027982 Posted September 9, 2007 Report Share Posted September 9, 2007 BTZ-EN176Zonar Repair ZoneGroup: Trap CardType: TrapYou can only activate this card when a "Zonar Metal" monster is destroyed as a result of battle and sent to the Graveyard. Activate one of the following effects:* Shuffle the destroyed monster into your Deck.* Pay 500 Life Points. Search your Deck for a Ritual Spell Card used to Ritual Summon a "Zonar Metal" monster, and add it to your hand. Your Deck is then shuffled.* Pay 500 Life Points. Search your Deck for a "Zonar Metal" monster and add it to your hand. Your Deck is then shuffled.(ART: On the roof of a building in an old, run-down city, surrounded by a gray, empty sky, two Zonar Metal - Bot-1 seem to be taking the place of a Zonar Metal - Dragon-1, which is down and broken on the roof. The two Bot-1s are fighting some Oppressed People.) BTZ-EN177Zonar Metal - Mech-CAttrib: DarkType: Machine/EffectLevel:4Atk:0Def:1500By tributing this face-up card on your turn, Ritual Summon one "Zonar Metal" monster with a Level of 4 or lower from your Deck. You must also discard the proper Ritual Spell Card with "Zonar" in its name from your hand.(ART: A large, square-shaped, mechanical robot with four blue, metal arms, each holding a different type of wrench or screw driver. It walks around in a run-down, old city, toward a Zonar Metal - Bot-4 that seems to be broken. The sky is dark-gray, with no clouds in it.) BTZ-EN178Zonar Metal - Cannon-2Attrib: DarkType: Machine/Ritual/EffectLevel:4Atk:1400Def:1200This card can only be Ritual Summoned by the effect of "Zonar Cannon Basic". Each time this card destroys a monster as a result of battle, activate one of the following effects:* Add 1 Ritual Spell Card in your Graveyard to your hand.* Add 1 Ritual Monster Card in your Graveyard to your hand.(ART: A large, mechanical and light-blue metal, double-barreled cannon with large openings sits in the center of an alley of an old, ruined city. It rests on a spider-like stand. Two mechanical, light-blue arms that are attached to it seem to be operating it. The small portion of the visible sky is dark-gray.) BTZ-EN179Zonar Cannon SearchGroup: Spell CardType: SpellSearch your Deck or Graveyard for a "Zonar Cannon Basic", "Zonar Cannon Med.", or "Zonar Cannon Adv." and add it to your hand. Then shuffle your Deck.(ART: A light-blue, robot-like mechanic stands in the middle of a dark, red room with long, metal pipes running throughout the area. On the left of the room, there is a face-down card on a dark table labeled "Basic." On the center, a face-down card on a dark table labeled "Med." On the right of the room, a face-down card on a dark table labeled "Adv.") BTZ-EN180Zonar Cannon BasicGroup: Spell CardType: SpellIcon: RitualThis card is used to Ritual Summon "Zonar Metal - Cannon-1" or "Zonar Metal - Cannon-2". You must also Tribute monsters from the field or your hand whose total Levels equal the Level of the Ritual Monster you are attempting to Ritual Summon.(ART: In an assembly plant full of light-blue walls and ceilings, mechanical arms seem to be piecing together very large light-blue metal, single-barreled and double-barreled cannons. Some are completed, and ready to go.) BTZ-EN181Zonar Metal - Cannon-1Attrib: DarkType: Machine/Ritual/EffectLevel:2Atk:600Def:500This card can only be Ritual Summoned by the effect of "Zonar Cannon Basic". Each time this card destroys a monster as a result of battle, draw 1 card from your Deck.(ART: A large, mechanical and light-blue metal, single-barreled cannon with a large opening sits in the center of a roof of a building in an old, ruined city. It rests on a spider-like stand, and has a mechanical, light-blue arm that is attached to it and seems to be operating it. The sky is dark-gray, with numerous clouds. Below, on the stone streets, Fleeing People run away.) BTZ-EN182Zonar Cannon Med.Group: Spell CardType: SpellIcon: RitualThis card is used to Ritual Summon "Zonar Metal - Cannon-3" or "Zonar Metal - Cannon-4". You must also Tribute monsters from the field or your hand whose total Levels equal the Level of the Ritual Monster you are attempting to Ritual Summon.