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Is this a good Exodia deck?


randomcardz

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Monsters: (20)

All 5 Exodia pieces x1,

Destiny Hero-Defender x3,

Chainsaw Insect x3,

The Bistro Butcher x2,

Sangan x1,

A Cat of Ill Omen x2,

Spirit Reaper x1,

Emissary of the Afterlife x3

 

Spells: (10)

Dark World Dealings x3,

Infinite Cards x1,

Dark Eruption x2,

Dark Factory of Mass Production x1,

Swords of Revealing Light x1,

Foolish Burial x2

 

Traps: (10)

Appropriate x3,

Dark Bribe x3,

Backup Soldier x2,

Wall of Revealing Light x1,

Threatening Roar x1

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Monsters: 20

1 Exodia the Forbidden One

1 Right Arm of the Forbidden One

1 Left Arm of the Forbidden One

1 Right Leg of the Forbidden One

1 Left Leg of the Forbidden One

3 D-Hero Malicious

3 D-Hero Plasma

2 D-Hero Dogma

3 D-Hero Dasher

1 E-Hero Stratos

1 Sangan

2 Toon Masked Sorcerer

 

Spells: 20

3 D-Draw

3 Trade-in

3 Allure of Darkness

3 Magical Mallet

3 Toon Table of Contents

1 Mystical Space Typhoon

1 Monster Reborn

3 Upstart Goblin

 

Here try this.

Your current build is too slow. The purpose of an Exodia deck is to get him out as quickly as possible. Your build will have troublw with that.

In this one, there is a massive draw engine, making the job easier.

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Monsters: 18

1 Exodia the Forbidden One

1 Right Arm of the Forbidden One

1 Left Arm of the Forbidden One

1 Right Leg of the Forbidden One

1 Left Leg of the Forbidden One

3 D-Hero Malicious

3 D-Hero Plasma

2 D-Hero Dogma

3 D-Hero Dasher

1 E-Hero Stratos

1 Sangan

 

Spells: 19

3 D-Draw

3 Trade-in

3 Allure of Darkness

3 Magical Mallet

1 Giant Trunade

3 Toon Table of Contents

1 Mystical Space Typhoon

1 Monster Reincarnation

1 Monster Reborn

 

Traps: 3

3 Solemn Judgment

 

 

Here try this.

Your current build is too slow. The purpose of an Exodia deck is to get him out as quickly as possible. Your build will have troublw with that.

In this one' date=' there is a massive draw engine, making the job easier.

[/quote']

 

Mallet over hand destruction?

Traps that isn't alchemy circle?

 

Also, your build makes for a dead card. Add a dark toon monster for effectiveness. And i suggest replacing the solemn with upstart.

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Monsters: 21

1 Exodia the Forbidden One

1 Right Arm of the Forbidden One

1 Left Arm of the Forbidden One

1 Right Leg of the Forbidden One

1 Left Leg of the Forbidden One

3 D-Hero Malicious

3 D-Hero Plasma

3 D-Hero Dogma

2 D-Hero Dasher

1 E-Hero Stratos

1 Sangan

3 Toon Blue eyes

 

Spells: 19

 

3 D-Draw

3 Trade-in

3 Allure of Darkness

3 Toon Table of Contents

3 Dark Eruption

3 Upstart Goblin

1 ROTA

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- Cat of ill omen x2

- Spirit Reaper

 

+ Nimble Momonga x3

 

what?!?!?!?

 

 

 

 

Monsters: 18

1 Exodia the Forbidden One

1 Right Arm of the Forbidden One

1 Left Arm of the Forbidden One

1 Right Leg of the Forbidden One

1 Left Leg of the Forbidden One

3 D-Hero Malicious

3 D-Hero Plasma

2 D-Hero Dogma

3 D-Hero Dasher

1 E-Hero Stratos

1 Sangan

 

Spells: 19

3 D-Draw

3 Trade-in

3 Allure of Darkness

3 Magical Mallet

1 Giant Trunade

3 Toon Table of Contents

1 Mystical Space Typhoon

1 Monster Reincarnation

1 Monster Reborn

 

Traps: 3

3 Solemn Judgment

 

 

Here try this.

