense Tower - Dart

EARTH [] Rock / Effect [] Level 1 [] 0 / 1500

Discard 1 card. Destroy 1 face-up "Bloon" monster. Destroy all Tokens Summoned by the destroyed card as well. This effect can be activated during either player's turn.

 

Defense Tower - Tack

EARTH [] Rock / Effect [] Level 3 [] 1000 / 1000

Roll a six-sided die. Destroy face-up "Bloon" monsters equal to or less than the die roll. Destroy all Tokens Summoned by the destroyed card(s) as well. If you roll a 6, negate this card's effect until your 2nd Main Phase after activation.

 

Defense Tower - Freeze

WATER [] Rock / Effect [] Level 4 [] 500 / 1500

Once per turn, you can select a face-up "Bloon" monster. That monster's effect is negated. Destroy all Tokens Summoned by the selected monster.

 

Money Flow

Continuous Spell Card

During your End Phase, if your opponent controls no "Bloon" monsters, place a Money Counter on this card. By removing a number of Money Counters from this card, Special Summon a "Defense Tower" monster from your hand or Deck. This number is equal to the level of the "Defense Tower" monster.

 

'Tis all for now.

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i agree with Raviel,you shouldn't make it counter just one type or it will be very bad and hardly playable IRL.

make them stop one of their abilities which are:

summoning multiples of tokens

attacking directly

not taking damage

 

since we can't stop damage negation without effect negation,we don't,we can stop the other 2.

make them have effects like:

only 1 monster can be summoned at a time,if 2 or more monsters are summoned at a time,destroy all but 1 monster that was summoned at that time.

you do not take any damage from direct attacks as long as you have a monster on your field,but spirit barrier does it better so only the first one works well.

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