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zonar,s.d cyber and aeon armor cards


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kamon weber's zonar deck

 

BTZ-EN023

Zonar Metal - Bot-1

Attrib: Earth

Type: Machine/Ritual/Effect

Level:2

Atk:550

Def:550

This card can only be Ritual Summoned by the effect of "Zonar Bot Basic". When this card is destroyed, you may pay 500 Life Points to Special Summon 1 "Bot-1 Token" (Machine-type/EARTH/2/550/550) to your side of the field. "Bot-1 Token" has the same effects as this card.

(ART: A short, thin, light-blue machine in the shape of a robot. It carries a small, blue gun with it, and has clodhoppers for feet. It has two holes for eyes, and a large, open hole for a mouth. It's head is a cylinder shape. It stands in a broken up city, with lots of other robots similar to itself firing at tall buildings in the background.)

 

BTZ-EN024

Zonar Bot Basic

Group: Spell Card

Type: Spell

Icon: Ritual

This card is used to Ritual Summon "Zonar Metal - Bot-1" or "Zonar Metal - Bot-2". You must also Tribute monsters from the field or your hand whose total Levels equal the Level of the Ritual Monster you are attempting to Ritual Summon.

(ART: There is a small, gray factory in the middle of a ruined city. A short, thin, light-blue machine in the shape of a robot walks out of the factory. Next to it, a short, beefy, light-blue machine in the shape of a robot walks out.)

 

BTZ-EN025

Zonar Download

Group: Spell Card

Type: Spell

Icon: Ritual

This card is used to Ritual Summon any "Zonar Metal" monster. You must also Tribute monsters from the field or your hand whose total Levels equal the Level of the Ritual Monster you are attempting to Ritual Summon.

(ART: A blue beam of light in the center of Oppressed People, People Running About, and United Resistance. From the blue beam of light, a five-headed, light-blue, Zonar-class dragon starts emerging. The sky is distorted, dark-blue.)

 

 

BTZ-EN026

Zonar Metal - Bot-2

Attrib: Earth

Type: Machine/Ritual/Effect

Level:4

Atk:1150

Def:1050

This card can only be Ritual Summoned by the effect of "Zonar Bot Basic". Each time this card destroys a monster as a result of battle, you may search your Deck for a Ritual Spell Card and add it to your hand. Then shuffle your Deck.

(ART: A short, beefy, light-blue machine in the shape of a robot. It holds two blaster pistols, one in each of its hands. It has a cylinder-shaped head, with two holes for eyes, and one large hole for a mouth. It has clodhoppers for feet.)

 

BTZ-EN027

Zonar Upgrade

Group: Trap Card

Type: Trap

After activation, this card is treated as an Equip Card and is equipped only to a "Zonar Metal" monster. The ATK of the equipped monster is increased by 500. When the equipped monster destroys a monster as a result of battle, further increase its ATK by 300.

(ART: A suit of silver armor that has spikes sticking out of the sides. A blue, swirling background.)

 

BTZ-EN028

Zonar Laboratory

Group: Trap Card

Type: Trap

When your Opponent Normal Summons, Flip Summons, or Special Summons a monster, search your Deck for a "Zonar Metal" monster and add it to your hand. Your Deck is then shuffled.

(ART: A white-walled and ceiling laboratory room, with many beakers, bunsen burners, stasis containers, and tables. Some Zonar Metal - Bot-1 and Bot-2 models are in the stasis containers, and there seem to be metallized mechanics walking around the room.)

 

BTZ-EN029

Zonar Bot Search

Group: Spell Card

Type: Spell

Search your Deck or Graveyard for a "Zonar Bot Basic", "Zonar Bot Med.", or "Zonar Bot Adv." and add it to your hand. Then shuffle your Deck.

(ART: A light-blue, robot-like mechanic stands in the middle of a dark, blue room with long, metal pipes running throughout the area. On the left of the room, there is a face-down card on a dark table labeled "Basic." On the center, a face-down card on a dark table labeled "Med." On the right of the room, a face-down card on a dark table labeled "Adv.")

 

BTZ-EN030

Zonar Barracks

Group: Spell Card

Type: Spell

Icon: Ritual

Ritual Summon a "Zonar Metal - Bot-1", "Zonar Metal - Bot-2", or "Zonar Metal - Bot-3" from your hand. You may choose whether to provide the proper Tribute/s to summon the selected monster. If you do not make a Tribute/s, skip your Battle Phase this turn.

(ART: A large building that has a golden Z streaked across it. Various models of Zonar Metal - Bots are walking in and out. There are some Zonar Metal - Bot models that have commander hats on, seemingly training the other soldiers.)

 

BTZ-EN031

Zonar Bot Med.

Group: Spell Card

Type: Spell

Icon: Ritual

This card is used to Ritual Summon "Zonar Metal - Bot-3" or "Zonar Metal - Bot-4". You must also Tribute monsters from the field or your hand whose total Levels equal the Level of the Ritual Monster you are attempting to Ritual Summon.

(ART: The inside of a production plant. Mechanical arms piece together a light-blue, cylinder-headed robot with three arms. Another set of mechanical arms on another assembly line in the distance is putting together a robot that seems to have four arms. Blaster rifles, pistols, and shotguns are lined up on a far, gray wall in the distance.)

 

BTZ-EN032

Zonar Bot Adv.

Group: Spell Card

Type: Spell

Icon: Ritual

This card is used to Ritual Summon "Zonar Metal - Bot-5". You must also Tribute monsters from the field or your hand whose total Levels equal the Level of the Ritual Monster you are attempting to Ritual Summon.

(ART: Wires attach to an extremely tall robot on the inside of a laboratory. Small, blue robots are spray-painting the robot light-blue, while some others attach wires to slots on the robot. Some already attached wires are pumping energy into a tall, core-like structure on one of the robot's five arms. Each arm has its own core-like structure. The robot has a cylinder-shaped head, with two holes for eyes and one hole for a mouth.)

 

BTZ-EN033

Zonar Metal - Bot-3

Attrib: Earth

Type: Machine/Ritual/Effect

Level:6

Atk:1750

Def:1650

This card can only be Ritual Summoned by the effect of "Zonar Bot Med.". Each time this card destroys a monster as a result of battle, search your Deck or Graveyard for a "Zonar Metal" monster and add it to your hand. If you searched your Deck, shuffle it after.

(ART: A tall, light-blue machine shaped like a robot. It has three arms. One arm holds a blaster pistol; another, a blaster rifle; and the last, a shotgun. It has a cylinder-shaped head, with two holes for eyes and a hole for a mouth. Behind it are fallen Zonar Metal - Bot-1 and Bot-2 models. They are all in the middle of a dark warehouse.)

 

BTZ-EN034

Zonar Dragon Search

Group: Spell Card

Type: Spell

Search your Deck or Graveyard for a "Zonar Dragon Basic", "Zonar Dragon Med.", or "Zonar Dragon Adv." and add it to your hand. Then shuffle your Deck.

(ART: A light-blue, robot-like mechanic stands in the middle of a dark, silver room with long, metal pipes running throughout the area. On the left of the room, there is a face-down card on a dark table labeled "Basic." On the center, a face-down card on a dark table labeled "Med." On the right of the room, a face-down card on a dark table labeled "Adv.")

 

BTZ-EN035

Zonar Dragon Basic

Group: Spell Card

Type: Spell

Icon: Ritual

This card is used to Ritual Summon "Zonar Metal - Dragon-1" or "Zonar Metal - Dragon-2". You must also Tribute monsters from the field or your hand whose total Levels equal the Level of the Ritual Monster you are attempting to Ritual Summon.

(ART: A mechanical arm picks up a set of metallic, light-blue, dragon wings. In the distance, another mechanical arm is placing the wings on a two-headed metal, light-blue dragon. The dragons have two light-blue, metal tails as well.)

 

BTZ-EN036

Zonar Dragon Med.

Group: Spell Card

Type: Spell

Icon: Ritual

This card is used to Ritual Summon "Zonar Metal - Dragon-3" or "Zonar Metal - Dragon-4". You must also Tribute monsters from the field or your hand whose total Levels equal the Level of the Ritual Monster you are attempting to Ritual Summon.

