Saiyan Knight Posted December 11, 2008 Report Share Posted December 11, 2008 I gave this list, my personal Exodia list, to another user, in this thread titled "Exodia Loop Deck", to increase his own playability. Hopefully you're all fans. 17x Monsters:1x Exodia the Forbidden One1x Left Arm of the Forbidden One1x Left Leg of the Forbidden One1x Right Arm of the Forbidden One1x Right Leg of the Forbidden One1x Sangan3x Emissary of the Afterlife2x Manticore of Darkness3x Blue-Eyes Toon Dragon3x Manga Ryu-Ran 23x Spells:2x Card of Safe Return1x Dark Factory of Mass Production3x Dark World Dealings2x Foolish Burial3x Hand Destruction3x Super Rejuvenation3x Toon Table of Contents3x Trade-In3x Upstart Goblin Tech Choices: Manticore of Darkness--It's effect allows for an infinite draw, if you have a pair of them and Card of Safe Return. Blue-Eyes Toon Dragon--It's a searchable Trade-In target that works with Super Rejuvenation. Manga Ryu-Ran--First of all, it's searchable, if you draw a Blue-Eyes Toon Dragon. Secondly, it gives Super Rejuvenation that boost it needs from the 1-3 range into 1-6. Lastly, it allows for easy discard choices with Dark World Dealings and Hand Destruction. Card of Safe Return--Functional FTK with Manticore of Darkness pair. Foolish Burial--Sends away a Manticore, if I have to, or a piece of Exodia for the Dark Factory. Super Rejuvenation--Costless card that allows for a draw of anywhere from 1-6 cards, depending. Toon Table of Contents--Searches for a Trade-In Target, and allows for deck thinning speed increase. Taken from: 'http://www.yugioh-card.com/en/gameplay/faqs/cardfaqs/default_pr.html'. 'If "Exodia the Forbidden One" is declared with "Prohibition", when a player has all five pieces of Exodia in their hand, they win the Duel. This is a win condition and cannot be prevented with "Prohibition".' Link to comment Share on other sites More sharing options...
Guest Star Posted December 12, 2008 Report Share Posted December 12, 2008 I really can't find any cards you should take out. It looks like a good build. Link to comment Share on other sites More sharing options...
sbdnate Posted December 12, 2008 Report Share Posted December 12, 2008 have you tested this yet? i would like to know how well it works. Link to comment Share on other sites More sharing options...
lordtyson Posted December 12, 2008 Report Share Posted December 12, 2008 you should call this deck Toon Exodiawho would have thought of puting toons in a exodia deckwonder how fast you can win with it Link to comment Share on other sites More sharing options...
tonisanoob Posted December 12, 2008 Report Share Posted December 12, 2008 if you cant ftk there is no point in exodia ;) Link to comment Share on other sites More sharing options...
Saiyan Knight Posted December 12, 2008 Author Report Share Posted December 12, 2008 I've won on the 3rd turn in 10 games, 2nd turn in 4, and 1st turn in 3. 3 games I lost, due to Great Shogun Shien being on the field. I tested 10 games against TeleDAD, 5 against Six Samurai, and 5 against Lightsworn. Link to comment Share on other sites More sharing options...
tonisanoob Posted December 12, 2008 Report Share Posted December 12, 2008 okay well seems good them ^^ Link to comment Share on other sites More sharing options...
arkel Posted December 15, 2008 Report Share Posted December 15, 2008 I really love this deck... mind if I netdeck it to see how it works? I actually run Lightsworn Exodia that runs okay (thought of the idea myself), but it's got so much draw & mill power I usually deck out =/. If you're curious, I'll send you the decklist. Link to comment Share on other sites More sharing options...
sbdnate Posted December 16, 2008 Report Share Posted December 16, 2008 I've won on the 3rd turn in 10 games' date=' 2nd turn in 4, and 1st turn in 3. 3 games I lost, due to Great Shogun Shien being on the field. I tested 10 games against TeleDAD, 5 against Six Samurai, and 5 against Lightsworn.[/quote'] i tested this myself and ended up getting alot of dead draws... more so than the d hero engine... taking 3 turns to get exodia is way too many... Link to comment Share on other sites More sharing options...
arkel Posted December 16, 2008 Report Share Posted December 16, 2008 I've won on the 3rd turn in 10 games' date=' 2nd turn in 4, and 1st turn in 3. 3 games I lost, due to Great Shogun Shien being on the field. I tested 10 games against TeleDAD, 5 against Six Samurai, and 5 against Lightsworn.[/quote'] i tested this myself and ended up getting alot of dead draws... more so than the d hero engine... taking 3 turns to get exodia is way too many... Um... why is that? There are a lot of instances where TeleDAD, Lightsworn, and other top tier decks don't win by the third turn, so why is it a sin if it takes 3 turns to get Exodia? With all the draw power I see you should be able to grab Exodia before your Life Points get massacred. Link to comment Share on other sites More sharing options...
sbdnate Posted December 16, 2008 Report Share Posted December 16, 2008 there is always a chance... besides any exodia deck worth its salt will get him on the first turn 7/10 of the time... Link to comment Share on other sites More sharing options...
