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Death Destruction I


Haou Devil 12

Which "Death Hero" has the most useful effect?  

1 member has voted

  1. 1. Which "Death Hero" has the most useful effect?

    • Death Hero Arcana
      2
    • Death Hero Blood Warrior
      0
    • Death Hero Soul Warrior
      1


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Actually i'm not showing you all my cards on this thread just some of them. Even though this thread may be short, I hope you like my new generation of heroes know as the "Death Heroes".

 

Death Hero Airwave

DARK / Level 4

[Warrior/Effect]

ATK/2000 DEF/2000

When this card attacks a monster on your opponent's side of the field, select 1 Spell or Trap card from your Deck and add it to your hand. Then for each Spell and Trap card on your side of the field, this card gains 200 ATK and DEF and attacks your opponent directly.

76297lp1.jpg

 

Death Hero Arcana

DARK / Level 7

[Warrior/Effect]

ATK/2600 DEF/1700

This card can be Special Summoned by removing from play 2 "Death Hero" monsters from your Graveyard. If this card was summoned this way, it cannot attack this turn. During battle between this card and a Defense position monster, if the DEF are lower than that of this card's ATK, inflict the difference to your opponent as damage. When this card destroys a monster on the field, inflict damage to your opponent by the ATK or DEF of the destroyed monster.

76297gu9.jpg

 

Death Hero Blood Warrior

DARK / Level 6

[Warrior/Effect]

ATK/2100 DEF/1500

While this card is on the field, increase the original ATK & DEF of this card by half of the ATK & DEF of every "Death Hero" monster on your side of the field and increase the ATK of every "Death Hero" monster on your side of the field by half of this card's original ATK. When this card is destroyed by battle or a card effect, draw 2 cards and use this card as an Equip Spell Card and equip it to 1 face-up monster. The equipped monster gains this card's ATK.

76297ct7.jpg

 

I've updated this card again, because I found something else wrong with it. Anyways, I fixed it again so look at it again.

 

Death Hero Chronos

DARK / Level 4

[Warrior/Effect]

ATK/1800 DEF/1200

While this card is on the field, when 1 or more of your monsters on your side of the field are destroyed as a result of battle, the destroyed monsters removed from play to Special Summon 1 Fusion Monster from your Fusion Deck.

76297vt0.jpg

 

Death Hero Dread Lord

DARK / Level 6

[Warrior/Effect]

ATK/1200 DEF/1500

By removing from play this card while its in the Graveyard, select 1 "Death Hero Dread Lord" from your Deck and Special Summon it. If this card was Special Summoned by the effects of another "Death Hero Dread Lord", increase this card's ATK by 1000 until the End Phase.

76297ug0.jpg

 

Death Hero Grave Ninja

DARK / Level 4

[Warrior/Effect]

ATK/1800 DEF/800

When this card is summoned, once per turn, toss a coin and use the following: Heads: By removing from play 1 "Death Hero" from your Deck, increase the ATK of this card by the ATK of the removed "Death Hero". Tails: Discard the top 2 cards of your Deck, if 1 of them is a "Death Hero", Special Summon the discarded "Death Hero" from your Graveyard.

76297ma8.jpg

 

Death Hero Immortal Gardna

DARK / Level 2

[Warrior/Effect]

ATK/100 DEF/2500

When this card is Special Summoned, Special Summon a number of "Death Hero Immortal Gardna"(s) in your Deck. This card is not destroyed as a result of battle. (damage calculation is applied normally).

76297hl6.jpg

 

Death Hero Matrix

DARK / Level 6

[Warrior/Effect]

ATK/2100 DEF/2000

When this card is successfully summoned, roll a die and when the die lands on a number, it determines how many cards you draw. If you drew Spell cards, discard them and for each Spell card in your Graveyard, this card gains 400 ATK and during each of your Standby Phases, your opponent takes 400 points of damage for each Spell card in your Graveyard.

76297cg6.jpg

 

Death Hero Soul Warrior

DARK / Level 4

[Warrior/Effect]

ATK/1700 DEF/1000

During your Main Phase, this card is treated as an Equip Spell Card. This card can only be equipped to a "Death Hero" on your side of the field. If the equipped "Death Hero" is destroyed, Special Summon this card. If this card was destroyed by battle, this card is Special Summoned to your opponent's side of the field in Defense Position. If this card is destroyed by a card effect, destroy 1 monster on the field. By discarding this card from your hand, draw 2 cards.