(ART: Three-headed, metal dragons are flying around. They are joined with four-headed, metal dragons. All the heads have two holes for eyes, and a hole in the middle of its cylinder-shaped mouth. They all have dragon-like claws. Some of the heads fire orange beams down toward unseen ground. The sky is gloomy and cloudy.)

 

BTZ-EN037

Zonar Dragon Adv.

Group: Spell Card

Type: Spell

Icon: Ritual

This card is used to Ritual Summon "Zonar Metal - Dragon-5". You must also Tribute monsters from the field or your hand whose total Levels equal the Level of the Ritual Monster you are attempting to Ritual Summon.

(ART: A large, bulk body of a light-blue Zonar Metal dragon floats in the air. Many lightning strikes rain from the sky, landing on the body of the dragon. Spread out are five, cylinder-shaped heads with two holes for eyes and a cylinder-shaped, horizontal mouth. The fives heads are dormant. The dragon-like claws on the creature rest as well.)

 

BTZ-EN038

Zonar Morph - Bot-Dragon Model

Group: Spell Card

Type: Spell

Icon: Ritual

This card remains face-up on the field, and is destroyed during your 3rd Standby Phase after this card's activation. Once per turn, on your Main Phase 1, you may activate one of the following effects:

* Ritual Summon a monster that includes "Zonar Metal - Dragon-" in its name. You must also Tribute monsters from the field or your hand whose "Bot-#" equals the "Dragon-#" on the name of the Ritual Monster you are attempting to Ritual Summon.

* Remove a monster that includes "Zonar Metal - Bot-" in its name in your Graveyard from the game in order to Ritual Summon a monster that includes "Zonar Metal - Dragon-" in its name from your Deck. The "Zonar Metal - Bot-" monster must have the same "Bot-#" as the "Dragon-#" of the "Zonar Metal - Dragon-" monster you are attempting to Ritual Summon.

(ART: A flying, small, gray factory floats in a darkened, cloudy sky with the power of many propellers attached by metal pipes. Zonar Metal - Bot models seem to be entering the factory via lift platforms, and Zonar Metal - Dragon models exit by flying out.)

 

 

BTZ-EN039

Zonar Metal - Dragon-1

Attrib: Light

Type: Machine/Ritual/Effect

Level:2

Atk:650

Def:550

This card can only be Ritual Summoned by the effect of "Zonar Morph - Bot/Dragon Model" or "Zonar Dragon Basic". When this card is successfully Ritual Summoned, search your Deck for a Ritual Monster that includes "Zonar Metal" in its name with a Level of 2 or lower and add it to your hand. Then shuffle your Deck.

(ART: A light-blue, metal dragon with one head. The head is cylinder-shaped, with a horizontal cylinder with a large hole for a mouth. Two holes serve as eyes. It has dragon-like claws, but they are also metal.)

 

BTZ-EN040

Zonar Metal - Bot-4

Attrib: Earth

Type: Machine/Ritual/Effect

Level:8

Atk:2300

Def:2200

This card can only be Ritual Summoned by the effect of "Zonar Bot Med.". During battle between this card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent's Life Points.

(ART: A tall, light-blue machine shaped like a robot. It has four arms. One arm holds a blaster pistol; another, a blaster rifle; another, a shotgun; and the last, a sniper rifle. It has a cylinder-shaped head, with two holes for eyes and a hole for a mouth. It sits on top of a tall building, looking down near a large statue in the shape of Gilford the Legend, aiming its sniper rifle at an unsuspecting group of Oppressed People. The sky is gray.)

 

BTZ-EN041

Zonar Metal - Dragon-2

Attrib: Light

Type: Machine/Ritual/Effect

Level:4

Atk:1400

Def:1300

This card can only be Ritual Summoned by the effect of "Zonar Morph - Bot/Dragon Model" or "Zonar Dragon Basic". When this card is successfully Ritual Summoned, search your Deck for a Ritual Monster that includes "Zonar Metal" in its name with a Level of 4 or lower and add it to your hand. Then shuffle your Deck.

(ART: A light-blue, metal dragon with two heads. The heads are cylinder-shaped, with a horizontal cylinder with a large hole for a mouth. It has dragon-like claws, but they are also metal. It has two tails.)

 

BTZ-EN042

Zonar Metal - Dragon-3

Attrib: Light

Type: Machine/Ritual/Effect

Level:6

Atk:2150

Def:2050

This card can only be Ritual Summoned by the effect of "Zonar Morph - Bot/Dragon Model" or "Zonar Dragon Med.". When this card is successfully Ritual Summoned, search your Deck for a Ritual Monster that includes "Zonar Metal" in its name with a Level of 6 or lower and add it to your hand. Then shuffle your Deck.

(ART: A thunder storm is occurring, with a dark, cloudy sky. A metal, three-headed dragon with cylinder-shaped heads, two holes for eyes, and a horizontal cylinder-shaped mouth on each head, flies around in the storm. Two of its heads are firing orange bursts of energy, while the third seems to be roaring. It has dragon-like claws and three tails.)

 

BTZ-EN043

Zonar Driller

Group: Spell Card

Type: Spell

Destroy a number of Spell or Trap Cards on the field up to the number of "Zonar Metal" monsters on your side of the field.

(ART: Underground sewer system. Some Zonar Metal - Bot-2 and Bot-3 models are operating a large, light-blue machine containing an immense drill on the end of it. The drill is at least twice as thick as the Bot-3 models.)

 

BTZ-EN044

Zonar Metal - Bot-5

Attrib: Earth

Type: Machine/Ritual/Effect

Level:10

Atk:5000

Def:700

This card cannot be Ritual Summoned except by the effect of "Zonar Bot Adv.". Card effects that would turn this monster face-down are negated. Each time this card attacks, reduce its ATK by 1000. When this card destroys a monster as a result of battle, Battle Damage is reduced by half. Then, your Opponent takes damage equal to half the original ATK of the destroyed monster.

(ART: An immense, light-blue robot with five arms stands in the middle of a city that has been laid into ruins. It has a cylinder-shaped head, with two holes for eyes and one hole for a mouth. Wires are attached to random parts of the robot, connecting to core-like structures on each of its arms. Energy is flowing through the wires. The robot holds one arm up, and a ball of orange energy is in its hand.)

*****RULING*****: You reduce the ATK of Bot-5 AFTER Damage Calculation.

 

BTZ-EN045

Zonar HQ

Group: Spell Card

Type: Spell

You can only activate this card if you have a face-up "Zonar Metal" monster on the field, and your original Deck size is 55 or higher. Draw 5 cards from your Deck. If you draw a card that does not have "Zonar" in its name by this effect, you automatically lose the Match.

(ART: An extraordinarily large building, surrounded by Zonar Barracks, Zonar Factories, and Zonar Airships in the dark-blue sky. A golden, fancy Z is at the center of the building, where there are no windows. The rest of the building looks like an office building.)

*****RULING*****: By "Match," this card refers to the entire "Two out of Three" Duels.

*****RULING*****: Your Opponent may check the cards, and the total number of cards that would make up your original Deck size. Your Side Deck is not included in this count.

 

BTZ-EN046

Zonar Metal - Dragon-4

Attrib: Light

Type: Machine/Ritual/Effect

Level:8

Atk:2900

Def:2800

This card can only be Ritual Summoned by the effect of "Zonar Morph - Bot/Dragon Model" or "Zonar Dragon Med.". When this card is successfully Ritual Summoned, send all Monster cards on your side of the field to the Graveyard except this card. When this card is destroyed, remove it from the game and Special Summon 4 "Dragon-4 Token" (Machine-type/LIGHT/2/650/550) to your side of the field. When "Dragon-4 Token" is Special Summoned, place 2 Time Counters on it. On each of your Standby Phases, remove a Time Counter from all "Dragon-4 Token" on your side of the field. When all Time Counters have been removed, offer 4 "Dragon-4 Token" as Tributes to Special Summon this monster.

