Haou Devil 12 Posted December 16, 2008 Report Share Posted December 16, 2008 Well as you can see, I can't get all the chapters done tonight so i'll just start you off with Ch.1. [spoiler=Chapter 1]Nick Cunningham, a 14-year-old boy, height 5'12', a duelist in his time and always getting made fun of by kids at his school because he has a huge imagination and dreams of becoming the greatest card creator of all time. But sometimes when an imagination is strong enough, it becomes reality. (sighs) "No matter what I do, kids at my school always treat me like dirt. Sometimes I wish I went to a world where all my dreams come true." (yawns) "I wish." said Nick as he was drifting off to sleep. Unfortunatley, he got his wish on that one night while he was still sleeping, time had stopped and in an instant his mind and spirit were transported to an unknown dimension. "What the... Where am I?" said Nick. "You're in our... excuse me, your world Nick." said a voice. "Who are... Wait a minute. Is that you Hydroc?" asked Nick. "I knew you wouldn't forget a face when you saw it." answered Hydroc. "Then, that means i'm in the Chaos Realm, but where are the others?" asked Nick. "Nick you're here!" shouted a voice. "Yubel?" said Nick. (Just so you know that this is the daughter of Yubel, because I couldn't think of another name so I chose "Yubel".) Yubel flies right at him and hugs him. "I'm glad to see you too and in person." said Nick. "By the way, where's the troublemaker." "Well, you know the Duel Runner you imagined here?" asked Yubel. "Yeah why?" asked Nick. "Don't tell me he..." "WHOO-HOO!!!" shouted a voice. "Uh, Z, you should get off now." said Yubel. (Just so you know again, Z is Zeo-Nexus The Chaos Warrior. You see, Nick, Z, and Yubel are close friends in that dimension.) "Why should I?" asked Z. "Because I'm here idiot!" said Nick. "Oh crap!" said Z as he stopped the Duel Runner. "Hey Nick. How's it goin'?" "Save it. Now can someone tell me why i'm here?" asked Nick. "For your test of course." said Hydroc. "My...test?" said Nick. "To see if you're truly worthy to wield us Chaos Spirits." said Hydroc. "Wait, I created you guys why do you think i'm not worthy to wield you?" asked Nick. "Because you lack the power you posess." said Zeo. "Zeo, why do you say that?" asked Nick. "When you created us, you thought of us as tools in your imagination." said Zeo. "If you think of us more than that, then prove yourself by dueling every Chaos Spirit in this dimension. If you beat all of them, their spirits will be transformed into their cards and all that's left is you dueling me, so let the test begin!" A flash of light surrounds the area and the first test begins. "Now where am I?" asked Nick. "You're in our dimension." said Hydroc & Tsunami as they float. "Wait I have to duel both of you at once?" asked Nick. "That's the idea." said Tsunami. "But I don't have a deck. Whoa!" said Nick as hundreds of cards are floating around him. "You can select cards from this card database to create your Deck." said Hydroc. "And here's the duel disk you created." (The duel disk Nick created has 24 Monster Card Zones and Spell & Trap Card Zones. Way out of line, yes, but effective.) Nick selected 80 cards for his Deck and 20 cards for his Fusion Deck and the duel started. Duel!Nick/ 5 cards/ LP 8000Hydroc/ 5 cards/ LP 8000Tsunami/ 5 cards/ LP 8000 Nick: Turn 1I draw. I summon "Twin-headed Shark"(LV3/WATER/Fish/Effect/ATK/1500 DEF/1200). When this card is summoned, I can Special Summon 1 Fish-type monster from my Deck, so I summon "Sea Synchron"(LV2/WATER/Fish/Tuner/ATK/900 DEF/800). Now i'm tuning "Sea Synchron"(LV2) with "Twin-headed Shark"(LV3) to Synchro Summon "Frozen Behemoth"(LV7/WATER/Beast/Effect/ATK/2500 DEF/1400). If "Sea Synchron" was used in a Synchro Summon, its is treated as a LV4 monster. When this card is Synchro Summoned, I can select 2 cards from your Deck and put them at the top of my Deck and until my next Standby Phase, I can draw the 2 selected cards from my Deck, if one of them is a Spell, I can inflict 1000 points of damage to my opponent. I play 1 card face-down and end my turn. Nick/ 4 cards/ LP 8000Hydroc/ 5 cards/ LP 8000Tsunami/ 5 cards/ LP 8000 Hydroc: Turn 2I draw. By discarding 1 "Sea Knight - Aquan"(LV2/WATER/Warrior/Effect/ATK/600 DEF/600), I can Special Summon 2 "Sea Knight - Aquan"(s)(LV2/WATER/Warrior/Effect/ATK/600 DEF/600) from my Deck. Next I play "Ocean Fusion", by returning 2 WATER monster to my Deck, I can Special Summon 1 Fusion WATER monster from my Fusion Deck and this summon is treated as a Fusion Summon, so I summon "Sea Knight - Aquarias"(LV7/WATER/Warrior/Fusion/Effect/ATK/2400 DEF/2100). When "Sea Knight - Aquarias" is summoned I can Special Summon 2 WATER monsters from my Deck and add 1 WATER monster from my Deck to my hand, so I add "Ocean Lizard"(LV2/WATER/Reptile/Tuner/ATK/500 DEF/400) to my hand and summon back my 2 "Sea Knight - Aquan"(s)(LV2/WATER/Warrior/Effect/ATK/600 DEF/600). Now I summon "Ocean Lizard"(LV2/WATER/Reptile/Tuner/ATK/500 DEF/400) and when "Ocean Lizard" is summoned I can Special Summon 1 WATER monster from my Graveyard, so I summon my first "Sea Knight - Aquan"(LV2/WATER/Warrior/Effect/ATK/600 DEF/600). Now i'm tuning my "Ocean Lizard"(LV2) with my 3 "Sea Knight - Aquan"(s)(LV2)(LV2)(LV2) to Synchro Summon "Sea Knight - Anemone"(LV8/WATER/Warrior/Synchro/Effect/ATK/3000 DEF/2000). When "Sea Knight - Anemone" is Synchro Summoned, it deals 1000 points of damage to its opponent once per turn. (Nick: LP 7000) Thanks to its effect it can't attack this turn, but at the End Phase of each of my turns, I can draw 1 card from my Deck and if its a WATER monster, I can draw again. Next I play the Field Spell "Ocean Caverns". The area was surrounded by a whirlpool and as soon as the whirlpool stopped, they were in a cave with a giant pool. Hydroc: Turn 2 cont.I play 1 card face down and end my turn and since it's my End Phase, I draw 1 card. And it's a WATER monster, so I draw again. Nick/ 4 cards/ LP 7000Hydroc/ 4 cards/ LP 8000Tsunami/ 5 cards/ LP 8000 Tsunami: Turn 3I draw. I summon "Whirlpool Crab"(LV4/WATER/Aqua/Effect/ATK/1800 DEF/1000). Now I activate "Whirlpool Crab"(s) effect, once per turn, by shuffling my Deck, I draw 1 card and if its a WATER monster, I can Special Summon it, so since the card I drew is a WATER monster, I Special Summon "Whirlpool Eel"(LV2/WATER/Sea Serpent/Tuner/ATK/800 DEF/800) and while "Whirlpool Eel" is on the field, it's also treated as a LV4 monster. Now i'm tuning "Whirlpool Eel"(LV4) with "Whirlpool Crab"(LV4) to Synchro Summon "Tsunami Shark"(LV8/WATER/Aqua/Synchro/Effect/ATK/2600 DEF/2100). Now I activate the spell "Whirlpool Attack", if I have 2 or more monsters with "Whirlpool" in their name in my Graveyard, I can return them to my Deck and inflict damage to my opponent equal to the combined ATK of the returned monsters, so 1800 plus 800 equals 2600 points of damage pointing your way. (Nick: LP 3400) Now I activate "Tsunami Shark"(s) effect, once per turn, it can increase its ATK by 1000 and decrease 1 monster's ATK by 1000, so I choose your "Frozen Behemoth" (2500 - 1000 = 1500 ATK) (2600 + 1000 = 3600 ATK) Now, "Tsunami Shark" destroy his "Frozen Behemoth" (Nick counters: I activate the trap "Ice Age", first it negates your attack. Second we all take damage equal to the combined levels of every WATER monster on the field x300.) (Nick thinks: I hope this works!!) (Nick counters: I activate the Quick-Play Spell from my hand "Ring of Defense" that means all damage I take from a trap card becomes 0!) (Hydroc says: Should've seen it coming and just when we had him for grabs.) (Tsunami says: What can we say he has potential.) Nick: LP 3400/ WinnerHydroc: LP 0/ DefeatedTsunami: LP 0/ Defeated Just then, Hydroc and Tsunami transported their spirits into their cards and gave them to Nick. "You've earned us. Farewell." said Hydroc as Nick was being transported. Just then the area turned into a flash of light and Nick was transported to another dimension in the Chaos Realm. "I got a safe bet that my next 2 opponents are..." said Nick before being interupted. "You guessed right." said 2 voices. "Searon and Lava. Long time, no see." said Nick. "Now your second test begins." said Searon. "Are you up to the challenge?" asked Lava. "Bring it!" yelled Nick as he was getting his Duel Disk ready. Card of the day: "Tsunami Shark" By far the most shortest duel yet, but like they did say Nick has potential. "Next Chapter": Nick faces the two FIRE Chaos Spirits above a pool of lava. Will Nick lose the duel or his life? Find out next time. Until then, KEEP ON DUELING! Link to comment Share on other sites More sharing options...
Cody Frost Posted December 16, 2008 Report Share Posted December 16, 2008 Good. Hope this gets better. BTW, I'm the first to reply, AWSOME! Link to comment Share on other sites More sharing options...