76297we4.jpg

 

Like I said, this thread is going to be short. On my next thread, i'll post my Fusion "Death Hero" monsters and you'll be surprised by the Fusion Material Monsters that were used in Fusion Summoning these monsters. Until then, KEEP ON DUELING![/size]

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Each of Blood Devil's effects give him extra ATK equal to half of his current ATK. However, this increased ATK proceeds to cause the ATK to increase even more, by these same effects. The result is that he is caught in an infinite loop of ever-increasing ATK. Infinite loops are illegal, so he cannot be knowingly placed face-up on the field, and if unexpectedly forced to be placed face-up on the field, he will instantly self-destruct by the game mechanic that prohibits infinite loops (which, as it happens, is neither battle nor a card effect, preventing his other effect from activating).

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Most of these cards are overpowered. Here's why:

 

Blood Hero Airwave: This card is written so badly that I can't understand it. But I know it does three things:

1. It gains 200 ATK and DEF for every Spell and Trap on the field when it is attacking.

2. It can attack your opponent directly.

3. It can add Spells and Traps from your Deck to your hand.

Also, 2000 ATK for a Level 4 monster with no drawback? Seems overpowered to me.

 

Arcana: Way too overpowered. First:

1. It can be Special Summoned AND Normal Summoned. For a monster of that power, it shouldn't have an alternative way of being Summoned if it can be Normal Summoned.

2. It has the effect of Evil Hero Inferno Wing, but remotely better.

 

Blood Warrior:

1. Let's see how this goes. I have Arcana (original ATK 2600) and Airwave (original ATK 2000) on the field and I summon Blood Warrior (original ATK 2100). Now going by what is written on the card, Blood Warrior gains ATK equal to half the original ATKs of all "Blood Hero" monsters on the field (including himself) and all "Blood Hero" monsters (incluing himself) gain ATK equal to this card's original ATK. So Airwave gets a 1050 ATK boost (ATK 3050), Arcana gets a 1050 ATK boost (ATK 3750), and Blood Warrior has (2100 original ATK + 1300 ATK + 1000 ATK +1050 ATK + 1050 ATK = 6500 ATK) 6500 ATK! Seems a bit unreal. Even if Blood Warrior doesn't get a boost from himself, he still goes to 4400 ATK.

2. Hey look, when he's destroyed you draw 2 cards, equip it to a monster, and that monster gets 2100 ATK.

 

Chronos: I'm not sure what this says. Does this say that, if Fusion-Material is destroyed and sent to the Graveyard while this card was face-up on the field, that you can remove them and Special Summon a Fusion monster with that material (this summon counts as a fusion summon)? I guess not overpowered.

 

Dread Lord: This card is just Destiny Hero - Malicious, but better.

 

Grave Ninja: Interesting card. Not really overpowered.

 

Immortal Gardna: This thing is a Level 2! I see it balanced at Level 9! Maybe Level 8, but Level 2 NO!

 

Matrix: It looks like it says this:

When this card is summoned, roll a die. Draw and reveal that many cards. Discard all Spell Cards among them. This card gains 400 ATK for each Spell card in your Graveyard. During your opponent's Standby Phase, inflict 400 damage to your opponent for each Spell in your Graveyard.

Too powerful in the late game.

 

Soul Warrior: Dude, you discard him to draw 2 cards. You just made Pot of Greed better, and no balanced card has that power.

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Most of these cards are overpowered. Here's why:

 

Blood Hero Airwave: This card is written so badly that I can't understand it. But I know it does three things:

1. It gains 200 ATK and DEF for every Spell and Trap on the field when it is attacking.

2. It can attack your opponent directly.

3. It can add Spells and Traps from your Deck to your hand.

Also' date=' 2000 ATK for a Level 4 monster with no drawback? Seems overpowered to me.

 

[b']Dude, "Gene-warped Werewolf" is a Level 4 monster with 2000 ATK and you're telling me that's overpowered for another Level 4 monster?[/b]

 

Arcana: Way too overpowered. First:

1. It can be Special Summoned AND Normal Summoned. For a monster of that power, it shouldn't have an alternative way of being Summoned if it can be Normal Summoned.