(ART: Inside a dark factory, a four-headed, light-blue, metal dragon creature stands triumphantly. The heads are in the shape of an "X", with each head seeming to have a different target. All the heads are cylinder-shaped, two holes as eyes, and a horizonal cylinder-shaped mouth. The center of the body on the dragon seems to contain a type of energy core. The energy core has a golden "X" symbol on it. This dragon only has claw feet, no claw arms.)

 

BTZ-EN047

Zonar Generator

Group: Spell Card

Type: Spell

Icon: Continuous

On each of your End Phases, put a Zonar Counter on this card. On each of your Main Phase 1, you may move a Zonar Counter from this card and place it on a face-up "Zonar Metal" monster on your side of the field. For each Zonar Counter on a monster, increase its ATK by 1000. On the End Phase of a turn that a monster attacks, remove all Zonar Counters on it.

(ART: A large, mechanical generator that has electric currents running through it. It's white, with a light-blue top to it. There are various amounts of open, yellow hatches on the inside of it. It sits in the middle of a white laboratory.)

 

BTZ-EN048

Zonar Metal - Dragon-5

Attrib: Light

Type: Machine/Ritual/Effect

Level:10

Atk:100

Def:10000

This card cannot be Ritual Summoned except by the effect of "Zonar Morph - Bot/Dragon Model" or "Zonar Dragon Adv.". This card is not affected by any of your Opponent's Spell Cards. This card cannot be in Defense Position or turned face-down. On each of your Standby Phases, you may reduce the DEF of this card by 1000 to put a Zonar Counter on it. For every Zonar Counter on this card, increase its ATK by 1000. On the End Phase of a turn that this card attacks, remove all Zonar Counters on it.

(ART: Five light-blue, cylinder-shaped heads of a metal dragon stick up, one after the other, in a straight row. The bulk, large body of the dragon contains an energy core, with wires running up the body, attaching to the neck of each head. The dragon has no claw arms, but only claw feet. It has five tails. One single lightning bolt is in the background, and the sky is dark-blue with many clouds.)

 

BTZ-EN049

Zonar Core

Attrib: Earth

Type: Machine/Effect

Level:4

Atk:0

Def:1000

When this card is Normal Summoned, put 1 Zonar Counter on it. This card does not gain ATK from Zonar Counters. When this card is involved in a battle, Battle Damage both players would receive is reduced to 0. When this card would be destroyed, remove a Zonar Counter from it to prevent its destruction. As long as this card remains in face-up Attack Position, all of your Opponent's face-up monsters must remain in Attack Position. If a "Zonar Metal" monster on your side of the field would be the target of an attack, you may change the target of that attack to this card.

(ART: A small, light-blue sphere that floats in the middle of a ruined city. Zonar Metal - Bot-1 and Dragon-4 are in the background, destroying some more buildings. The sky is dark-blue, with numerous clouds.) BTZ-EN176

Zonar Repair Zone

Group: Trap Card

Type: Trap

You can only activate this card when a "Zonar Metal" monster is destroyed as a result of battle and sent to the Graveyard. Activate one of the following effects:

* Shuffle the destroyed monster into your Deck.

* Pay 500 Life Points. Search your Deck for a Ritual Spell Card used to Ritual Summon a "Zonar Metal" monster, and add it to your hand. Your Deck is then shuffled.

* Pay 500 Life Points. Search your Deck for a "Zonar Metal" monster and add it to your hand. Your Deck is then shuffled.

(ART: On the roof of a building in an old, run-down city, surrounded by a gray, empty sky, two Zonar Metal - Bot-1 seem to be taking the place of a Zonar Metal - Dragon-1, which is down and broken on the roof. The two Bot-1s are fighting some Oppressed People.)

 

BTZ-EN177

Zonar Metal - Mech-C

Attrib: Dark

Type: Machine/Effect

Level:4

Atk:0

Def:1500

By tributing this face-up card on your turn, Ritual Summon one "Zonar Metal" monster with a Level of 4 or lower from your Deck. You must also discard the proper Ritual Spell Card with "Zonar" in its name from your hand.

(ART: A large, square-shaped, mechanical robot with four blue, metal arms, each holding a different type of wrench or screw driver. It walks around in a run-down, old city, toward a Zonar Metal - Bot-4 that seems to be broken. The sky is dark-gray, with no clouds in it.)

 

BTZ-EN178

Zonar Metal - Cannon-2

Attrib: Dark

Type: Machine/Ritual/Effect

Level:4

Atk:1400

Def:1200

This card can only be Ritual Summoned by the effect of "Zonar Cannon Basic". Each time this card destroys a monster as a result of battle, activate one of the following effects:

* Add 1 Ritual Spell Card in your Graveyard to your hand.

* Add 1 Ritual Monster Card in your Graveyard to your hand.

(ART: A large, mechanical and light-blue metal, double-barreled cannon with large openings sits in the center of an alley of an old, ruined city. It rests on a spider-like stand. Two mechanical, light-blue arms that are attached to it seem to be operating it. The small portion of the visible sky is dark-gray.)

 

BTZ-EN179

Zonar Cannon Search

Group: Spell Card

Type: Spell

Search your Deck or Graveyard for a "Zonar Cannon Basic", "Zonar Cannon Med.", or "Zonar Cannon Adv." and add it to your hand. Then shuffle your Deck.

(ART: A light-blue, robot-like mechanic stands in the middle of a dark, red room with long, metal pipes running throughout the area. On the left of the room, there is a face-down card on a dark table labeled "Basic." On the center, a face-down card on a dark table labeled "Med." On the right of the room, a face-down card on a dark table labeled "Adv.")

 

BTZ-EN180

Zonar Cannon Basic

Group: Spell Card

Type: Spell

Icon: Ritual

This card is used to Ritual Summon "Zonar Metal - Cannon-1" or "Zonar Metal - Cannon-2". You must also Tribute monsters from the field or your hand whose total Levels equal the Level of the Ritual Monster you are attempting to Ritual Summon.

(ART: In an assembly plant full of light-blue walls and ceilings, mechanical arms seem to be piecing together very large light-blue metal, single-barreled and double-barreled cannons. Some are completed, and ready to go.)

 

BTZ-EN181

Zonar Metal - Cannon-1

Attrib: Dark

Type: Machine/Ritual/Effect

Level:2

Atk:600

Def:500

This card can only be Ritual Summoned by the effect of "Zonar Cannon Basic". Each time this card destroys a monster as a result of battle, draw 1 card from your Deck.

(ART: A large, mechanical and light-blue metal, single-barreled cannon with a large opening sits in the center of a roof of a building in an old, ruined city. It rests on a spider-like stand, and has a mechanical, light-blue arm that is attached to it and seems to be operating it. The sky is dark-gray, with numerous clouds. Below, on the stone streets, Fleeing People run away.)

 

BTZ-EN182

Zonar Cannon Med.

Group: Spell Card

Type: Spell

Icon: Ritual

This card is used to Ritual Summon "Zonar Metal - Cannon-3" or "Zonar Metal - Cannon-4". You must also Tribute monsters from the field or your hand whose total Levels equal the Level of the Ritual Monster you are attempting to Ritual Summon.

(ART: In an assembly plant full of light-blue walls and ceilings, mechanical arms seem to be piecing together very large light-blue metal, triple-barreled and quadruple-barreled cannons. Some are completed, and ready to go, and have walkway platforms on them. In the background, the shadow of an extremely large, five-barreled station-cannon is seen.)

 

BTZ-EN183

Zonar Metal - Cannon-3

Attrib: Dark

Type: Machine/Ritual/Effect

Level:6

Atk:2200

Def:1900

This card can only be Ritual Summoned by the effect of "Zonar Cannon Med.". When this card is Ritual Summoned successfully, select and apply one of the following effects as long as this card remains face-up on the field:

* Monsters of the Attribute of your choice this card battles with are automatically destroyed at the end of the damage step.

* On the End Phase of a turn this card doesn't attack, put a Zonar Counter on it. For each Zonar Counter on this card, increase its ATK by 300.

