Phantom Roxas Posted December 12, 2008 Report Share Posted December 12, 2008 This card is rubish. Get a decent one I LOL'd. I'm still wondering why Konami thinks this card doesn't need an emergency ban Konami is stupid. Dark Armed Dragon is bad for the game at anything more than 0. It is easy to summon and usually always generates +2 advantage. 2800 ATK can run over almost anything or cause a rather large amount of damage to the opponent. Dark Armed Dragon is banned on any good list.Why?Duff Man is a joke account.That's meanDuff Man is a joke account. joke accounts dont have 61 rep' date=' he IS however terribad at the TCG given his views on DaD BAN IT NAO KONAMI[/quote'] Why ban it? I dun see it's use Dark Armed Dragon is DARK, can destroy any card on the field for a ridiculously small cost, is actually pretty damn easy to summon, and it's ATK is pretty high. Then, there's also Tele-DAD, which has been taking the last few SJC big time. F'in broken card is f'in broken. BAN. IT. NOW! Link to comment Share on other sites More sharing options...
Luna Lovegood Posted December 12, 2008 Report Share Posted December 12, 2008 This card is rubish. Get a decent one I LOL'd. I'm still wondering why Konami thinks this card doesn't need an emergency ban Konami is stupid. Dark Armed Dragon is bad for the game at anything more than 0. It is easy to summon and usually always generates +2 advantage. 2800 ATK can run over almost anything or cause a rather large amount of damage to the opponent. Dark Armed Dragon is banned on any good list.Why?Duff Man is a joke account.That's meanDuff Man is a joke account. joke accounts dont have 61 rep' date=' he IS however terribad at the TCG given his views on DaD BAN IT NAO KONAMI[/quote'] Why ban it? I dun see it's use Dark Armed Dragon is DARK, can destroy any card on the field for a ridiculously small cost, is actually pretty damn easy to summon, and it's ATK is pretty high. Then, there's also Tele-DAD, which has been taking the last few SJC big time. F'in broken card is f'in broken. BAN. IT. NOW! Lets ban i then!!! Link to comment Share on other sites More sharing options...
Guest Star Posted December 12, 2008 Report Share Posted December 12, 2008 It's kinda funny that someone isn't good at the game because they don't agree with what people say. Anyone that thinks Dark Armed Dragon should be banned should read SaiyanKnight's post. If you've already read it, and you still think Dark Armed Dragon should be banned, you should read it again. That being said, Dark Armed Dragon shouldn't be banned. Link to comment Share on other sites More sharing options...
Valkyrie Lupia Blitzer Posted December 12, 2008 Report Share Posted December 12, 2008 Horribly powerful. The art isn't good, though. Link to comment Share on other sites More sharing options...
Lemniscate Posted December 12, 2008 Report Share Posted December 12, 2008 Horribly powerful. The art isn't good' date=' though.[/quote'] awesome art. It's kinda funny that someone isn't good at the game because they don't agree with what people say. Anyone that thinks Dark Armed Dragon should be banned should read SaiyanKnight's post. If you've already read it' date=' and you still think Dark Armed Dragon should be banned, you should read it again. That being said, Dark Armed Dragon shouldn't be banned.[/quote'] i think that it being limited to one is the problem. Also ban or limit Malicious. And limit Emergency Teleport. The problem with Dark Armed Dragon is the fact that as soon as it hits the Field, it can take out 3 cards of your opponent's. This card is rubish. Get a decent one hahahahahahahaha I'm still wondering why Konami thinks this card doesn't need an emergency ban Konami wants to milk this for all its worth. A cash cow this big' date=' they won't take it to the slaughterhouse until they have to. The opening post almost made me laugh..As for this card' date=' Dark Armed Dragon is one of the most broken cards in the game right now. The only cards that need to be listed before this card are Destiny Hero - Malicious and Emergency Teleport. I do have reasons for the above statement.[/quote']Please explain. Before Emergency Teleport was released in the TCG, and before Malicious was unlimited, Gladiator Beasts were the Top Deck. By no means am I saying Dark Armed Dragon should be at 3, but there's no reason to ban it. Honestly, Gladiator Beast Gyzarus is far superior to Dark Armed Dragon in a format where Malicious and Emergency Teleport are not unlimited.You can't look at how things were 6 months back to say how things could be now. Just because GB were at the top before Emergency Teleport was released in the TCG, and before Malicious was unlimited doesn't mean they would be now since those aren't the only 2 changes that have happened since GB last were at the top. I understand that, but it would be better to make a decision about Dark Armed Dragon once Emergency Teleport and Destiny Hero - Malicious are limited. EDIT: That way you could see how much of an effect Dark Armed Dragon has on the Meta in a format where it's not so easy to Synchro Summon. For the time being, it would probably be better to limit Dark Armed Dragon.No. DADs effect is bad for the game in general. Being able to drop a 2800 ATK beatstick that can destroy any 3 cards on the field is a card that shouldn't be allowed. DAD is only the game-winning uber-monster it is because of the cards around it. If it were to lose Malicious and Tele, then it would drop severely in playability. Link to comment Share on other sites More sharing options...
