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this is my zombie deck


shinrob

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This is my new zombie deck i need some ideas on it

 

Zombie Deck

 

Monsters: 17

2x Red Eyes Zombie Dragon (Dark) 7 Star

2x Ryu Kokki (Dark) 6 Star

2x Pyramid Turtle (Earth) 4 Star

2x Mezuki (Earth) 4 Star

3x Zombie Master (Dark) 4 Star

2x Plaguespreader (Tuner)(Dark) 2 Star

1x Spirit Reaper (Dark) 3 Star

1x Paladin of the Cursed Dragon (Light) 4 Star

1x Penguin Soldier (Water) 2 Star

1x Return Zombie (Dark) 4 Star

 

 

Spell: 16

3x Zombie World (Field)

1x Card of Safe Return (Continuous)

1x Heavy Storm

2x Shrink (Quick-Play)

2x Book of Life

1x Monster Reborn

1x Allure of darkness

1x Mystical space typhoon (Quick-Play)

1x Lightning Vorrtex

1x Fissure

1x Nobleman of Crossout

1x Burial from a Different Dimension (Quick-Play)

 

 

 

Trap: 7

2x Solemn judgment (Counter)

1x Mirror force

2x Bottomless trap hole

1x Divine wrath (Counter)

1x Crush card virus

 

Synchro: 7

Revived King Ha Des (Dark) 6 Star

Doomkaiser Dragon (Fire) 6 Star

Goyo Guardian (Earth) 6 Star

Iron Chain Dragon (Earth) 6 Star

Red Dragon Archfiend (Dark) 8 Star

Thought Ruler Archfiend (Dark) 8 Star

Stardust Dragon (Wind) 8 Star

 

cards i was think about add or replace

o--------------------o

?????????????

Dark armed dragon

Cold Wave

Deck Devastation Virus

Despair From the Dark

Goblin Zombie

Phoenix wing wind blast

Snipe Hunter

Spell Reclamation- "need more info"

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needs another CoSR

 

i had two in my deck but i start to draw to much when i had them out

 

 

 

It's not possible to draw to much... well' date=' it might be possible, but it's highly unlikely

[/quote']

 

yeah in one game i draw 10 cards i just feel like am putting to much to my hand in one turn

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that is never possible...the deck fails btw...

 

 

It is possible if you end up drawing out your whole deck while using a stall deck...

 

this isn't a stall deck.

really should add another CoSR' date=' draw is good in this deck.

[/quote']

 

I didn't say it was...

 

A stall deck who's only point is to stall is the only type of deck where drawing out your whole deck might be a bad thing...

 

@topic

 

add CoSR

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that is never possible...the deck fails btw...

 

 

It is possible if you end up drawing out your whole deck while using a stall deck...

 

only if your retarded...

 

Which is why I said in the beginning that it was "highly unlikely"

 

I doubt even the noobiest of the noob would build a stall deck that is meant to stall, but draws itself out instead <_<

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CoSR nao. If you are drawing yourself out then you are running the Deck wrong. Armageddon Knight and Snipe Hunter are both worth adding to a deck like this. As for Dark Armed Dragon, if you can get it, by all means add it.

 

For the second CoSR, drop Divine Wrath. That card is better off sided.

 

For the Snipe Hunter, drop Penguin Soldier. Flip Effects are too slow and Snipe Hunter is more prodctive to how the Deck operates.

 

For Armageddon Knight, drop the Paladin of Cursed Dragon and a Nobleman of Crossout. Like Snipe Hunter, Armageddon Knight is productive to how the Deck operates and is like a Foolish Burial for DARKs with legs.

 

Allure of Darkness should be run at 3. Drop Lightning Vortex (its a -1 that an opposing Stardust Dragon turns into a -2) and Return Zombie you shouldnt be running this at all) to max Allure of Darkness. Draw power is good to have.

 

For Goblin Zombie, you could always drop the Bottomless Trap Holes (Solemn does basically the same job). Goblin Zombie doesnt really need to be run at more than 2.

 

For Dark Armed Dragon, drop Red-Eyes Zombie Dragon. Dark Armed Dragon will add some huge removal power that regular Zombie Decks tend to lack. Red-Eyes Zombie Dragon isn't the best card to use in a Zombie deck since it doesnt help with Synchroing and has no real use outside of Zombie World. Dark Armed Dragon is stronger and is easier to summon.

 

Thats all I can really think of for now.

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CoSR nao. If you are drawing yourself out then you are running the Deck wrong. Armageddon Knight and Snipe Hunter are both worth adding to a deck like this. As for Dark Armed Dragon' date=' if you can get it, by all means add it.

 

For the second CoSR, drop Divine Wrath. That card is better off sided.

 

For the Snipe Hunter, drop Penguin Soldier. Flip Effects are too slow and Snipe Hunter is more prodctive to how the Deck operates.

 

For Armageddon Knight, drop the Paladin of Cursed Dragon and a Nobleman of Crossout. Like Snipe Hunter, Armageddon Knight is productive to how the Deck operates and is like a Foolish Burial for DARKs with legs.

 

Allure of Darkness should be run at 3. Drop Lightning Vortex (its a -1 that an opposing Stardust Dragon turns into a -2) and Return Zombie you shouldnt be running this at all) to max Allure of Darkness. Draw power is good to have.

 

For Goblin Zombie, you could always drop the Bottomless Trap Holes (Solemn does basically the same job). Goblin Zombie doesnt really need to be run at more than 2.

 

For Dark Armed Dragon, drop Red-Eyes Zombie Dragon. Dark Armed Dragon will add some huge removal power that regular Zombie Decks tend to lack. Red-Eyes Zombie Dragon isn't the best card to use in a Zombie deck since it doesnt help with Synchroing and has no real use outside of Zombie World. Dark Armed Dragon is stronger and is easier to summon.

 

Thats all I can really think of for now.

[/quote']

 

i am sick of every deck being a DaD deck. But i guess I can't fault something that works. This is good advice.

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