Haou Devil 12 Posted December 20, 2008 Author Report Share Posted December 20, 2008 All right here's Chapter 2. Enjoy. [spoiler=Chapter 2]"So what do you say we get this test on the road huh?" asked Nick. "Sure, but just to make sure this duel gets a little more interesting, i'll add this into the test. Every time one of us loses LP, the floor you're standing on will open a hole that let us drop into the hot lava pond." said Searon. "So what do you say Nick are you going to accept the test or decline and you'll go back to your dimension only to find yourself burnt to a crisp?" asked Lava. "I accept." said Nick. "I never refuse a challenge." He selected his 80 cards along with "Chaos Spirit Hydroc" and "Chaos Spirit Tsunami" and his 20 cards for his Fusion Deck and the duel started. Duel!Nick/ 5 cards/ LP 8000Searon/ 5 cards/ LP 8000Lava/ 5 cards/ LP 8000 Nick: Turn 1I draw. I summon "Blaze Sniper"(LV4/FIRE/Machine/Effect/ATK/1600 DEF/1200) in ATK position. Next, I play the spell "Burning Summon", by discarding 1 card from my hand (Nick: Hand: 3), I can Special Summon 1 FIRE monster from my Deck, so I summon "Fire Blocker"(LV3/FIRE/Pyro/Tuner/ATK/1000 DEF/2500) in DEF position, then from my Graveyard I summon another "Blaze Sniper"(LV4/FIRE/Machine/Effect/ATK/1600 DEF/1200). Since it was sent to the Graveyard by a card effect, I can Special Summon it from my Graveyard. I play 1 card face-down and end my turn. Nick/ 2 cards/ LP 8000Searon/ 5 cards/ LP 8000Lava/ 5 cards/ LP 8000 Searon: Turn 2I draw. I play the spell "Searing Greed", by selecting 3 FIRE monsters from my Deck and sending them to the Graveyard, I can draw 3 cards from my Deck. (Searon: Hand: 8) And now I summon from my Graveyard "Blaze Ninja - Katon"(LV3/FIRE/Warrior/Tuner/ATK/1200 DEF/500) and when "Blaze Ninja - Katon" is Special Summoned to the field, I can Special Summon a number of monsters with "Blaze Ninja" in their name from the Graveyard to the field, so I summon "Blaze Ninja - Ryu"(LV4/FIRE/Warrior/Effect/ATK/1600 DEF/1400) and "Blaze Ninja - Gokakyuu"(LV4/FIRE/Warrior/Effect/ATK/1500 DEF/800). Now I activate from my hand, the Continuous Trap "Fire Tower". (Nick says: A trap from your hand?!) That's right and I can only activate this trap if there are 3 or more monsters with "Blaze Ninja" in their name on my side of the field. If one of my "Blaze Ninja" monsters are selected as an attack target, it negates the attack and decreases that monsters ATK by 500. Now I activate "Blaze Ninja - Gokakyuu"(s) effect, once per turn, I can select 1 monster on my opponent's field and decrease either their ATK or DEF by this card's ATK and I choose your "Fire Blocker"(s) DEF. (2500 - 1500 = 1000 DEF) Now I activate "Blaze Ninja - Ryu"(s) effect, once per turn, it can attack a number of times equal to half the number of cards in my hand, but since there are 7 cards in my hand, I have to discard 1 thanks to "Blaze Ninja - Ryu"(s) effect, now it can attack 3 times and if it attack a monster whose DEF are lower than its ATK, the difference is dealt to you, so without further ado, "Blaze Ninja - Ryu" attack all of his monsters. (Nick counters: I activate my "Fire Blocker"(s) effect, by lowering its level it can negate all of your attacks by the number level I decrease. (Fire Blocker: LV0) But that doesn't stop my other "Blaze Ninja" monsters from attacking. (Nick counters: I reveal my face-down, the Quick-Play Spell "Instant Tuning", I select 1 Tuner and 1 or more non-Tuner monsters on my side of the field and return them to my Deck and Special Summon 1 Synchro monster from my Extra Deck with the combined level of the monsters I sent back to my Deck, so i'm tuning "Fire Blocker"(LV0) with my 2 "Blaze Sniper"(s)(LV4) to Synchro Summon "Stardust Dragon"(LV8/WIND/Dragon/Synchro/Effect/ATK/2500 DEF/2000). I play 1 card face-down and end my turn. (Searon thinks: Come on Nick, show us the true duelist inside you.) Nick/ 2 cards/ LP 8000Searon/ 5 cards/ LP 8000Lava/ 5 cards/ LP 8000 Lava: Turn 3I draw. I summon "Molten Bat"(LV4/FIRE/Winged-Beast/Effect/ATK/1800 DEF/1000) and when "Molten Bat" is summoned, I can add a number of "Molten Bat"(s) from my Deck to my hand. Next I play the Field Spell "Fortress of the Blaze King" and thanks to its effect, once per turn, I can select 1 FIRE monster on my field and Special Summon monsters with the same level of the selected monster from my hand, so I summon my 2 other "Molten Bat"(s)(LV4/FIRE/Winged-Beast/Effect/ATK/1800 DEF/1000) Now by sacrificing all three "Molten Bat"(s) on my field, I can Special Summon "Ryuukan, The Blaze King"(LV8/FIRE/Warrior/Effect/ATK/3500 DEF/2400). Now I activate my 3 "Molten Bat"(s) effect, if they were sent from the field to the Graveyard, I can inflict 1000 points to my opponent and since 3 were sent to the Graveyard, I can inflict 3000 points of damage to you. (Nick: LP 5000) Now I activate my Field Spell's effect, if "Ryuukan, The Blaze King" was Special Summoned to the field, I can inflict half of "Ryuukan, The Blaze King"(s) ATK to my opponent, so that's 1750 LP you've lost. (Nick: LP 3250) Next, I activate "Ryuukan, The Blaze King"(s) effect, if my opponent has suffered damage by an effect, I can inflict 500 points of damage to my opponent. (Nick: LP 2750) Now "Ryuukan, The Blaze King" destroy his "Stardust Dragon". (Nick: LP 1750) I end my turn. Nick/ 2 cards/ LP 1750Searon/ 5 cards/ LP 8000Lava/ 3 cards/ LP 8000Field: "Fortress of the Blaze King" Nick: Turn 4(Nick thinks: Please, Hydroc, Tsunami, please help me out of this you two are my only hope.) (Hydroc & Tsunami says: Don't worry Nick you can do this, besides look at your hand.) (Nick thinks: Ah, that's... OK, I can do this, I just have to believe in myself and my friends. Let's go!) I draw! (smiles) I summon "Chaos Spirit Tsunami"(LV4/WATER/Spirit/Effect/ATK/1500 DEF/1000). Next, by discarding "Energy Collecter"(LV2/LIGHT/Fairy/Effect/ATK/? DEF/?) from my hand, I can select 1 monster on my field and its ATK increase by half of the combined ATK of every monster in my Graveyard, so I select "Chaos Spirit Tsunami" (1500 + 1250 + 800 + 800 + 500 = 4850 ATK.) Next I play the spell "Gift of Forgiveness", so Searon discards 3 cards (Searon: Hand: 2 cards) while I draw 3 cards. (Nick: Hand: 3 cards) Now I play the spell "Direct Attack" for this Battle Phase, all monsters on my side of the field can attack you two directly and I activate the spell "Double Attack", meaning I can attack twice this turn. Now "Chaos Spirit Tsunami" attack them directly. (Lava says: Even if you go on with your attack, we'll still have more LP.) (Searon says: Then, come next turn, this duel will be over.) Which is why I activate from my hand, the Quick-Play Spell "Limitless Courage", when this card is activated, I can select 1 monster on my field that's attacking and double its ATK power. (4850 x 2 = 9700 ATK) (Searon & Lava says: OH NO!) "Chaos Spirit Tsunami" END THIS!! Nick: LP 1750/ WinnerSearon: LP 0/ DefeatedLava: LP 0/ Defeated "Thanks guys, I owe you one." said Nick to his cards. "Looks like you won, so here's your reward." said Searon as he gave Nick his and Lava's character cards. Nick recieves 2 cards from Searon. "Thanks Searon. Whoa!" said Nick as he was yet again being transported. The area flashed into light and Nick was transported again. "Let me spare you two the trouble, Windcon & Starnos." guessed Nick. "Correct!" said Windcon & Starnos. "And just like Searon, we're making this duel interesting too." said Windcon. "You see, when any one of us lose LP, a cyclone beneath all of us is raising up toward us. If anyone of us loses, the cyclone will engulf around you and blow you back to your dimension." "So Nick, let's begin shall we?" asked Starnos. Nick selected his 80 cards along with "Chaos Spirits Hydroc, Tsunami, Searon, and Lava" and 20 cards for his Fusion/Extra Deck and the duel commenced. Duel!Nick/ 5 cards/ LP 8000Windcon/ 5 cards/ LP 8000Starnos/ 5 cards/ LP 8000 Nick: Turn 1I draw. I summon "Wavern, The Wind Magician"(LV4/WIND/Spellcaster/Effect/ATK/1750 DEF/1400). Now I activate its effect, once per turn, I can select 1 WIND monster from my Deck and add it to my hand and I chose "Red-Eyes Wyvern"(LV4/WIND/Dragon/Effect/ATK/1800 DEF/1600). I play 1 face-down and end my turn. Nick/ 5 cards/ LP 8000Windcon/ 5 cards/ LP 8000Starnos/ 5 cards/ LP 8000 Windcon: Turn 2I draw. I play the spell "Double Summon", so I summon a monster you know too well "Chaos Spirit Windcon"(LV4/WIND/Spirit/Effect/ATK/850 DEF/700) and thanks to "Double Summon", I summon "Wind Beast - Storm"(LV3/WIND/Beast/Tuner/ATK/1300 DEF/1000). (Nick says: Did you just summon yourself?) Yes I did, why did you say that? All monsters in the Duel Monster Realm have their spirit cards. (Nick says: Spirit cards?) The only card that contains their spirit. (Nick says: So you mean when I defeated Hydroc, Tsunami, Searon, and Lava...?) Oh no not that. The cards you have are gateway cards for their spirits to cross into your dimension. (Nick says: So that means if I win all my tests, even my test against Zeo, I can keep the cards I have and return to my dimension and while you guys are in this dimension, your spirits can just crossover into mine and contact me?) That's exactly what i'm saying, but i've said too much on with the duel. Thanks to "Wind Beast - Storm"(s) effect, when it is summoned, I can draw 3 cards and if 1 of them is a WIND monster, I can Special Summon it, so I draw 3 cards and activate "Chaos Spirit Windcon"(s) effect. For every card I draw, I gain 500 LP and since I drew 3, I gain 1500 LP (Windcon: LP 9500). And