sbdnate Posted December 16, 2008 Report Share Posted December 16, 2008 ok im pretty sure im doing this wrong but i wanted to give it a try anyway(this structured after a deck i made on WC 2008) 63x fire trooper/koala1x morphing jar1x spirit reaper1x marshy 113x poison2x misfortune 1x scape goat2x chain strike3x tremendous fire 233x secret barrel3x just desserts3x accumulated fortune3x reckless greed1x cease fire1x magic cylinder1x ojama trio1x threatening roar 1x waboku2x dimension wall1x jar of greed2x spirit of yata1x no entry!! again im pretty sure im doing this horribly wrong so please help... Link to comment Share on other sites More sharing options...
Saiyan Knight Posted December 17, 2008 Report Share Posted December 17, 2008 You know, I would love to help you out, but I don't have a lot of experience with Chain Burn. I would say to lose the Koalas/Troopers.I'm also not a fan of Restructor Revolution, Hand Destruction, or Chain Detonation.Hand Destruction would let you draw 2, but you'd also be discarding two Burn cards to do it. Chain doesn't do enough for me, and Restructor is a lame card in the 2nd turn onward. Maybe... +1x Dimension Wall+3x Meteor of Destruction+3x Misfortune+3x Jar of Greed Link to comment Share on other sites More sharing options...
zelda_tp_fan Posted December 17, 2008 Report Share Posted December 17, 2008 Ookazi over restructure revolutions? Link to comment Share on other sites More sharing options...
sbdnate Posted December 17, 2008 Author Report Share Posted December 17, 2008 yeah i figured hand destruction was bad... chain detonation is just there to add to the chain so that needs to stay unfortunately... i have never really liked meteor as it can become a dead card fast and wont really help add to the chain when needed... koalas will help with the much needed defense but are slow for todays meta (not that this will be meta or anything...) so i figure burning for a solid 1000 with fire trooper will work fairly well... i will try two meteors over the revolutions and jar of greed over hand destructions. im iffy on misfortune as it is not chainable an your opponent has to have a fairly good sized monster out to make it worth it... alright time to change the deck up a bit... Link to comment Share on other sites More sharing options...
Saiyan Knight Posted December 17, 2008 Report Share Posted December 17, 2008 If by "Fairly good sized" you mean "Elemental Hero Stratos and up", then yes. Also, "adding to the chain" can be done with any card. Just use the Normal Spell first. =/ Chain Link 1 is still adding to the chain. Link to comment Share on other sites More sharing options...
Tabris Posted December 17, 2008 Report Share Posted December 17, 2008 +3 Reflect Bounder+3 Zoma the Spirit+3 Jar of Greed+1 Dimension Wall+2 something else (wish Trio was unlimited) -3 Chain Detonation-3 Reckless Greed-2 Restructer Revolution-2 Hand Destruction-1 Marshamallon-1 Spirit Reaper Link to comment Share on other sites More sharing options...
sbdnate Posted December 17, 2008 Author Report Share Posted December 17, 2008 If by "Fairly good sized" you mean "Elemental Hero Stratos and up"' date=' then yes. Also, "adding to the chain" can be done with any card. Just use the Normal Spell first. =/ Chain Link 1 is still adding to the chain.[/quote'] i know they can be chain link 1 but i want as many things to be able to be chained at any time as possible. i will try misfortune after meteor... i have a feeling meteor is going to be a dead card fairly often... Link to comment Share on other sites More sharing options...
zelda_tp_fan Posted December 17, 2008 Report Share Posted December 17, 2008 If by "Fairly good sized" you mean "Elemental Hero Stratos and up"' date=' then yes. Also, "adding to the chain" can be done with any card. Just use the Normal Spell first. =/ Chain Link 1 is still adding to the chain.[/quote'] i know they can be chain link 1 but i want as many things to be able to be chained at any time as possible. i will try misfortune after meteor... i have a feeling meteor is going to be a dead card fairly often... I feel ignored... was my suggestion really that bad? Link to comment Share on other sites More sharing options...
sbdnate Posted December 17, 2008 Author Report Share Posted December 17, 2008 +3 Reflect Bounder+3 Zoma the Spirit+3 Jar of Greed+1 Dimension Wall+2 something else (wish Trio was unlimited) -3 Chain Detonation-3 Reckless Greed-2 Restructer Revolution-2 Hand Destruction-1 Marshamallon-1 Spirit Reaper ... for the most part everything you suggested was fail... Link to comment Share on other sites More sharing options...