* During the End Phase of a turn that this card destroyed a monster as a result of battle, send this card to the Graveyard to Ritual Summon up to 3 "Zonar Metal" monsters from your hand, ignoring Ritual Summon requirements. For each monster Ritual Summoned in this way, take 500 points of damage.

(ART: A large, mechanical and light-blue metal, triple-barreled cannon with large openings on each of its barrels sits in the center of a roof of a building in an old, ruined city. It rests on two spider-like stands in a pyramid-like shape, and has mechanical, light-blue arms that are attached to it and seems to be operating it. On the back of the cannons is a small walkway platform. The sky is dark-gray, with numerous clouds.)

 

BTZ-EN184

Zonar Metal - Cannon-4

Attrib: Dark

Type: Machine/Ritual/Effect

Level:8

Atk:3000

Def:1900

This card can only be Ritual Summoned by the effect of "Zonar Cannon Med.". When this card is Ritual Summoned successfully, select and apply one of the following effects as long as this card remains face-up on the field:

* Pay 500 Life Points to negate the effect a Spell Card that designates this card as a target.

* Increase the ATK of this card by 500.

* Once per turn, you may Tribute 1 "Zonar Metal" monster on your side of the field. Inflict damage equal to half of the Tributed monster's original ATK to your Opponent's Life Points. Your monsters cannot attack this turn.

* On each of your Standby Phases, you may reduce the ATK of this card by a multiple of 500. Destroy one monster on the field whose ATK is equal to or less than the amount of ATK reduced from this card. If you use this effect, this card cannot attack this turn.

(ART: A large, mechanical and light-blue metal, quadruple-barreled cannon with large openings on each of its barrels sits in the center of a stone street in a dark, old, ruined city full of random dead bodies. A Zonar Metal - Bot-1 stands on a control platform at its back, and seems to be operating the cannons.)

 

BTZ-EN196

Zonar Advanced Armor

Group: Spell Card

Type: Spell

Icon: Equip

Equip only to a "Zonar Metal" monster. When the equipped monster would be destroyed, destroy this card instead. On a turn this card is destroyed by its own effect, all Battle Damage you receive is reduced to 0, and the monster it was equipped to cannot be destroyed.

(ART: A Zonar Metal - Dragon-5 has a very reflective, bright metal coat of arm around it, flashing over its normal light-blue metal armor. The Zonar Metal - Dragon-5 is withstanding the attacks of Wave-Motion Cannons from villagers below. Around the area are ruined buildings, and the cloudy, gray sky.)

 

BTZ-EN197

Zonar Overload Arm

Group: Spell Card

Type: Spell

Icon: Equip

Equip only to a "Zonar Metal" monster. Increase the ATK of the equipped monster by 2000. On the End Phase of a turn that the equipped monster was involved in a battle, reduce its ATK by 1000.

(ART: A mechanical, large arm with a thick fist is attached to the top of a Zonar Metal - Dragon-5. The arm seems to have an electric current flowing through it, and small lightning rods for fingers. The Dragon-5 model is flying about in the sky, shooting out large wave-beams at some Fleeing People; the sky is dark-gray. The arm seems to be overcharging Dragon-5's attacks.)

*****RULING*****: If the equipped monster attacked more than one time in a turn's Battle Phase, the ATK is reduced by 1000 per attack.

 

BTZ-EN198

Zonar Resource Center

Group: Spell Card

Type: Spell

You cannot activate this card except when you control a face-up "Zonar Metal - Bot-5", "Zonar Metal - Dragon-5", or "Zonar Metal - Cannon-5". Draw 3 cards from your Deck.

(ART: Silhouettes of Zonar Metal - Bot-5, Dragon-5, and Cannon-5 are seen above three buildings of a gray-skied, run-down city. All the buildings have some broken windows, and some of their blackened and grayed bricks seem to be crumbling. In the far distance, a light-blue Zonar Metal Factory begins lowering itself down to the ground through uses of rocket boosters.)

 

BTZ-EN206

Zonar Metal - Cannon-5

Attrib: Dark

Type: Machine/Ritual/Effect

Level:10

Atk:3800

Def:1900

This card cannot be Ritual Summoned except by the effect of "Zonar Cannon Adv.". When this card is Ritual Summoned successfully, put 5 Zonar Counters on it. This card does not gain ATK from Zonar Counters. This card cannot attack unless you remove a Zonar Counter from it. When this card would be destroyed, remove a Zonar Counter from it to prevent its destruction. Each time this card destroys a monster as a result of battle, activate one of the following effects:

* Pay 500 Life Points. This card can attack again.

* Inflict damage to your Opponent's Life Points equal to the Level of the destroyed monster times 200.

* Negate the effect of the destroyed monster.

* Look at your opponent's hand, select 1 card among them and remove it from the game.

* Put 1 Zonar Counter on this card. By paying 500 Life Points, you may put an additional Zonar Counter on it.

(ART: In the ruins of an old city, a mobile and large, very long, light-blue metal platform with railings on both sides is rolling through a deserted street with ruined buildings. Attached to the platform is a light-blue, very large, open and round cannon in the center. Four more equally sized and colored cannons, two on each side of the center one, are attached to the platform as well. Walking on the platform are two Zonar Metal - Bot-1 models, and they seem to be operating control panels, which are attached by wires to each cannon. Turbines visible from the tops of the cannons seem to power the cannons. The area is too foggy to see a sky, and dead human bodies lie around the area.)

 

BTZ-EN359

Zonar Reinforcements

Group: Spell Card

Type: Spell

Icon:Continuous

On each of your End Phases, if there is no monster on your side of the field that includes "Zonar Metal - Bot", "Zonar Metal - Dragon", or "Zonar Metal - Cannon" in its name, you can Special Summon 1 monster that includes "Zonar Metal - Mech" from your hand or Deck.

(ART: In the midst of a city containing a bunch of run-down buildings, broken Zonar Metal - Bot-1 units fill the streets. However, in the distance, a squadron of 15 Bot-2 units begin marching toward the area. The sky is dark-gray, with numerous, thick, black clouds in the sky.)

 

BTZ-EN360

Zonar Metal - Mech-A

Attrib: Dark

Type: Machine/Effect

Level:8

Atk: 0

Def: 2500

By tributing this face-up card on your turn, Ritual Summon one "Zonar Metal" monster with a Level of 8 or lower from your Deck. No Ritual Spell Card is required for this Ritual Summon.

(ART: A large, square-shaped, mechanical robot with eight blue, metal arms, each holding a different type of wrench or screw driver. It has small kinks in its design, but otherwise seems fully operational, it’s light, yellow eye on the center of its head lighting up. It walks around in a run-down, old city, toward a Zonar Metal - Dragon-5 that seems to be broken. The sky is dark-gray, with no clouds in it.)

 

BTZ-EN361

Zonar Airship

Group: Spell Card

Type: Spell

Icon: Ritual

Ritual Summon a "Zonar Metal - Dragon-1", "Zonar Metal - Dragon-2", or "Zonar Metal - Dragon-3" from your hand. You may choose whether to provide the proper Tribute/s to summon the selected monster. If you do not make a Tribute/s, skip your Battle Phase this turn.

(ART: An immensely large, mechanical, red and blue airship soars high in the dark-gray sky over a ruined city. On top of the airship sits a Zonar Metal - Dragon-1, Dragon-2, and Dragon-3 model, each waiting to seemingly launch an attack.)

 

BTZ-EN374

Zonar Power Plant

Group: Spell Card

Type: Spell

Icon:Field

Each time you Ritual Summon a "Zonar Metal" monster with a Ritual Spell Card, draw cards equal to the number of monsters you used as Tributes. Once per turn, you may send a “Zonar Metal” monster in your hand to the Graveyard, and gain Life Points equal to the Level Stars of that monster times 100. During the Battle Phase, you may reduce Battle Damage you receive in a battle involving a “Zonar Metal” monster to 0. If you do, destroy this card, then draw 1 card.