I drew a WIND monster, so I Special Summon "Wind Beast - Hurricane"(LV3/WIND/Beast/Tuner/ATK/1400 DEF/1000) Now I activate "Wind Beast - Hurricane"(s) effect, when it is summoned, it is removed from play for 2 turns and while it is removed from play, I can Normal Summon 2 monsters on the same Main Phase, meaning I can summon again, so I summon "Wind Beast - Air Bat"(LV2/WIND/Winged-Beast/Tuner/ATK/400 DEF/500). Now i'm tuning "Wind Beast - Storm"(LV3) with "Wind Beast - Air Bat"(LV2). "Great sky upon us, bestow your power upon me to vanquish the evil" Synchro Summon! Fly free, "Wind Beast - Storm Dragon"(LV7/WIND/Dragon/Synchro/Effect/ATK/2400 DEF/2100) (Nick says: Wait, you just used 2 Tuner monsters to Synchro Summon that dragon and your only supposed to use 1 Tuner and why is it a LV7 when you used a LV3 and a LV2 monster?) First, it's my "Wind Beast"(s) special ability, if I control more than 1 "Wind Beast" on my field, than all my "Wind Beast" monsters are also treated as non-Tuner monsters. Second, it's my "Wind Beast - Air Bat"(s) effect, when it's used for a Synchro Summon, it's treated as a LV4 monster. Now I activate "Wind Beast - Storm Dragon"(s) effect, when it is Synchro Summoned, I draw 1 card and if that card is a "Wind Beast" monster, this card's ATK increase by that monsters ATK. I draw and activate "Chaos Spirit Windcon"(s) effect again, so I gain 500 LP (Windcon: LP 10000) and it's "Wind Beast - Air Falcon"(LV4/WIND/Winged-Beast/Tuner/ATK/1600 DEF/1200), so "Wind Beast - Storm Dragon"(s) ATK are (2400 + 1600 = 4000 ATK) (Nick says: An ATK power of 4000!?) That's right. Now "Wind Beast - Storm Dragon" destroy his "Wavern, The Wind Magician". (Nick counters: I activate the Continuous Trap "Wind Breaker", when this card is activated, it becomes an Equip Spell Card and I equip it to "Wavern, The Wind Magician". When it's equipped to a WIND monster on my field, that WIND monster is not destroyed by battle and take half the damage I would've taken.) (Nick: LP 6875) I play 1 card face-down and end my turn. Nick/ 5 cards/ LP 6875Windcon/ 5 cards/ LP 10000Starnos/ 5 cards/ LP 8000 Starnos: Turn 3I draw. And I summon a monster you know too, I summon "Chaos Spirit Starnos"(LV4/WIND/Spirit/Effect/ATK/1800 DEF/1500) (Nick says: This could mean trouble.) You don't know the half of it. Now I activate "Chaos Spirit Starnos"(s) effect, when it is Normal Summoned or Special Summoned, I can activate 1 of its 2 effects and I choose its 2nd effect, I can destroy 1 Spell or Trap card on the field up to number of "Chaos Spirit"(s) or "Death Spirit"(s) I control except this one and since "Chaos Spirit Windcon" is on the field, I can destroy your "Wind Breaker". (Nick counters: When "Wind Breaker" is removed from the field, I can Special Summon 1 LV4 or below WIND monster from my hand or Deck, so I summon from my hand "Red-Eyes Wyvern"(LV4/WIND/Dragon/Effect/ATK/1800 DEF/1600) Next, I play "Divine Storm", if my opponent controls 1 or more WIND monsters on his side of the field, I can Special Summon 1 WIND monster from my Deck and add 1 WIND monster from my Deck to my hand, so I add "Simorgh, Bird of Divinity"(LV7/WIND/Winged-Beast/Effect/ATK/2700 DEF/1000) to my hand and summon "Slate Warrior"(LV4/WIND/Warrior/Effect/ATK/1900 DEF/400) Now I activate the spell "Double Summon", which lets me summon another monster, so by tributing "Chaos Spirit Starnos" and "Slate Warrior", I summon "Simorgh, Bird of Divinity"(LV7/WIND/Winged Beast/Effect/ATK/2700 DEF/1000) I play 2 cards face down and end my turn. Now I activate "Simorgh, Bird of Divinity"(s) effect, during the End Phase of every turn, all players take 1000 points of damage. (Nick: LP 5875) (Windcon: LP 9500) (Starnos: LP 8000) (Nick says: Wait, how come Windcon lost 500 LP while you didn't lose any?) Its "Simorgh, Bird of Divinity"(s) effect, you can reduce the damage up to how many Spell & Trap cards you control and since I control 2, I lose none and since Windcon controls 1, he loses 500 LP and since you have none, you lose 1000 LP. Anyways, it your move. Nick/ 5 cards/ LP 5875Windcon/ 5 cards/ LP 9500 Starnos/ 1 card/ LP 8000 Nick: Turn 4I draw. (Starnos counters: I activate the Continuous Trap "Storm of Vengence", then I activate the 2nd Continuous Trap "Hurricane of Anger". When "Storm of Vengence" activates, once per turn, if you activate a Spell Card, you take damage equal to half the ATK of every WIND monster on our side of the field and when "Hurricane of Anger" activates, once per turn, if you take damage from battle or by an effect, it deals an extra 500 points of damage.) (Nick thinks: Ah its... Alright let's go.) I activate "Double Summon", so I summon both "Chaos Spirit Searon"(LV3/FIRE/Spirit/Effect/ATK/600 DEF/800) and "Chaos Spirit Lava"(LV4/FIRE/Spirit/Effect/ATK/1600 DEF/1000) (Starnos counters: I activate the effects of "Storm of Vengence" and "Hurricane of Anger". You take damage equal to half the ATK of every WIND monster on our side of the field and take an extra 500 points of damage.) (Nick: LP 2400) Next, I activate the spell "Gift of Forgiveness", which means Windcon discards 3 cards while I draw 3 cards. (Nick: Hand: 5) Now I activate "Chaos Spirit Searon"(s) effect, he gains 300 ATK for every Spell & Trap card in your Graveyard and since you have 3, "Chaos Spirit Searon" gains 900 ATK. (900 + 600 =1500 ATK) Next, I activate "Chaos Spirit Lava"(s) effect, if I control 1 "Chaos Spirit Searon" or 1 "Chaos Spirit Blaze Searon", he gains the effect of "Chaos Spirit Searon" or "Chaos Spirit Blaze Searon" and since "Chaos Spirit Searon" is on the field, he gains his effect, meaning he also gains 900 ATK (1600 + 900 = 2500 ATK) Next, I play the spell "Pot of Greed", which lets me draw 2 cards. (Nick: Hand: 6) Now, by discarding "Power Transferer"(LV1/LIGHT/Machine/Effect/ATK/? DEF/?), I can select 1 monster on my field and that monster gains half of the ATK of every monster on the field, so I choose "Chaos Spirit Lava". (2500 + 1350 + 1200 + 900 + 875 + 425 = 7250 ATK) (Starnos & Windcon says: An ATK power of 7250!?) But i'm not done. I activate the Continuous Spell "DNA Re-Surgery", when this card is activated, I can select 1 type for each of our monsters, so I choose Machine-type for my monsters and I choose Winged-Beast-type for your monsters. Now I activate the 2 spell cards "Direct Attack" and "Double Attack", meaning I can you two directly twice, but not before activating the Quick-Play Spell "Limitless Courage", it doubles the ATK of 1 monster on my field and I choose "Chaos Spirit Lava". (7250 x 2 = 14500 ATK) Now attack! (Windcon counters: I activate the Continuous Trap "Power Reduce", if we take damage to our LP, we only take half the damage.) Which is why I activate from my hand the Quick-Play Spell "Limiter Removal", since my monsters are now Machine-type monsters, their ATK power doubles again. (14500 x 2 = 29000 ATK) (Starnos & Windcon says: Unreal!) Now "Chaos Spirit Lava", END THIS!!! Nick: LP 2400/ WinnerWindcon: LP 0/ DefeatedStarnos: LP 0/ Defeated "You guys came through for me again." Nick said to his cards. "Thank you." "Of course they came through for you, you won them fair and square with your strategies. Just like when you beat us and as a reward, take these." said Windcon as he gave Nick his and Starnos' character cards. Nick recieved "Chaos Spirit Windcon" and "Chaos Spirit Starnos". "Don't worry, i'll take good care of your cards." said Nick. Soon, the area was shining and Nick was yet again transported to another dimension. "Wow. Look at all the mountains and forests." said Nick. "Which means my next opponents are..." "Come on, you already know." interupted Landcaron & Forestor. "Okay. Landcaron & Forester." said Nick. "Hey how come you're riding on your Duel Runners? Unless our next duel is a..." "That's right a Turbo Duel." said Landcaron. "We know you own the Ground duels." "So let's see how you handle our need for speed." said Forestor. "Alright, but first I need my runner. Z!!!" yelled Nick. "Sorry, here's your runner." said Z. (whispering) "And don't worry about them. Here, take this." Nick acquired "Zeo-Nexus The Chaos Warrior" from Z. (whispering) "Why are you giving your card when I have to earn it?" asked Nick. (whispering) "You already earned it." said Z. "Just use it to beat my dad. Oh and Yubel wanted me to give you this." Nick acquired "The Daughter of Yubel" from Z. "Good Luck man. Do your best." said Z as he went back through the portal. "So are you ready?" asked Landcaron. "Thanks guys." thought Nick. "Bring it!" yelled Nick. Card of the Day: "Chaos Spirit Lava" Two duels in a row and he won them with flying colors. "Next Chapter": Nick is about to perform his first Turbo Duel of his life. With the help of his friends beside him, will he come out victorious or suffer the pain of failing his test? Find out next time. Until then, KEEP ON DUELING!! Link to comment Share on other sites More sharing options...
Haou Devil 12 Posted December 20, 2008 Author Report Share Posted December 20, 2008 Just to let everyone know, those cards on these chapters, i'm making them while I go on with the story. Link to comment Share on other sites More sharing options...
Mysty Posted December 21, 2008 Report Share Posted December 21, 2008 Uh, dude, you wrote 5'12'. The ' means feet, so technically you wrote 5 feet 12 feet. Also, 5'12" would mean 5 feet 12 inches, which would go to 6 feet, or 6'0", or just 6'.And now for an actually relevant post, this is a good fan-fic. I see that you have noticed my fan-fic. Link to comment Share on other sites More sharing options...
