Saiyan Knight Posted December 15, 2008 Report Share Posted December 15, 2008 Cyber Dragon doesn't see enough play anymore. I miss him being around, to be honest, so I thought I'd see if I could bring him back to the competitive circuit. Monsters- 213x Satellite Cannon1x Cyber Dragon2x Shining Angel3x Honest3x Armored Cybern3x Proto-Cyber Dragon3x The Light - Hex-Sealed Fusion3x Heavy-Mech Support Platform Spells- 121x Brain Control2x Frontline Base1x Giant Trunade1x Heavy Storm1x Limiter Removal3x Machine Duplication1x Monster Reborn1x Mystical Space Typhoon1x Symbol of Heritage Traps- 72x Beckoning Light2x Compulsory Evacuation Device3x Solemn Judgment Cybern, Mech-Platform, Satellite Cannon, and a Proto-Cyber that's had Cybern's effect used are the Dup targets. Twin/End come out easy with Hex. Honest for CyDra, Proto, Angel, Hex, and Cannon. Symbol for Cannon, Proto, Honest, Mech-Platform, Hex, and Cybern. Beckoning Light for CyDra, Proto, Honest, Angel, Hex. Link to comment Share on other sites More sharing options...
lordtyson Posted December 15, 2008 Report Share Posted December 15, 2008 how long can you keep Cannon on the field?most can only keep it alive for like 2 turns Link to comment Share on other sites More sharing options...
Saiyan Knight Posted December 15, 2008 Author Report Share Posted December 15, 2008 I've hit 3 before, with all 3 Dup'd for game.Only times I've had just the one out it lasted an average of 5 turns, backed with Compulsory and Solemn. Link to comment Share on other sites More sharing options...
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