2. It has the effect of Evil Hero Inferno Wing, but remotely better.

 

Blood Warrior:

1. Let's see how this goes. I have Arcana (original ATK 2600) and Airwave (original ATK 2000) on the field and I summon Blood Warrior (original ATK 2100). Now going by what is written on the card, Blood Warrior gains ATK equal to half the original ATKs of all "Blood Hero" monsters on the field (including himself) and all "Blood Hero" monsters (incluing himself) gain ATK equal to this card's original ATK. So Airwave gets a 1050 ATK boost (ATK 3050), Arcana gets a 1050 ATK boost (ATK 3750), and Blood Warrior has (2100 original ATK + 1300 ATK + 1000 ATK +1050 ATK + 1050 ATK = 6500 ATK) 6500 ATK! Seems a bit unreal. Even if Blood Warrior doesn't get a boost from himself, he still goes to 4400 ATK.

2. Hey look, when he's destroyed you draw 2 cards, equip it to a monster, and that monster gets 2100 ATK.

 

Look at "Death Hero Blood Warrior"(s) effect 1 more time. Better yet let me show you.

76297es0.jpg

And as you can plainly see, it says "increase the ATK & DEF of this card by HALF of the ORIGINAL ATK & DEF of every "Death Hero" monster on your side of the field and increase the ATK & DEF of every "Death Hero" monster on your side of the field by HALF of this card's ORIGINAL ATK & DEF! P.S., When you put 3750 ATK for Arcana, you got his ATK wrong, it should be 2600 + 1050 = 3650 ATK.

 

Chronos: I'm not sure what this says. Does this say that, if Fusion-Material is destroyed and sent to the Graveyard while this card was face-up on the field, that you can remove them and Special Summon a Fusion monster with that material (this summon counts as a fusion summon)? I guess not overpowered.

 

Dread Lord: This card is just Destiny Hero - Malicious, but better.

 

Grave Ninja: Interesting card. Not really overpowered.

 

Immortal Gardna: This thing is a Level 2! I see it balanced at Level 9! Maybe Level 8, but Level 2 NO!

 

"Destiny Hero - Defender" is a Level 4 monster with 2700 DEF and you're telling me that "Death Hero Immortal Gardna" isn't a balanced monster?

 

Matrix: It looks like it says this:

When this card is summoned, roll a die. Draw and reveal that many cards. Discard all Spell Cards among them. This card gains 400 ATK for each Spell card in your Graveyard. During your opponent's Standby Phase, inflict 400 damage to your opponent for each Spell in your Graveyard.

Too powerful in the late game.

 

Look on the fine print and it clearly says "When this card is summoned", meaning if I didn't already activate Spell Cards before it was summoned, it's not overpowered.

 

Soul Warrior: Dude, you discard him to draw 2 cards. You just made Pot of Greed better, and no balanced card has that power.

[/php]
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Most of these cards are overpowered. Here's why:

 

Blood Hero Airwave: This card is written so badly that I can't understand it. But I know it does three things:

1. It gains 200 ATK and DEF for every Spell and Trap on the field when it is attacking.

2. It can attack your opponent directly.

3. It can add Spells and Traps from your Deck to your hand.

Also' date=' 2000 ATK for a Level 4 monster with no drawback? Seems overpowered to me.

[/quote']

 

Dude, "Gene-warped Werewolf" is a Level 4 monster with 2000 ATK and you're telling me that's overpowered for another Level 4 monster?

 

Gene-Warped Warwolf isn't equipped with Warrior support, DARK support, 2000 DEF, the support of an archetype, an ATK-increasing effect, th ability to attack directly, or the ability to tutor any Spell or Trap in your entire deck.

 

Arcana: Way too overpowered. First:

1. It can be Special Summoned AND Normal Summoned. For a monster of that power' date=' it shouldn't have an alternative way of being Summoned if it can be Normal Summoned.

2. It has the effect of Evil Hero Inferno Wing, but remotely better.

 

Blood Warrior:

1. Let's see how this goes. I have Arcana (original ATK 2600) and Airwave (original ATK 2000) on the field and I summon Blood Warrior (original ATK 2100). Now going by what is written on the card, Blood Warrior gains ATK equal to half the original ATKs of all "Blood Hero" monsters on the field (including himself) and all "Blood Hero" monsters (incluing himself) gain ATK equal to this card's original ATK. So Airwave gets a 1050 ATK boost (ATK 3050), Arcana gets a 1050 ATK boost (ATK 3750), and Blood Warrior has (2100 original ATK + 1300 ATK + 1000 ATK +1050 ATK + 1050 ATK = 6500 ATK) 6500 ATK! Seems a bit unreal. Even if Blood Warrior doesn't get a boost from himself, he still goes to 4400 ATK.

