Jump to content

My Challenge to the King of Written Cards! :P (Come and see!)


Cody Frost

Recommended Posts

This is my challenge to the King (Umbra)! These are my revised and edited versions of my all mighty (that weren’t actually working together until I made specific cards for them) Lunar creatures!

 

[spoiler=Monsters]

1.) Lupin Canis-King of the Wolf Forest

Star Level: 12

Attribute: Light

Beast-Warrior / Effect

ATK/DEF: 5000/5000

This card cannot be Normal Summoned or Set. This card can only be Special Summoned by paying 2000 life points, tributing 1 "Lupin Canis-Werewolf Master", and 1 "Lunar" monster on your side of the field. This card is unaffected and cannot be destroyed by the effects of your opponent’s Spell, Trap, or Monster cards, and can only be destroyed by battle with a "Lunar" monster (Battle damage is calculated normally.) If this card inflicts battle damage to your opponent, send the top 3 cards on your opponent’s deck to his/her graveyard. Once per turn, you can decrease the ATK of this card by 1500 points until the end of this turn in order for it to attack twice during your battle phase this turn.

 

2.) Lupin Canis-Werewolf Master

Star Level: 10

Attribute: Dark

Beast-Warrior / Effect

ATK/DEF: 3500/3500

This card cannot be Normal Summoned or Set. This card can only be Special Summoned by the effect of "Lunar-Prophecy". This card cannot be destroyed or targeted by the effects of your opponent’s Spell or Trap cards. Once per turn, you can decrease the ATK of this card by 1000 points until the end of your opponent's turn in order for it to attack twice during your battle phase this turn.

 

3.) Lunar-Wolf Mortal Ookami

Star Level: 8

Attribute: Dark

Beast / Effect

ATK/DEF: 2950/2200

This card can only be Special Summoned by the effect of "Lunar-Alchemy" and by tributing 2 "Lunar" monster on your side of the field. When this card is Special Summoned, destroy 3 cards on the field. This card gains the following effects based on the number of "Lunar" monsters on your side of the field besides this card. At least: (1) you gain 500 life points during each of your stand by phases. (2) This card's unaffected by spell cards. (3) This card is unaffected by trap cards. (4) This card is unaffected by the effects of your opponent’s monster cards.

 

4.) Lunar-Enraged Werewolf-Frostbite

Star Level: 6

Attribute: Water

Beast-Warrior / Effect

ATK/DEF: 2450/0

This card can only use one of the following effects per turn:

*If this card attacks a DEF position monster with an ATK higher than DEF of that monster, inflict the difference between the ATK of this card and the DEF of the attacked monster from your opponent’s life points.

*If this card battles a face-down DEF position monster, negate any effects from that monster and destroy it with this cards effect.

If this card uses any of these effects, it is switched to DEF position until the End of your opponent’s turn.

 

5.) Lunar Werewolf LV8

Star Level: 8

Attribute: Earth

Beast-Warrior / Effect

ATK/DEF: 3000/2000

This card cannot be Normal Summoned or Set. This card can only by Special Summoned by the effects of “Lunar-Alchemy” or “Lunar Werewolf LV6”. When this card is summoned by the effect of “Lunar-Alchemy” this card cannot be destroyed by battle. If this card was summoned by the effect of “Lunar Werewolf LV6”, this card is unaffected by the effects of your opponent’s Spell cards. When this card is summoned, select 2 “Lunar” monster cards from your graveyard and Special Summon them onto the field. When this card is summoned, select a “Lunar” monster card on your side of the field or graveyard. This card’s name is also treated as the selected card’s name. When this card is removed from the field, select 1 “Lunar” card from your graveyard and add it to your hand.

 

6.) Lunar Werewolf LV6

Star Level: 6

Attribute: Earth

Beast-Warrior / Effect

ATK/DEF: 2400/1500

If this card is Special Summoned by the effect of “Lunar Werewolf LV4”, Special Summon 2 LV4 or lower “Lunar” cards from your graveyard to the field. When this card is summoned, select a “Lunar” monster card from your side of the field or graveyard. This monster’s name is also treated as the selected card’s name until it is removed from the field. During your next Main Phase 1, you can send this card to the graveyard to Special Summon 1 “Lunar Werewolf LV8” from your hand of deck to your side of the field.

