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*KKKGGGGG* Houston, we have a problem *KKKGGGGG*


Master Hyperion

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Deck = 40

 

Monsters LV8+ x6

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D-Hero Plasma x3

D-Hero Dogma x3

 

Monsters LV4 or less x14

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Exodia Parts x5

Cyber Valley x3

D.D. Survivor x3

D.D. Scout Plane x3

 

Spells x18

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Allure of Darkness x3

Trade-In x3

D-Draw x3

Pot of Greed x1

Light of Redemption x2

Dimension Fusion x1

Graceful Charity x1

Dimension Fissure x3

 

Trap x3

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Return from the Different Dimension x1

Macro Cosmos x2

 

Untested :U

I'm suprised that nobody came up with this idea.

And I build it in only like 5 minutes.

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what' date=' no Solemn?

[/quote']

 

-2 Light of Redemption

-1 Graceful Charity

 

+3 Solemn?

 

This deck is ADD central. Exodia won't work unless the deck is devoted to it. This deck will not work because

D.D. + D-Hero + Exodia = fail.

what evil said. Choose either exodia' date=' [b']d-heroes[/b] or D.D. running them altogether will not work. It might against a crapgame, but not normal play.

 

lolwut?

 

D-Heroes are obviously for an Draw engine. You guys would have known that by reading the deck list.

 

You guys fail to see the idea of the D-Heroes although you do have a point about the D.D. aspect.

 

D.D. are supposed to use as an stall and a draw engine. D.D. Scout Planes will always be Special Summoned when the are removed from play. D.D. Survivor are some nice beatsticks too, while they protect you at the same time. Cyber Valley is great for a draw engine. Just remove a Scout Plane or Survivor and draw 2 cards, without losing advantage, unless your opponent's plays Bottomless or some other Summon negater/destroyer of course.

 

And Plasma is also meant for the alternate VICTURIE CUNDITUONS!!!1!!11!!! since it is always possible that a part of Exodia accidently get removed, and D.D. Survivors and D.D. Scout Planes are excellent Tribute engine.

 

Also, this deck is just an idea.

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what' date=' no Solemn?

[/quote']

 

-2 Light of Redemption

-1 Graceful Charity

 

+3 Solemn?

 

This deck is ADD central. Exodia won't work unless the deck is devoted to it. This deck will not work because

D.D. + D-Hero + Exodia = fail.

what evil said. Choose either exodia' date=' [b']d-heroes[/b] or D.D. running them altogether will not work. It might against a crapgame, but not normal play.

 

lolwut?

 

D-Heroes are obviously for an Draw engine. You guys would have known that by reading the deck list.

 

You guys fail to see the idea of the D-Heroes although you do have a point about the D.D. aspect.

 

D.D. are supposed to use as an stall and a draw engine. D.D. Scout Planes will always be Special Summoned when the are removed from play. D.D. Survivor are some nice beatsticks too' date=' while they protect you at the same time. Cyber Valley is great for a draw engine. Just remove a Scout Plane or Survivor and draw 2 cards, without losing advantage, unless your opponent's plays Bottomless or some other Summon negater/destroyer of course.

 

And Plasma is also meant for the alternate VICTURIE CUNDITUONS!!!1!!11!!! since it is always possible that a part of Exodia accidently get removed, and D.D. Survivors and D.D. Scout Planes are excellent Tribute engine.

 

Also, this deck is just an idea.

[/quote']

 

don't take out graceful charity. Make this deck a fast exodia deck.

The reason i put D-Heroes in the list was just to show the lack of focus in your deck, of course they're there for a draw engine.

The D.D. cards are not needed, the purpose of exodia is to get him in your hand fast. Stall Exodia deck will get slaughtered. Ditch the D.D. aspect, focus on draw cards.

Here is a possible deck list (this is the deck that I use)

 

Monsters: 20

1 Exodia the Forbidden One

1 Right Arm

1 Left Arm

1 Right Leg

1 Left Leg

3 D-Hero Malicious

3 D-Hero Plasma

1 E-Hero Stratos

1 Snipe Hunter

3 D-Hero Dasher

1 D-Hero Disk Commander

1 D-Hero Dogma

 

Spells: 19

3 D-Draw

3 Trade-In

3 Allure of Darkness

1 Pot of Greed

1 Monster Reborn

1 Graceful Charity

1 Giant Trunade

1 Mystical Space Typhoon

1 Raigeki

3 Toon Table of Contents

1 Premature Burial

 

Traps: 3

3 Solemn Judgment

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