arkel Posted December 14, 2008 Report Share Posted December 14, 2008 Monsters (16)3x Needle Worm3x Destiny Hero – Defender2x Arcana Force 0 – The Fool2x Morphing Jar #22x Hiro’s Shadow Scout1x Des Lacooda1x Sangan1x Desertapir1x Morphing Jar Spells (15)3x Messenger of Peace2x Book of Eclipse2x Upstart Goblin2x The Shallow Grave2x Cup of Ace1x Card Destruction1x Magical Stone Excavation1x Level Limit – Area B1x Swords of Revealing Light Traps (9)3x Compulsory Evacuation Device2x Desert Sunlight1x Waboku1x Wall of Revealing Light1x Gravity Bind1x The Gift of Greed Total: 40 Extra Deck (5)1x Stardust Dragon1x Red Dragon Archfiend1x Magical Android1x Goyo Guardian1x Black Rose Dragon Side Deck (15)2x Shadow-Imprisoning Mirror (DAD, Yubel, etc.)2x Fragrance Storm (Plants)1x Prime Material Dragon (Burn)1x The End of Anubis (stops Malicious, among other things)1x Twister (Macro / Drain)1x Mystical Space Typhoon (Macro / Drain)1x Heavy Storm (Macro / Drain)1x Pole Position (Lightsworn)1x Possessed Dark Soul (Synchro)1x Jowgen the Spiritualist (anti-Special Summon)1x Deck Lockdown (Glads)1x Threatening Roar (Lightsworn)1x Share the Pain (clear a clogged up field for Shallow Grave) Link to comment Share on other sites More sharing options...
moneypony Posted December 14, 2008 Report Share Posted December 14, 2008 i am new at this so don't flame me,but with morphing jar #2,it seems you are trying to do some milling loop,since you have many cards that can intercept with it and you might also mill yourself at in the process.des lacooda is too slow since you have to wait 2 turns to draw a card,wasting cards to flip it down is not good.remove the virus cannon as milling one card isn't worth a tribute at most timesi would remove hiro's shadow scout because both draw 3 cards but you might get rid of some vital spellsyou wouldn't need wall of revealing light if you already have messenger of peacei would max out upstart goblin if i were you since LP doesn't affect your win conditioni would also remove DNA checkup as you just revealed your f/d so your opponent won't attack it and focus on removing ityou also have no defense in case something goes wrong,lets see the changes i am making right now -2 morphing jar #2-1 des lacooda-1 wall of revealing light-1 virus cannon-2 hiros shadow scout-2 DNA checkup+1 upstart goblin you now have 8 spaces left over for some defensei would suggest dark bribe since you focus on milling them and making them draw a card and negating seems to be a good choice,i would add 3in case you didn't know also,tributing does NOT flip it,you probably already know.i suggest you fill the rest of the 5 slots by either ignoring some of my removal suggestions or fill with the side deck. i understand this is in IRL,it would be much easier fixing your deck if you told me(us) what cards you have,unless your not going to actually build it or it's for DMU.please do not flame me for this as i am new Link to comment Share on other sites More sharing options...
arkel Posted December 14, 2008 Author Report Share Posted December 14, 2008 Morphing Jar #2 is a vital card in any Mill Deck. It reuses your Flip Effect monsters as well as mill the opponent. I understand Des Lacooda is slow starting out, but the deck kind of lacks draw power and needs it. I was considering taking out Wall of Revealing Light because of the cost, but I kind of need the protection. I agree with you on Virus Cannon, except I use it to clear my often-clogged field so I can set new monsters or use Shallow Grave. Hiro I think works well, so I'm keeping it. DNA Checkup is a win-win situation, because it will either have me draw cards (for hand advantage) or my opponent will draw (helps mill the deck). I would use Dark Bribes if I could afford them, but I'm on a major budget. So I'm thinking this... -1 WoRL-1 Virus Cannon +1 Gift of Greed+1 Waboku Not sure though... what do you think?Bump... =/ Link to comment Share on other sites More sharing options...
Cyberdog Posted December 14, 2008 Report Share Posted December 14, 2008 Posion of the Mummy Jar Loop. 1 Posion of the Mummy1 Sangan3 Morphing Jar #23 Thunder Dragon=8 3 Hand Destruction3 Dark World Dealings3 Upstart Goblin3 Book of Total Ecilpse3 Messenger of Peace2 Book Of Moon1 Level Limit Area B1 Monster Reborn=19 3 Reckless Greed3 Jar of Greed3 Corpse of Yata3 All Out Attacks1 Accumaltive Fortune=13 All Out Attacks + Morphing Jar#2 + Posion of the Mummy = Game. Meh, you either mill them to death or loop and burn them Link to comment Share on other sites More sharing options...