(ART: In an assembly plant full of light-blue walls and ceilings, mechanical arms seem to be piecing together very large light-blue metal, triple-barreled and quadruple-barreled cannons. Some are completed, and ready to go, and have walkway platforms on them. In the background, the shadow of an extremely large, five-barreled station-cannon is seen.) BTZ-EN183Zonar Metal - Cannon-3Attrib: DarkType: Machine/Ritual/EffectLevel:6Atk:2200Def:1900This card can only be Ritual Summoned by the effect of "Zonar Cannon Med.". When this card is Ritual Summoned successfully, select and apply one of the following effects as long as this card remains face-up on the field:* Monsters of the Attribute of your choice this card battles with are automatically destroyed at the end of the damage step.* On the End Phase of a turn this card doesn't attack, put a Zonar Counter on it. For each Zonar Counter on this card, increase its ATK by 300.* During the End Phase of a turn that this card destroyed a monster as a result of battle, send this card to the Graveyard to Ritual Summon up to 3 "Zonar Metal" monsters from your hand, ignoring Ritual Summon requirements. For each monster Ritual Summoned in this way, take 500 points of damage.(ART: A large, mechanical and light-blue metal, triple-barreled cannon with large openings on each of its barrels sits in the center of a roof of a building in an old, ruined city. It rests on two spider-like stands in a pyramid-like shape, and has mechanical, light-blue arms that are attached to it and seems to be operating it. On the back of the cannons is a small walkway platform. The sky is dark-gray, with numerous clouds.) BTZ-EN184Zonar Metal - Cannon-4Attrib: DarkType: Machine/Ritual/EffectLevel:8Atk:3000Def:1900This card can only be Ritual Summoned by the effect of "Zonar Cannon Med.". When this card is Ritual Summoned successfully, select and apply one of the following effects as long as this card remains face-up on the field:* Pay 500 Life Points to negate the effect a Spell Card that designates this card as a target.* Increase the ATK of this card by 500.* Once per turn, you may Tribute 1 "Zonar Metal" monster on your side of the field. Inflict damage equal to half of the Tributed monster's original ATK to your Opponent's Life Points. Your monsters cannot attack this turn.* On each of your Standby Phases, you may reduce the ATK of this card by a multiple of 500. Destroy one monster on the field whose ATK is equal to or less than the amount of ATK reduced from this card. If you use this effect, this card cannot attack this turn.(ART: A large, mechanical and light-blue metal, quadruple-barreled cannon with large openings on each of its barrels sits in the center of a stone street in a dark, old, ruined city full of random dead bodies. A Zonar Metal - Bot-1 stands on a control platform at its back, and seems to be operating the cannons.) BTZ-EN196Zonar Advanced ArmorGroup: Spell CardType: SpellIcon: EquipEquip only to a "Zonar Metal" monster. When the equipped monster would be destroyed, destroy this card instead. On a turn this card is destroyed by its own effect, all Battle Damage you receive is reduced to 0, and the monster it was equipped to cannot be destroyed.(ART: A Zonar Metal - Dragon-5 has a very reflective, bright metal coat of arm around it, flashing over its normal light-blue metal armor. The Zonar Metal - Dragon-5 is withstanding the attacks of Wave-Motion Cannons from villagers below. Around the area are ruined buildings, and the cloudy, gray sky.) BTZ-EN197Zonar Overload ArmGroup: Spell CardType: SpellIcon: EquipEquip only to a "Zonar Metal" monster. Increase the ATK of the equipped monster by 2000. On the End Phase of a turn that the equipped monster was involved in a battle, reduce its ATK by 1000.(ART: A mechanical, large arm with a thick fist is attached to the top of a Zonar Metal - Dragon-5. The arm seems to have an electric current flowing through it, and small lightning rods for fingers. The Dragon-5 model is flying about in the sky, shooting out large wave-beams at some Fleeing People; the sky is dark-gray. The arm seems to be overcharging Dragon-5's attacks.)