 

7.) Lunar Werewolf LV4

Star Level: 4

Attribute: Earth

Beast-Warrior / Effect

ATK/DEF: 1600/1000

When this card is summoned, select a “Lunar” monster from your side of the field or graveyard. This card’s name is also treated as the selected card’s name until it is removed from the field. During your next Main Phase 1, you can send this card to the graveyard to special summon 1 “Lunar Werewolf LV6” from you deck to the field.

 

8.) Barricade Wolf

Star Level: 4

Attribute: Earth

Beast / Effect.

ATK/DEF: 1200/1900

Once per turn, you can pay 500 points to return 1 Spell of Trap card from your graveyard to your hand.

 

9.) Shatter Wolf

Star Level: 4

Attribute: Earth

Beast / Effect

ATK/DEF: 1800/1200

This card can be Special Summoned from your hand while "Barricade Wolf" is face-up on your side of the field. During your end phase, you can discard 1 card from your hand to destroy 1 Spell or Trap card on the field.

 

10.) Pack Leader-Alpha Wolf

Star Level: 4

Attribute: Earth

Beast / Effect

ATK/DEF: 1400/1200

When a "Lunar" monster on your side of the field is destroyed by the effect of a Spell or Trap card, gain life points equal to half the destroyed monster's original attack.

 

11.) Elder Wolf

Star Level: 4

Attribute: Light

Beast / Effect

ATK/DEF: 800/800

*All Beast, Beast-Warrior type monsters on your side of the field gain 400 ATK and DEF except for this card.

*You can send this card from your hand to the graveyard to return 2 "Lunar" monsters from your graveyard to your hand.

 

12.) Lunar-Smith-Pure Flame

Star Level: 4

Attribute: Fire

Warrior / Effect

ATK/DEF: 1750/1400

This card’s name is treated as both “Lunar-Werewolf-Wildfire” and “Lunar-Wolf-Volcano”. Once per turn, if you have 7 or more cards in your graveyard that include “Lunar” or “Wolf” in their name, you can return 1 card from your graveyard to your hand.

13.) Lunar-Wolf-Volcano

Star Level: 4

Attribute: Fire

Beast / Effect

ATK/DEF: 1950/0

This card's effect can only be activated while "Lunar-Werewolf-Frost", “Lunar-Werewolf-Wildfire” or "Lunar-Wolf-Ocean" is on your side of the field or graveyard. When this card inflicts battle damage to your opponent, randomly discard one card from your opponent’s hand and apply the corresponding effect depending on the discarded card's type:

*Spell: The owner of this card gains 500 life points.

*Trap: Your opponent gains 500 life points.

*Monster: Your opponent draws 2 card from his deck and discards 1 card from his hand.

14.) Lunar-Werewolf-Wildfire

Star Level: 4

Attribute: Fire

Beast-Warrior / Effect

ATK/DEF: 1800/1000

This card's effect can only be activated while "Lunar-Wolf-Volcano", "Lunar-Wolf-Ocean" or "Lunar-Werewolf-Frost" is on your side of the field or graveyard. This card can attack your opponent’s life points directly. If you do this, half the damage your opponent takes from this card.

15.) Lunar-Marine-Mist

Star Level: 4

Attribute: Water

Warrior / Effect

ATK/DEF: 500/2100

This card’s name is treated as both “Lunar-Werewolf-Frost” and “Lunar-Wolf-Ocean”. When this card is removed from the field by your opponent’s card effect, this card is returned to the field in DEF mode.

16.) Lunar-Wolf-Ocean

Star Level: 4

Attribute: Water

Beast / Effect

ATK/DEF: 0/1950

This card's effect can only be activated while ”Lunar-Werewolf-Frost”, “Lunar-Werewolf-Wildfire” or "Lunar-Wolf-Volcano" is on your side of the field or graveyard.

*As long as there is another monster on your side of the field, this card cannot be an attack target.

*Once per turn, you gain 200 life points for every card on your side of the field with "Lunar" or "Wolf" in their names.

17.) Lunar-Werewolf-Frost

Star Level: 4

Attribute: Water

Beast-Warrior / Effect

ATK/DEF: 1000/1800

This card's effect can only be activated while "Lunar-Wolf-Ocean", "Lunar-Wolf-Volcano" or "Lunar-Werewolf-Wildfire" is on your side of the field or graveyard. Once per turn, you can destroy 1 Spell or Trap card on the field.