Tabris Posted December 17, 2008 Report Share Posted December 17, 2008 +3 Reflect Bounder+3 Zoma the Spirit+3 Jar of Greed+1 Dimension Wall+2 something else (wish Trio was unlimited) -3 Chain Detonation-3 Reckless Greed-2 Restructer Revolution-2 Hand Destruction-1 Marshamallon-1 Spirit Reaper ... for the most part everything you suggested was fail... Please explain. Mine picks are all academic, elementary, only that you dismiss mine suggestions as the ravings of a failure, and Reflect Bounder and Zoma as "fail"... Link to comment Share on other sites More sharing options...
sbdnate Posted December 17, 2008 Author Report Share Posted December 17, 2008 +3 Reflect Bounder+3 Zoma the Spirit+3 Jar of Greed+1 Dimension Wall+2 something else (wish Trio was unlimited) -3 Chain Detonation-3 Reckless Greed-2 Restructer Revolution-2 Hand Destruction-1 Marshamallon-1 Spirit Reaper ... for the most part everything you suggested was fail... Please explain. Mine picks are all academic' date=' elementary, only that you dismiss mine suggestions as the ravings of a failure, and Reflect Bounder and Zoma as "fail"...[/quote'] this is why your suggestions fail *clears throat* ... ... ... NON-CHAINABLE CARDS THAT HAVE TO 1) BE ATTACKED/ATTACK ARE NO GOOD 2)CARDS THAT TAKE UP ROOM IN THE SPELL AND TRAP AREA ARE FAIL... ... ... i forgive you though... you were only trying to help.If by "Fairly good sized" you mean "Elemental Hero Stratos and up"' date=' then yes. Also, "adding to the chain" can be done with any card. Just use the Normal Spell first. =/ Chain Link 1 is still adding to the chain.[/quote'] i know they can be chain link 1 but i want as many things to be able to be chained at any time as possible. i will try misfortune after meteor... i have a feeling meteor is going to be a dead card fairly often... I feel ignored... was my suggestion really that bad? you were not ignored and your suggestions werent that bad but you need to think of ways to do as much burn as possible. a set 800 is not going to be as good as a card that can easily do more especially in todays meta where hand advantage is everything... Link to comment Share on other sites More sharing options...
Tabris Posted December 17, 2008 Report Share Posted December 17, 2008 Do you have to be an odious idiot? Here, read Zoma: After activation, Special Summon this card in Defense Position; it is treated as a Effect Monster Card (Zombie-Type/DARK/Level 4/ATK 1800/DEF 500). When this card is destroyed by battle, the ATK of the monster that destroyed this card is inflicted as damage to your opponent's Life Points. (This card is also still treated as a Trap Card.) If you still didn't comprehend, it is CHAINABLE, and it goes to your Monster Card Zone, despite its being treated a Trap. Reflect and Zoma serve as 1) offensive cards in a severely weakened build, as well as 2) potential inflictors via battle or by their effects. If you didn't comprehend that, I don't fuckin' know what will. Link to comment Share on other sites More sharing options...
sbdnate Posted December 17, 2008 Author Report Share Posted December 17, 2008 Do you have to be an odious idiot? Here' date=' read Zoma: [i']After activation, Special Summon this card in Defense Position; it is treated as a Effect Monster Card (Zombie-Type/DARK/Level 4/ATK 1800/DEF 500). When this card is destroyed by battle, the ATK of the monster that destroyed this card is inflicted as damage to your opponent's Life Points. (This card is also still treated as a Trap Card.)[/i] If you still didn't comprehend, it is CHAINABLE, and it goes to your Monster Card Zone, despite its being treated a Trap. Reflect and Zoma serve as 1) offensive cards in a severely weakened build, as well as 2) potential inflictors via battle or by their effects. If you didn't comprehend that, I don't fuckin' know what will. by taking up that one s/t space it completely fvcks with the deck... i want my s/t to be on the field then gone immediately... sure i could attack with it but that takes too much time... Link to comment Share on other sites More sharing options...
