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Powerhouse Spellcasters and Rock-Hard Defence


lpbomb

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Okay now I have 2 decks. The first one is my favorite deck and usually the deck that wins.

 

Powerhouse Spellcasters (50 Total)

 

Monster Cards (26)

 

Dark Magician x2

Blowback Dragon x1

Gravekepper's Gaurd x1

Gemini Elf x3

Bazoo the Soul-Eater x1

Chaos Command Magician x1

Injection Fairy Lily x1

Kycoo the Ghost Destroyer x2

Treeborn Frog x1

Airknight Parshath x1

Apprentice Magician x2

Old Vindictive Magician x1

Penguin Soldier x1

Maha Vailo x1

Skilled Dark Magician x3

Blast Magician x1

Slate Warrior x1

Great Dezard x1

Card Ejector x1

 

Magic Cards (13)

 

Axe of Despair x2

Dark Magic Curtain x1

Mystical Space Typhoon x1

Lightning Vortex x1

Scapegoat x1

Magician Dimension x2

Heavy Storm x1

Monster Reborn x1 (is this thing still unband? They keep changing it)

Swords of Revealing Light x1

Mage Power x1

Pot of Avarice x1

 

Trap Cards (11)

 

Sakuretsu Armor x2

Interdimensional Matter Transporter x1

Shadow Spell x1

Nightmare Wheel x1Michizure x1

Bottomless Trap Hole x1

Draining Shield x1

Trap Hole x1

Dark Bribe x1

Magic Cylinder x1

 

 

 

Okay....I know what you guys are thinking.......no strategy right?? Well that what's the second deck is for XD!!

 

 

Rock-Hard Defence (48 )

 

Monster Cards (27)

 

Total Defence Shogun x1

Megarock Dragon x1

Gigantis x2

Mid Shield Gaudna x1

Sand Moth x2

Heirascosphinx x1

Marshmallon x1

Giant Rat x3

Gaurdian Sphinx x1

Exxod, Master of the Gaurd x1

Moai Interceptor Cannons x2

Millennium Shield x1

Lost Gaurdian x1

Gaurdian Statue x2

Medusa Worm x1

Giant Soldier of Stone x1

Nimble Momonga x3

Castle Gate x1

Golem Sentry x1

 

Magic Cards (14)

 

Swords of Revealing Light x1

Hammer Shot x1

Toll x2

Heavy Storm x1

Lightning Vortex x1

Shield & Sword x2

Chorus of Sanctuary x3

Unity x1

Mystical Space Typhoon x1

Monster Reborn x1

 

Trap Cards (7)

 

Negate Attack x1

Needle Ceiling x1

Ordeal of a Treveler x2

Waboku x1

Solemn Wishes x1

Royal Oppression x1

 

 

 

And there are my 2 decks ^^

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I know.That's why I posted my deck in the first place. I really don't want to change the spellcasters, but the Rock deck definitly needs to be inproved. What do you all reccomend?? After looking through some of the others, I had seen thsi acrd called ''Magician's Circle'' (first time I've ever heard of ot). Is it any good to put in?? Sounds like it's worth a shot.

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remove these from the spellcaster, replace them with nothing, reducing deck size until your around 40- 43 is what you want.

 

Blowback Dragon x1

Gravekepper's Gaurd x1

Maha Vailo x1

Blast Magician x1

Slate Warrior x1

Great Dezard x1

Card Ejector x1

Michizure x1

Shadow Spell x1

 

remove these, and the deck improves, I know most of the spellcaster builds, and this "kind" should not be clogged up with these. they are a waste of time.

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The Spellcasters one still needs changing.

 

You shouldn't run 50 cards in a Deck. It also needs more speed. Draw Spells are your friend. Allure of Darkness, Dark World Dealings and Hand Destruction. 3 of any of those. Pot of Avarice isn't exactly useful early game so you may wanna stay away from it.

 

Your Trap line-up is horrible.

 

Ignore the slow and crappy cards like Nightmare Wheel and Shadow Spell.

 

This is a more ideal line-up:

 

1x Torrential Tribute

3x Threatening Roar

3x Solemn Judgment

 

This line-up can go in almost any Deck.

 

3 of any of these can replace 3 Solemns or Threatening Roars.

 

Phoenix Wing Wind Blast

Raigeki Break

Bottomless Trap Hole

Magic Drain

Compulsory Evacuation Device

Waboku (maybe)

Dark Bribe

 

Other good Traps that you could use:

 

Mirror Force (I stay away from it because of the lack of chainability it has)

Trap Dustshoot

Mind Crush

Crush Card Virus (if you have enough targets or are lucky enough to get one)

 

For your Monster line-up, start by cutting at 6 Monsters.

 

The Trap line-up is enough to get the deck down to 46 which is a start.

 

The amount of Spells you have is good but you still lack the essential ones.

 

Here's a more ideal line-up.

 

3x Allure of Darkness / Hand Destruction / Dark World Dealings (any of those to start with)

2x Reinforcement of the Army (goes with a suggestion I will mention later)

1x Monster Reborn (it is still at 1 on the ban list)

1x Brain Control

1x Heavy Storm

1x Giant Trunade

1x Fissure / Hammer Shot

1x Smashing Ground / Hammer Shot

1x Scapegoat

1x Lightning Vortex

 

You should cut 6 Monsters from the monster line-up to get the Deck down to 40.