Psycho Shocker Android Posted December 12, 2008 Report Share Posted December 12, 2008 broken /topic Seriously this is better than BLS-EotB. And the art is ok. It should be banned dark grepher + monster reincarnation searches dad very efficiently. Just ask Jerry Wang he won with that. Link to comment Share on other sites More sharing options...
CrabHelmet Posted December 12, 2008 Report Share Posted December 12, 2008 ' pid='1454162' dateline='1229029657']I got one of these out of the pack same with my JD or maybe i'm just lucky. Well' date=' first of all, you're a liar. They're not even the same set, and Judgment Dragon didn't exist at the time Dark Armed was printed. [/quote'] I'm assuming that he meant that he got them both out of packs, not that he got them out of the same pack. Second of all' date=' in response to more recent posting, Dark Armed should NOT be banned, though it SHOULD be limited to 1. [/quote'] Random limits are an invention of Konami that have crept into the minds of players as being necessary. If a card is a problem, then it is a problem, and should be removed from the game completely by banning it. If a card is not a problem, then there is no reason not to keep it at 3. Taking problem cards and Semi-Limiting or Limiting them keeps the problem around, but makes it occur less often. There is no logical reason to keep a problem around but make it occur less often when the problem can simply be removed entirely. In other words, problem cards damage the game as long as they remain in the game. Limiting them to dilute the problem is a step in the right direction, but it is simply not a large enough step. Are there situations where Limiting is appropriate? Yes; currently, there are three categories into which these situations fall. Category A - Cards that would normally be unacceptable, but which by existing add some extra dimension of skill to the game that would otherwise not be present, and which can therefore be tolerated so that their presence can provide this. For example, Mirror Force discourages rampant and unprotected overextending of monsters at 1. Category B - Cards that combo with other copies of themselves. For example, Elemental Hero Stratos is excellent theme support at 1, but at 3 it is able to search for other copies of itself, and therefore becomes a super-Gadget; meanwhile, Night Assailant at 2 or more becomes an improved Sinister Serpent. Category C - Cards whose design flaws cause the game mechanics to be unable to permit multiple copies. The only example is Twin-Headed Behemoth. Dark Armed Dragon has no such flaws that conflict with the game mechanics. Dark Armed Dragon does not combo with itself in any way other than that one can summon two simultaneously - and since the first Dark Armed Dragon is itself capable of nuking the field, the second serves as nothing more than a 2800 ATK beatstick, so Limiting Dark Armed Dragon under Category B would be to say that a 2800 ATK self-Special Summoning field nuker is acceptable, but a 2800 ATK self-Special Summoning beatstick is not (clearly ludicrous). And Dark Armed Dragon does not provide any new or extra benefits to the game at 1. There is simply no basis for putting Dark Armed Dragon at 1. He should be at 0 for precisely the same reason that he should not be at 3. Dark Armed Dragon' date=' like Judgment Dragon, requires a fair amount of commitment to deck space to make it playable, and even more to make it consistent. [/quote'] It requires DARK monsters that eventually go to the graveyard. The game has a lot of strong DARK monsters, and almost all of them go to the graveyard when destroyed. It's not searchable' date='[/quote'] The following currently and justly banned cards are not searchable: Black Luster Soldier - Envoy of the BeginningCall of the HauntedChange of HeartChaos Emperor Dragon - Envoy of the EndChaos Sorcerer ConfiscationDark HoleDark Magician of ChaosDelinquent DuoDimension FusionExchange of the SpiritGraceful CharityHarpie's Feather DusterImperial OrderLast TurnLast WillMirage of NightmarePainful ChoicePot of GreedRaigekiRing of DestructionSixth SenseThe Forceful SentryTime SealTribe-Infecting Virus Gold Sarcophagus, D.D. Capsule, and A Cat of Ill Omen have here been disregarded. A card does not need to be searchable to be banworthy. it's not a game-ender [though it does set them up]' date='[/quote'] It