Saiyan Knight Posted December 17, 2008 Report Share Posted December 17, 2008 Sorry, Tabris, Reflect and Zoma aren't very good in any deck, let alone a CHAIN STRIKE deck. Also, it's "My", not "Mine". X_X; Anyway, I'm headed to bed. I know a pretty good burn player at my locals. I'll forward the list to him if I can get down to the shop tomorrow. Snow might be an issue, but I'unno. Either way, I'll have more information on this topic tomorrow. Link to comment Share on other sites More sharing options...
zelda_tp_fan Posted December 17, 2008 Report Share Posted December 17, 2008 you were not ignored and your suggestions werent that bad but you need to think of ways to do as much burn as possible. a set 800 is not going to be as good as a card that can easily do more especially in todays meta where hand advantage is everything... I was thinking more along the lines of consistency... but your right... In today's meta, you should be able to do more than 800 damage with revolution... Link to comment Share on other sites More sharing options...
sbdnate Posted December 17, 2008 Author Report Share Posted December 17, 2008 and now to wait i suppose... Link to comment Share on other sites More sharing options...
Tabris Posted December 17, 2008 Report Share Posted December 17, 2008 Sorry' date=' Tabris, Reflect and Zoma aren't very good in any deck, let alone a CHAIN STRIKE deck. Also, it's "My", not "Mine". X_X;[/quote'] Oh? I've played Chain Burn since Zoma got released; while a bit more intensive strategy-wise, the strategic implications of both cards when played right are abounding, as (for the most obvious hint), it either forces the opponent to deal with Reflect/Zoma by attackin' it, or by removal. Exactly like Harvest Angel of Wisdom in Counter-Fairies, but with a Burn-topped twist. You've underestimated both cards in this build, sir. I suggest you do some playtestin' yourself. And, as for the apparent misspellings ("my", "mine"), I have mine quirks. Link to comment Share on other sites More sharing options...
Saiyan Knight Posted December 17, 2008 Report Share Posted December 17, 2008 I was asleep, but I had a feeling I should look at this again. -_-; I say to you, sir, Dark Armed Synchro. It'll pop that sheet like a joke. "Forcing removal" isn't a good strategy unless you have a reason for it. Dark Armed Dragon and Judgment Dragon are the biggest removal right now, and it was there plan to kill your cards before battle anyway. Also, Gyzarus. Also, Hand of the Six Samurai. Also, Exiled Force. =/ I haven't underestimated anything. NOW I sleep. Goodnight, guys. Link to comment Share on other sites More sharing options...
Tabris Posted December 17, 2008 Report Share Posted December 17, 2008 I do agree with you that the god bosses do make Zoma and Reflect Bounder look silly. Ex that, and they are still good to play. "Forcing removal" is a good reason in itself: you either make your opponent waste his removal on the card in question, rather than using it for something else, OR you beat the living daylights out of your opponent. Link to comment Share on other sites More sharing options...
tonisanoob Posted December 17, 2008 Report Share Posted December 17, 2008 hmmm needs des koala, needs marshmallonneed dimension wall (idc if tis not chainable you have barly anythign to protect yourself with)also if your goign to use fire trooper make bushi burn instead..., you could possibly ass some stall and des lacooda but ths not that good in idea... Link to comment Share on other sites More sharing options...
sbdnate Posted December 17, 2008 Author Report Share Posted December 17, 2008 ok im pretty sure im doing this wrong but i wanted to give it a try anyway(this structured after a deck i made on WC 2008) 63x fire trooper1x morphing jar1x spirit reaper1x marshy <--- 113x poison2x meteor of destruction1x scape goat2x chain strike3x tremendous fire 233x secret barrel3x just desserts3x accumulated fortune3x reckless greed1x cease fire1x magic cylinder1x ojama trio2x chain detonation1x TT2x dimension wall <----1x jar of greed2x spirit of yata again im pretty sure im doing this horribly wrong so please help... i had koala in there at first but decided to try fire trooper... i still havent got to test this so ill see wich works better when i can... unless someone wants to test this for me... Link to comment Share on other sites More sharing options...
sbdnate Posted December 17, 2008 Author Report Share Posted December 17, 2008 deck updated got rid of TT and the chain detonations for waboku, no entry and threatening roar... all of those are chainable where as TT is not and they help protect me. Link to comment Share on other sites More sharing options...
Saiyan Knight Posted December 17, 2008 Report Share Posted December 17, 2008 Threatening Roar is your most reliable bet of the three, but I don't really like the idea. Link to comment Share on other sites More sharing options...
sbdnate Posted December 17, 2008 Author Report Share Posted December 17, 2008 i dont want to max out any of them because of the little thing where i cant have cards of the same name in the chain... also after looking at the deck i remembered why i didnt have TT in there in the first place, i needed my opponent to have cards on the field and i figured those would be my next best line of defense... Link to comment Share on other sites More sharing options...
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