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Chemistry Cards.


Curium

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Monsters

 

Chemistry - Hydrogen

WIND / Pyro / Effect

4* / 1800ATK / 0 DEF

You can discard 1 card from your hand that includes "Chemistry" in its name to destroy 1 card on the field and inflict 500 damage to your opponent.

 

Chemistry - Hydrogen Container

DARK / Machine / Effect

4* / 0 ATK / 2000DEF

This card's name is treated as "Chemistry - Hydrogen" while it is face-up on the field. By tributing 1 Pyro monster and this card, destroy 2 cards on the field.

 

Chemistry - Helium

WIND / Fairy / Effect

2* / 300 ATK / 1900 DEF

This card is unaffected by the effects of spells, traps and monsters.

 

Chemistry - Potassium

EARTH / Machine / Effect / Tuner

2* / 500 ATK / 500 DEF

When this card is Summoned, add 1 "Chemistry" card from your graveyard to your hand.

 

Chemistry - Oxygen

WIND / Pyro / Effect

3* / 950ATK / 1600DEF

While you control a Pyro-type monster except this card, you can destroy 1 card on the field. This effect can only be activated once per turn.

 

Chemistry - Curium

EARTH / Rock / Effect

9* / 2900ATK / 2600DEF

This card cannot be Normal Summoned or Set.

This card can only be Special Summoned by the effect of "Chemistry - Plutonium".

You can negate the activation of a spell, trap or monster effect, and destroy that card, then, flip this card into face-down defense position.

This card is destroyed at the end of your opponent's turn.

 

 

Spells

Chemistry - Periodic Table of Contents

NORMAL SPELL

Add 1 card that includes "Chemistry" in its name from your deck to your hand.

 

Chemistry - Plutonium

QUICKPLAY SPELL

Tribute 1 "Chemistry - Helium". Special Summon 1 "Chemistry - Curium" from your hand, deck or graveyard.

 

Recycling of Chemical Waste

QUICKPLAY SPELL

Special Summon 1 "Chemistry" monster from your Deck or Graveyard, then discard 1 card from your hand.

 

Traps

Chemistry - Hydrochloric Acid

NORMAL TRAP

Tribute 3 "Chemistry - Potassium" to destroy all cards on the field, then Special Summon 1 "Chemistry - Hydrogen" from your Hand, Deck or Graveyard.

 

Burning Splint

NORMAL TRAP

Activate only while you control a "Chemistry - Hydrogen". Destroy 1 card on the field.

 

Glowing Splint

NORMAL TRAP

Activate only while you control a "Chemistry - Oxygen". Activate 1 "Burning Splint" from your Hand, Deck or Graveyard if the activation conditions of it is met, otherwise, set it, then Special Summon 1 "Chemistry - Hydrogen Container" from your Hand, Deck or Graveyard.

 

Fusions

Chemistry - Water

WATER / Aqua / Effect / Fusion

8* / 2000ATK / 3000DEF

"Chemistry - Hydrogen" + "Chemistry - Hydrogen" + "Chemistry - Oxygen"

This card can only be Special Summoned from your Extra Deck by returning the above cards you control to the Deck (You do not use "Polymerization").

Discard 1 card from your hand to Special Summon 1 "Chemistry" monster from your Graveyard.

 

Chemistry - Potassium Hydroxide

WATER / Pyro / Effect / Fusion

10* / 4000ATK / 4000DEF

2 "Chemistry - Water" + 2 "Chemistry - Potassium"

This card can only be Special Summoned from your Extra Deck by returning the above cards you control to the Deck (You do not use "Polymerization").

When this card is successfully Summoned, Special Summon 1 "Chemistry - Potassium Hydroxide" from your Extra Deck, ignoring the summoning conditions.

Once per turn, Special Summon 1 "Chemistry - Hydrogen" from your Graveyard.

You can remove from play 1 "Chemistry - Water" from your graveyard to destroy 3 cards on the field.

When this card is destroyed, Special Summon 1 "Chemistry - Water" and 1 "Chemistry - Potassium" from your graveyard, ignoring any summoning conditions.

 

 

My first time at creating cards. :D

I know this chemical bonding card concept is old and not original.

I just wanted to make a card on curium, lol XD, yet it's not the "boss monster". :P

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