destroys the opponent's entire field and swings for 2800 damage (more than 1/3 of the starting Life Points), and does so in exchange for fulfilling a laughably easy summoning condition and paying an equally laughable cost. That's close enough to being a game-ender, and can certainly end the game late-game, especially if it lets you get a cheap shot in with even one other monster of decent ATK. Oh, and for your convenience, these guys aren't game-enders either: Call of the HauntedChange of HeartChaos SorcererConfiscationCyber JarDark HoleDelinquent DuoDestiny Hero - Disk CommanderFiber JarGraceful CharityHarpie's Feather DusterImperial OrderLast WillMirage of NightmarePainful Choice (could be seen as a game-ender now with Jinzo - Returner and Wulf available, but is easily banworthy even disregarding this use)Pot of GreedRaigekiRing of Destruction (can end the game through damage, but will rarely inflict significantly more damage than DAD's direct attack, and since he's not considered a game-ender, it stays on this list)Sinister SerpentSixth SenseSnatch StealThe Forceful SentryThousand-Eyes RestrictTime SealTribe-Infecting VirusTsukuyomiVictory Dragon (ends the match, but can only ever end the game if the game was already over anyhow)Witch of the Black Forest Something tells me that Limiting all of these guys would be a bad thing. and it's not completely unstoppable. A card is only completely unstoppable if one of the following is true: 1) That card is part of an easy FTK.2) That card is called "Spiritualism". Common sense shows that a card can be banworthy without fulfilling either of these conditions. It IS powerful and has a fair summoning condition. Its summoning condition is a joke' date=' and its level of power is obscene. It doesn't help that it promotes Luck over Skill by providing easy wins to whoever happens to draw it. If you actually examine TeleDAD, Malicious is the problem. summoning 3+ Synchros in a turn wouldn't be possible without it, and the deck couldn't OTK the way it does. You have made the critical mistake of examining the meta instead of the cards themselves. It's kinda funny that someone isn't good at the game because they don't agree with what people say. It's funny how there are so many ways to rephrase "being wrong" in a way that doesn't make it sound as bad. Anyone that thinks Dark Armed Dragon should be banned should read SaiyanKnight's post. I have done so. Dark Armed Dragon should be banned. If you've already read it' date=' and you still think Dark Armed Dragon should be banned, you should read it again.[/quote'] SaiyanKnight's post does nothing to show that Dark Armed Dragon is not a 3 or 0 card. Link to comment Share on other sites More sharing options...
Flame Dragon Posted December 12, 2008 Report Share Posted December 12, 2008 ' pid='1454162' dateline='1229029657']I got one of these out of the pack same with my JD or maybe i'm just lucky. Well' date=' first of all, you're a liar. They're not even the same set, and Judgment Dragon didn't exist at the time Dark Armed was printed. Second of all, in response to more recent posting, Dark Armed should NOT be banned, though it SHOULD be limited to 1. [b']Putting it at 1 chages nothing about it's affect on the game[/b]Dark Armed Dragon, like Judgment Dragon, requires a fair amount of commitment to deck space to make it playable, and even more to make it consistent. A whole lot of commitment is to run darks?It's not searchable, it's not a game-ender [though it does set them up], and it's not completely unstoppable. Chaos Emperor isn't really a "game-ender", all he did was set them up. He also wasn't unstoppableIt IS powerful and has a fair summoning condition. Fair summoning condition is to run DARK?If you actually examine TeleDAD, Malicious is the problem. summoning 3+ Synchros in a turn wouldn't be possible without it, and the deck couldn't OTK the way it does.How do you summon +3 Synchros in 1 turn with Malicious? With Tele and a Malicious in the grave you can get out 2 Synchros. This is why Malicious should be at two. One synchro isn't game changing.-Edit- OH. And to that fool above me... Stop playing this game. Dark Armed Dragon is used at 2 in 80% of the decks to Top16 EVERY big tournament, and is ALWAYS the winning deck. Seriously, it happens with about 95% certainty. Link to comment Share on other sites More sharing options...