18.) Lunar-Swordsman-Tempest

Star Level: 4

Attribute: Wind

Warrior / Effect

ATK/DEF: 1100/1000

This card’s name is treated as both “Lunar-Werewolf-Gust” and “Lunar-Wolf-Hurricane”. By paying 650 life points, you can destroy 1 card on the field. This effect can only be activated twice per turn and can be activated in any phase during either players turn.

19.) Lunar-Wolf-Hurricane

Star Level: 4

Attribute: Wind

Beast / Effect

ATK/DEF: 1700/1200

This card's effect can only be activated while "Lunar-Werewolf-Gust", “Lunar-Werewolf-Sand” or "Lunar-Wolf-Drought" is on your side of the field or graveyard. You can only use 1 of the following effects per turn:

*Pay 500 life points to return 1 monster back to the top of the owner's deck.

*Pay 1000 life points, and then offer this card and 2 other "Lunar" monsters to destroy every card on your opponent’s side of the field. If you do this, you cannot perform your battle phase next turn.

20.) Lunar-Werewolf-Gust

Star Level: 4

Attribute: Wind

Beast-Warrior / Effect

ATK 500 DEF 1950

This card's effect can only be activated while "Lunar-Wolf-Hurricane", "Lunar-Wolf-Drought" or "Lunar-Werewolf-Sand" is on your side of the field or graveyard. Once per turn, you can return 1 monster on the field, to the owner's hand.

21.) Lunar-Technician-Desert

Star Level: 4

Attribute: Wind

Warrior / Effect

ATK/DEF: 1600/1200

This card’s name is treated as both “Lunar-Werewolf-Sand” and “Lunar-Wolf-Drought”. Once per turn, by discarding 1 card from your hand, you can negate the activation of a spell or trap card.

22.) Lunar-Wolf-Drought

Star Level: 4

Attribute: Earth

Beast / Effect

ATK/DEF: 1200/1700

This card's effect can only be activated while “Lunar-Werewolf-Sand”, “Lunar-Werewolf-Gust” or "Lunar-Wolf-Hurricane" is on your side of the field or graveyard. Activate the corresponding effect when this card is attacked.

*In DEF position: You gain half of the attacking monster's ATK points as life points.

*In ATK position: This card is not destroyed by battle with a monster that is 2000 ATK or higher.

23.) Lunar-Werewolf-Sand

Star Level: 4

Attribute: Earth

Beast-Warrior / Effect

ATK/DEF: 1950/500

This card's effect can only be activated while "Lunar-Wolf-Drought", "Lunar-Wolf-Hurricane" or "Lunar-Werewolf-Gust" is on your side of the field or graveyard. When this card attacks a DEF position monster, destroy it with this card's effect without applying battle damage.

24.) Lunar-Ninja-Dusk

Star Level: 4

Attribute: Dark

Warrior / Effect

ATK/DEF: 1850/1300

This card’s name is treated as both “Lunar-Werewolf-Shadow” and “Lunar-Wolf-Underworld” while it is face up on the field. This card cannot be removed from play if it is in ATK position on the field.

25.) Lunar-Wolf-Underworld

Star Level: 4

Attribute: Dark

Beast / Effect

ATK/DEF: 1600/1600

This card's effect can only be activated while "Lunar-Werewolf-Shadow" , "Lunar-Werewolf-Sunlight" or “Lunar-Wolf-Heaven” is on your side of the field or graveyard. You can only activate only 1 of the following effects per turn:

*Return 1 out of play "Lunar" monster to your deck. The deck is then shuffled.

*Take this card out of play for 2 of your opponent’s turns to reduce half the battle damage you take during both of those turns. This card returns to your side of the field during your second stand by phase.

26.) Lunar-Werewolf-Shadow

Star Level: 4

Attribute: Dark

Beast-Warrior / Effect

ATK/DEF: 1700/1700

This card's effect can only be activated while "Lunar-Wolf-Underworld", "Lunar-Wolf-Heaven" or "Lunar-Werewolf-Sunlight" is on your side of the field or graveyard. Once per turn, you can discard 2 cards from your hand to special summon 1 "Lunar" monster from your graveyard.