*****RULING*****: If the equipped monster attacked more than one time in a turn's Battle Phase, the ATK is reduced by 1000 per attack. BTZ-EN198Zonar Resource CenterGroup: Spell CardType: SpellYou cannot activate this card except when you control a face-up "Zonar Metal - Bot-5", "Zonar Metal - Dragon-5", or "Zonar Metal - Cannon-5". Draw 3 cards from your Deck.(ART: Silhouettes of Zonar Metal - Bot-5, Dragon-5, and Cannon-5 are seen above three buildings of a gray-skied, run-down city. All the buildings have some broken windows, and some of their blackened and grayed bricks seem to be crumbling. In the far distance, a light-blue Zonar Metal Factory begins lowering itself down to the ground through uses of rocket boosters.) BTZ-EN206Zonar Metal - Cannon-5Attrib: DarkType: Machine/Ritual/EffectLevel:10Atk:3800Def:1900This card cannot be Ritual Summoned except by the effect of "Zonar Cannon Adv.". When this card is Ritual Summoned successfully, put 5 Zonar Counters on it. This card does not gain ATK from Zonar Counters. This card cannot attack unless you remove a Zonar Counter from it. When this card would be destroyed, remove a Zonar Counter from it to prevent its destruction. Each time this card destroys a monster as a result of battle, activate one of the following effects:* Pay 500 Life Points. This card can attack again.* Inflict damage to your Opponent's Life Points equal to the Level of the destroyed monster times 200.* Negate the effect of the destroyed monster.* Look at your opponent's hand, select 1 card among them and remove it from the game.* Put 1 Zonar Counter on this card. By paying 500 Life Points, you may put an additional Zonar Counter on it.(ART: In the ruins of an old city, a mobile and large, very long, light-blue metal platform with railings on both sides is rolling through a deserted street with ruined buildings. Attached to the platform is a light-blue, very large, open and round cannon in the center. Four more equally sized and colored cannons, two on each side of the center one, are attached to the platform as well. Walking on the platform are two Zonar Metal - Bot-1 models, and they seem to be operating control panels, which are attached by wires to each cannon. Turbines visible from the tops of the cannons seem to power the cannons. The area is too foggy to see a sky, and dead human bodies lie around the area.) BTZ-EN359Zonar ReinforcementsGroup: Spell CardType: SpellIcon:ContinuousOn each of your End Phases, if there is no monster on your side of the field that includes "Zonar Metal - Bot", "Zonar Metal - Dragon", or "Zonar Metal - Cannon" in its name, you can Special Summon 1 monster that includes "Zonar Metal - Mech" from your hand or Deck.(ART: In the midst of a city containing a bunch of run-down buildings, broken Zonar Metal - Bot-1 units fill the streets. However, in the distance, a squadron of 15 Bot-2 units begin marching toward the area. The sky is dark-gray, with numerous, thick, black clouds in the sky.) BTZ-EN360Zonar Metal - Mech-AAttrib: DarkType: Machine/EffectLevel:8Atk: 0Def: 2500By tributing this face-up card on your turn, Ritual Summon one "Zonar Metal" monster with a Level of 8 or lower from your Deck. No Ritual Spell Card is required for this Ritual Summon.(ART: A large, square-shaped, mechanical robot with eight blue, metal arms, each holding a different type of wrench or screw driver. It has small kinks in its design, but otherwise seems fully operational, it’s light, yellow eye on the center of its head lighting up. It walks around in a run-down, old city, toward a Zonar Metal - Dragon-5 that seems to be broken. The sky is dark-gray, with no clouds in it.) BTZ-EN361Zonar AirshipGroup: Spell CardType: SpellIcon: RitualRitual Summon a "Zonar Metal - Dragon-1", "Zonar Metal - Dragon-2", or "Zonar Metal - Dragon-3" from your hand. You may choose whether to provide the proper Tribute/s to summon the selected monster. If you do not make a Tribute/s, skip your Battle Phase this turn.