Saiyan Knight Posted December 12, 2008 Report Share Posted December 12, 2008 ' pid='1454162' dateline='1229029657']I got one of these out of the pack same with my JD or maybe i'm just lucky. Well' date=' first of all, you're a liar. They're not even the same set, and Judgment Dragon didn't exist at the time Dark Armed was printed. [/quote'] I'm assuming that he meant that he got them both out of packs, not that he got them out of the same pack. IIii don't know. That one's a toss-up. Perhaps. Second of all' date=' in response to more recent posting, Dark Armed should NOT be banned, though it SHOULD be limited to 1. [/quote'] Random limits are an invention of Konami that have crept into the minds of players as being necessary. If a card is a problem, then it is a problem, and should be removed from the game completely by banning it. If a card is not a problem, then there is no reason not to keep it at 3. Taking problem cards and Semi-Limiting or Limiting them keeps the problem around, but makes it occur less often. There is no logical reason to keep a problem around but make it occur less often when the problem can simply be removed entirely. In other words, problem cards damage the game as long as they remain in the game. Limiting them to dilute the problem is a step in the right direction, but it is simply not a large enough step. Are there situations where Limiting is appropriate? Yes; currently, there are three categories into which these situations fall. Category A - Cards that would normally be unacceptable, but which by existing add some extra dimension of skill to the game that would otherwise not be present, and which can therefore be tolerated so that their presence can provide this. For example, Mirror Force discourages rampant and unprotected overextending of monsters at 1. Category B - Cards that combo with other copies of themselves. For example, Elemental Hero Stratos is excellent theme support at 1, but at 3 it is able to search for other copies of itself, and therefore becomes a super-Gadget; meanwhile, Night Assailant at 2 or more becomes an improved Sinister Serpent. Category C - Cards whose design flaws cause the game mechanics to be unable to permit multiple copies. The only example is Twin-Headed Behemoth. Dark Armed Dragon has no such flaws that conflict with the game mechanics. Dark Armed Dragon does not combo with itself in any way other than that one can summon two simultaneously - and since the first Dark Armed Dragon is itself capable of nuking the field, the second serves as nothing more than a 2800 ATK beatstick, so Limiting Dark Armed Dragon under Category B would be to say that a 2800 ATK self-Special Summoning field nuker is acceptable, but a 2800 ATK self-Special Summoning beatstick is not (clearly ludicrous). And Dark Armed Dragon does not provide any new or extra benefits to the game at 1. There is simply no basis for putting Dark Armed Dragon at 1. He should be at 0 for precisely the same reason that he should not be at 3. Firstly, the statement "If a card is not a problem, then there is no reason not to keep it at 3" is both ludicrous in the sense that it wouldn't logically leave room for a Semi-Limited or Restricted List if it was accurate, and in the sense that it's contradictory to your statement that there are times when it does not apply. Also, to your "Categories", which are a laugh anyway, I say this:Category A only applies to hypothetical mind-frames that some people may or may not use, such "Being discouraged to over-extend because Mirror Force exists". Noobs don't give a sheet, pros will act into a Mirror Force anyway, and mediocre players will just start wasting MSTs and Heavys on random backrow. Anyone that thinks "Well, Mirror Force exists, so I should watch out for it" is over-thinking to the point of a stroke or getting a warning for slow play. Also, this doesn't take into account that "by existing add some extra dimension of skill to the game that would otherwise not be present" is basically a different way to say "They do something other cards don't do, and that something is very, very good." Category B doesn't make any sense, in that UFOTurtle and the other attribute-searchers