~ P O L A R I S ~ Posted December 16, 2008 Report Share Posted December 16, 2008 I love how inexpensive it is to make. =D Best Exodia I've ever seen imo. Link to comment Share on other sites More sharing options...
Sammidysam Posted December 16, 2008 Report Share Posted December 16, 2008 It is pretty cheap. I like this deck, good job. :D Link to comment Share on other sites More sharing options...
Lemniscate Posted December 16, 2008 Report Share Posted December 16, 2008 Exodia. On a budget. Link to comment Share on other sites More sharing options...
Saiyan Knight Posted December 16, 2008 Author Report Share Posted December 16, 2008 Exodia. On a budget. GOOD Exodia on a budget. Also, sbdnate, If your rule of thumb that "any Exodia deck worth its salt will get him on the first turn 7/10 of the time... ", then Exodia would be winning Shonen Jump Championships. Link to comment Share on other sites More sharing options...
Lemniscate Posted December 16, 2008 Report Share Posted December 16, 2008 Exodia. On a budget. GOOD Exodia on a budget. Also' date=' sbdnate, If your rule of thumb that "any Exodia deck worth its salt will get him on the first turn 7/10 of the time... ", then Exodia would be winning Shonen Jump Championships.[/quote'] this. banlist to blame.unlimit Exodia pieces, problem solved. Link to comment Share on other sites More sharing options...
sbdnate Posted December 16, 2008 Report Share Posted December 16, 2008 some lenience is given... maybe 5/10... the other problem with exodia is that all they have to do is side prohibition and call the head and thats all she wrote since you dont have an alternate way of winning or removing the prohibition... on that note i want to make an exodia deck that sides into a completely different deck... Link to comment Share on other sites More sharing options...
Lemniscate Posted December 16, 2008 Report Share Posted December 16, 2008 wow, so you say its a waste of time. and you want one? PARADOX!!!! CONFUSION!!!!!! Link to comment Share on other sites More sharing options...
Saiyan Knight Posted December 16, 2008 Author Report Share Posted December 16, 2008 some lenience is given... maybe 5/10... the other problem with exodia is that all they have to do is side prohibition and call the head and thats all she wrote since you dont have an alternate way of winning or removing the prohibition... on that note i want to make an exodia deck that sides into a completely different deck... I would say 2/10 is a more fair ratio, if you're lucky. Out of 20 games I hit it in 3, and my deck's pretty good. Also, your assumption that Prohibition would be a problem is outdated. Only three of the Top 16 at the most recent Shonen Jump Championship sided Prohibition, and, of them, only 2 of them ran 3 copies. Prohibition is mostly a dead idea. Link to comment Share on other sites More sharing options...
Lemniscate Posted December 16, 2008 Report Share Posted December 16, 2008 Prohibition is mostly a dead idea. POSSIBILITIES!!!!! Link to comment Share on other sites More sharing options...
Saiyan Knight Posted December 16, 2008 Author Report Share Posted December 16, 2008 Also, sbdnate, in addition, I would like to mention this information, which will be edited into the first post. Taken from: 'http://www.yugioh-card.com/en/gameplay/faqs/cardfaqs/default_pr.html'. 'If "Exodia the Forbidden One" is declared with "Prohibition", when a player has all five pieces of Exodia in their hand, they win the Duel. This is a win condition and cannot be prevented with "Prohibition".' Link to comment Share on other sites More sharing options...
Lemniscate Posted December 16, 2008 Report Share Posted December 16, 2008 Well then. Exodia is not dead. I wonder... how much more use would Exodia see if unlimited? Link to comment Share on other sites More sharing options...
Saiyan Knight Posted December 16, 2008 Author Report Share Posted December 16, 2008 Probably only minimally, if at all. It would allow for less room to piece together a draw engine, and result in many dead hands at the same time as increasing it's own completion speed. It's almost impossible to tell, but I was assume the difference would be very slight. Link to comment Share on other sites More sharing options...
Lemniscate Posted December 16, 2008 Report Share Posted December 16, 2008 i wasn't suggesting being run in 3's even just 2's might work. I was wondering if people would use it more if it were unlimited, whether or not he was more effective. Link to comment Share on other sites More sharing options...
Saiyan Knight Posted December 16, 2008 Author Report Share Posted December 16, 2008 Perhaps. Again, that's very difficult to foresee in a deck that doesn't get a lot of tournament spotlight. Link to comment Share on other sites More sharing options...
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