Haou Devil 12 Posted December 21, 2008 Author Report Share Posted December 21, 2008 Alright, I see what you mean. Thanks for pointing that out. Link to comment Share on other sites More sharing options...
Haou Devil 12 Posted December 22, 2008 Author Report Share Posted December 22, 2008 I have updated Chapter 2 of my Fan Fic. Enjoy it. Link to comment Share on other sites More sharing options...
Haou Devil 12 Posted December 22, 2008 Author Report Share Posted December 22, 2008 Here comes Chapter 3 everyone. Ready, Set, Duel! [spoiler=Chapter 3]"I hope you guys are ready to lose." exclaimed Nick. "We'll see about that. Let's go!" yelled Landcaron. Nick selected his cards along with "Chaos Spirit Hydroc, Tsunami, Searon, Lava, Windcon, and Starnos. Even with "Zeo-Nexus The Chaos Warrior" and "The Daughter of Yubel". Hopped on his runner and inserted his Duel Disk to turn the runner on and the Turbo Duel commenced. "Duel Mode!" "Auto-Pilot Standby!" "Field Spell: Speed World, set on!" said the Duel Runners. Let's Ride!Nick/ 5 cards/ LP 8000/ SPC:0Landcaron/ 5 cards/ LP 8000/ SPC:0Forester/ 5 cards/ LP 8000/ SPC:0Field: "Speed World" Nick: Turn 1 (SPC:1)I draw. I summon "Rock Synchron"(LV3/EARTH/Rock/Tuner/ATK/1300 DEF/300). When "Rock Synchron" is summoned, I can Special Summon 1 LV4 or below monster from my hand and Deck, so I summon 2 "Gate Blocker"(s)(LV4/EARTH/Rock/Effect/ATK/100 DEF/2000). I play 1 card face-down and end my turn. Nick/ 3 cards/ LP 8000/ SPC:1Landcaron/ 5 cards/ LP 8000/ SPC:1Forester/ 5 cards/ LP 8000/ SPC:1 Landcaron: Turn 2 (SPC:1)I draw. Thanks to your "Gate Blocker"(s) effect, I can't gain SPC's, but I can play a Speed Spell that doesn't cost me any SPC's, so I play the Continuous Speed Spell "Speed Spell - Spell Gravity", with this on the field, "Speed World"(s) effect of taking 2000 points of damage when activating a Normal Spell is negated. (Nick says: No way!) Yes way, which means I can activate this. The spell "Quick Trap", when this card is activated, I can activate a trap card from my Deck and I choose the Continuous Trap "Stronghold the Moving Fortress" and when this card is activated, it's also treated as a Monster and it's put into my Monster Card Zone. Next, I play the spell "Pot of Greed", which lets me draw 2 cards. (Landcaron: Hand: 5) Now I play the spell "Triple Gadget", when this card is activated, if I control 1 "Stronghold the Moving Fortress" on my field, I can Special Summon monsters from my Deck with "Gadget" in their name, so I summon "Green Gadget"(LV4/EARTH/Machine/Effect/ATK/1400 DEF/600), "Red Gadget"(LV4/EARTH/Machine/Effect/ATK/1300 DEF/1500), and "Yellow Gadget"(LV4/EARTH/Machine/Effect/ATK/1200 DEF/1200). Now I activate "Stronghold the Moving Fortress"(s) effect, if I control 1 "Green Gadget", "Red Gadget", and "Yellow Gadget" on my field, its ATK become 3000. (LV4/EARTH/Machine/Effect/ATK/3000 DEF/2000) (Nick says: Uh-oh.) Now I tribute "Green Gadget" and "Yellow Gadget" to bring forth "Ancient Gear Gadjiltron Dragon"(LV8/EARTH/Machine/Effect/ATK/3000 DEF/2000), then I activate another "Pot of Greed" to draw 2 more cards. (Landcaron: Hand 4) Now I play the spell "Double Summon" to summon a monster you know too well. (Nick says: You don't mean...?) Yes, I summon "Chaos Spirit Landcaron"(LV4/EARTH/Spirit/Effect/ATK/900 DEF/850) Thanks to "Stronghold the Moving Fortress"(s) effect, since not all "Gadget" monsters are on the field, its ATK go down to 0, but not after I activate the Continuous Spell "Fixed Gadget", when this card is activated, all "Gadget" monsters in my Graveyard, are treated like they're on the field, which means its ATK go back up! (ATK: 3000) Now "Chaos Spirit Landcaron" attack both of his "Gate Blocker"(s) (Nick says: But both of their DEF are... Oh right, I forgot. When "Chaos Spirit Landcaron" attacks, it can attack twice and by skipping damage calculation...) He can return 2 monsters from the field to your Deck. Now I attack your "Rock Synchron" with "Ancient Gear Gadjiltron Dragon". (Nick: LP 6300 (SPC:2 - 1 = 1 SPC) (Nick counters: I activate a trap I like to call a "Speed Trap" called "Speed Trap - Damage Booster", when this card is activated, it can only be activated if "Speed World" is on the field and when it's activated, if a monster was destroyed and sent to the Graveyard, I can draw cards equal to the level of the destroyed monster, gain LP times the level of the destroyed monster x500, double the damage I took and inflict it to you, (Landcaron says: What!?) (Landcaron: LP 4600 (SPC:0) and gain SPC's equal to the level of the destroyed monster, so let's put them in order. (Nick: Hand: 6, LP 7800 (SPC:3 + 1 = 4 SPC). (Landcaron counters: I chain your "Speed Trap - Damage Booster" with "Ancient Gear Gadjiltron Dragon"(s) effect, when it destroys a monster on your field, you take 600 points of damage.) (Nick: LP 7200) Now I attack with "Stronghold the Moving Fortress". (Nick: LP 4200 (SPC:4 - 3 = 1 SPC). I play 1 card face-down and end my turn. (Landcaron thinks: No one can beat my speed. Come next turn, if Forester can pull off a win, Nick's gonna regret ever challenging us on our turf.) Nick/ 6 cards/ LP 4200/ SPC:1Landcaron/ 0 cards/ LP 4600/ SPC:0Forester/ 5 cards/ LP 8000/ SPC:1 Forester: Turn 3 (SPC:2)I draw. I summon "Climate Warrior"(LV3/EARTH/Warrior/Tuner/ATK/1200 DEF/1200), then activate the spell "Emergency Tuning", by sending 1 Tuner from my field and 1 non-Tuner monster from my Deck to the Graveyard, I can Special Summon 1 Synchro Monster from my Extra Deck and this summon is treated as a Synchro Summon, so I send "Climate Warrior"(LV3) and "Turret Warrior"(LV5/EARTH/Warrior/Effect/ATK/1200 DEF/2000) to the Graveyard. "Across the mountains, lies a power so great. Break your seal!" Synchro Summon! Break loose, "Hidden Earth Dragon"(LV8/EARTH/Dragon/Synchro/Effect/ATK/2700 DEF/2000). When this card is Synchro Summoned, I can select and send to the Graveyard 1 EARTH monster on the field and 1 EARTH monster from my Deck and this card gains half of the combined ATK of the selected monsters, so I choose "Chaos Spirit Landcaron" from the field and "Chaos Spirit Forester"(LV4/EARTH/Spirit/Effect/ATK/1200 DEF/2000) from my Deck, so "Hidden Earth Dragon" gains 1050 ATK. (2700 + 1050 = 3750 ATK) Now by removing "Chaos Spirit Landcaron" and "Chaos Spirit Forester" from play, I can Special Summon "Chaos Spirit Gaia Soul"(LV8/EARTH/Spirit/Effect/ATK/2800 DEF/2100) (Landcaron says: Check out our most powerful monster.) (Nick says: Why did I create him again?) So that us EARTH Chaos Spirits have a ruler inside this card and we thank you for that. Now "Hidden Earth Dragon" attack him directly. (Nick: LP 450 (SPC:0) Now "Chaos Spirit Gaia Soul" END THIS!! (Nick counters: By discarding "Shining Kuriboh"(LV1/LIGHT/Fairy/Effect/ATK/300 DEF/200) from my hand, all Battle Damage and Effect Damage done to me becomes 0.) I guess you saved yourself this time. I end my turn. Nick/ 5 cards/ LP 450/ SPC:0Landcaron/ 0 cards/ LP 4600/ SPC:1Forester/ 3 cards/ LP 8000/ SPC:2 Nick: Turn 4 (SPC:1)I draw. (Nick thinks: Z, Yubel. I thank you.) By sending 2 DARK monsters from my Deck to the Graveyard, I Special Summon "The Daughter of Yubel"(LV10/DARK/Fiend/Effect/ATK/0 DEF/0) and I activate her effect, she gains 1000 ATK for every DARK monster in my Graveyard and I have 2, so she gains 2000 ATK. (ATK: 2000) Now I play the spell "Urgent Fusion", I select 1 Fusion Monster from my Fusion Deck and send to the Graveyard its Fusion Material Monster, so I send "The Daughter of Yubel" and "Zeo-Nexus The Chaos Warrior"(LV4/LIGHT/Warrior/Effect/ATK/1900 DEF/1500) from my Deck to the Graveyard to summon the symbol of our friendship! Come forth, "Zeo The Nightmare Chaos Warrior"(LV8/DARK/Warrior/Effect/ATK/2800 DEF/2500) (Landcaron says: Ha! your monster doesn't even come close to ours.) But it has 4 special abilities your monsters can't possibly comprehend. First, I play "Gift of Forgiveness", which means you discard 3 cards Forester, (Forester: Hand: 0) while I draw 3 cards. (Nick: Hand: 6) And since I have 6 cards in my hand, "Zeo The Nightmare Chaos Warrior" gains 400 points for every card in my hand, so he gains 2400 ATK. (2800 + 2400 = 5200 ATK) Now I play the spell "Double Attack", though it might lower his ATK (5200 - 400 = 4800 ATK), he's still strong enough to take both of you out thanks to "Double Attack" he can attack twice. And by discarding 1 card, thus lowering his ATK (4800 - 400 = 4400 ATK), he can attack you two directly. (Landcaron counters: I activate the trap "Cut in Half", meaning I take half your damage.) Which means I can activate "Limitless Courage", though it yet again lowers his ATK, (4400 - 400 = 4000 ATK) it doubles his ATK too. (4000 x 2 = 8000 ATK) and by removing "Shining Kuriboh" from play, I can double his ATK again. (8000 x 2 = 16000 ATK) (Landcaron & Forester says: NO!!) Nothing can break