interact with themselves in the same way Stratos does. Toon Table of Contents, Gather Your Mind, Hyena, Bubonic Vermin, Thunder Dragon, and a couple dozen other cards also do. Unless what you meant is "Good cards that combo with themselves", in which case I must reference the fact that the "Good cards" part is what's important, not their self-interaction. And Category C obviously means nothing, since only one card falls under it and you couldn't think of anything better to say to explain Twin-Headed Behemoth being limited to 1. Not to mention that these cards fall under none of your "Categories" at all, save for the fact that some do things that other cards don't to, which causes an "Extra element of skill" or some such nonsense: ADVANCED RITUAL ARTBRAIN CONTROLBREAKER THE MAGICAL WARRIORCARD DESTRUCTIONCARD TROOPERCEASEFIRECRUSH CARD VIRUSCYBER DRAGONEXODIA THE FORBIDDEN ONEFISSUREFUTURE FUSIONGIANT TRUNADEGOLD SARCOPHAGUS GORZ THE EMISSARY OF DARKNESSGRAVITY BINDHEAVY STORMLEFT ARM OF THE FORBIDDEN ONELEFT LEG OF THE FORBIDDEN ONELEVEL LIMIT - AREA BLIMITER REMOVALMAGIC CYLINDERMARSHMALLONMEGAMORPHMIND CRUSHMIRROR FORCEMONSTER REBORNMONSTER GATEMORPHING JARMYSTICAL SPACE TYPHOONNEO-SPACIAN GRAND MOLEOJAMA TRIOOVERLOAD FUSIONRAIZA THE STORM MONARCHREASONINGRETURN FROM THE DIFFERENT DIMENSIONRIGHT ARM OF THE FORBIDDEN ONERIGHT LEG OF THE FORBIDDEN ONESCAPEGOATSMASHING GROUNDSNIPE HUNTERSPIRIT REAPERSWORDS OF REVEALING LIGHTTORRENTIAL TRIBUTETRAP DUSTSHOOTTWIN-HEADED BEHEMOTHULTIMATE OFFERINGUNITED WE STANDWALL OF REVEALING LIGHT In fact, the only reason Sangan isn't on that list is because it can search for another copy of itself. What it really comes down to is "Can this card be good if it's less consistent?" That's exactly why Exodia's down to 1-each. Having the reliability of 3 copies per made it too damn good. Hell, most of them CAN'T be activated with another copy, and the ones that can don't do anything particularly different because of it. Dark Armed Dragon' date=' like Judgment Dragon, requires a fair amount of commitment to deck space to make it playable, and even more to make it consistent. [/quote'] It requires DARK monsters that eventually go to the graveyard. The game has a lot of strong DARK monsters, and almost all of them go to the graveyard when destroyed. It's not searchable' date='[/quote'] The following currently and justly banned cards are not searchable: Black Luster Soldier - Envoy of the BeginningCall of the HauntedChange of HeartChaos Emperor Dragon - Envoy of the EndChaos Sorcerer ConfiscationDark HoleDark Magician of ChaosDelinquent DuoDimension FusionExchange of the SpiritGraceful CharityHarpie's Feather DusterImperial OrderLast TurnLast WillMirage of NightmarePainful ChoicePot of GreedRaigekiRing of DestructionSixth SenseThe Forceful SentryTime SealTribe-Infecting Virus Gold Sarcophagus, D.D. Capsule, and A Cat of Ill Omen have here been disregarded. A card does not need to be searchable to be banworthy. it's not a game-ender [though it does set them up]' date='[/quote'] It destroys the opponent's entire field and swings for 2800 damage (more than 1/3 of the starting Life Points), and does so in exchange for fulfilling a laughably easy summoning condition and paying an equally laughable cost. That's close enough to being a game-ender, and can certainly end the game late-game, especially if it lets you get a cheap shot in with even one other monster of decent ATK. Oh, and for your convenience, these guys aren't game-enders either: Call of the HauntedChange of HeartChaos SorcererConfiscationCyber JarDark HoleDelinquent DuoDestiny Hero - Disk CommanderFiber JarGraceful CharityHarpie's Feather DusterImperial OrderLast WillMirage of NightmarePainful Choice (could be seen as a game-ender now with Jinzo - Returner and Wulf available, but is easily banworthy even disregarding this use)Pot of GreedRaigekiRing of Destruction (can end the game through damage, but will rarely inflict significantly more damage than DAD's direct attack, and since he's not considered a game-ender, it stays on this list)Sinister SerpentSixth SenseSnatch StealThe Forceful SentryThousand-Eyes RestrictTime SealTribe-Infecting