(ART: An immensely large, mechanical, red and blue airship soars high in the dark-gray sky over a ruined city. On top of the airship sits a Zonar Metal - Dragon-1, Dragon-2, and Dragon-3 model, each waiting to seemingly launch an attack.) BTZ-EN374Zonar Power PlantGroup: Spell CardType: SpellIcon:FieldEach time you Ritual Summon a "Zonar Metal" monster with a Ritual Spell Card, draw cards equal to the number of monsters you used as Tributes. Once per turn, you may send a “Zonar Metal” monster in your hand to the Graveyard, and gain Life Points equal to the Level Stars of that monster times 100. During the Battle Phase, you may reduce Battle Damage you receive in a battle involving a “Zonar Metal” monster to 0. If you do, destroy this card, then draw 1 card.(ART: A dark, gray-skied open area with dark-colored dirt is surrounded by immense, somewhat run-down, factory-like and tall buildings, the one on the far middle-left and the one on the far middle-right having smoke stacks.) AND IN ADDTION I NEED A PICTURES FOR THIS ONE ALSO BTZ-EN372S.D. CybernadeAttrib: DarkType: Machine/EffectLevel:6Atk: 1200Def: 1200This card cannot be Normal Summoned or Set. This card can only be Special Summoned by tributing a face-up "S.D. Cyber Dragon" on your side of the field. This card cannot attack. Tribute this face-up monster to reduce the ATK and DEF of a monster on the field by the current ATK and DEF of this card. If the ATK of a monster becomes 0 by this effect, it is destroyed.(ART: Flying through a dimensional rift with blue and pink starry backgrounds, a long, snake-like, thin dark-metal Cyber monster holds its sharp-teethed mouth wide open, with a dark, green glow coming from the mouth. Link to comment Share on other sites More sharing options...
rivermaster Posted September 9, 2007 Report Share Posted September 9, 2007 Something like this work for you? Link to comment Share on other sites More sharing options...
027982 Posted September 9, 2007 Author Report Share Posted September 9, 2007 that might whats it's link Link to comment Share on other sites More sharing options...
027982 Posted September 9, 2007 Author Report Share Posted September 9, 2007 anymore would work plz help guysheres some zonar cardsBTZ-EN023Zonar Metal - Bot-1Attrib: EarthType: Machine/Ritual/EffectLevel:2Atk:550Def:550This card can only be Ritual Summoned by the effect of "Zonar Bot Basic". When this card is destroyed, you may pay 500 Life Points to Special Summon 1 "Bot-1 Token" (Machine-type/EARTH/2/550/550) to your side of the field. "Bot-1 Token" has the same effects as this card.(ART: A short, thin, light-blue machine in the shape of a robot. It carries a small, blue gun with it, and has clodhoppers for feet. It has two holes for eyes, and a large, open hole for a mouth. It's head is a cylinder shape. It stands in a broken up city, with lots of other robots similar to itself firing at tall buildings in the background.) BTZ-EN024Zonar Bot BasicGroup: Spell CardType: SpellIcon: RitualThis card is used to Ritual Summon "Zonar Metal - Bot-1" or "Zonar Metal - Bot-2". You must also Tribute monsters from the field or your hand whose total Levels equal the Level of the Ritual Monster you are attempting to Ritual Summon.(ART: There is a small, gray factory in the middle of a ruined city. A short, thin, light-blue machine in the shape of a robot walks out of the factory. Next to it, a short, beefy, light-blue machine in the shape of a robot walks out.) BTZ-EN025Zonar DownloadGroup: Spell CardType: SpellIcon: RitualThis card is used to Ritual Summon any "Zonar Metal" monster. You must also Tribute monsters from the field or your hand whose total Levels equal the Level of the Ritual Monster you are attempting to Ritual Summon.(ART: A blue beam of light in the center of Oppressed People, People Running About, and United Resistance. From the blue beam of light, a five-headed, light-blue, Zonar-class dragon starts emerging. The sky is distorted, dark-blue.) BTZ-EN026Zonar Metal - Bot-2Attrib: EarthType: Machine/Ritual/EffectLevel:4Atk:1150Def:1050This card can only be Ritual Summoned by the effect of "Zonar Bot Basic". Each time this card destroys a monster as a result of battle, you may search your Deck for a Ritual Spell Card and add it to your hand. Then shuffle your Deck.