Benraino Posted December 14, 2008 Report Share Posted December 14, 2008 Posion of the Mummy Jar Loop. 1 Posion of the Mummy1 Sangan3 Morphing Jar #23 Thunder Dragon=8 3 Hand Destruction3 Dark World Dealings3 Upstart Goblin3 Book of Total Ecilpse3 Messenger of Peace2 Book Of Moon1 Level Limit Area B1 Monster Reborn=19 3 Reckless Greed3 Jar of Greed3 Corpse of Yata3 All Out Attacks1 Accumaltive Fortune=13 All Out Attacks + Morphing Jar#2 + Posion of the Mummy = Game. Meh' date=' you either mill them to death or loop and burn them[/quote'] FAIL Link to comment Share on other sites More sharing options...
arkel Posted December 15, 2008 Author Report Share Posted December 15, 2008 Seems like an interesting deck... I think I've seen it before. I prefer my style of mill though... any suggestions? Link to comment Share on other sites More sharing options...
Zeppeli Gyro Supreme Posted December 15, 2008 Report Share Posted December 15, 2008 Monsters (16)3x Needle Worm3x Destiny Hero – Defender <--- Not a good way to "mill"2x Arcana Force 0 – The Fool2x Morphing Jar #22x Hiro’s Shadow Scout <--- More useful in this format, but dunno.1x Des Lacooda1x Sangan1x Desertapir <--- Book of Moon is better in lots of ways.1x Morphing Jar Spells (13)3x Messenger of Peace2x Book of Eclipse2x Upstart Goblin2x The Shallow Grave1x Card Destruction1x Magical Stone Excavation <--- I don't think it should go in here.1x Level Limit – Area B1x Swords of Revealing Light NOTE: No Monster Reborn? Traps (11)3x Compulsory Evacuation Device2x DNA Checkup <--- Would not recommend using. Deck is mostly EARTH2x Desert Sunlight1x Waboku1x Wall of Revealing Light1x Gravity Bind1x Virus Cannon <--- Never. Link to comment Share on other sites More sharing options...
arkel Posted December 15, 2008 Author Report Share Posted December 15, 2008 slayer_supreme... I use Defender because not only does it supply defense but slight mill as well. I had Book in there before, but I traded it for a Card Trooper (lol) so I thought I'd put Desertapir as a sub til I get another one. Why would I use Monster Reborn? I considered it to bring back a Needle Worm and flip it down with Eclipse or something, but I'm not sure what other purpose it could serve. Checkup is a win-win situation, because it either will mill my oppoment or give me draw power. Plus, Defender and Sangan are DARK, and the Fool is LIGHT. I kinda agree with you on Virus Cannon - should I put a The Gift of Greed to replace it? And what should I replace everything else with?Oh, forgot to explain Stone Excavation - it's good to bring back Messengers, Level Limits, etc. if I'm in a tight spot. Link to comment Share on other sites More sharing options...
Zeppeli Gyro Supreme Posted December 15, 2008 Report Share Posted December 15, 2008 No no no no no no no no no. Making your opponent draw cards is never a good way to mill, especially in today's format. They'll draw into their best OTK cards faster, and blow you out of the water. Also, you can use Monster Reborn against your opponent to get their dumped monsters, bring back your Defender if you keep it, or have a blocker like The Fool. Also, Paralyze Chain is not a good choice for side deck material. Link to comment Share on other sites More sharing options...
arkel Posted December 15, 2008 Author Report Share Posted December 15, 2008 Unfortunately there aren't many good milling cards besides the jars and Needle Worm, so I'm not sure what to replace the opponent-draw-cards (like Defender and Checkup) with. I thought Paralyzing Chain might help burn off my opponent with Doppelganger if I'm facing burn, but I agree 300 damage just isn't enough. What do you think I should put in for it? Link to comment Share on other sites More sharing options...
Altair147 Posted December 15, 2008 Report Share Posted December 15, 2008 There are the Iron Chain monsters now you might wanna look into them. Link to comment Share on other sites More sharing options...
arkel Posted December 15, 2008 Author Report Share Posted December 15, 2008 Meh, Iron Chains are too new to really work with, and I think more of them need to be released to work. Since some Iron Chain mill cards are offense and some are defense, they're hard to work with. Appreciate the comment though. Link to comment Share on other sites More sharing options...
Altair147 Posted December 16, 2008 Report Share Posted December 16, 2008 well i have a deck of Iron Chains but i use zombies to back them up so...........just as a throw out you dont always need to rely just on the card type. Link to comment Share on other sites More sharing options...