VirusTsukuyomiVictory Dragon (ends the match, but can only ever end the game if the game was already over anyhow)Witch of the Black Forest Something tells me that Limiting all of these guys would be a bad thing. and it's not completely unstoppable. A card is only completely unstoppable if one of the following is true: 1) That card is part of an easy FTK.2) That card is called "Spiritualism". Common sense shows that a card can be banworthy without fulfilling either of these conditions. You see' date=' the difference is that the cards listed there have other properties then a big "I hit for 2800 and kill your sheet". Not to mention that Black Luster Soldier hit's harder, Chaos Emperor clears more AND does burn, Yata-Garasu makes it IMPOSSIBLE to win, Tribe-Infecting basically IS Raigeki against common fields, Raigeki kills WAY more at once, FOR FREE, Pot of Greed and Graceful are generic, restrictionless filtering that either combo mad or give you something for nothing, etc. Dark Armed CAN'T win a game late-game unless you're lucky enough to have a "Late game" with only three Darks in the Graveyard. funk, lots of cards can be game-enders if you want to say "At such and such point in the game". It IS powerful and has a fair summoning condition. Its summoning condition is a joke' date=' and its level of power is obscene. It doesn't help that it promotes Luck over Skill by providing easy wins to whoever happens to draw it.[/quote'] Oh, you mean like Crush Card? Heavy Storm at the right time? Exodia? A Caius, for Christ sake? Also, I DID say it was powerful. I don't know why you corrected that with the same thing. It's summoning condition isn't a joke, though. Inexpensive yes, laughable no. If you actually examine TeleDAD' date=' Malicious is the problem. summoning 3+ Synchros in a turn wouldn't be possible without it, and the deck couldn't OTK the way it does.[/quote'] You have made the critical mistake of examining the meta instead of the cards themselves. If you want to try to play that game, then you need to examine it with every banned card in mind as well. No card can be examined without doing one of two things:A. Looking at the meta.B. Looking at EVERY card for comparison. If you're looking at EVERY card, then Dark Armed is ESPECIALLY unworthy of banning. If you're looking at the meta, taking away Dark Armed from TeleDAD would still let them OTK with 3-5 Synchro monsters a turn. It's icing on the cake, not the cake. Link to comment Share on other sites More sharing options...
Zeppeli Gyro Supreme Posted December 12, 2008 Report Share Posted December 12, 2008 Mirror Force prevents many OTK's from wanting to go off. As does Torrential Tribute. With only 1-1 removal like that, players would be able to mow one another down fairly quickly just by swarming the field with more monsters than you have Sakaretsu's or Compulsory. However, if your opponent tosses 3 cards in hand to summon 3 monsters that would win the game, what are you gonna do? The chances of drawing 3 traps is sadly very low, especially in the Meta (which sucks), and so you'd be screwed. Mirror Force or Torrential make sure that OTK's wont occur as easily, and that you can't just be taken out by a lucky combo. Link to comment Share on other sites More sharing options...
Saiyan Knight Posted December 12, 2008 Report Share Posted December 12, 2008 Mirror Force prevents many OTK's from wanting to go off. As does Torrential Tribute. With only 1-1 removal like that' date=' players would be able to mow one another down fairly quickly just by swarming the field with more monsters than you have Sakaretsu's or Compulsory.[/quote'] Right. Because Plaguespreader, Mezuki, Yaichi, Lyla, Judgment, Dark Armed, MST, Trunade, Heavy, Caius, and Breaker all care about Mirror Force.:P And Plaguespreader, Mezuki, Grandmaster, Stardust, MST, Trunade, and Heavy really worry about Torrential, that all of NOBODY plays. The only traps you see in upper-level play are Solemns and Crush Card anyway. With the occasional Beckoning Light. Sometimes Mirror Force is Side-Decked, and Torrential is in 1/16th of the Top16 at every OTHER Shonen, on average. Link to comment Share on other sites More sharing options...