(ART: A short, beefy, light-blue machine in the shape of a robot. It holds two blaster pistols, one in each of its hands. It has a cylinder-shaped head, with two holes for eyes, and one large hole for a mouth. It has clodhoppers for feet.) BTZ-EN027Zonar UpgradeGroup: Trap CardType: TrapAfter activation, this card is treated as an Equip Card and is equipped only to a "Zonar Metal" monster. The ATK of the equipped monster is increased by 500. When the equipped monster destroys a monster as a result of battle, further increase its ATK by 300.(ART: A suit of silver armor that has spikes sticking out of the sides. A blue, swirling background.) BTZ-EN028Zonar LaboratoryGroup: Trap CardType: TrapWhen your Opponent Normal Summons, Flip Summons, or Special Summons a monster, search your Deck for a "Zonar Metal" monster and add it to your hand. Your Deck is then shuffled.(ART: A white-walled and ceiling laboratory room, with many beakers, bunsen burners, stasis containers, and tables. Some Zonar Metal - Bot-1 and Bot-2 models are in the stasis containers, and there seem to be metallized mechanics walking around the room.) BTZ-EN029Zonar Bot SearchGroup: Spell CardType: SpellSearch your Deck or Graveyard for a "Zonar Bot Basic", "Zonar Bot Med.", or "Zonar Bot Adv." and add it to your hand. Then shuffle your Deck.(ART: A light-blue, robot-like mechanic stands in the middle of a dark, blue room with long, metal pipes running throughout the area. On the left of the room, there is a face-down card on a dark table labeled "Basic." On the center, a face-down card on a dark table labeled "Med." On the right of the room, a face-down card on a dark table labeled "Adv.") BTZ-EN030Zonar BarracksGroup: Spell CardType: SpellIcon: RitualRitual Summon a "Zonar Metal - Bot-1", "Zonar Metal - Bot-2", or "Zonar Metal - Bot-3" from your hand. You may choose whether to provide the proper Tribute/s to summon the selected monster. If you do not make a Tribute/s, skip your Battle Phase this turn.(ART: A large building that has a golden Z streaked across it. Various models of Zonar Metal - Bots are walking in and out. There are some Zonar Metal - Bot models that have commander hats on, seemingly training the other soldiers.) BTZ-EN031Zonar Bot Med.Group: Spell CardType: SpellIcon: RitualThis card is used to Ritual Summon "Zonar Metal - Bot-3" or "Zonar Metal - Bot-4". You must also Tribute monsters from the field or your hand whose total Levels equal the Level of the Ritual Monster you are attempting to Ritual Summon.(ART: The inside of a production plant. Mechanical arms piece together a light-blue, cylinder-headed robot with three arms. Another set of mechanical arms on another assembly line in the distance is putting together a robot that seems to have four arms. Blaster rifles, pistols, and shotguns are lined up on a far, gray wall in the distance.) BTZ-EN032Zonar Bot Adv.Group: Spell CardType: SpellIcon: RitualThis card is used to Ritual Summon "Zonar Metal - Bot-5". You must also Tribute monsters from the field or your hand whose total Levels equal the Level of the Ritual Monster you are attempting to Ritual Summon.(ART: Wires attach to an extremely tall robot on the inside of a laboratory. Small, blue robots are spray-painting the robot light-blue, while some others attach wires to slots on the robot. Some already attached wires are pumping energy into a tall, core-like structure on one of the robot's five arms. Each arm has its own core-like structure. The robot has a cylinder-shaped head, with two holes for eyes and one hole for a mouth.) BTZ-EN033Zonar Metal - Bot-3Attrib: EarthType: Machine/Ritual/EffectLevel:6Atk:1750Def:1650This card can only be Ritual Summoned by the effect of "Zonar Bot Med.". Each time this card destroys a monster as a result of battle, search your Deck or Graveyard for a "Zonar Metal" monster and add it to your hand. If you searched your Deck, shuffle it after.(ART: A tall, light-blue machine shaped like a robot. It has three arms. One arm holds a blaster pistol; another, a blaster rifle; and the last, a shotgun. It has a cylinder-shaped head, with two holes for eyes and a hole for a mouth. Behind it are fallen Zonar Metal - Bot-1 and Bot-2 models. They are all in the middle of a dark warehouse.) BTZ-EN034Zonar Dragon SearchGroup: Spell CardType: SpellSearch your Deck or Graveyard for a "Zonar Dragon Basic", "Zonar Dragon Med.", or "Zonar Dragon Adv." and add it to your hand. Then shuffle your Deck.