27.) Lunar-Paladin-Dawn

Star Level: 4

Attribute: Light

Warrior / Effect

ATK/DEF: 1500/1800

This card’s name is treated as both “Lunar-Werewolf-Sunlight” and “Lunar-Wolf-Heaven”. Once per turn, you can negate the effect of a card that targets 1 or more “Lunar” cards on your side of the field and send that card to the bottom of the owner’s deck. This card cannot attack during your next turn if you do this.

28.) Lunar-Wolf-Heaven

Star Level: 4

Attribute: Light

Beast / Effect

ATK/DEF: 1600/1600

This card's effect can only be activated while or "Lunar-Werewolf-Sunlight" or "Lunar-Werewolf-

Shadow" "Lunar-Wolf-Underworld" is on your side of the field or graveyard. You can only activate 1 of the following effects per turn:

*Discard 1 card from your hand to return 1 "Lunar" card back to your hand.

*Skip your draw phase next turn to allow 1 "Lunar" monster on your side of the field to attack your opponent’s life points directly.

29.) Lunar-Werewolf-Sunlight

Star Level: 4

Attribute: Light

Beast-Warrior / Effect

ATK/DEF: 1700/1700

This card's effect can only be activated while "Lunar-Wolf-Heaven", "Lunar-Wolf-Underworld" or "Lunar-Werewolf-Shadow" is on your side of the field or graveyard. Once per turn, you can return 1 out of play monster back to the bottom of the owner's deck.

30.) Lunar-Beastmaster

Star Level: 7

Attribute: Earth

Synchro / Beast-Warrior / Effect

ATK/DEF: 2500/1900

1 "Tuner" monster + 1 "Lunar" non-Tuner monster

 

When this card is Synchro Summoned, Special Summon 1 level 4 or lower Earth "Lunar" monster from you graveyard to your side of the field. Once per turn, for each "Lunar" monster on your graveyard, inflict 100 points of damage to your opponent’s life points.

 

31.) Lunar-Dark Eye

Star Level: 7

Attribute: Dark

Synchro / Beast-Warrior / Effect

ATK/DEF: 2500/1900

1 "Tuner" monster + 1 "Lunar" non-Tuner monster

 

When this card is Synchro Summoned, Special Summon 1 level 4 or lower Dark "Lunar" monster from you graveyard to your side of the field. Every time you or your opponent activate 1 spell or trap card, you can pay 600 points for this card to do 1 of the following effects:

This card has the same effect as the activated card until that card resolves.

This card is unaffected by that card until the end phase of this turn.

 

32.) Lunar-Frozen Sea

Star Level: 7

Attribute: Water

Synchro / Beast-Warrior / Effect

ATK/DEF: 2500/1900

1 "Tuner" monster + 1 "Lunar" non-Tuner monster

 

When this card is Synchro Summoned, Special Summon 1 level 4 or lower Water "Lunar" monster from you graveyard to your side of the field. When this card is destroyed, special summon 1 "Tuner" or 1 "Lunar" monster from your graveyard to your side of the field.

 

33.) Lunar-Gale Winds

Star Level: 7

Attribute: Wind

Synchro / Beast-Warrior / Effect

ATK/DEF: 2500/1900

1 "Tuner" monster + 1 "Lunar" non-Tuner monster

 

When this card is Synchro Summoned, Special Summon 1 level 4 or lower Wind "Lunar" monster from you graveyard to your side of the field. Once per second turn, you can return 1 card from you graveyard to your hand.

 

34.) Lunar-Pyro Fang

Star Level: 7

Attribute: Fire

Synchro / Beast-Warrior / Effect

ATK/DEF: 2500/1900

1 "Tuner" monster + 1 "Lunar" non-Tuner monster

 

When this card is Synchro Summoned, Special Summon 1 level 4 or lower Fire "Lunar" monster from you graveyard to your side of the field. When this card battles a monster whose DEF is lower that the ATK of this card, inflict the difference to your opponent’s life points.

 

35.) Lunar-Shining Eye

Star Level: 7

Attribute: Light

Synchro / Beast-Warrior / Effect

ATK/DEF: 2500/1900

1 "Tuner" monster + 1 "Lunar" non-Tuner monster

 

When this card is Synchro Summoned, Special Summon 1 level 4 or lower Light "Lunar" monster from you graveyard to your side of the field. When this card destroys a monster on your opponent’s side of the field, you can select 1 other card on the field and remove it from play until your 3rd stand by phase when this card sent it out of play.