 

Another idea if you wish to run Dark Magician is to stick a copy of a Fusion Monster that lists Dark Magician as a Fusion Material Monster in the Extra Deck so you can run Elemental Hero Prisma to send Dark Magician to the Graveyard and revive it with Monster Reborn which brings me to a few possible suggestions for the Spell card line-up. 3 Swing of Memories which allows you to revive Dark Magician and any other Normal Monsters you may run. With the extra revival, you can possibly run 2 Card of safe Return (all you can run due to the current ban list) which is additional draw power and speed for the Deck which is good to have.

 

I hope all this helps.

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Shoot......okay......do not have:

 

Card of safe Return

Crush Card Virus

Swing of Memories

Brain Control

Smashing Ground

Allure of Darkness

Hand Destruction

Dark World Dealings

Trap Dustshoot

Mind Crush

Phoenix Wing Wind Blast

Raigeki Break

Compulsory Evacuation Device

Threatening Roar

Solemn Judgment (WTF!? I'm 14!! Where the heck am I gonna find the money for one of there let alone 3)

Mirror Force (Same with the Solemn Judgment)

 

 

And it's gonna be hard to get them anytime soon cause I.....well to be honest.....I have never went to a card shop before. And plus that fact that nobody I know plays anymore. And I can't order online cause I don't have a credit card and my mom won't let me borrow hers just so I can spend it on ''colorful peices of paper''. Not trying to be difficult but.......well.......you know.......

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Shoot......okay......do not have:

 

Card of safe Return

Crush Card Virus

Swing of Memories

Brain Control

Smashing Ground

Allure of Darkness

Hand Destruction

Dark World Dealings

Trap Dustshoot

Mind Crush

Phoenix Wing Wind Blast

Raigeki Break

Compulsory Evacuation Device

Threatening Roar

Solemn Judgment (WTF!? I'm 14!! Where the heck am I gonna find the money for one of there let alone 3)

Mirror Force (Same with the Solemn Judgment)

 

 

And it's gonna be hard to get them anytime soon cause I.....well to be honest.....I have never went to a card shop before. And plus that fact that nobody I know plays anymore. And I can't order online cause I don't have a credit card and my mom won't let me borrow hers just so I can spend it on ''colorful peices of paper''. Not trying to be difficult but.......well.......you know.......

 

I didnt say you had to get all of them.

 

These should be rather easy to get:

 

Card of Safe Return

Brain Control

Smashing Ground

Threatening Roar

Raigeki Break

Compulsory Evacuation Device

Swing of Memories (common in the Gladiator's Assault Booster Pack and Jaden Yuki Volume 3 Duelist Pack)

Hand Destruction (Rare in the Jesse Anderson Duelist Pack)

 

Apart from Hand Destruction and Swing of Memories, the rest of those are in Starter Decks and should be rather easy to get and as I say, you dont have to get all of them.

 

And like I said, you dont have to use 3 Solemn Judgment. Use something else that is effective instead. Magic Drain, Dark Bribe, Bottomless Trap Hole, etc. As for Mirror Force, just use Torrential Tribute instead.

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Monster Cards

 

Dark Magician x3

Dark Magician Girl x2

Gravekepper's Gaurd x2

Gemini Elf x3

Bazoo the Soul-Eater x2

Chaos Command Magician x2

Kycoo the Ghost Destroyer x1

Apprentice Magician x2

Old Vindictive Magician x3

Maha Vailo x2

Skilled Dark Magician x3

Blast Magician x3

Great Dezard x1

Card Ejector x1

 

Magic Cards

 

Axe of Despair x3

Dark Magic Curtain x1

Mystical Space Typhoon x3

Lightning Vortex x2

Scapegoat x1

Magician Dimension x3

Heavy Storm x3

Monster Reborn x1

Swords of Revealing Light x1

Mage Power x1

Pot of Avarice x1

Butterfly Dagger Elma x3

Spell Absorption x3

 

Trap Cards

 

Sakuretsu Armor x3

Negate Attack x2

Michizure x1

Bottomless Trap Hole x1

Draining Shield x3

Trap Hole x1

Dark Bribe x3

Magic Cylinder x3

Mirror Force x2

 

Try this deck 0ut! :D

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Monster Cards

 

Dark Magician x3

Dark Magician Girl x2

Gravekepper's Gaurd x2

Gemini Elf x3

Bazoo the Soul-Eater x2

Chaos Command Magician x2

Kycoo the Ghost Destroyer x1

Apprentice Magician x2

Old Vindictive Magician x3

Maha Vailo x2

Skilled Dark Magician x3

Blast Magician x3

Great Dezard x1

Card Ejector x1

 

Magic Cards

 

Axe of Despair x3

Dark Magic Curtain x1

Mystical Space Typhoon x3

Lightning Vortex x2

Scapegoat x1

Magician Dimension x3

Heavy Storm x3

Monster Reborn x1

Swords of Revealing Light x1

Mage Power x1

Pot of Avarice x1

Butterfly Dagger Elma x3

Spell Absorption x3

 

Trap Cards

 

Sakuretsu Armor x3

Negate Attack x2

Michizure x1

Bottomless Trap Hole x1

Draining Shield x3

Trap Hole x1

Dark Bribe x3

Magic Cylinder x3

Mirror Force x2

 

Try this deck 0ut! :D

 

Illegal and terrible.

 

Dont quit your day job.

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Well fuzzie for one, there are too many cards in total. One mirrior force is good, but having more is going overboard. Same with the Dark Bribes, Spell Absorption (Mabye 2 but definitly not 3), Mystical Space Typhoon, Heavy Storm, Lightning Vortex, Gravekepper's Gaurd, and the Negate attacks. And NEVER have more than 2 Dark Magicians in a deck. NEVER. Not to mention Butterfly Dagger Elma is banned.

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