(ART: A light-blue, robot-like mechanic stands in the middle of a dark, silver room with long, metal pipes running throughout the area. On the left of the room, there is a face-down card on a dark table labeled "Basic." On the center, a face-down card on a dark table labeled "Med." On the right of the room, a face-down card on a dark table labeled "Adv.") BTZ-EN035Zonar Dragon BasicGroup: Spell CardType: SpellIcon: RitualThis card is used to Ritual Summon "Zonar Metal - Dragon-1" or "Zonar Metal - Dragon-2". You must also Tribute monsters from the field or your hand whose total Levels equal the Level of the Ritual Monster you are attempting to Ritual Summon.(ART: A mechanical arm picks up a set of metallic, light-blue, dragon wings. In the distance, another mechanical arm is placing the wings on a two-headed metal, light-blue dragon. The dragons have two light-blue, metal tails as well.) BTZ-EN036Zonar Dragon Med.Group: Spell CardType: SpellIcon: RitualThis card is used to Ritual Summon "Zonar Metal - Dragon-3" or "Zonar Metal - Dragon-4". You must also Tribute monsters from the field or your hand whose total Levels equal the Level of the Ritual Monster you are attempting to Ritual Summon.(ART: Three-headed, metal dragons are flying around. They are joined with four-headed, metal dragons. All the heads have two holes for eyes, and a hole in the middle of its cylinder-shaped mouth. They all have dragon-like claws. Some of the heads fire orange beams down toward unseen ground. The sky is gloomy and cloudy.) BTZ-EN037Zonar Dragon Adv.Group: Spell CardType: SpellIcon: RitualThis card is used to Ritual Summon "Zonar Metal - Dragon-5". You must also Tribute monsters from the field or your hand whose total Levels equal the Level of the Ritual Monster you are attempting to Ritual Summon.(ART: A large, bulk body of a light-blue Zonar Metal dragon floats in the air. Many lightning strikes rain from the sky, landing on the body of the dragon. Spread out are five, cylinder-shaped heads with two holes for eyes and a cylinder-shaped, horizontal mouth. The fives heads are dormant. The dragon-like claws on the creature rest as well.) BTZ-EN038Zonar Morph - Bot-Dragon ModelGroup: Spell CardType: SpellIcon: RitualThis card remains face-up on the field, and is destroyed during your 3rd Standby Phase after this card's activation. Once per turn, on your Main Phase 1, you may activate one of the following effects:* Ritual Summon a monster that includes "Zonar Metal - Dragon-" in its name. You must also Tribute monsters from the field or your hand whose "Bot-#" equals the "Dragon-#" on the name of the Ritual Monster you are attempting to Ritual Summon.* Remove a monster that includes "Zonar Metal - Bot-" in its name in your Graveyard from the game in order to Ritual Summon a monster that includes "Zonar Metal - Dragon-" in its name from your Deck. The "Zonar Metal - Bot-" monster must have the same "Bot-#" as the "Dragon-#" of the "Zonar Metal - Dragon-" monster you are attempting to Ritual Summon.(ART: A flying, small, gray factory floats in a darkened, cloudy sky with the power of many propellers attached by metal pipes. Zonar Metal - Bot models seem to be entering the factory via lift platforms, and Zonar Metal - Dragon models exit by flying out.) BTZ-EN039Zonar Metal - Dragon-1Attrib: LightType: Machine/Ritual/EffectLevel:2Atk:650Def:550This card can only be Ritual Summoned by the effect of "Zonar Morph - Bot/Dragon Model" or "Zonar Dragon Basic". When this card is successfully Ritual Summoned, search your Deck for a Ritual Monster that includes "Zonar Metal" in its name with a Level of 2 or lower and add it to your hand. Then shuffle your Deck.(ART: A light-blue, metal dragon with one head. The head is cylinder-shaped, with a horizontal cylinder with a large hole for a mouth. Two holes serve as eyes. It has dragon-like claws, but they are also metal.) BTZ-EN040Zonar Metal - Bot-4Attrib: EarthType: Machine/Ritual/EffectLevel:8Atk:2300Def:2200This card can only be Ritual Summoned by the effect of "Zonar Bot Med.". During battle between this card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent's Life Points.