2. Hey look, when he's destroyed you draw 2 cards, equip it to a monster, and that monster gets 2100 ATK.

[/quote']

 

Look at "Death Hero Blood Warrior"(s) effect 1 more time. Better yet let me show you.

76297es0.jpg

And as you can plainly see, it says "increase the ATK & DEF of this card by HALF of the ORIGINAL ATK & DEF of every "Death Hero" monster on your side of the field and increase the ATK & DEF of every "Death Hero" monster on your side of the field by HALF of this card's ORIGINAL ATK & DEF! P.S., When you put 3750 ATK for Arcana, you got his ATK wrong, it should be 2600 + 1050 = 3650 ATK.

 

Blah blah blah. He's still overpowered.

 

Immortal Gardna: This thing is a Level 2! I see it balanced at Level 9! Maybe Level 8' date=' but Level 2 NO!

[/quote']

 

"Destiny Hero - Defender" is a Level 4 monster with 2700 DEF and you're telling me that "Death Hero Immortal Gardna" isn't a balanced monster?

 

Tell me, have you not noticed that cards have effects, or are you deliberately ignoring them because you don't want to acknowledge that you've completely failed to create any form of balance?

 

Defender has a horribly negative effect that lets the opponent draw extra cards. This has not one but TWO positive effects - it self-replicates and is immune to destruction by battle.

 

Matrix: It looks like it says this:

When this card is summoned' date=' roll a die. Draw and reveal that many cards. Discard all Spell Cards among them. This card gains 400 ATK for each Spell card in your Graveyard. During your opponent's Standby Phase, inflict 400 damage to your opponent for each Spell in your Graveyard.

Too powerful in the late game.

[/quote']

 

Look on the fine print and it clearly says "When this card is summoned", meaning if I didn't already activate Spell Cards before it was summoned, it's not overpowered.

 

I can't even tell what you're trying to say here. At this point, I can only assume that you don't even know what your own cards do. And that's terrible.

 

What I see is an effect that lets you draw lots of cards, get a ridiculously massive ATK boost, and inflict massive burn damage. I don't know which card you're reading, but it doesn't seem to be the same one.

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Most of these cards are overpowered. Here's why:

 

Blood Hero Airwave: This card is written so badly that I can't understand it. But I know it does three things:

1. It gains 200 ATK and DEF for every Spell and Trap on the field when it is attacking.

2. It can attack your opponent directly.

3. It can add Spells and Traps from your Deck to your hand.

Also' date=' 2000 ATK for a Level 4 monster with no drawback? Seems overpowered to me.

[/quote']

 

Dude, "Gene-warped Werewolf" is a Level 4 monster with 2000 ATK and you're telling me that's overpowered for another Level 4 monster?

 

Gene-Warped Warwolf isn't equipped with Warrior support, DARK support, 2000 DEF, the support of an archetype, an ATK-increasing effect, th ability to attack directly, or the ability to tutor any Spell or Trap in your entire deck.

 

Arcana: Way too overpowered. First:

1. It can be Special Summoned AND Normal Summoned. For a monster of that power' date=' it shouldn't have an alternative way of being Summoned if it can be Normal Summoned.

2. It has the effect of Evil Hero Inferno Wing, but remotely better.

 

Blood Warrior:

1. Let's see how this goes. I have Arcana (original ATK 2600) and Airwave (original ATK 2000) on the field and I summon Blood Warrior (original ATK 2100). Now going by what is written on the card, Blood Warrior gains ATK equal to half the original ATKs of all "Blood Hero" monsters on the field (including himself) and all "Blood Hero" monsters (incluing himself) gain ATK equal to this card's original ATK. So Airwave gets a 1050 ATK boost (ATK 3050), Arcana gets a 1050 ATK boost (ATK 3750), and Blood Warrior has (2100 original ATK + 1300 ATK + 1000 ATK +1050 ATK + 1050 ATK = 6500 ATK) 6500 ATK! Seems a bit unreal. Even if Blood Warrior doesn't get a boost from himself, he still goes to 4400 ATK.