Your current build is too slow. The purpose of an Exodia deck is to get him out as quickly as possible. Your build will have troublw with that.

In this one' date=' there is a massive draw engine, making the job easier.

[/quote']

 

Mallet over hand destruction?

Traps that isn't alchemy circle?

 

Also, your build makes for a dead card. Add a dark toon monster for effectiveness. And i suggest replacing the solemn with upstart.

 

fixed.

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Actually Vanillas work well with a Exodia Deck.

Heart of the Underdog x2 or 3

all vanilla monsters except Exodia

a good balance of cards that stall and draw

I have a friend who used to use this (not any more because he said it wasn't fun waiting for the cards to come to your hand) and believe it or not, it was actually really cheap

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Actually Vanillas work well with a Exodia Deck.

Heart of the Underdog x2 or 3

all vanilla monsters except Exodia

a good balance of cards that stall and draw

I have a friend who used to use this (not any more because he said it wasn't fun waiting for the cards to come to your hand) and believe it or not' date=' it was actually really cheap

[/quote']

 

leave. and don't come back until you know what you're talking about.

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Actually Vanillas work well with a Exodia Deck.

Heart of the Underdog x2 or 3

all vanilla monsters except Exodia

a good balance of cards that stall and draw

I have a friend who used to use this (not any more because he said it wasn't fun waiting for the cards to come to your hand) and believe it or not' date=' it was actually really cheap

[/quote']

 

leave. and don't come back until you know what you're talking about.

 

 

lol... Well space ranger is right, but explained in a the nub way.

 

3 HoTu

3 Veil of Darkness

3 Common charity

3 Hand destruction

2 Dark Eruption (or 2 reload tech)

 

+ Dark vanillas = possible 3rd turn kill

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Actually Vanillas work well with a Exodia Deck.

Heart of the Underdog x2 or 3

all vanilla monsters except Exodia

a good balance of cards that stall and draw

I have a friend who used to use this (not any more because he said it wasn't fun waiting for the cards to come to your hand) and believe it or not' date=' it was actually really cheap

[/quote']

 

leave. and don't come back until you know what you're talking about.

 

 

lol... Well space ranger is right, but explained in a the nub way.

 

3 HoTu

3 Veil of Darkness

3 Common charity

3 Hand destruction

2 Dark Eruption (or 2 reload tech)

 

+ Dark vanillas = possible 3rd turn kill

 

 

the problem with his logic is that there are draw engines that are just as fast, with the added bonus of effect monsters.

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Actually Vanillas work well with a Exodia Deck.

Heart of the Underdog x2 or 3

all vanilla monsters except Exodia

a good balance of cards that stall and draw

I have a friend who used to use this (not any more because he said it wasn't fun waiting for the cards to come to your hand) and believe it or not' date=' it was actually really cheap

[/quote']

 

leave. and don't come back until you know what you're talking about.

 

 

lol... Well space ranger is right, but explained in a the nub way.

 

3 HoTu

3 Veil of Darkness

3 Common charity

3 Hand destruction

2 Dark Eruption (or 2 reload tech)

 

+ Dark vanillas = possible 3rd turn kill

 

 

the problem with his logic is that there are draw engines that are just as fast, with the added bonus of effect monsters.

 

But Veil of the UnderDog exodia, to my belief is the most consistant exodia build since disc commander got banned

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Actually Vanillas work well with a Exodia Deck.

Heart of the Underdog x2 or 3

all vanilla monsters except Exodia

a good balance of cards that stall and draw

I have a friend who used to use this (not any more because he said it wasn't fun waiting for the cards to come to your hand) and believe it or not' date=' it was actually really cheap

[/quote']

 

leave. and don't come back until you know what you're talking about.

 

 

lol... Well space ranger is right, but explained in a the nub way.

 

3 HoTu

3 Veil of Darkness

3 Common charity

3 Hand destruction

2 Dark Eruption (or 2 reload tech)

 

+ Dark vanillas = possible 3rd turn kill

 

 

the problem with his logic is that there are draw engines that are just as fast, with the added bonus of effect monsters.

 

But Veil of the UnderDog exodia, to my belief is the most consistant exodia build since disc commander got banned

 

okay. i guess it comes down to personal preference. I just don't like Vanillas that much.

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