(ART: A tall, light-blue machine shaped like a robot. It has four arms. One arm holds a blaster pistol; another, a blaster rifle; another, a shotgun; and the last, a sniper rifle. It has a cylinder-shaped head, with two holes for eyes and a hole for a mouth. It sits on top of a tall building, looking down near a large statue in the shape of Gilford the Legend, aiming its sniper rifle at an unsuspecting group of Oppressed People. The sky is gray.) BTZ-EN041Zonar Metal - Dragon-2Attrib: LightType: Machine/Ritual/EffectLevel:4Atk:1400Def:1300This card can only be Ritual Summoned by the effect of "Zonar Morph - Bot/Dragon Model" or "Zonar Dragon Basic". When this card is successfully Ritual Summoned, search your Deck for a Ritual Monster that includes "Zonar Metal" in its name with a Level of 4 or lower and add it to your hand. Then shuffle your Deck.(ART: A light-blue, metal dragon with two heads. The heads are cylinder-shaped, with a horizontal cylinder with a large hole for a mouth. It has dragon-like claws, but they are also metal. It has two tails.) BTZ-EN042Zonar Metal - Dragon-3Attrib: LightType: Machine/Ritual/EffectLevel:6Atk:2150Def:2050This card can only be Ritual Summoned by the effect of "Zonar Morph - Bot/Dragon Model" or "Zonar Dragon Med.". When this card is successfully Ritual Summoned, search your Deck for a Ritual Monster that includes "Zonar Metal" in its name with a Level of 6 or lower and add it to your hand. Then shuffle your Deck.(ART: A thunder storm is occurring, with a dark, cloudy sky. A metal, three-headed dragon with cylinder-shaped heads, two holes for eyes, and a horizontal cylinder-shaped mouth on each head, flies around in the storm. Two of its heads are firing orange bursts of energy, while the third seems to be roaring. It has dragon-like claws and three tails.) BTZ-EN043Zonar DrillerGroup: Spell CardType: SpellDestroy a number of Spell or Trap Cards on the field up to the number of "Zonar Metal" monsters on your side of the field.(ART: Underground sewer system. Some Zonar Metal - Bot-2 and Bot-3 models are operating a large, light-blue machine containing an immense drill on the end of it. The drill is at least twice as thick as the Bot-3 models.) BTZ-EN044Zonar Metal - Bot-5Attrib: EarthType: Machine/Ritual/EffectLevel:10Atk:5000Def:700This card cannot be Ritual Summoned except by the effect of "Zonar Bot Adv.". Card effects that would turn this monster face-down are negated. Each time this card attacks, reduce its ATK by 1000. When this card destroys a monster as a result of battle, Battle Damage is reduced by half. Then, your Opponent takes damage equal to half the original ATK of the destroyed monster.(ART: An immense, light-blue robot with five arms stands in the middle of a city that has been laid into ruins. It has a cylinder-shaped head, with two holes for eyes and one hole for a mouth. Wires are attached to random parts of the robot, connecting to core-like structures on each of its arms. Energy is flowing through the wires. The robot holds one arm up, and a ball of orange energy is in its hand.)*****RULING*****: You reduce the ATK of Bot-5 AFTER Damage Calculation. BTZ-EN045Zonar HQGroup: Spell CardType: SpellYou can only activate this card if you have a face-up "Zonar Metal" monster on the field, and your original Deck size is 55 or higher. Draw 5 cards from your Deck. If you draw a card that does not have "Zonar" in its name by this effect, you automatically lose the Match.(ART: An extraordinarily large building, surrounded by Zonar Barracks, Zonar Factories, and Zonar Airships in the dark-blue sky. A golden, fancy Z is at the center of the building, where there are no windows. The rest of the building looks like an office building.)*****RULING*****: By "Match," this card refers to the entire "Two out of Three" Duels.