2. Hey look, when he's destroyed you draw 2 cards, equip it to a monster, and that monster gets 2100 ATK.

[/quote']

 

Look at "Death Hero Blood Warrior"(s) effect 1 more time. Better yet let me show you.

76297es0.jpg

And as you can plainly see, it says "increase the ATK & DEF of this card by HALF of the ORIGINAL ATK & DEF of every "Death Hero" monster on your side of the field and increase the ATK & DEF of every "Death Hero" monster on your side of the field by HALF of this card's ORIGINAL ATK & DEF! P.S., When you put 3750 ATK for Arcana, you got his ATK wrong, it should be 2600 + 1050 = 3650 ATK.

 

Blah blah blah. He's still overpowered.

 

Immortal Gardna: This thing is a Level 2! I see it balanced at Level 9! Maybe Level 8' date=' but Level 2 NO!

[/quote']

 

"Destiny Hero - Defender" is a Level 4 monster with 2700 DEF and you're telling me that "Death Hero Immortal Gardna" isn't a balanced monster?

 

Tell me, have you not noticed that cards have effects, or are you deliberately ignoring them because you don't want to acknowledge that you've completely failed to create any form of balance?

 

Defender has a horribly negative effect that lets the opponent draw extra cards. This has not one but TWO positive effects - it self-replicates and is immune to destruction by battle.

 

Matrix: It looks like it says this:

When this card is summoned' date=' roll a die. Draw and reveal that many cards. Discard all Spell Cards among them. This card gains 400 ATK for each Spell card in your Graveyard. During your opponent's Standby Phase, inflict 400 damage to your opponent for each Spell in your Graveyard.

Too powerful in the late game.

[/quote']

 

Look on the fine print and it clearly says "When this card is summoned", meaning if I didn't already activate Spell Cards before it was summoned, it's not overpowered.

 

I can't even tell what you're trying to say here. At this point, I can only assume that you don't even know what your own cards do. And that's terrible.

 

What I see is an effect that lets you draw lots of cards, get a ridiculously massive ATK boost, and inflict massive burn damage. I don't know which card you're reading, but it doesn't seem to be the same one.

 

I couldn't have said it better myself, Crab Helmet.

Link to comment

Most of these cards are overpowered. Here's why:

 

Blood Hero Airwave: This card is written so badly that I can't understand it. But I know it does three things:

1. It gains 200 ATK and DEF for every Spell and Trap on the field when it is attacking.

2. It can attack your opponent directly.

3. It can add Spells and Traps from your Deck to your hand.

Also' date=' 2000 ATK for a Level 4 monster with no drawback? Seems overpowered to me.

[/quote']

 

Dude, "Gene-warped Werewolf" is a Level 4 monster with 2000 ATK and you're telling me that's overpowered for another Level 4 monster?

 

Gene-Warped Warwolf isn't equipped with Warrior support, DARK support, 2000 DEF, the support of an archetype, an ATK-increasing effect, th ability to attack directly, or the ability to tutor any Spell or Trap in your entire deck.

 

Arcana: Way too overpowered. First:

1. It can be Special Summoned AND Normal Summoned. For a monster of that power' date=' it shouldn't have an alternative way of being Summoned if it can be Normal Summoned.

2. It has the effect of Evil Hero Inferno Wing, but remotely better.

 

Blood Warrior:

1. Let's see how this goes. I have Arcana (original ATK 2600) and Airwave (original ATK 2000) on the field and I summon Blood Warrior (original ATK 2100). Now going by what is written on the card, Blood Warrior gains ATK equal to half the original ATKs of all "Blood Hero" monsters on the field (including himself) and all "Blood Hero" monsters (incluing himself) gain ATK equal to this card's original ATK. So Airwave gets a 1050 ATK boost (ATK 3050), Arcana gets a 1050 ATK boost (ATK 3750), and Blood Warrior has (2100 original ATK + 1300 ATK + 1000 ATK +1050 ATK + 1050 ATK = 6500 ATK) 6500 ATK! Seems a bit unreal. Even if Blood Warrior doesn't get a boost from himself, he still goes to 4400 ATK.

2. Hey look, when he's destroyed you draw 2 cards, equip it to a monster, and that monster gets 2100 ATK.

[/quote']

 

Look at "Death Hero Blood Warrior"(s) effect 1 more time. Better yet let me show you.

