Curium Posted December 26, 2008 Report Share Posted December 26, 2008 Monsters Chemistry - HydrogenWIND / Pyro / Effect4* / 1800ATK / 0 DEFYou can discard 1 card from your hand that includes "Chemistry" in its name to destroy 1 card on the field and inflict 500 damage to your opponent. Chemistry - Hydrogen ContainerDARK / Machine / Effect4* / 0 ATK / 2000DEFThis card's name is treated as "Chemistry - Hydrogen" while it is face-up on the field. By tributing 1 Pyro monster and this card, destroy 2 cards on the field. Chemistry - HeliumWIND / Fairy / Effect2* / 300 ATK / 1900 DEFThis card is unaffected by the effects of spells, traps and monsters. Chemistry - PotassiumEARTH / Machine / Effect / Tuner2* / 500 ATK / 500 DEFWhen this card is Summoned, add 1 "Chemistry" card from your graveyard to your hand. Chemistry - OxygenWIND / Pyro / Effect3* / 950ATK / 1600DEFWhile you control a Pyro-type monster except this card, you can destroy 1 card on the field. This effect can only be activated once per turn. Chemistry - CuriumEARTH / Rock / Effect9* / 2900ATK / 2600DEFThis card cannot be Normal Summoned or Set.This card can only be Special Summoned by the effect of "Chemistry - Plutonium".You can negate the activation of a spell, trap or monster effect, and destroy that card, then, flip this card into face-down defense position.This card is destroyed at the end of your opponent's turn. SpellsChemistry - Periodic Table of ContentsNORMAL SPELLAdd 1 card that includes "Chemistry" in its name from your deck to your hand. Chemistry - PlutoniumQUICKPLAY SPELLTribute 1 "Chemistry - Helium". Special Summon 1 "Chemistry - Curium" from your hand, deck or graveyard. Recycling of Chemical WasteQUICKPLAY SPELLSpecial Summon 1 "Chemistry" monster from your Deck or Graveyard, then discard 1 card from your hand. TrapsChemistry - Hydrochloric AcidNORMAL TRAPTribute 3 "Chemistry - Potassium" to destroy all cards on the field, then Special Summon 1 "Chemistry - Hydrogen" from your Hand, Deck or Graveyard. Burning SplintNORMAL TRAPActivate only while you control a "Chemistry - Hydrogen". Destroy 1 card on the field. Glowing SplintNORMAL TRAPActivate only while you control a "Chemistry - Oxygen". Activate 1 "Burning Splint" from your Hand, Deck or Graveyard if the activation conditions of it is met, otherwise, set it, then Special Summon 1 "Chemistry - Hydrogen Container" from your Hand, Deck or Graveyard. FusionsChemistry - WaterWATER / Aqua / Effect / Fusion8* / 2000ATK / 3000DEF"Chemistry - Hydrogen" + "Chemistry - Hydrogen" + "Chemistry - Oxygen"This card can only be Special Summoned from your Extra Deck by returning the above cards you control to the Deck (You do not use "Polymerization").Discard 1 card from your hand to Special Summon 1 "Chemistry" monster from your Graveyard. Chemistry - Potassium HydroxideWATER / Pyro / Effect / Fusion10* / 4000ATK / 4000DEF2 "Chemistry - Water" + 2 "Chemistry - Potassium"This card can only be Special Summoned from your Extra Deck by returning the above cards you control to the Deck (You do not use "Polymerization").When this card is successfully Summoned, Special Summon 1 "Chemistry - Potassium Hydroxide" from your Extra Deck, ignoring the summoning conditions. Once per turn, Special Summon 1 "Chemistry - Hydrogen" from your Graveyard.You can remove from play 1 "Chemistry - Water" from your graveyard to destroy 3 cards on the field.When this card is destroyed, Special Summon 1 "Chemistry - Water" and 1 "Chemistry - Potassium" from your graveyard, ignoring any summoning conditions. My first time at creating cards. :DI know this chemical bonding card concept is old and not original.I just wanted to make a card on curium, lol XD, yet it's not the "boss monster". :P Link to comment
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