our friendship! "Zeo The Nightmare Chaos Warrior" END THIS!!! Nick: LP 450/ WinnerLandcaron: LP 0/ DefeatedForester: LP 0/ Defeated "Thanks guys. I owe you one." thought Nick. As he rode off in the sunset, two cards flew right in front of him. He catches them and looked at them and notices that he acquired "Chaos Spirit Landcaron" and "Chaos Spirit Forester" knowing he passed his fourth test. Soon the area flashed into a white light, transporting Nick to his 5th test. "Wow its really bright here." said Nick. "This is where we live." said Magnum & Mirage. "I can see why." said Nick. "So Magnum & Mirage, what surprise do you have for me for this test?" "Whenever any of use loses LP, we get struck by a bolt of lightning." explained Magnum. "WHAT!?" yelled Nick. "But if you're not up to it, I guess...." said Mirage. "Bring it on!" yelled Nick. Nick selected his cards along with "Chaos Spirits Hydroc, Tsunami, Searon, Lava, Windcon, Starnos, Landcaron, and Forester", "Zeo-Nexus The Chaos Warrior", and "The Daughter of Yubel". And the duel commenced. Duel!Nick/ 5 cards/ LP 8000Magnum/ 5 cards/ LP 8000Mirage/ 5 cards/ LP 8000 Nick: Turn 1I draw. I summon "Twin-Bolt Dragon"(LV4/LIGHT/Thunder/Effect/ATK/1700 DEF/1400), then I play the spell "Double Summon" to summon "Lightning Screw"(LV3/LIGHT/Machine/Effect/ATK/1200 DEF/300). Now i'm tuning "Lightning Screw"(LV3) with "Twin-Bolt Dragon"(LV4) to Synchro Summon "Lightning Gargoyle"(LV7/LIGHT/Winged-Beast/Synchro/Effect/ATK/2600 DEF/1600). This card gains 400 ATK equal to the combined level of every monster on the field except him. I play 1 card face-down and end my turn. Nick/ 2 cards/ LP 8000Magnum/ 5 cards/ LP 8000Mirage/ 5 cards/ LP 8000 Magnum: Turn 2I draw. I play the spell "Double Lightning", when this card is activated, I can select 1 monster on the field and Special Summon 2 "Lightning Token"(s)(LV?/LIGHT/Thunder/Token/ATK/? DEF/?) with the same level as the selected monster and half of the selected ATK & DEF, so I choose your "Lightning Gargoyle". ("Lightning Token"(LV7/LIGHT/Thunder/Effect/ATK/1300 DEF/800) Now I tribute my 2 "Lightning Token"(s) to summon "Zraxx, the Judge of Lightning"(LV8/LIGHT/Thunder/Effect/ATK/? DEF/2000) and when this card is summoned, it gains the combined ATK of the monsters that were used to Tribute Summon it, so he gains 2600 ATK. (ATK: 2600) Now I activate its 2nd effect, by discarding 1 Thunder-type monster from my Deck to my Graveyard, this card increases its ATK by the discarded monsters ATK and gains the effect of the discarded monster, so I discard "Raging Electric Beast"(LV4/LIGHT/Thunder/Effect/ATK/1600 DEF/1200) from my Deck, so "Zraxx, the Judge of Lightning" gains 1600 ATK. (2600 + 1600 = 4200 ATK) Now I activate "Raging Electric Beast"(s) effect, by halving it ATK, it can attack you directly twice. (4200 - 2100 = 2100 ATK) Now "Zraxx, the Judge of Lightning" attack him directly. (Nick counters: I activate the Continuous Trap "Positive Charge", when this card is activated, I gain LP equal to half the damage I take and you take half the damage I take.) (Nick: LP 10100) (Magnum: LP 5900) I play 1 card face-down and end my turn. Nick/ 2 cards/ LP 10100Magnum/ 3 cards/ LP 5900Mirage/ 5 cards/ LP 8000 Mirage: Turn 3I draw. I play "Double Summon" to summon two monsters this turn, so I summon myself, "Chaos Spirit Mirage"(LV4/LIGHT/Spirit/Effect/ATK/1700 DEF/1500) and "Elemental Hero Voltic"(LV4/LIGHT/Thunder/Effect/ATK/1000 DEF/1500) (Nick says: Not good.) Now I activate "Chaos Spirit Mirage"(s) effect, I select 1 Fusion Monster from my Fusion/Extra Deck and show it to you and I discard 1 monster from my Deck that is listed in the text of the Fusion Monster and this card's name is treated as the discarded monster's name, so I discard "Thunder King Rai-Oh"(LV4/LIGHT/Thunder/Effect/ATK/1900 DEF/800) from my Deck. Next, I play the spell "Thunder Fusion", when this card is activated, I can select 2 Thunder-type monsters on my field and Special Summon 1 Thunder-type Fusion Monster from my Fusion Deck and this summon is treated as a Fusion Summon, so I fuse "Elemental Hero Voltic" and "Thunder King Rai-Oh" to Fusion Summon "Elemental Hero Voltic Thunder"(LV8/LIGHT/Thunder/Fusion/Effect/ATK/2800 DEF/1500) and when this card is Fusion Summon I can remove from play 1 monster on the field and I choose "Elemental Hero Voltic Thunder". (Nick says: But why?!) Because when "Elemental Hero Voltic Thunder" is removed from play by its own effect, I can take control of 1 monster on the field and I choose your "Lightning Gargoyle" and I can destroy 1 card on the field and I choose your "Positive Charge". Now "Lightning Gargoyle" attack your former master. (Nick: LP 7500) I play 2 cards face-down and end my turn and your monster goes back to you. Nick/ 2 cards/ LP 7500Magnum/ 3 cards/ LP 5900Mirage/ 0 cards/ LP 8000 Nick: Turn 4I draw. (Mirage counters: I activate the Continuous Trap "Magnetic Discharge", when this card is activated, I can select 1 monster on the field and my opponent takes damage equal to the combined ATK & DEF of the selected monster. Next, I activate the Continuous Trap "Negative Magnum", when this card is activated, it becomes a monster and is put in my Monster Card Zone and its ATK & DEF are a different story, you see, I can select 1 monster on the field and "Negative Magnum"(s) ATK become the selected monsters DEF and its DEF become the selected monsters ATK. (Negative Magnum(LV4/LIGHT/Thunder/Effect/ATK/1600 DEF/2600) (Nick: LP 3300) (Nick thinks: Ah... Thanks guys.) I play the spell "Gift of Forgiveness", so Magnum discards 3 cards, (Magnum: Hand: 0) while I draw 3 cards. (Nick: Hand: 5) Now, I summon "Chaos Spirit Starnos"(LV4/WIND/Spirit/Effect/ATK/1800 DEF/1500) and I activate his effect, when he's summoned to the field, I can activate 1 of 2 effects and I choose his 1st effect, I can add a number of "Chaos Spirit" or "Death Spirit" monsters to my hand equal to the number of cards I already have in my hand and that's 4, so I add to my hand "Chaos Spirit Lava"(LV4/FIRE/Spirit/Effect/ATK/1600 DEF/1000), "Chaos Spirit Landcaron"(LV4/EARTH/Spirit/Effect/ATK/900 DEF/850), "Chaos Spirit Searon"(LV3/FIRE/Spirit/Effect/ATK/600 DEF/800), and "Chaos Spirit Forester"(LV4/EARTH/Spirit/Effect/ATK/1200 DEF/2000). Next, I play the spell "Spirit Summoning", I select 1 "Chaos Spirit" or "Death Spirit" on my side of the field and I can Special Summon "Chaos Spirit" or "Death Spirit" monsters from my hand equal or less than the level of the selected "Chaos Spirit" or "Death Spirit" monster and since "Chaos Spirit Starnos" is a LV4, I can Special Summon the "Chaos Spirit" monsters I just added to my hand, so come on out everyone. "Chaos Spirits Lava"(LV4/FIRE/Spirit/Effect/ATK/1600 DEF/1000) "Searon"(LV3/FIRE/Spirit/Effect/ATK/600 DEF/800), "Landcaron"(LV4/EARTH/Spirit/Effect/ATK/900 DEF/850), and "Forester"(LV4/EARTH/Spirit/Effect/ATK/1200 DEF/2000). (Magnum says: 5 monsters in 1 turn?!) Next, I play the spell "Quick Trap", with this, I can activate a trap card from my Deck, so I choose the trap "Pot of Forgiveness", which lets me draw 3 cards. (Nick: Hand: 5) Next, I play the spell "Given Power", I can select 1 monster on my field and tribute monsters on my field to increase the ATK of the selected monster by the original ATK of the tributed monsters, so I choose "Chaos Spirit Starnos" and tribute all my monsters except him to give him a grand total of... (2600 + 1800 + 1600 + 1200 + 900 + 600 = 8700 ATK) (Magnum & Mirage says: 8700 ATK?!) Now I play my 3 favorite spell cards, "Direct Attack", "Double Attack", and "Limitless Courage" and I bet you realized what they do, so there's no time to explain. (8700 x 2 = 17400 ATK) (Magnum counters: I activate the trap "Multi-Negative" it halves the damage we take up to the number of cards we all control.) Its still not enough, so "Chaos Spirit Starnos" attack and end this duel! Nick: LP 3300/ WinnerMagnum: LP 0/ DefeatedMirage: LP 0/ Defeated "Thanks guys, you're the best." Nick said to his cards. "Wow! That was some duel we had." yelled Magnum. "Since you defeated us, here you go." Nick acquired "Chaos Spirit Magnum" and "Chaos Spirit Mirage". "Thank you." said Nick. Nick was then transported to his next test and the whole area was a deep, dark, black. "How come I can't see anything?" asked Nick. The area lit up a little enough for him to see. "Now that's better." said Nick. "And I guess my next challengers are..." "Us." said Necron & Darklight while sitting on their Duel Runners. "So I guess this another Turbo Duel." guessed Nick. "You guessed right." said Necron. "And if any one of us loses LP, you will be covered by a shadow and you won't know what to do or what to play in order to win." said Darklight. "So Nick. Are you up to it?" "Let's Ride!" yelled Nick. Nick selected his cards along with the cards he already won. He turned on his Duel Runner. (Note: