SephirothKirby Posted December 26, 2008 Report Share Posted December 26, 2008 [17] MONSTERS 3 x Demise, King of Armageddon3 x Ancient Gear Gadjiltron Dragon1 x Destiny Hero - Plasma 3 x Manju of the Ten Thousand Hands3 x Destiny Hero - Diamond Dude2 x Destiny Hero - Doom Lord2 x Phantom of Chaos [23] SPELLS 3 x Geartown3 x Destiny Draw3 x Trade-In3 x Allure of Darkness3 x Hand Destruction3 x End of the World2 x Dark World Dealings1 x Heavy Storm1 x Monster Reborn1 x Brain Control [0] TRAPS --- Something feels incredibly inconsistent. Link to comment Share on other sites More sharing options...
Lemniscate Posted December 26, 2008 Report Share Posted December 26, 2008 wat up with traps?No Solemn? Link to comment Share on other sites More sharing options...
SephirothKirby Posted December 26, 2008 Author Report Share Posted December 26, 2008 "This deck needs trap cards" is quite honestly the most idiotic thing I've ever heard someone suggest to another on this site. Not suggesting you did the same, but it is in the same vein. The deck doesn't need Solemn. Link to comment Share on other sites More sharing options...
liamken Posted December 26, 2008 Report Share Posted December 26, 2008 you need more monsters also Link to comment Share on other sites More sharing options...
Lemniscate Posted December 26, 2008 Report Share Posted December 26, 2008 why Magical Hats exactly? you need more monsters alsosorry, but no. Link to comment Share on other sites More sharing options...
~ Chidori-Kun Posted December 26, 2008 Report Share Posted December 26, 2008 why Magical Hats exactly? you need more monsters alsosorry' date=' but no.[/quote'] Geartown.... Link to comment Share on other sites More sharing options...
Killer_9000 Posted December 27, 2008 Report Share Posted December 27, 2008 Turbo=No traps and farst deck play - the traps for 2 Ancient Gear Soldier and a Ancient Gear Golem - Brain Control for a poly and add a Ultimate Ancient Gear Golem to the Extra deck Link to comment Share on other sites More sharing options...
SephirothKirby Posted December 27, 2008 Author Report Share Posted December 27, 2008 Turbo=No traps and farst deck play ok Link to comment Share on other sites More sharing options...
Mister Sir Posted December 27, 2008 Report Share Posted December 27, 2008 ARA? Otherwise it looks good :D Link to comment Share on other sites More sharing options...
SephirothKirby Posted December 27, 2008 Author Report Share Posted December 27, 2008 There are no Normal Monsters in the deck. Link to comment Share on other sites More sharing options...
Mister Sir Posted December 27, 2008 Report Share Posted December 27, 2008 Sry, my bad. The deck looks fine to me then >_> Link to comment Share on other sites More sharing options...
SephirothKirby Posted December 29, 2008 Author Report Share Posted December 29, 2008 I know this deck has a lot of room for improvement, so c'mon guise. Link to comment Share on other sites More sharing options...
iAmNateXero Posted December 29, 2008 Report Share Posted December 29, 2008 -3 Magical Hats. Turbo + Traps = Slow Mo. Link to comment Share on other sites More sharing options...
Tickle Me Emo Posted December 29, 2008 Report Share Posted December 29, 2008 I coulda sworn Doom Lord was semi-limited Link to comment Share on other sites More sharing options...
Chevalier Posted December 29, 2008 Report Share Posted December 29, 2008 D-Dude at 3. Doom Lord at 2. Link to comment Share on other sites More sharing options...
SephirothKirby Posted December 29, 2008 Author Report Share Posted December 29, 2008 -1 Doom Lord+1 Diamondguy -3 Magical Hats+3 Dark World Dealings Link to comment Share on other sites More sharing options...
snake101 Posted December 29, 2008 Report Share Posted December 29, 2008 demise is a nice touch this kid i know at locals had a earth verion of this with gaia power in it as wellmaybe used as a side for your version Link to comment Share on other sites More sharing options...
SephirothKirby Posted December 29, 2008 Author Report Share Posted December 29, 2008 Why would I possibly put Gaia Power in? The goal is to keep a clear field and deal 3,000 or 6,000 damage. Link to comment Share on other sites More sharing options...
Tickle Me Emo Posted December 29, 2008 Report Share Posted December 29, 2008 this kid i know at locals had a earth verion of this with gaia power in it as wellmaybe used as a side for your version There really is no excuse for that much fail. Edit: On a side note - Why are you only playing 2 allure? Link to comment Share on other sites More sharing options...
SephirothKirby Posted December 29, 2008 Author Report Share Posted December 29, 2008 Because I didn't have room for a 3rd, and it was the least useful of the 3. Now that I'm maining Dark World Dealings, there's no reason not to take out 1 of them for another Allure. Link to comment Share on other sites More sharing options...
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