76297es0.jpg

And as you can plainly see, it says "increase the ATK & DEF of this card by HALF of the ORIGINAL ATK & DEF of every "Death Hero" monster on your side of the field and increase the ATK & DEF of every "Death Hero" monster on your side of the field by HALF of this card's ORIGINAL ATK & DEF! P.S., When you put 3750 ATK for Arcana, you got his ATK wrong, it should be 2600 + 1050 = 3650 ATK.

 

Blah blah blah. He's still overpowered.

 

Immortal Gardna: This thing is a Level 2! I see it balanced at Level 9! Maybe Level 8' date=' but Level 2 NO!

[/quote']

 

"Destiny Hero - Defender" is a Level 4 monster with 2700 DEF and you're telling me that "Death Hero Immortal Gardna" isn't a balanced monster?

 

Tell me, have you not noticed that cards have effects, or are you deliberately ignoring them because you don't want to acknowledge that you've completely failed to create any form of balance?

 

Defender has a horribly negative effect that lets the opponent draw extra cards. This has not one but TWO positive effects - it self-replicates and is immune to destruction by battle.

 

Matrix: It looks like it says this:

When this card is summoned' date=' roll a die. Draw and reveal that many cards. Discard all Spell Cards among them. This card gains 400 ATK for each Spell card in your Graveyard. During your opponent's Standby Phase, inflict 400 damage to your opponent for each Spell in your Graveyard.

Too powerful in the late game.

[/quote']

 

Look on the fine print and it clearly says "When this card is summoned", meaning if I didn't already activate Spell Cards before it was summoned, it's not overpowered.

 

I can't even tell what you're trying to say here. At this point, I can only assume that you don't even know what your own cards do. And that's terrible.

 

What I see is an effect that lets you draw lots of cards, get a ridiculously massive ATK boost, and inflict massive burn damage. I don't know which card you're reading, but it doesn't seem to be the same one.

 

I couldn't have said it better myself, Crab Helmet.

 

(Being sarcastic) Thanks Mystery Guest, you're a good friend. (Not being sarcastic) And you Crab Helmet, no wonder people neg you so many times. Maybe if you stop criticizing their work and stop insulting everybody, maybe you'll be able to make real friends.[/size]

Link to comment

Most of these cards are overpowered. Here's why:

 

Blood Hero Airwave: This card is written so badly that I can't understand it. But I know it does three things:

1. It gains 200 ATK and DEF for every Spell and Trap on the field when it is attacking.

2. It can attack your opponent directly.

3. It can add Spells and Traps from your Deck to your hand.

Also' date=' 2000 ATK for a Level 4 monster with no drawback? Seems overpowered to me.

[/quote']

 

Dude, "Gene-warped Werewolf" is a Level 4 monster with 2000 ATK and you're telling me that's overpowered for another Level 4 monster?

 

Gene-Warped Warwolf isn't equipped with Warrior support, DARK support, 2000 DEF, the support of an archetype, an ATK-increasing effect, th ability to attack directly, or the ability to tutor any Spell or Trap in your entire deck.

 

Arcana: Way too overpowered. First:

1. It can be Special Summoned AND Normal Summoned. For a monster of that power' date=' it shouldn't have an alternative way of being Summoned if it can be Normal Summoned.

2. It has the effect of Evil Hero Inferno Wing, but remotely better.

 

Blood Warrior:

1. Let's see how this goes. I have Arcana (original ATK 2600) and Airwave (original ATK 2000) on the field and I summon Blood Warrior (original ATK 2100). Now going by what is written on the card, Blood Warrior gains ATK equal to half the original ATKs of all "Blood Hero" monsters on the field (including himself) and all "Blood Hero" monsters (incluing himself) gain ATK equal to this card's original ATK. So Airwave gets a 1050 ATK boost (ATK 3050), Arcana gets a 1050 ATK boost (ATK 3750), and Blood Warrior has (2100 original ATK + 1300 ATK + 1000 ATK +1050 ATK + 1050 ATK = 6500 ATK) 6500 ATK! Seems a bit unreal. Even if Blood Warrior doesn't get a boost from himself, he still goes to 4400 ATK.

2. Hey look, when he's destroyed you draw 2 cards, equip it to a monster, and that monster gets 2100 ATK.

[/quote']

 

Look at "Death Hero Blood Warrior"(s) effect 1 more time. Better yet let me show you.