His Duel Runner is blue with white streaks and has the ability to fly like Crow's Duel Runner in the series.) And the duel commenced. "Duel Mode! Auto-pilot Standby! Field Spell! Speed World! Set on!" said the Duel Runners. Let's Ride!Nick/ 5 cards/ LP 8000/ SPC:0Necron/ 5 cards/ LP 8000/ SPC:0Darklight/ 5 cards/ LP 8000/ SPC:0 Nick: Turn 1 (SPC:1)I draw. I play "Speed Spell - Spell Gravity", which means we can activate Spell cards without suffering damage from "Speed World"(s) effect. (Necron thinks: He must've won it from Landcaron.) Next, I play the spell "Pot of Greed", which lets me draw 2 cards. (Nick: Hand: 6) Now I play the Continuous Spell "Dark Magician - Flarious", when this card is activated, it becomes a monster in my Monster Card Zone. (LV4/FIRE/Spellcaster/Effect/ATK/1600 DEF/1200) And thanks to its effect, it's treated as a Speed Spell and thanks to its other effect, when this card is activated, I gain 3 SPC's. (Nick: SPC:4) Next, I play "Speed Spell - Summon Speeder", which lets me Special Summon 1 LV4 monster from my hand, so I summon "Chaos Spirit Lava"(LV4/FIRE/Spirit/Effect/ATK/1600 DEF/1000), then I play the spell "Ancient Rules", which lets me Special Summon 1 LV5 or higher Normal Monster from my hand, so I summon the King of Games favorite card, "Dark Magician"(LV7/DARK/Spellcaster/ATK/2500 DEF/2100) Now here comes the fun part. I activate "Dark Magician - Flarious"(s) effect, if I control 1 face-up "Dark Magician" on my field, I can return this card along with "Dark Magician" to my Deck to Special Summon from my Fusion Deck 1 "Dark Flare Magician"(LV7/FIRE/Spellcaster/Fusion/Effect/ATK/2500 DEF/2100) (Necron says: Is this a...) (Darklight says: A Contact Fusion?!) Sort of. Just call it "Magician's Fusion". So without further delay, I summon "Dark Flare Magician"(LV7/FIRE/Spellcaster/Fusion/Effect/ATK/2500 DEF/2100) Now I activate "Dark Flare Magician"(s) effect, this card is also treated as a Speed Spell and during each of my opponent's Standby Phase, it gains 1 SPC if "Speed World" is on the field. I play 2 cards face-down and end my turn. Nick/ 0 cards/ LP 8000/ SPC:4Necron/ 5 cards/ LP 8000/ SPC:1Darklight/ 5 cards/ LP 8000/ SPC:1 Necron: Turn 2 (SPC:2) (Dark Flare Magician: SPC:1)I draw. I play the Quick-Play Spell "Trap Booster", which lets discard 1 card from my hand (Necron: Hand: 4) to activate a trap card from my hand, so I play the Continuous Trap "Metal Reflect Slime" and just like your "Dark Magician - Flarious", it too becomes a monster in my Monster Card Zone. (LV10/WATER/Aqua/ATK/0 DEF/3000) Now I play the spell "Pot of Greed", which lets me draw 2 cards. (Necron: Hand: 4) Next, I play another "Pot of Greed", so I draw 2 more cards. (Necron: Hand: 5) Now I activate "The Ultimate Ritual of the Forbidden Lord" spell card. If its in my Graveyard, I can activate it if I have 5 "Forbidden One" cards in my hand. I discard 2 "Forbidden One" cards in my hand to the Graveyard so I can bring out "Exodius the Ultimate Forbidden Lord"(LV10/DARK/Spellcaster/Effect/ATK/? DEF/0) And thanks to its effect, it gains 1000 ATK for every Normal Monster in my Graveyard and since I have 2, it gains 2000 ATK. (ATK: 2000) And when it attacks, I have to discard 1 card in order for it to do so, but if I discard a Normal Monster, it gains another 1000 ATK. (Nick counters: I activate the trap "Threatning Roar", which means you can't attack this turn.) I play 1 card face-down and end my turn. Nick/ 0 cards/ LP 8000/ SPC:5Necron/ 3 cards/ LP 8000/ SPC:2Darklight/ 5 cards/ LP 8000/ SPC:2 Darklight: Turn 3 (SPC:3) (Dark Flare Magician: SPC:2)I draw. I summon "Destiny Hero - Diamond Dude"(LV4/DARK/Warrior/Effect/ATK/1400 DEF/1600), then I play "Double Summon", so I can summon "Destiny Synchron"(LV3/DARK/Warrior/Tuner/ATK/1400 DEF/1200) Now i'm tuning "Destiny Hero - Diamond Dude"(LV4) with "Destiny Synchron"(LV3) to Synchro Summon "Destiny Warrior - Shadow"(LV8/DARK/Warrior/Synchro/Effect/ATK/3000 DEF/2400) Thanks to "Destiny Synchron"(s) effect, if it is used in a Synchro Summoning with a "Destiny Hero" monster, it becomes a LV4 monster. Now I activate "Destiny Warrior - Shadow"(s) effect, if a "Destiny Hero" monster was used to Synchro Summon this card, if "Speed World" is on the field, my opponent loses SPC's equal to the level of the "Destiny Hero" monster that was used to Synchro Summon this card, so you lose 4 SPC's (Nick: SPC:2) Now "Destiny Warrior - Shadow" destroy his "Chaos Spirit Lava". (Nick counters: I activate...) Save it, because "Destiny Warrior - Shadow" is unaffected by traps. (Nick: LP 6600) Now I activate the Quick-Play Spells "Secondary Strike" and "Direct Attack". (Nick says: Hey! That's my card.) Its another copy of it. And thanks to "Secondary Strike"(s) effect, it can attack again, but it can attack you directly thanks to "Direct Attack"(s) effect. (Nick: LP 3600) And thanks to "Speed World"(s) effect, you lose all of your SPC's. (Nick: SPC:0) I play 1 card face-down and end my turn. And thanks to "Destiny Warrior - Shadow"(s) other effect, you take damage equal to half of its ATK. (Nick: LP 2100) Nick/ 0 cards/ LP 2100/ SPC:0Necron/ 3 cards/ LP 8000/ SPC:3Darklight/ 0 cards/ LP 8000/ SPC:3 Nick: Turn 4 (SPC:1)I draw. (Necron counters: I activate "Sacred Greed", by paying 1000 LP, (Necron: LP 7000) I can draw 3 cards and discard 2. And since there are 2 more "Forbidden One" cards in my Graveyard, "Exodius the Ultimate Forbidden Lord" gains another 2000 ATK. (ATK: 4000) Just one more "Forbidden One" card and we win the Duel.) I activate "Dark Flare Magician"(s) effect, by getting rid of his SPC's. I can draw cards and gain SPC's equal to the number of SPC's I removed from "Dark Flare Magician" (Nick: Hand: 3/ SPC:3) Alright, this is my last I got to make it count. I play "Gift of Forgiveness", by paying 1000 LP (Nick: LP 1100) Necron discards 3 cards, (Necron: Hand: 0) while I draw 3 cards. (Nick: Hand: 5) I play "Polymerization", so I fuse "Zeo-Nexus The Chaos Warrior"(LV4/LIGHT/Warrior/Effect/ATK/1900 DEF/1500) with "The Daughter of Yubel" to Fusion Summon "Zeo The Nightmare Chaos Warrior"(LV8/DARK/Warrior/Fusion/Effect/ATK/2800 DEF/2500) Now I activate the spell "Level Draw", I can select 1 monster on my field and draw cards equal to half the level of the selected monster. All I have to do is pay 500 LP. (Nick: LP 600) So I choose "Zeo The Nightmare Chaos Warrior", so I draw 4 cards. (Nick: Hand: 5) Next, I play another "Level Draw", so I pay 500 LP (Nick: LP 100) and choose "Zeo The Nightmare Chaos Warrior". (Nick: Hand: 8) Now I activate "Zeo The Nightmare Chaos Warrior"(s) effect, he gains 400 ATK for every card in my hand and since I have 8, he gains 3200 ATK. (3200 + 2800 = 6000 ATK) Next, I activate "Limitless Courage", though it lowers his ATK, (6000 - 400 = 5600 ATK) it doubles his ATK power. (5600 x 2 = 11200 ATK) Next, I activate "Double Attack" and "Direct Attack", it lowers his ATK power again, (11200 - 800 = 10400 ATK) it's enough to take you both out, attack! (Darklight counters: I activate the trap "Dimension Wall", which means all damage that's inflicted to us goes straight to you.) That won't happen. (Darklight says: What?) By removing "Effect Breaker"(LV2/DARK/Machine/Effect/ATK/800 DEF/900) from my hand from play, I can negate the effect of 1 Spell, Trap, or Monster Effect and I choose your "Dimension Wall". (Darklight says: NO!!!) It's time for you to see the light! Nick: LP 100/ WinnerNecron: LP 0/ DefeatedDarklight: LP 0/ Defeated "Finally, i'm done." said Nick. "And now here comes the hard part of the test." "You weren't thinking of leaving without these were you?" asked Necron as he was handing Nick 2 cards. Nick acquired "Chaos Spirit Necron" and "Chaos Spirit Darklight". "I'll use these wisely." said Nick. "Thank you." Nick was then transported back to the beach where he first got here for the final test. "I see you won against everyone." said Zeo. "Good Work, but you'll find me more than just a challenge." "Hey. Your Duel Disk is..." said Nick as he looked at Zeo's Duel Disk. "Exactly like yours?" asked Zeo. "Yes, it is. I thought it wouldn't be fair for you to be the only one with that Duel Disk, so I made this. Question is, are ready to Duel?" asked Zeo. "I never back down. I'll Duel my heart out if I have to!" yelled Nick. "LET'S DUEL!!" yelled Nick & Zeo. Card of the Day: "Zeo The Nightmare Chaos Warrior" He finally finishes his tests. All but one. "Next Chapter!": Nick vs. Zeo, Creator vs. Creation, Friend vs. Friend. Will Nick win this Duel? Or lose the respect and friendship of all of his friends in the "Chaos Realm"? Find out next time. Until then, KEEP ON DUELING!! Link to comment Share on other sites More sharing options...
Cody Frost Posted December 23, 2008 Report Share Posted December 23, 2008 God, that was long, BUT AWSOME!!! Keep it up! Link to comment Share on other sites More sharing options...