(ART: A dark, gray-skied open area with dark-colored dirt is surrounded by immense, somewhat run-down, factory-like and tall buildings, the one on the far middle-left and the one on the far middle-right having smoke stacks.)

 

BTZ-EN377

Zonar Rations

Group: Spell Card

Type: Spell

Icon:Quick-play

Increase the ATK of 1 “Zonar Metal” monster by 600 until the End Phase of this turn. During this turn, if that “Zonar Metal” monster destroys a monster as a result of battle, draw 1 card.

(ART: Zonar Metal - Bot-5 stands in the middle of a dark alley, surrounded by Skull Servants and undead zombies of various people. It’s hands are glowing mightily, with raging energy embedding in the center of them. The surroundings are dark-bricked buildings, and a lone knocked over trash can full of newspapers is off on the left side.)

 

 

 

tyler browns aeon armor deck

 

BTZ-EN167

Aeon Armor - Aeon Vest

Attrib: Light

Type: Armor/Effect

Level:4

Atk: 0

Def: 2400

When this monster is Normal Summoned, Flip Summoned, or Special Summoned, it is turned into Defense Position. When your opponent activates a Spell or Trap card that designates 1 Armor monster as a target, you can Tribute this card to negate the effect of the Spell or Trap Card. During your Standby Phase, if this card is in your Graveyard you can Special Summon it by reducing its DEF by 600 (this change is permanent). During your Main Phase, if you control this card you can Switch Summon 1 “Aeon Armor – Red Jacket” from your hand.

(ART: In a desert-like region, a metallic red and dark, silver suit of armor sits near the edge of a hill. It has small flaps at the bottom, going all around it. On the chest, it looks as though there are closed latches. The sky is bright blue, with one small cloud in the far distance next to a blazing sun, and the background is desert.)

 

BTZ-EN168

Aeon Armor - Magna Arm Sigma Blast

Attrib: Earth

Type: Armor/Effect

Level:4

Atk: 1400

Def: 700

During battle, you can Switch Summon 1 “Aeon Armor – Magna Arm Omega Gauntlet”, from your hand before damage calculation. If this card is Switch Summoned by the effect of “Aeon Armor – Magna Arm Chaos Grip” during your Opponent's Battle Phase, negate the attack of the Opponent's monster and inflict damage to your Opponent's Life Points equal to half the original ATK of the attacking monster. During your Main Phase, you can Tribute this card to destroy 2 Spell or Trap Cards on your Opponent’s side of the field.

(ART: In a desert-like region, a metallic red and dark, silver metal left arm of armor floats in mid-air. It has an open, rounded cylinder cannon on the top of it, that seems to be glowing with an orange energy on the inside. Black, metal-like stripes run down the sides. The sky is bright blue, with one small cloud in the far distance next to a blazing sun, and the background is desert.)

 

BTZ-EN169

Aeon Might

Group: Spell Card

Type: Spell

Search your Deck for a Level 4 or lower "Aeon Armor" monster with an ATK of 1500 or less, and add the selected card to your hand. Then shuffle your Deck.

(ART: In the middle of a vast, open desert with tall, sandy hills in the background, and a grand, blue sky with a blazing sun, a man with medium brown hair, a silver shirt with navy blue pants, and metallic, blue sunglasses holds out three Duel Monsters cards into the sky. In the air, Aeon Armor - Aeon Vest and Aeon Armor - Magna Arm Sigma Blast are floating.)

 

BTZ-EN170

Aeon Armor - Crusader Arm Prototype Alpha

Attrib: Light

Type: Armor/Effect

Level:4

Atk: 850

Def: 200

During battle, if you control this card you can switch Summon 1 “Aeon Armor – Crusader Arm Beta” from your hand before damage calculation. If there is a monster on your Opponent's side of the field, and you control no Armor monsters on your side of the field, you can Special Summon this card from your hand. As long as this card remains face-up on the field, "Aeon Armor" monsters with an ATK of 1000 or less can attack your Opponent's Life Points directly.

(ART: In a desert-like region, a metallic red and dark, silver metal right arm of armor, palm open, floats in mid-air. It's fairly thick, with metallic black stripes running in circles around it horizontally all the way down to the end of it, which is covered in a sparkling red color. The sky is bright blue, with one small cloud in the far distance next to a blazing sun, and the background is desert.)

 

BTZ-EN171

Aeon Repel

Group: Trap Card

Type: Trap

Icon:Counter

You can only activate this card when your Opponent's monster is attacking an "Aeon Armor" monster on your side of the field. Negate the attack, and reduce the ATK of the attacking monster by the ATK of the targeted "Aeon Armor" monster.

(ART: In the middle of a tall hill in a desert region, a man with medium brown hair, a silver shirt with navy blue pants, and metallic, blue sunglasses wearing Aeon Armor - Crusader Arm Prototype Alpha holds it out, blocking the energy blast from a Cyber Ogre 2. The sky is bright blue, and the sun is large and blazing.)

 

BTZ-EN172

Aeon Armor - Crusader Arm Beta

Attrib: Light

Type: Armor/Effect

Level:4

Atk: 900

Def: 250

During battle, you can Switch Summon 1 “Aeon Armor – Crusader Arm Gamma Cannon”, from your hand before damage calculation. If this card is Switch Summoned by the effect of “Aeon Armor – Crusader Arm Prototype Alpha” during your Opponent's Battle Phase, end that Battle Phase immediately, and this card gains the following effect:

• As long as this card remains face-up on the field, your Opponent can only activate 1 Spell Card per turn.

(ART: In a desert-like region, a metallic red and dark, silver metal right arm of armor floats in mid-air. It's fairly thick, with a green-plated square mark at the top of it, and the same colored design wrapped around the end of it in an armband design. The sky is bright blue, with one small cloud in the far distance next to a blazing sun, and the background is desert.)

 

BTZ-EN173

Shockwave Blitz

Group: Spell Card

Type: Spell

You cannot activate this card except when you control a face-up "Aeon Armor – Crusader Arm Beta". Destroy all of your Opponent's monsters. On the turn you activate this card, you cannot Normal Summon, Set, or Special Summon any monsters.

(ART: In the middle of a desert-like region, a man with medium brown hair, a silver shirt with navy blue pants, and metallic, blue sunglasses wearing Aeon Armor - Crusader Arm Beta stands, facing his opponents, a Don Zaloog, Gorg the Strong, Meanae the Thorn, Chick the Yellow, and Cliff the Trap Remover. Crusader Arm Beta's palm is open, and lightning blasts start hurling from the middle of it. The sky is bright blue, with a blazing sun in the background.)

 

BTZ-EN174

Reincarnation of Aeon

Group: Trap Card

Type: Trap

You can only activate this card when an "Aeon Armor" monster on your side of the field is destroyed and sent to the Graveyard as a result of battle. Special Summon 1 Level 4 or lower "Aeon Armor" monster from your hand or Deck.

(ART: Pieces of an Aeon Armor - Aeon Vest lie around in various places in a desert-like region. The sky is dark and gray, with many thunderstorm clouds in the sky, blocking out the sun. The pieces, however, seem to be glowing and moving closer to each other.)

 

BTZ-EN175

Aeon Armor - Chaos War Boots

Attrib: Earth

Type: Armor/Effect

Level:4

Atk: 500

Def: 2000

As long as this card remains face-up on the field, your Opponent cannot designate an "Aeon Armor" monster that was Switch Summoned as a target with a Spell or Trap Card.

(ART: In a desert-like region, a metallic red and dark, silver metal boots stand in the sand, the bottoms in a darker, black metal. They moved up into metal legs, with three black-ringed stripes around the knees' area. On the backs of them, near the lower portion, are small booster-like devices with openings at the bottom. The sky is bright blue, with one small cloud in the far distance next to a blazing sun, and the background is desert.)

 

BTZ-EN207

Aeon Armor - Magna Arm Chaos Grip

Attrib: Earth

Type: Armor/Effect

Level:4

Atk: 1500

Def: 700

When this card is Normal Summoned, select 1 Equip Spell Card from your Deck that alters the ATK or DEF of a monster and add it to your hand. Then shuffle your Deck. If this card destroys one of your Opponent’s monsters, inflict damage to your Opponent's Life Points equal to half the original ATK of the destroyed monster. During battle, you can Switch Summon 1 “Aeon Armor - Magna Arm Sigma Blast” from your hand before damage calculation.