Zeppeli Gyro Supreme Posted December 12, 2008 Report Share Posted December 12, 2008 Plaguespreader: Dies when Summoned because of Torrential. The monster that is Summoned will be gone due to Torrential also, or an attack on Mirror Force.Mezuki: Same thing as above. What's your logic behind this?Yaichi: Only used in SS decks, and it's only one monster. Will be killed by Torrent when Summoned, probably.Lyla: Torrent= Dead.Judgment: Torrent loves to kill, huh? Dark Armed: Lose a card as well, but still, dead. MST: A chance it might kill it, and possibly before they go off, but it's limited, so it's not going to do much. Plus adds to the cards required to use on you to win. Trunade: Only delays it, but if not then it at least extends the OTK.Heavy: Lose your own cards possibly as well, and extends the OTK.Caius: It's a 1-for-1, meaning they have to still set up the field. And they might target a monster inetead. Apparently pros don't care about the back row. They just run into them, based on what you said. Torrential kills it.Breaker: Torrential kills it, though you might lose a card. Also makes it so you have to Normal Summon in the combo. Also, you're just adding to why these cards should be placed where they are, or at a lower number. Most of these cards can do some damage, but a duelist could still fall prey to Mirror Force because they were too ignorant and just want to flood and attack. Link to comment Share on other sites More sharing options...
armageddon08 Posted December 12, 2008 Report Share Posted December 12, 2008 This card is rubish. Get a decent one I LOL'd. I'm still wondering why Konami thinks this card doesn't need an emergency ban Konami is stupid. Dark Armed Dragon is bad for the game at anything more than 0. It is easy to summon and usually always generates +2 advantage. 2800 ATK can run over almost anything or cause a rather large amount of damage to the opponent. Dark Armed Dragon is banned on any good list.Whoever heard of Konami making really good lists? They're just a bunch of money grubbing ass kissing leeches. Link to comment Share on other sites More sharing options...
Phantom Roxas Posted December 12, 2008 Report Share Posted December 12, 2008 Plaguespreader: Dies when Summoned because of Torrential. The monster that is Summoned will be gone due to Torrential also' date=' or an attack on Mirror Force.[/quote'] PSZ has a magical thing called easy built-in self-revival. Link to comment Share on other sites More sharing options...
Zeppeli Gyro Supreme Posted December 12, 2008 Report Share Posted December 12, 2008 Plaguespreader: Dies when Summoned because of Torrential. The monster that is Summoned will be gone due to Torrential also' date=' or an attack on Mirror Force.[/quote'] PSZ has a magical thing called easy built-in self-revival.You'd have to be a moron to activate it when it's first Summoned and doesn't follow a special condition that makes it dangerous. You'd want to activate it only if the monsters on the field would make something like Stardust, or when your opponent Summons that monster. Otherwise you wait until the Synchro comes. besides, using its self-summoning effect would still increase the cards in the combo, and it would also remove 1 card from future combos unless they used something to bring it back or keep it there. Link to comment Share on other sites More sharing options...
Saiyan Knight Posted December 12, 2008 Report Share Posted December 12, 2008 Plaguespreader: Dies when Summoned because of Torrential. The monster that is Summoned will be gone due to Torrential also' date=' or an attack on Mirror Force.Mezuki: Same thing as above. What's your logic behind this?Yaichi: Only used in SS decks, and it's only one monster. Will be killed by Torrent when Summoned, probably.Lyla: Torrent= Dead.Judgment: Torrent loves to kill, huh? Dark Armed: Lose a card as well, but still, dead. MST: A chance it might kill it, and possibly before they go off, but it's limited, so it's not going to do much. Plus adds to the cards required to use on you to win. Trunade: Only delays it, but if not then it at least extends the OTK.Heavy: Lose your own cards possibly as well, and extends the OTK.Caius: It's a 1-for-1, meaning they have to still set up the field. And they might target a monster inetead. Apparently pros don't care about the back row. They just run into them, based on what you said. Torrential kills it.Breaker: Torrential kills it, though you might lose a card. Also makes it so you have to Normal Summon in the combo.[/quote']Since you're obviously not intelligent enough to decern the difference between a list of names and Mirror Force and a list of names and Torrential as being different, I'll point it out again. And Plaguespreader doesn't care, in the same way as Mezuki, in that it works in the Graveyard. Who cares if you Torrential or Mirror Force a Mezuki? I'll bring out another Zombie anyway. Plaguespreader dies? OKAY. I'll bring it back. And in the case of Yaichi, Lyla, Dark Armed, Judgment, Breaker, and Caius, I OBVIOUSLY meant Mirror Force. Link to comment Share on other sites More sharing options...