Haou Devil 12 Posted December 23, 2008 Author Report Share Posted December 23, 2008 I'm already updating "Chapter 3". When i'm done you can look at it. Link to comment Share on other sites More sharing options...
Cody Frost Posted December 26, 2008 Report Share Posted December 26, 2008 Again...still long, still awsome. Link to comment Share on other sites More sharing options...
ragnarok1945 Posted December 26, 2008 Report Share Posted December 26, 2008 just began reading this. You're doing great, Haou Devil Link to comment Share on other sites More sharing options...
Haou Devil 12 Posted December 26, 2008 Author Report Share Posted December 26, 2008 Thanks, i'm still working on Chapter 3, but I might be done by today. Link to comment Share on other sites More sharing options...
ragnarok1945 Posted December 27, 2008 Report Share Posted December 27, 2008 that's fine (though a part of me almost feels the chaps are a bit too long, but whatever) Link to comment Share on other sites More sharing options...
Haou Devil 12 Posted December 30, 2008 Author Report Share Posted December 30, 2008 Here we are Chapter 4. Get ready for the ultimate Duel. [spoiler=Chapter 4]Previously: ("I never back down. I'll Duel my heart out if I have to!" yelled Nick.) ("Question is, are you ready to Duel?" asked Zeo.) ("LET'S DUEL!!" yelled Nick & Zeo.) The story continues: Nick had his cards selected along with the ones he won and the final test began. DUEL!Nick/ 5 cards/ LP 8000Zeo/ 5 cards/ LP 8000 Nick: Turn 1I draw. I summon "Chaos Spirit Lava"(LV4/FIRE/Spirit/Effect/ATK/1600 DEF/1000), then I play "Double Summon", so I set a monster and play 2 cards face-down and end my turn. Nick/ 1 card/ LP 8000Zeo/ 5 cards/ LP 8000 Zeo: Turn 2I draw. I summon "Pteraman"(LV4/WIND/Warrior/Effect/ATK/1200 DEF/1200) and I equip him with "Malevolent Nuzzler", giving him an extra 700 ATK. (1200 + 700 = 1900 ATK) Next, I play a "Double Summon", so I summon "Chaos Spirit Starnos"(LV4/WIND/Spirit/Effect/ATK/1800 DEF/1400) (Nick says: Wait! What?!) Since i am the ruler of the Chaos Realm, a fragment of all Chaos Spirit monsters spirits are transformed into the card you see now. This is the fragment of Chaos Spirit Starnos's spirit and during this whole duel you will face them again and remember your tests you took ever since you've been here. Now that we've explained everything, I activate "Chaos Spirit Starnos(s) effect, when he is summoned to the field, I can activate 1 of his 2 effects and I activate his 1st effect. I can add a number of "Chaos Spirit" or "Death Spirit" monsters from my Deck to my hand equal to the number of cards I now have in my hand, so I add "Chaos Spirit Searon"(LV3/FIRE/Spirit/Effect/ATK/600 DEF/800) and "Chaos Spirit Magnum"(LV4/LIGHT/Spirit/Effect/ATK/600 DEF/800) to my hand. Now I play "Polymerization", so I fuse "Chaos Spirit Searon" and "Chaos Spirit Magnum" to Fusion Summon "Chaos Spirit Solarus"(LV7/LIGHT/Spirit/Effect/ATK/2500 DEF/2000), then I activate "Chaos Spirit Solarus"(s) effect, it gains 300 ATK & DEF for every "Chaos Spirit" monster in my Graveyard, so it gains 600 ATK & DEF. (2500 + 600 = 3100 ATK/ 2000 + 600 = 2600 DEF) Now "Chaos Spirit Solarus" destroy "Chaos Spirit Lava". (Nick counters: I activate the trap "Chaos Barrier", when it's activated, I can negate 1 attack from my opponent if I control a "Chaos Spirit" monster.) But there are still two more monsters that haven't battled, so I...(Nick counters: I activate the trap "Curse of Anubis", which switches all Effect Monsters into defense position and their DEF drop to 0.) I play 1 card face-down and end my turn. Nick/ 1 card/ LP 8000Zeo/ 0 cards/ LP 8000 Nick: Turn 3I draw. I switch "Chaos Spirit Lava" into Attack position. (ATK: 1600) Next, I play "Pot of Greed", so I draw 2 cards. (Nick: Hand: 3) Next, I play another "Pot of Greed", so I draw 2 more cards. (Nick: Hand: 4) Now I summon my "Chaos Spirit Starnos"(LV4/WIND/Spirit/Effect/ATK/1800 DEF/1400) and just like you, I activate his 1st effect. I add "Chaos Spirit Tsunami"(LV4/WATER/Spirit/Effect/ATK/1500 DEF/1000), "Chaos Spirit Windcon"(LV4/WIND/Spirit/Effect/ATK/850 DEF/700), and "Chaos Spirit Landcaron"(LV4/EARTH/Spirit/Effect/ATK/900 DEF/850) to my hand. (Nick: Hand: 7) Now I play "Spirit Summoning", I select 1 "Chaos Spirit" or "Death Spirit" monster on my field and Special Summon a number of "Chaos Spirit" monsters from my hand less than or equal to the level of the selected "Chaos Spirit" or "Death Spirit" monster, so I summon "Chaos Spirit Tsunami"(LV4/WATER/Spirit/Effect/ATK/1500 DEF/1000), "Chaos Spirit Windcon"(LV4/WIND/Spirit/Effect/ATK/850 DEF/700), and "Chaos Spirit Landcaron"(LV4/EARTH/Spirit/Effect/ATK/900 DEF/850). Now "Chaos Spirit Landcaron" attack his "Chaos Spirit Solarus" and "Chaos Spirit Starnos". (Zeo counters: I activate "Negate Attack", it negates your attack and prevents all of your monsters from attacking.) I play 1 card face-down and end my turn. Nick/ 2 cards/ LP 8000Zeo/ 0 cards/ LP 8000 Zeo: Turn 4I draw. By discarding "Graceful Fairy"(LV3/LIGHT/Fairy/Effect/ATK/1200 DEF/500) from my hand. I can add 1 "Graceful Charity" spell cards from my Deck to my hand and draw 2 cards. (Zeo: Hand: 3) Now I activate "Graceful Charity", so I draw 3 cards and discard 2. (Zeo: Hand: 3) Now by tributing "Pteraman" and "Chaos Spirit Starnos", I summon "Zeo The Chaos Warrior"(LV7/LIGHT/Warrior/Effect/ATK/2500 DEF/2200) (Nick says: Oh no. You have to be the strongest one in your Deck.) I am. Now I activate "Zeo The Chaos Warrior"(s) effect, I can Special Summon "Prism Token"(s) (LV1/LIGHT/Token/Effect/ATK/0 DEF/0) for every monster on your side of the field and I count 6. By the way Nick, I have myself and "Chaos Spirit Solarus" on my field. (Nick says: Yeah.) And you do know what happens when i'm on the field with a "Chaos Spirit" do you? (Nick says: You wouldn't.) I will and I shall. Now "Zeo The Chaos Warrior" and "Chaos Spirit Solarus" use "Cross Fusion" to summon "Zeo The Solar Chaos Warrior"(LV10/LIGHT/Warrior/Fusion/Effect/ATK/3000 DEF/2400) Remember Nick? You gave me this power to unlock my true potential, my true power, the power that made me the leader and ruler of the Chaos Realm. Now I activate "Zeo The Solar Chaos Warrior"(s) effect, he gains 500 ATK & DEF for every monster in my Graveyard with "Chaos Spirit" in their name and since I have 3, he gains 1500 ATK & DEF. (3000 + 1500 = 4500 ATK/ 2400 + 1500 = 3900 DEF) Now "Zeo The Solar Chaos Warrior" destroy his "Chaos Spirit Windcon". (Nick counters: I activate "Chaos Wall", when this card is activated, all "Chaos Spirit" monsters on my field are not destroyed as a result of battle.) But you still take damage. (Nick: LP 4350) I play 1 card face-down and play the Field Spell, my domain "Chaos Realm". This card gives "Zeo The Chaos Warrior" 1000 ATK & DEF. Along with Fusion Monsters that list "Zeo The Chaos Warrior" as their Fusion Material Monster. (4500 + 1000 = 5500 ATK/ 3900 + 1000 = 4900 DEF) I end my turn. Nick/ 2 cards/ LP 4350Zeo/ 0 cards/ LP 8000Field: "Chaos Realm" Nick: Turn 5I draw. I guess thanks to your "Chaos Realm", your "Zeo The Solar Chaos Warrior" stays on the field. (Zeo says: That's correct.) Not for long. I summon your son "Zeo-Nexus The Chaos Warrior"(LV4/LIGHT/Warrior/Effect/ATK/1900 DEF/1500) (Zeo says: I see why he gave you his card.) That's right, because we're friends and nothings gonna change that. Now thanks to his effect, his card name is also treated as "Zeo The Chaos Warrior", meaning he gets that 1000 point boost. (1900 + 1000 = 2900 ATK/ 1500 + 1000 = 2500 DEF) Now I activate his other effect, I select 1 monster with "Sealed Spirit" in their name from my Deck and use it as an Equip Spell Card, so I choose "Sealed Spirit Fire"(LV2/FIRE/Spirit/Effect/ATK/200 DEF/300) and equip him to "Zeo-Nexus The Chaos Warrior" and he gains his effect, meaning he gains 200 ATK for every Spell & Trap Card in my opponent's Graveyard, so lets count your Graveyard. And since there's 4, he gains 800 ATK. (2900 + 800 = 3700 ATK) Oh! I almost forgot, since I drew a card, "Chaos Spirit Windcon"(s) effect activates, meaning I gain 500 LP for every card I draw. (Nick: LP 4850) Now I activate the spell "Pot of Greed", which means I can draw 2 cards and activate "Chaos Spirit Windcon"(s) effect, so I gain 1000 LP. (Nick/ 3 cards/ LP 5850) (Nick thinks: I hope this works.) Hey Zeo! Guess what's gonna happen now. (Zeo says: I already know what's about to happen.) But before that, I activate the spell "CROSS", when this card activates, I send 1 "Chaos Spirit" monster to the Graveyard and Special Summon from my Fusion Deck 1 LV4 Fusion "Chaos Spirit" monster with the same name, so I send "Chaos Spirit Windcon" to the Graveyard and Special Summon "Chaos Spirit Air Windcon"(LV4/WIND/Spirit/Fusion/Effect/ATK/1550 DEF/1000) Now "Zeo-Nexus The Chaos Warrior" and "Chaos Spirit Air Windcon" use "Cross Fusion" to Fusion Summon "Zeo The Air Chaos Warrior"(LV7/WIND/Warrior/Fusion/Effect/ATK/2500 DEF/2200) and he gains 1000 ATK & DEF. (2500 + 1000 = 3500 ATK/ 2200 + 1000 = 3200 DEF) I play 1 card face-down