(ART: In a desert-like region, a metallic red and dark, silver metal left arm of armor floats in mid-air. It has an open, claw-like attachment at the top of it, with three light-metal fingers. Black, metal-like stripes run down the sides. The sky is bright blue, with one small cloud in the far distance next to a blazing sun, and the background is desert.)

 

BTZ-EN208

Phase Blades

Group: Spell Card

Type: Spell

Icon:Equip

Equip only to “Aeon Armor” monsters that include "Magna Arm" or "Crusader Arm" in their name. Increase the ATK of the equipped monster by 700. When the equipped monster destroys one of your Opponent’s monsters as a result of battle, send the top 3 cards of his/her Deck to the Graveyard.

(ART: A duelist with medium brown hair, a silver shirt with navy blue pants, and metallic, blue sunglasses wearing Aeon Armor - Magna Arm Chaos Grip is dueling against a Hyena in a desert-like region, with many large mounts of sand up and around the area. On the claw-like attachment of Magna Arm Chaos Grip, a light-blue energy blade is being held by the fingers, increasing the voltage and the power of the entire arm. The sky is very clear and blue, with a blazing sun in the distance.)

 

BTZ-EN215

Switch Out

Group: Spell Card

Type: Spell

Icon:Quick-Play

Target 1 "Aeon Armor" monster on your field. Switch Summon an "Aeon Armor" monster from your Deck during the Phase written on the text of the targeted card. Any Switch Summon effects it may have are activated.

(ART: An Aeon Armor - Crystal Card starts vanishing from a desert-like region, with a bright, blue, cloudless sky, and blazing sun in the distance. From the left, another helmet-type Aeon Armor starts floating over to the area. It's an Aeon Armor - Genji Helm.)

 

BTZ-EN216

Aeon Armor - Genji Helm

Attrib: Earth

Type: Armor/Effect

Level:4

Atk: 400

Def: 1000

During your Main Phase, if you control this card you can Switch Summon 1 “Aeon Armor – Crystal Guard" from your hand. If this card is Switch Summoned by the effect of “Aeon Armor – Crystal Guard”, destroy one Monster on your Opponents side of the field, and this card gains the following effect:

• Switch the Opponent’s Spell Card effect that designates this monster as a target to an appropriate Monster Card on your Opponent's side of the field.

(ART: In a clear-skied desert, a metallic red and dark, silver metal helmet is levitating. It has a light-blue tone to it running down the sides, and has a clear, glass visor on the ground of it. It also has pointed attachments sticking out of the bottom of it, as though they would fit around a user's neck. A small, green square screen folds up and to the side of the helmet, being able to go to the front at any time, over the right eye area. Dark, silver lines run down the center of the helmet. The sky is blue, and a blazing sun is in the distance.)

 

BTZ-EN218

Aeon Armor - Red Jacket

Attrib: Earth

Type: Armor/Effect

Level:4

Atk: 500

Def: 2200

When this card is Switch Summoned by the effect of "Aeon Armor - Aeon Vest", destroy 1 Spell or Trap Card on your Opponent's side of the field. As long as this card remains face-up on the field, increase the ATK of all "Aeon Armor" monsters on the field by 500.

(ART: In a desert-like region, a metallic red jacket attaches itself to a duelist with medium brown hair, a silver shirt with navy blue pants, and metallic, blue sunglasses. The jacket seems very fitting, and looks very protective. It has large shoulderpads at the top of it. The sky is bright blue, with one small cloud in the far distance next to a blazing sun, and the background is desert.)

 

BTZ-EN220

Aeon Armor - Magna Arm Omega Gauntlet

Attrib: Earth

Type: Armor/Effect

Level:5

Atk: 1700

Def: 900

If this card is Switch Summoned by the effect of “Aeon Armor – Magna Arm Sigma Blast”, increase the DEF of 1 Armor monster on your side of the field by 1000. When this card attacks an Opponent’s Monster, destroy that monster with this card's effect, and inflict 700 points of damage to your Opponent’s Life Points. After this card battles, Switch Summon 1 "Aeon Armor - Magna Arm Chaos Grip" or "Aeon Armor - Magna Arm Sigma Blast" from your hand. If you cannot, destroy this card.

(ART: In a desert-like region, a very thick metallic red and dark, silver metal left arm of armor floats in mid-air. It's gauntlet like, with thick finger slots as well, the slots for the fingers being regular metal. Black, metal-like stripes run down the sides. The sky is bright blue, with one small cloud in the far distance next to a blazing sun, and the background is desert.)

 

BTZ-EN223

Quick Dodge

Group: Trap Card

Type: Trap

Icon:Counter

You can only activate this card when your Opponent activates a Monster, Spell, or Trap Card effect that would affect any number of "Aeon Armor" monsters on your side of the field. Negate the effect of the card and destroy it, then both players draw 1 card.

(ART: A duelist with medium brown hair, a silver shirt with navy blue pants, and metallic, blue sunglasses wearing an Aeon Armor - Aeon Vest dives out of the way of the special removing ability of a Chaos Sorcerer. The surrounding area is jungle-like, with the duelist being on a bridge. The sky above has a couple clouds in it, but is mostly bright blue.)

 

BTZ-EN227

Aeon Packaging

Group: Spell Card

Type: Spell

Select 5 "Aeon Armor" monsters from your Graveyard and shuffle them into your Deck. Then, select and activate one of the following effects:

• Draw 2 cards from your Deck.

• If there is a face-up "Aeon Armor" monster on your field that was Switch Summoned, draw 3 cards from your Deck.

(ART: An assembly line producing Aeon Armor cards ends with boxes, that seem to be holding the cards. The boxes are being carried off and placed into the back of a large truck. The area looks like a traditional factory, with gray walls and a tiled floor.)

 

BTZ-EN229

Aeon Armor - Devastation

Group: Trap Card

Type: Trap

Icon:Continuous

Tribute 1 "Aeon Armor" monster to activate this card. As long as this card remains face-up on the field, destroy all monsters on the field. On each of your Standby Phases, discard 3 "Aeon Armor" monsters from your hand or destroy this card. On each of your Standby Phases, if this card is in the Graveyard, you lose 500 Life Points.

(ART: As an Aeon Armor - Magna Arm Chaos Grip disintegrates in a jungle-like area with a large opening and bridges, with a blue and bright sky, a full-body, dark metallic, spiked suit of metal armor with three hatches for missiles in the front begins forming over a duelist with medium brown hair, a silver shirt with navy blue pants, and metallic, blue sunglasses. The hatches for the missiles are black, and the arms are dark metal, leading to metal gauntlet-like gloves. The legs and feet are light-metal, and have spikes on the knee caps and front of the boots. A dark-metal helmet with a glass visor begins lowering itself to the duelist, with a red targeting sensor over the right eye area.)

 

BTZ-EN230

Aeon Eon

Group: Spell Card

Type: Spell

Icon:Quick-Play

Remove 1 "Aeon Armor - Devastation" that was successfully activated during this duel, and is now in your Graveyard, from the game. Special Summon 1 "Aeon Armor - Shining Sentinel" from your hand or Deck.

(ART: A dark, gray beam originating from the ground of a desert-like region shoots into a bright, blue sky, heading toward a blazing sun. On the ground from the origin of the beam is an Aeon Armor - Devastation.)

 

BTZ-EN231

Aeon Armor - Shining Sentinel

Attrib: Light

Type: Armor/Effect

Level:8

Atk: 1500

Def: 1500

This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by the effect of "Aeon Eon". During your Main Phase, you can Switch Summon any "Aeon Armor" monster from your hand, and it gains any Switch Summon effects it may have. After this card has been successfully Special Summoned, you may Switch Summon it from your hand by Switching any "Aeon Armor" monster. When this card is Switch Summoned, it gains one of the following effects of your choice permanently. (Each effect can only be activated once.):

• Increase the ATK of this card by 300 for every "Aeon Armor" monster in your Graveyard.