*****RULING*****: Your Opponent may check the cards, and the total number of cards that would make up your original Deck size. Your Side Deck is not included in this count. BTZ-EN046Zonar Metal - Dragon-4Attrib: LightType: Machine/Ritual/EffectLevel:8Atk:2900Def:2800This card can only be Ritual Summoned by the effect of "Zonar Morph - Bot/Dragon Model" or "Zonar Dragon Med.". When this card is successfully Ritual Summoned, send all Monster cards on your side of the field to the Graveyard except this card. When this card is destroyed, remove it from the game and Special Summon 4 "Dragon-4 Token" (Machine-type/LIGHT/2/650/550) to your side of the field. When "Dragon-4 Token" is Special Summoned, place 2 Time Counters on it. On each of your Standby Phases, remove a Time Counter from all "Dragon-4 Token" on your side of the field. When all Time Counters have been removed, offer 4 "Dragon-4 Token" as Tributes to Special Summon this monster.(ART: Inside a dark factory, a four-headed, light-blue, metal dragon creature stands triumphantly. The heads are in the shape of an "X", with each head seeming to have a different target. All the heads are cylinder-shaped, two holes as eyes, and a horizonal cylinder-shaped mouth. The center of the body on the dragon seems to contain a type of energy core. The energy core has a golden "X" symbol on it. This dragon only has claw feet, no claw arms.) BTZ-EN047Zonar GeneratorGroup: Spell CardType: SpellIcon: ContinuousOn each of your End Phases, put a Zonar Counter on this card. On each of your Main Phase 1, you may move a Zonar Counter from this card and place it on a face-up "Zonar Metal" monster on your side of the field. For each Zonar Counter on a monster, increase its ATK by 1000. On the End Phase of a turn that a monster attacks, remove all Zonar Counters on it.(ART: A large, mechanical generator that has electric currents running through it. It's white, with a light-blue top to it. There are various amounts of open, yellow hatches on the inside of it. It sits in the middle of a white laboratory.) BTZ-EN048Zonar Metal - Dragon-5Attrib: LightType: Machine/Ritual/EffectLevel:10Atk:100Def:10000This card cannot be Ritual Summoned except by the effect of "Zonar Morph - Bot/Dragon Model" or "Zonar Dragon Adv.". This card is not affected by any of your Opponent's Spell Cards. This card cannot be in Defense Position or turned face-down. On each of your Standby Phases, you may reduce the DEF of this card by 1000 to put a Zonar Counter on it. For every Zonar Counter on this card, increase its ATK by 1000. On the End Phase of a turn that this card attacks, remove all Zonar Counters on it.(ART: Five light-blue, cylinder-shaped heads of a metal dragon stick up, one after the other, in a straight row. The bulk, large body of the dragon contains an energy core, with wires running up the body, attaching to the neck of each head. The dragon has no claw arms, but only claw feet. It has five tails. One single lightning bolt is in the background, and the sky is dark-blue with many clouds.) BTZ-EN049Zonar CoreAttrib: EarthType: Machine/EffectLevel:4Atk:0Def:1000When this card is Normal Summoned, put 1 Zonar Counter on it. This card does not gain ATK from Zonar Counters. When this card is involved in a battle, Battle Damage both players would receive is reduced to 0. When this card would be destroyed, remove a Zonar Counter from it to prevent its destruction. As long as this card remains in face-up Attack Position, all of your Opponent's face-up monsters must remain in Attack Position. If a "Zonar Metal" monster on your side of the field would be the target of an attack, you may change the target of that attack to this card.(ART: A small, light-blue sphere that floats in the middle of a ruined city. Zonar Metal - Bot-1 and Dragon-4 are in the background, destroying some more buildings. The sky is dark-blue, with numerous clouds.) Link to comment Share on other sites More sharing options...
027982 Posted September 9, 2007 Author Report Share Posted September 9, 2007 come on guys i really need help Link to comment Share on other sites More sharing options...
Frunk Posted September 10, 2007 Report Share Posted September 10, 2007 Moved to GD Requests. Link to comment Share on other sites More sharing options...
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