Zeppeli Gyro Supreme Posted December 12, 2008 Report Share Posted December 12, 2008 I was listing reasons for why these cards should be threatened by them in general, not following your pathetic list of which ones card about what. I gave a reason for Plague. Him returning is pointless in other situations, or at least the combo would become larger, forcing the user to use a card they could have later on. Mezuki is just Mezuki. If you use Torrent on Mezuki then you might have a reason. You're not always going to find an easy way to use Mezuki, and if you activate in effect to him being Summoned while your opponent flooded the field with 3 monsters, you still get profit. A handful of situations where a card isn't as useful does not make it a bad card, or mean that there's no need to worry about it. Link to comment Share on other sites More sharing options...
Saiyan Knight Posted December 12, 2008 Report Share Posted December 12, 2008 I was listing reasons for why these cards should be threatened by them in general' date=' not following your pathetic list of which ones card about what. I gave a reason for Plague. Him returning is pointless in other situations, or at least the combo would become larger, forcing the user to use a card they could have later on. Mezuki is just Mezuki. If you use Torrent on Mezuki then you might have a reason. You're not always going to find an easy way to use Mezuki, and if you activate in effect to him being Summoned while your opponent flooded the field with 3 monsters, you still get profit. A handful of situations where a card isn't as useful does not make it a bad card, or mean that there's no need to worry about it.[/quote'] You don't play in tournaments, do you, son? Link to comment Share on other sites More sharing options...
Zeppeli Gyro Supreme Posted December 12, 2008 Report Share Posted December 12, 2008 No, but I don't have to play a tournament to understand how a card works. If your opponent has Master Zombie, Goblin Zombie, and Mezuki on the field, which was just Summoned, what would you do? Not activate Torrential Tribute? If you do, your opponent just lost 3 cards, because they didn't think about how much they could lose, and were confident that they could win. They wont think about running out of cards for a three-monster combo again, will they? Whatever they Summon with Mezuki will end up decreasing the monsters on the field and/or in the hand either way. Link to comment Share on other sites More sharing options...
Guest Star Posted December 12, 2008 Report Share Posted December 12, 2008 Ok, after a long and stressful conversation with Crab Helmet, I've realized that I was going about this the wrong way. The approach that I was going to take wasn't really the right one. That being said, Dark Armed Dragon should be banned, but not before Malicious is taken care of. Link to comment Share on other sites More sharing options...
armageddon08 Posted December 12, 2008 Report Share Posted December 12, 2008 I think that's about the best reason that I've heard so far as to how DAD should be banned. Link to comment Share on other sites More sharing options...
Guest Star Posted December 12, 2008 Report Share Posted December 12, 2008 I think that's about the best reason that I've heard so far as to how DAD should be banned. What reason is that? EDIT: The reason that Dark Armed Dragon should be banned is because it doesn't really require skill to use successfully. It's like cheating to beat a video game. Link to comment Share on other sites More sharing options...
Saiyan Knight Posted December 12, 2008 Report Share Posted December 12, 2008 Actually, I've played at Nationals and done damn good, and understand the game better than 99% of you, and I can assure you, you're doing it wrong. -_-; Malicious is the problem. Dark Armed isn't even NECESSARY in TeleDAD, let alone the biggest threat. Link to comment Share on other sites More sharing options...
Zeppeli Gyro Supreme Posted December 12, 2008 Report Share Posted December 12, 2008 Actually' date=' I've played at Nationals and done damn good, and understand the game better than 99% of you, and I can assure you, you're doing it wrong. -_-; Malicious is the problem. Dark Armed isn't even NECESSARY in TeleDAD, let alone the biggest threat.[/quote']Stop looking down upon others, especially when you're being so ignorant of the reasons I have placed before you. You have yet to provide me with any actual reasonings, just sarcasm, a single statement saying that it doesn't do anything (but not explaining well at all), and calling me an idiot. Even if I am wrong, I still have showed greater intelligence by at least pointing out my reasonings. You, on the other hand, could just have read the sentence in a book and said what you just read, believing it true. Link to comment Share on other sites More sharing options...
GenzoTheHarpist Posted December 12, 2008 Report Share Posted December 12, 2008 DAD is not the biggest problem in teledad =/= DAD is not banworthy. If you were trying to reduce Teledad, you would of course go after Malicious first (as i've said in many threads) but you hopefully would also ban many other cards. Teledad is full of banworthy cards. Link to comment Share on other sites More sharing options...
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