• This card is unaffected by your Opponent's Spell Cards if you discard 1 "Aeon Armor" monster from your hand when a Spell Card would affect this card.

• During your Main Phase 1, Remove an "Aeon Armor" monster in your Graveyard from the game in order to destroy 1 card your Opponent controls, but you cannot declare an attack this turn.

(ART: A bright silver full-body suit of armor floats in midair on top of a large sand hill in a desert region. The suit of armor is metallic-toned, and has dark-red metallic shoulderpads and designs all about it, down the arms and down the legs. The gloves are red and dark, silver metallic-colored, with extendible, pink beam swords on the tops of them. The boots have the same color design as the gloves, but also have rocket boosters on the bottoms of them, and bright, silver rings running across them in a stripe-like pattern. The helmet also has the same color design, and a green targeting sensor over the right eye. Silver, pointed blades stick out of the shoulder blades on the back.)

 

BTZ-EN235

Aeon Armor - Crusader Arm Gamma Cannon

Attrib: Light

Type: Armor/Effect

Level:6

Atk: 1200

Def: 500

During battle, you can Switch Summon 1 “Aeon Armor – Crusader Arm Beta” from your hand before damage calculation. If this card is Switch Summoned by the effect of “Aeon Armor – Crusader Arm Beta”, decrease the ATK of 1 monster on your opponent's side of the field by half its original ATK, and this card gains the following effect:

• Once during your Main Phase, you can choose to destroy a monster on your Opponents field with an ATK or DEF higher than this card's ATK.

(ART: In a desert-like region, a metallic red and dark, silver metal right arm of armor floats in mid-air. It's fairly thick, with a large, round, gold and open cannon slot on the top of it. It has gold and black stripes around the area of the cannon. The sky is bright blue, with one small cloud in the far distance next to a blazing sun, and the background is desert.)

 

BTZ-EN255

Aeon Flash

Group: Spell Card

Type: Spell

You cannot activate this card except from your hand. Pay 1000 Life Points to Special Summon a Level 4 or lower "Aeon Armor" monster from your hand or Deck. It gains any Switch Summon effects it may have.

(ART: Aeon Armor - Aeon Vest explodes from a blinding light overhead in a desert-like region, with a duelist with medium brown hair, a silver shirt with navy blue pants, and metallic, blue sunglasses holding a blank, white card up into the air.)

 

BTZ-EN256

Generational Box

Group: Trap Card

Type: Trap

Add an "Aeon Armor" monster in your Graveyard to your Deck face-up. Then shuffle your Deck.

(ART: In a desert-like region with a bright blue sky and yellow sun, a red, metallic-silver box begins opening, while Aeon Armor - Shining Sentinel descends into it.)

 

BTZ-EN257

Passing the Box

Group: Spell Card

Type: Spell

Select 1 face-up "Aeon Armor" monster from your Deck and remove it from the game face-down. Your Opponent guesses the name of the monster. If he/she guesses correctly, the monster remains removed from the game. If he/she guesses incorrectly, the monster is Special Summoned to your side of the field, and gains any Switch Summon effects it may have.

(ART: The exact same shot as Generational Box, except Aeon Armor - Crusader Arm Prototype Alpha is exiting the box instead of Aeon Armor - Shining Sentinel entering it.)

 

BTZ-EN275

Armor Calling

Group: Trap Card

Type: Trap

Icon:Continuous

On each of your Opponent's End Phases, Special Summon one level 4 or lower Armor-Type monster from your Deck. If you cannot, destroy this card. As long as this card remains face-up on the field, you cannot Normal Summon, Set, Switch Summon, or Special Summon any other monsters. During your Standby Phase, you may destroy this card.

(ART: In the middle of a desert region, a duelist with medium brown hair, a silver shirt with navy blue pants, and metallic, blue sunglasses holds his left arm in the air, a blank Duel Monsters card in his hand. Above him is an Aeon Armor - Genji Helm, Aeon Armor - Aeon Vest, and Aeon Armor - Crusader Arm Gamma Cannon. The sky is bright blue, and the sun blazes in it.)

 

BTZ-EN290

Armor Alliance

Group: Spell Card

Type: Spell

Icon:Continuous

For every face-up "Aeon Armor" monster on your side of the field, increase the ATK of all "Aeon Armor" monsters on your side of the field by 200 points.

(ART: Aeon Armor - Crusader Arm Prototype Alpha, Crusader Arm Beta, and Crusader Arm Gamma Cannon all absorb energy from an incoming blue aura, the three all coming down on an Ultimate Tyranno. The sky is somewhat gray, with many clouds.)

 

BTZ-EN309

Rebirth of Aeon

Group: Spell Card

Type: Spell

You cannot activate this card except if "Aeon Armor - Shining Sentinel" has been successfully Special Summoned, and then sent to the Graveyard. Special Summon "Aeon" from your Deck.

(ART: Aeon Armor - Shining Sentinel is downed in the center of a desert-like region. In the sky, a blazing, bright light-red suit of armor begins to descend from the sky.)

 

BTZ-EN310

Aeon

Attrib: Earth

Type: Armor/Effect

Level:8

Atk:3000

Def:3000

This card can only be Special Summoned by the effect of “Rebirth of Aeon”. When this card is Special Summoned select one “Aeon Armor” monster in your Graveyard and Special Summon it to your side of the field in face up ATK position. The “Aeon Armor” that is Special Summon can Switch Summon with any “Aeon Armor” monster in your Graveyard. After a Switch Summon occurs while this card on the field, this card is unaffected by your opponent’s Spell and Trap Cards as long as it remains on the field.

(Art: A knight is kneeling down on one knee with his right forearm sitting on the other one. His right hand is gripping a massive sword about 8 feet long and 3 feet thick. His left hand is reaching over his back gripping a 12 foot platinum spear with his platinum cape flapping .His metallic red helmet is cracked down the middle. His body armor is metallic with flame designs on it. His boots are dark red with the calf area being silver. His gloves are metallic blue with half inch spikes coming out from the knuckles.)

*NOTE: I did NOT do the art for Aeon.

 

BTZ-EN311

Legend of Aeon

Group: Spell Card

Type: Spell

You cannot activate this card except from your hand, and when you control face-up Aeon Armor monsters whose total Level Stars total 16 or more. Select 1 Aeon Armor monster on your field and Tribute all other monsters on your side of the field. The selected monster gains ATK equal to the combined ATK of the Tributed monsters.

(ART: A duelist with medium brown hair, a silver shirt with navy blue pants, and metallic, blue sunglasses wearing Aeon Armor - Shining Sentinel holds his right fist into the air as Shining Sentinel begins to vanish from him. The light from Shining Sentinel begins to travel into Aeon, his sword glowing bright orange.)

 

BTZ-EN375

Spirit of Aeon

Group: Spell Card

Type: Spell

During this turn, if your Opponent controls 2 or more monsters than you, "Aeon Armor" monsters may attack your Opponent's Life Points directly.

(ART: Aeon Armor - Magna Arm Sigma Blast bypasses a Labyrinth Wall, heading straight for an unprepared Gate Guardian, with a red, orange, action background, and a dialogue box with three exclamation marks over Gate Guardian’s head.)

 

BTZ-EN376

Energy Pack

Group: Spell Card

Type: Spell

Select one face-up “Aeon Armor - Magna Arm” or “Aeon Armor - Crusader Arm” monster. Increase the ATK of the selected monster by 400. After the selected monster attacks, once, you may halve its ATK until the End Phase. If you do, it can attack once more. These effects last until the End Phase.

(ART: A small, double, cylinder-shaped white system with a power meter displayed on the front hovers away from an up-extended Aeon Armor - Magna Arm Sigma Blast. Though the sky can’t be seen, the ground is dry, plentiful sand.)