SephirothKirby Posted December 16, 2008 Report Share Posted December 16, 2008 Cup of Ace. Link to comment Share on other sites More sharing options...
arkel Posted December 16, 2008 Author Report Share Posted December 16, 2008 Cup of Ace. Please don't just suggest a card... tell me what I should take out for it too. That's much more helpful. Link to comment Share on other sites More sharing options...
Zeppeli Gyro Supreme Posted December 16, 2008 Report Share Posted December 16, 2008 Cup of Ace. Please don't just suggest a card... tell me what I should take out for it too. That's much more helpful.I'd say DNA. Link to comment Share on other sites More sharing options...
arkel Posted December 16, 2008 Author Report Share Posted December 16, 2008 Cup of Ace. Please don't just suggest a card... tell me what I should take out for it too. That's much more helpful.I'd say DNA. I suppose that's reasonable. I've got so much homework, I'll have to change it when I have time. Link to comment Share on other sites More sharing options...
SephirothKirby Posted December 16, 2008 Report Share Posted December 16, 2008 Monsters (12)3x Needle Worm3x Morphing Jar #22x Hiro’s Shadow Scout1x Sangan1x Morphing Jar1x Spirit Reaper1x Marshmallon Spells (21)3x Hand Destruction3x Dark World Dealings3x Book of Eclipse3x Upstart Goblin3x Cup of Ace2x Book of Taiyou2x The Shallow Grave1x Magical Stone Excavation1x Card Destruction1x Level Limit – Area B Traps (6)3x Threatening Roar / Solemn Judgment2x Desert Sunlight1x Gravity Bind ??? I just made this up in a second, no idea how it would work. Probably not well. Link to comment Share on other sites More sharing options...
arkel Posted December 17, 2008 Author Report Share Posted December 17, 2008 Monsters (12)3x Needle Worm3x Morphing Jar #22x Hiro’s Shadow Scout1x Sangan1x Morphing Jar1x Spirit Reaper1x Marshmallon Spells (21)3x Hand Destruction3x Dark World Dealings3x Book of Eclipse3x Upstart Goblin3x Cup of Ace2x Book of Taiyou2x The Shallow Grave1x Magical Stone Excavation1x Card Destruction1x Level Limit – Area B Traps (6)3x Threatening Roar / Solemn Judgment2x Desert Sunlight1x Gravity Bind ??? I just made this up in a second' date=' no idea how it would work. Probably not well.[/quote'] It seems okay, just not competitive enough for me to run at Regionals. Especially since this might be the last regionals ever since Konami sued UDE or whatever went down... anyway, I'd definitely run Hand Destructions and another Jar#2 if I had them, but I sadly don't. I'm gonna update the deck now in the first post. Link to comment Share on other sites More sharing options...
SephirothKirby Posted December 17, 2008 Report Share Posted December 17, 2008 Well, I'm confident that my deck is better than your current one. But this won't be the last regionals. Link to comment Share on other sites More sharing options...
arkel Posted December 17, 2008 Author Report Share Posted December 17, 2008 I know I probably won't top, but I think I've got a pretty decent deck. It playtests rather nicely, and I've once used the effect of a single Needle Worm 4 times before it left the field. I've got protection, milling, and draw power - I don't really see much of a problem. My only concern is letting my opponent draw into their best cards. Then again, I'd rather use a Gift of Greed than Simultaneous Loss. Do you know any good milling cards? Like, MILLING cards? Ones that don't let your opponent draw? Needle Worm and the Jars are all I can think of. Again, there's Simultaneous Loss, but not even a monkey would use that card. Link to comment Share on other sites More sharing options...
Cyberdog Posted December 17, 2008 Report Share Posted December 17, 2008 Drop Off / Drastic Drop Off come to mind. Link to comment Share on other sites More sharing options...
arkel Posted December 17, 2008 Author Report Share Posted December 17, 2008 Drop Off / Drastic Drop Off come to mind. These cards are more for hand control than anything else. I would have Drastic in my deck, but I recently traded mine for a Neos Wiseman. Link to comment Share on other sites More sharing options...
arkel Posted December 19, 2008 Author Report Share Posted December 19, 2008 SIDE DECK UPDATE -1 Pikeru's Circle of Enchantment+1 Pole Position I wanna take out the 2 Doppelgangers, but not sure what to put in for them. Any suggestions? Regionals is TOMORROW. Link to comment Share on other sites More sharing options...
arkel Posted December 20, 2008 Author Report Share Posted December 20, 2008 SIDE DECK UPDATE -2 Doppelganger+1 Prime Material Dragon+1 The End of Anubis Link to comment Share on other sites More sharing options...
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