76297es0.jpg

And as you can plainly see, it says "increase the ATK & DEF of this card by HALF of the ORIGINAL ATK & DEF of every "Death Hero" monster on your side of the field and increase the ATK & DEF of every "Death Hero" monster on your side of the field by HALF of this card's ORIGINAL ATK & DEF! P.S., When you put 3750 ATK for Arcana, you got his ATK wrong, it should be 2600 + 1050 = 3650 ATK.

 

Blah blah blah. He's still overpowered.

 

Immortal Gardna: This thing is a Level 2! I see it balanced at Level 9! Maybe Level 8' date=' but Level 2 NO!

[/quote']

 

"Destiny Hero - Defender" is a Level 4 monster with 2700 DEF and you're telling me that "Death Hero Immortal Gardna" isn't a balanced monster?

 

Tell me, have you not noticed that cards have effects, or are you deliberately ignoring them because you don't want to acknowledge that you've completely failed to create any form of balance?

 

Defender has a horribly negative effect that lets the opponent draw extra cards. This has not one but TWO positive effects - it self-replicates and is immune to destruction by battle.

 

Matrix: It looks like it says this:

When this card is summoned' date=' roll a die. Draw and reveal that many cards. Discard all Spell Cards among them. This card gains 400 ATK for each Spell card in your Graveyard. During your opponent's Standby Phase, inflict 400 damage to your opponent for each Spell in your Graveyard.

Too powerful in the late game.

[/quote']

 

Look on the fine print and it clearly says "When this card is summoned", meaning if I didn't already activate Spell Cards before it was summoned, it's not overpowered.

 

I can't even tell what you're trying to say here. At this point, I can only assume that you don't even know what your own cards do. And that's terrible.

 

What I see is an effect that lets you draw lots of cards, get a ridiculously massive ATK boost, and inflict massive burn damage. I don't know which card you're reading, but it doesn't seem to be the same one.

 

I couldn't have said it better myself, Crab Helmet.

 

(Being sarcastic) Thanks Mystery Guest, you're a good friend.

 

Aw, did wittle Haou's feewings get hurt by people being honest? Poor wittle Haou.

 

(Not being sarcastic) And you Crab Helmet' date=' no wonder people neg you so many times. Maybe if you stop criticizing their work and stop insulting everybody, maybe you'll be able to make real friends.[/size']

 

Sorry, I only like being friends with people who are intelligent enough to take constructive criticism. If you're so pathetic that you can't stand people criticizing your terrible cards, don't post.

 

Also, what's this about my reps? In case you hadn't noticed, my rep is over nine thousand two hundred. Your rep count is three. The fact that you actually brought up reps to make yourself feel superior to me confirms what I had previously suspected, i.e. that you aren't even capable of comparing two numbers and seeing which one is bigger.

 

Your cards are terrible. Get over it.

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Now for something a bit off topic:

 

"Vegeta, what does the scouter say about Crab Helmet's point level?"

"It's over Nine THOUSAND!"

"What, 9000!?"

 

Anyway Haou, just so you know, I tend to me analytical and brutally honest. The fact that Shadow-Imprisoning Mirror weakens these guys doesn't even NEARLY make them less powerful. In fact, the fact that they are DARK-attribute Warrior-type monsters make them very useful for a variety of decks. Some of these cards are just plain broken, others just overpowered, and some not at all.

Also, Haou, I noticed that a lot of cards you make are overpowered, i.e., that card that has your opponent discard 3 cards and you draw 3 cards for no life point cost. You need to try working on that problem some.

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Now for something a bit off topic:

 

"Vegeta, what does the scouter say about Crab Helmet's point level?"

"It's over Nine THOUSAND!"

"What, 9000!?"

 

Anyway Haou, just so you know, I tend to me analytical and brutally honest. The fact that Shadow-Imprisoning Mirror weakens these guys doesn't even NEARLY make them less powerful. In fact, the fact that they are DARK-attribute Warrior-type monsters make them very useful for a variety of decks. Some of these cards are just plain broken, others just overpowered, and some not at all.

Also, Haou, I noticed that a lot of cards you make are overpowered, i.e., that card that has your opponent discard 3 cards and you draw 3 cards for no life point cost. You need to try working on that problem some.

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