 

MIKE WEBER'S S.D CYBER DECK

BTZ-EN248

S.D. Cyber Dragon

Attrib: Dark

Type: Machine/Effect

Level:5

Atk: 2100

Def: 1600

This card's name is also treated as "Cyber Dragon". If there is a monster on your opponent's side of the field and there are no monsters on your side of the field, you can Special Summon this card from your hand. If this face-up card is destroyed or removed from the field, it is removed from play.

(ART: Invert the color and flip the picture of a Cyber Dragon (CRV).)

 

BTZ-EN250

S.D. Proto-Cyber Dragon

Attrib: Dark

Type: Machine/Effect

Level:3

Atk: 1100

Def: 600

This card's name is also treated as "Proto-Cyber Dragon". This card's name is treated as "S.D. Cyber Dragon" while it is face-up on the field. If this face-up card is destroyed or removed from the field, it is removed from play.

(ART: Invert the color of a Proto-Cyber Dragon picture (SOI).)

 

BTZ-EN251

Shadow Generator

Group: Spell Card

Type: Spell

Icon:Quick-Play

Tribute 2 "S.D. Cyber Dragon"s on your side of the field to activate this card. Special Summon 1 "S.D. Cyber Laser Dragon" from your hand, Deck, or Removed From Play pile.

(ART: A strange, dark machine lying in the center of a circular, ground platform that is surrounded by blank, black space with various stars in the distance. Two S.D. Cyber Dragons are entering the right side of the machine, which is dark and siler-colored. There is an opening on the left, and from the opening, a pair of square, yellow eyes can be seen. There is a single tree with many leaves on the platform.)

 

BTZ-EN252

S.D. Cyber Laser Dragon

Attrib: Dark

Type: Machine/Effect

Level:7

Atk: 2400

Def: 1800

This card's name is also treated as "Cyber Laser Dragon". This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by the effect of "Shadow Generator". You can destroy 1 monster with ATK or DEF equal to or higher than the ATK of this card. You can only use this effect once per turn. If this face-up card is destroyed or removed from the field, it is removed from play.

(ART: Invert the color of a Cyber Laser Dragon picture (SOI).)

 

BTZ-EN253

S.D. Triplex Cyber

Attrib: Dark

Type: Machine/Fusion/Effect

Level:10

Atk: 4000

Def: 2800

"S.D. Cyber Dragon" + "S.D. Cyber Dragon" + "S.D. Cyber Dragon"

This card's name is also treated as "Cyber End Dragon". A Fusion Summon of this card cannot be conducted except with the above Fusion Material Monsters. This card inflicts Piercing Damage. If this face-up card is destroyed or removed from the field, it is removed from play.

(ART: Invert the color of a Cyber End Dragon picture (CRV).)

 

BTZ-EN254

The Shadow Dimension

Group: Spell Card

Type: Spell

Icon:Field

While this card is on the field all "S.D." monsters gain 200 ATK. When an "S.D." monster is removed from the game it is placed under this card instead.

(ART: A dark void of space littered with stars that seems to have a singular circular platform in the above background area. Farther than that, inverted to the side, is an immense, 100-story cylinder-shaped, silver tower with flaps at the bottom.)

 

BTZ-EN318

S.D. Twin Cyber

Attrib: Dark

Type: Machine/Fusion/Effect

Level:8

Atk: 2800

Def: 2100

"S.D. Cyber Dragon" + "S.D. Cyber Dragon"

This card's name is also treated as "Cyber Twin Dragon". A Fusion Summon of this card cannot be conducted except with the above Fusion Material Monsters. This card can attack twice during the same Battle Phase. If this face-up card is destroyed or removed from the field, it is removed from play.

(ART: Invert the color of a Cyber Twin Dragon picture (CRV).)

 

BTZ-EN324

S.D. Cyber Morpher

Attrib: Dark

Type: Machine/Effect

Level:4

Atk: 1200

Def: 1400

You can substitute this card for any 1 "S.D." Fusion Material Monster, or 1 "S.D." Tribute. If this face-up card is destroyed or removed from the field, it is removed from play.

(ART: A dark-silver, metal sphere-like object floats in the center of a dark, starry area. The sphere has black-striped lines moving through all of it, and a single, circular hatch at the top. The dark, metal head of a dragon is coming out of the hatch, and dark, yellow eyes are on it. Six metal tentacles are sticking out of various spots in the sphere-like body.)

 

BTZ-EN325

S.D. Cyber Radar Spider

Attrib: Dark

Type: Machine/Effect

Level:7

Atk: 1000

Def: 2400

This card cannot be Normal Summoned or Set. This card can only be Special Summoned by tributing a face-up "S.D. Cyber Dragon" on your side of the field. Once per turn, you can look at 1 Set card on the field. This card can attack while in Defense Position, and can attack your opponent's Life Points directly. If it attacks using this effect, the Battle Damage it inflicts to your opponent is halved.

(ART: Eight long, dark-metal legs are attached to a large, horizontally shaped dark-metal oval body. On the top of the body is a very long-necked metal, dragon-like head, with dark-yellow eyes. On top of the head is a dark-colored sensor array, and two pointed laser-like attachments were on the sides of the head. The sensor array is shooting out a green beam to reveal a Magician of Faith hiding under a face-down card.)

 

BTZ-EN331

Blind Trick

Group: Trap Card

Type: Trap

Activate when your opponent declares an attack. Select 1 Monster Card that is placed under "The Shadow Dimension" randomly and reveal it. If it can be Special Summoned, place the attack-target monster under "The Shadow Dimension" and Special Summon the revealed monster to your side of the field, regardless of summoning requirements. Your opponent's monster then battles with the Special Summoned monster.

(ART: A Mystic Swordsman LV6 attempts to strike down an S.D. Proto-Cyber Dragon in the middle of the Shadow Dimension, but the Proto-Cyber seems to be vanishing. Behind the Mystic Swordsman LV6, an S.D. Triplex Cyber begins to materialize, charging its toxic energy attack.)

 

 

BTZ-EN333

Dark Metalizer

Group: Trap Card

Type: Trap

After activation, this card is used to equip a face-up "S.D." monster. The monster equipped with this card increases its ATK and DEF by 500 points. When battling with a monster equipped with this card, you can further increase its ATK by an amount equal to half the original ATK of your target. If you do, destroy the equipped monster on the End Phase.

(ART: In the middle of the Shadow Dimension, an S.D. Twin Cyber seems to be gaining an extra layer of protective, dark-metal coating over it.)

 

BTZ-EN335

Foggy Haze

Group: Trap Card

Type: Trap

When an "S.D." monster is destroyed as a result of battle, reduce the original ATK of the monster that destroyed it by 800.

(ART: An S.D. Cyber Dragon exhales a toxic-like haze onto a Gilford the Lightning, who retracts in pain.)

 

BTZ-EN336

Heir to the Shadows

Group: Spell Card

Type: Spell

Icon:Continuous

Remove, from your Deck from play, Fusion Material Monsters that are listed on an "S.D." Fusion Monster Card, and select that 1 Fusion Monster from your Fusion Deck. Special Summon the selected Fusion Monster during your 2nd Standby Phase after this card's activation. (This Special Summon is treated as a Fusion Summon.) When this card is removed from the field, destroy that monster. When the monster is destroyed, destroy this card.

(ART: Invert the color of a Future Fusion card.)

 

BTZ-EN337

S.D. Cyber Specter

Attrib: Dark

Type: Machine/Fusion/Effect

Level:7

Atk: 2600

Def: 1600

The Fusion Material Monsters for this card are any 2 "S.D." monsters. On a turn this card attacks, other monsters cannot declare an attack. When this card destroys a monster as a result of battle, put a Shadow Dimension Counter on a face-up card on your field. Remove 4 Shadow Dimension Counters on this card to discard your opponent’s hand.

(ART: A human-shaped Cyber monster, dressed in a dark-metal cape, running all the way around its body lunges forward in the middle of The Shadow Dimension. It has the traditional Cyber head on it, almost cloaked by a dark hood worn over its head. Instead of hands sticking out of its cloak sleeves, there are two dark-metal scythes. It has its mouth wide open and a dark gl

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