and end my turn. Nick/ 1 card/ LP 5850Zeo/ 0 cards/ LP 8000 Zeo: Turn 6I draw. I play my face-down and its one of your cards too known as "Pot of Forgiveness", which means I can draw 3 cards. (Zeo: Hand: 4) Next, I activate "Level Draw", by paying 500 LP, (Zeo: LP 7500) I can select 1 monster on my field and draw cards from my Deck equal to half the level of the selected monster, so I choose "Zeo The Solar Chaos Warrior"(LV10), so I draw 5 cards. (Zeo: Hand: 8) Now I play the Quick-Play Spell "Crossout", I select 1 Fusion "Zeo The Chaos Warrior" and return it to my Fusion Deck, then I can Special Summon the Material Monsters if their in my Deck, so I choose "Zeo The Solar Chaos Warrior" and Special Summon "Zeo The Chaos Warrior"(LV7/LIGHT/Warrior/Effect/ATK/2500 DEF/2200) Next, I play "Double Summon", so I can summon twice this turn, so I summon "Chaos Spirit Magnum"(LV4/LIGHT/Spirit/Effect/ATK/600 DEF/800) and "Chaos Spirit Necron"(LV4/DARK/Spirit/Effect/ATK/1000 DEF/1000). Now I activate "Chaos Spirit Necron"(s) effect, when he is summoned, I can Special Summon 2 "Dark Metal Reflect Slime Token"(s)(LV4/DARK/Token/Effect/ATK/1000 DEF/1000) and their effects are activated as well. I can select 1 monster on the field and they take the name, ATK & DEF, and effect of the selected monster and I choose your "Zeo The Air Chaos Warrior". (LV4/DARK/Token/Effect/ATK/2500 DEF/2200) And they get a power boost as well. (2500 + 1000 = 3500 ATK/ 2200 + 1000 = 3200 DEF) Now I play the spell "Multi-CROSS", meaning I can send as many "Chaos Spirit" monsters to the Graveyard and Special Summon Fusion "Chaos Spirit" monsters from my Fusion Deck with the same name, so I send "Chaos Spirit Magnum" and "Chaos Spirit Necron" to the Graveyard and Special Summon "Chaos Spirit Darkness Necron"(LV4/DARK/Spirit/Fusion/Effect/ATK/2000 DEF/1000) and "Chaos Spirit Lightning Magnum"(LV4/LIGHT/Spirit/Fusion/Effect/ATK/1200 DEF/1000). Now I activate "Chaos Spirit Darkness Necron"(s) effect, I can Special Summon "Chaos Spirit Necron"(LV4/DARK/Spirit/Effect/ATK/1000 DEF/1000) and "Chaos Spirit Necron" gains 1000 ATK when it is summoned. (1000 + 1000 = 2000 ATK) And I can Special Summon 2 more "Dark Metal Reflect Slime Token"(s)(LV4/DARK/Token/Effect/ATK/1000 DEF/1000) and I choose "Zeo The Air Chaos Warrior" again. (LV4/DARK/Token/Effect/ATK/2500 DEF/2200) And then the power boost. (2500 + 1000 = 3500 ATK/ 2200 + 1000 = 3200 DEF) Now "Zeo The Chaos Warrior", "Chaos Spirit Darkness Necron", and "Chaos Spirit Lightning Magnum" use "Triple Cross Fusion" to summon "Zeo The Spiritual Chaos Warrior"(LV9/DARK/Warrior/Fusion/Effect/ATK/3000 DEF/2600), then he gets the power boost. (3000 + 1000 = 4000 ATK/ 2600 + 1000 = 3600 DEF) (Nick says: Impossible, there's no way I can beat all of them.) Which means this is goodbye. Now everyone, END THIS DUEL!!! ("I came this far, I won all my tests except this." thought Nick. "I guess this is goodbye everyone. I don't blame you if you don't trust me enough. I'm just glad we got to spend all this time together here, so I guess...") ("NO!! yelled Z in Nick's mind. "You can't lose. You came all this to win and we're not giving up on you.") ("Come on Nick. Please." said Yubel in Nick's mind. "Everyone here is rooting for you.") ("Come on Nick!" yelled Hydroc in Nick's mind.) ("You can do this Nick." said Tsunami in Nick's mind.) ("Nick! Nick! Nick! Nick!" said everyone chanting in Nick's mind.) Suddenly, a White aura of light emerged from him. ("This strength, this power." thought Nick. "This is the power from everyone here. Confidence, Bravery, and Trust. This is everyones power.") "The power.... OF THE CHAOS REALM!!" yelled Nick and everyone. "He finally understands." said Zeo softly. "Now let's get this Duel on the road!" yelled Nick. Zeo: Turn 6 (cont.)(Nick counters: I play the Quick-Play Spell "Normal Storm", when this card is activated, all monsters face-up on my field are treated as Normal Monsters until the End Phase, then I activate the trap "Justi-Break", when this card activates, if one of your monsters is attacking, I can destroy all monsters on the field except face-up Normal Monsters.) NO!!! (Zeo thinks: This is it. There's nothing in my hand to stop him. Congratulations Nick. You win.) I end my turn. Nick/ 0 cards/ LP 5850Zeo/ 3 cards/ LP 7500 Nick: Turn 7("This is it my final draw." thought Nick.) The White aura around him increases with Confidence. Nick: Turn 7 (cont.)It's my... TURN!! I draw! (Nick thinks: Thank you, Everyone.) I play the Quick-Play Spell "Given Powers", I can tribute as many monsters on my field and select 1 monster my field and that selected monster gains the combined ATK power of every monster I tributed and I choose "Zeo The Air Chaos Warrior" and I tribute every "Chaos Spirit" monster here. Everyone pool in your energy to Z for this final attack. (3500 + 1800 + 1600 + 1500 + 900 + 850 = 10150 ATK) Now I switch "Zeo The Air Chaos Warrior" to Attack Position. (ATK: 10150) This is my final move! Nothing can break our bonds, our friendship! "Zeo The Air Chaos Warrior", END THIS!!!!!! Nick: LP 5850/ WinnerZeo: LP 0/ Defeated "I won?" asked Nick. "I won. I WON!!" yelled Nick. "Yes you did Nick." said Zeo. "You showed great judgement as a Duelist, but you showed more great judgement as a friend to everyone here. And as a result, keep this with you." said Zeo as he was giving Nick his card. Nick acquired "Zeo The Chaos Warrior" from Zeo. "I guess this means I got to go." said Nick. "Well not yet." said Z. "You could stay for a while and check out all other fields in the Duel Monster Realm." said Yubel. Nick thinks about it. "Time is still frozen in my dimension, right?" asked Nick. "Yes." answered Zeo. "Then I'm staying." said Nick. "WHOO-HOO!!" screamed Yubel & Z. "Can I still ride your Duel Runner?" asked Z. "Not a chance." answered Nick. So Nick, Yubel, and Z traveled through every dimension written in every Field Spell in the game. Even through the ones he created and Dueled every person in the dimensions he created. Then he went back home mind and spirit and woke up at the exact time he left. And when he woke up, he saw a Deck on the table in his room where he eats and saw the cards in the Deck. He knew that everything he experienced was real and so are the cards he had in the dimension and the cards he has now. He was truly happy. And he also had his created Duel Disk and Duel Runner with him too and said to himself... "I promise to protect the Duel Monster Realm and everyone in it. This I swear." Nick said to himself. Cards of the Day: "Zeo The Chaos Warrior", "Zeo-Nexus The Chaos Warrior", and "The Daughter of Yubel" There you have it. A boy, his cards, and his friends. In one Chapter, this was a very happy moment. "Next Chapter"! Nick's town is being run amuck by monster from the Duel Monster Realm who was sent here to face Nick. Will Nick stand up to the challenge, or will be defeated by the power of the monster? Find out next time. Until then, KEEP ON DUELING!!! Link to comment Share on other sites More sharing options...
ragnarok1945 Posted December 30, 2008 Report Share Posted December 30, 2008 it's a good duel so far, can't wait to see how it'll turn out Link to comment Share on other sites More sharing options...
Haou Devil 12 Posted December 30, 2008 Author Report Share Posted December 30, 2008 Don't worry, you'll find out soon enough. Link to comment Share on other sites More sharing options...
Haou Devil 12 Posted December 31, 2008 Author Report Share Posted December 31, 2008 Chapter 4 has been updated. Please comment. Link to comment Share on other sites More sharing options...
ragnarok1945 Posted December 31, 2008 Report Share Posted December 31, 2008 your dueling remains superb at this Link to comment Share on other sites More sharing options...
Haou Devil 12 Posted December 31, 2008 Author Report Share Posted December 31, 2008 Thanks Ragnarok. I'll be finishing this duel today if I have time, because i'm going off somewhere today. Link to comment Share on other sites More sharing options...
ragnarok1945 Posted December 31, 2008 Report Share Posted December 31, 2008 All right. If you can't, we can wait it out. Hopefully you can put one more chap up Link to comment Share on other sites More sharing options...
Haou Devil 12 Posted December 31, 2008 Author Report Share Posted December 31, 2008 I hope so too. Link to comment Share on other sites More sharing options...
ragnarok1945 Posted December 31, 2008 Report Share Posted December 31, 2008 if you have to make the chap shorter, that's fine too if we can get it today Link to comment Share on other sites More sharing options...
Haou Devil 12 Posted January 1, 2009 Author Report Share Posted January 1, 2009 Chapter 4 is now complete, so everyone viewing this page, please comment. Link to comment Share on other sites More sharing options...
ragnarok1945 Posted January 1, 2009 Report Share Posted January 1, 2009 Now it's time Nick had to live up to his promise to protect Link to comment Share on other sites More sharing options...
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