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Choices 5/10 (maybe more)


Skarlet

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Ok so as this thread's title implies, the monsters (well the players acctualy) stand at a crossroads, and, need to choose, to side with light, or darkness (partialy inspired by warrior of Zera)

 

 

[spoiler=Monsters so far]Zeran King - Baborium

Earth

Level 8

ATK: 3200

DEF: 1800

Warrior/Effect

This card cannot be Special Summoned or Set. This card can only be Tribute Summoned when you have 3 or more LIGHT, or 3 or more DARK monsters in your Graveyard, this card gains one of the following effects, based on which attribute fullfilled this condition (if both, select 1)

LIGHT: During your Draw Phase you can Draw an extra card, if you do not play that card during this turn, you must discard it.

DARK: During your Draw Phase, you can draw from your opponents deck instead of your own, if you do, your opponent gains 1000 Life Points.

 

Zeran Priest

Earth

Level 4

ATK: 1800

DEF: 400

Spellcaster/Effect

Lore: This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing 1 LIGHT or DARK monster from play. This card gains one of the following effects based on the Attribute of the monster removed from play to summon this card.

LIGHT: During your Battle Phase all monsters you control gain 300 ATK.

DARK: During your opponents Battle Phase, all monsters they control Loose 300 ATK.

 

Zeran Profit

Earth

Level 2

ATK: 200

DEF: 1400

Psychic/Tuner

Lore: When this card is sent to the Graveyard to Synchro Summon a LIGHT or DARK Synchro monster, apply 1 of the following effects to the Synchro Summoned Monster based on it's attribute.

LIGHT: During each of your Standby Phases, you can pay pay 500 Life Points to Destroy 1 card your opponent controls.

DARK: When this card destroys a monster by Battle, you can send the destroyed monster to the top of your opponents deck.

 

Zeran Noble

Earth

Level 4

ATK 1600

DEF 1200

Warror/Effect

Lore: you can Special Summon this card from your hand by Sending 1 LIGHT or DARK monster from your deck to your Graveyard, If you do, this card gains 1 of the following effects, based on that monster's Attribute:

LIGHT: All "Zeran" monsters you control are uneffected by your opponents monster effects.

DARK: All "Zeran" monsters you control are uneffected by your opponents spells.

 

 

 

[spoiler=Spells so far] Zera - City of the Pure

Field Spell

Lore: All "Zeran" monsters you control, That have thier LIGHT based effects are uneffected by Trap Cards. When this card would be destroyed by a card effect, you can remove 1 LIGHT monster in your Graveyard from play to negate that effect and destroy the card.

 

Zera - City of the Corrupt

Field Spell

All "Zeran" monsters you control, That have thier DARK based effects are uneffected by Monster effects. When this card would be destroyed by a card effect, you can remove 1 DARK monster in your Graveyard from play to negate that effect and destroy the card.

 

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Zeran Noble looks rather overpowered. It's a Level 4 Warrior with 1600 ATK that Special Summons itself while providing a free Foolish Burial' date=' and then proceeds to self-protect against certain effects.

[/quote']

this is well put, and clearly not my intention,

any thoughts on balancing it?

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Zeran Noble looks rather overpowered. It's a Level 4 Warrior with 1600 ATK that Special Summons itself while providing a free Foolish Burial' date=' and then proceeds to self-protect against certain effects.

[/quote']

this is well put, and clearly not my intention,

any thoughts on balancing it?

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i kind of like the idea here' date='you should make more,this could bring back Chaos in some way.Although LS+DARK already kind of does that.

you could also make some kind of a spell that reverses their effect so you can take advantage of both sides.

[/quote']

I doubt it would resurect chaos, it would certainly give them a boost

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how about give one with a sky scourge invincil-esque effect where it depends on which you choose.not necessarily negating but like a very generic and simple effect.

like i said,maybe you should make a spell which reverses the effects so by summoning it via LIGHT monsters,it will gain the DARK effect while that card is on the field

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