 

36.) Lunar-Pup-Geki

Star Level: 3

Attribute: Light

Beast / Tuner

ATK: 600 DEF: 600

If there is another "Lunar-Pup" monster on your side of the field, this card cannot be destroyed by battle.

 

37.) Lunar-Pup-Fang

Star Level: 2

Attribute: Light

Beast / Tuner

ATK: 200 DEF: 200

If this card is Special Summoned, if this card would be use for a Synchro Summon, its star level is treated as 3 instead of 2.

 

38.) Lunar-Pup-Wolfy

Star Level: 3

Attribute: Earth

Beast / Effect

ATK/DEF: 300/300

When this card is destroyed and sent to the graveyard, Special Summon 1 level 4 "Lunar" monster from your hand or deck to your side of the field.

39.) Lunar-Pack A-Hunting Wolf Group

Star Level: 8

Attribute: Fire

Fusion / Beast / Effect

ATK 3000 DEF 3000

"Lunar-Wolf-Volcano" + "Lunar-Wolf-Drought" + "Lunar-Wolf-Heaven"

 

Decrease the attack of this card by 700 until the end of your turn for it to attack 3 times this turn.

Decrease the ATK of this card by 1200 until the end of this turn for it to attack directly.

40.) Lunar-Pack B-Scavenger Wolf Group

Star Level: 8

Attribute: Wind

Fusion / Beast / Effect

ATK 3000 DEF 3000

"Lunar-Wolf-Hurricane" + "Lunar-Wolf-Ocean" + "Lunar-Wolf-Underworld"

 

You can activate 1 of the following effects per turn:

Decrease the ATK and DEF of a monster by 100 points for each "Lunar" card in your graveyard.

Gain 100 life points for each "Lunar" card in your graveyard.

41.) Lunar-Pack C-Saboteur Wolf Group

Star Level: 8

Attribute: Water

Fusion / Beast-Warrior / Effect

ATK 3000 DEF 3000

"Lunar-Werewolf-Frost" + "Lunar-Werewolf-Gust" + "Lunar-Werewolf-Shadow"

 

Once per turn, you can send the top card of your opponent’s deck to the graveyard.

You can pay 500 life points to negate the activation of a spell of trap card, and destroy it.

42.) Lunar-Pack D-Repair Wolf Group

Star Level: 8

Attribute: Earth

Fusion / Beast-Warrior / Effect

ATK 3000 DEF 3000

"Lunar-Werewolf-Sand" + "Lunar-Werewolf-Wildfire" + "Lunar-Werewolf-Sunlight"

 

Once per turn, you can pay 500 life points to return 1 spell or trap card that is out of play or in your graveyard to the bottom of your deck.

Once per turn, you can pay 800 life points to return 1 monster that is out of play or in your graveyard to the bottom of your deck.

43.) Lunar-Wolf Pack

Star Level: 11

Attribute: Light

Fusion / Beast / Effect

ATK 4500 DEF 4500

6 different "Lunar-Wolf" monsters.

 

This card can use all the effects of the monsters used to fusion summon this card twice per turn and can activate them in either players turn.

 

44.) Lunar-Werewolf Pack

Star Level: 11

Attribute: Dark

Fusion / Beast-Warrior / Effect

ATK 4500 DEF 4500

6 different "Lunar-Werewolf" monsters.

 

This card can use all the effects of the monsters used to fusion summon this card twice per turn and can activate them in either players turn.

 

45.) Lunar-Guardian-Dawn

Star Level: 6

Attribute: Light

Fusion / Beast-Warrior / Effect

ATK: 2000 DEF: 2000

"Lunar-Wolf-Heaven" + "Lunar-Werewolf-Sunlight"

 

Once per turn, you can destroy two cards that are face-up on the field. When this card is destroyed and sent to the graveyard, you can special summon 1 fusion material monster that was used to summon this card.

 

46.) Lunar-Guardian-Desert

Star Level: 6

Attribute: Earth

Fusion / Beast-Warrior / Effect

ATK: 2400 DEF: 1600

"Lunar-Wolf-Drought" + "Lunar-Werewolf-Sand"

 

Once per turn, you can draw 1 card with this card's effect. This card cannot attack or activate any additional effects if you perform that effect. When this card destroys a monster, that monster is sent out of play instead. When this card is destroyed and sent to the graveyard, you can special summon 1 fusion material monster that was used to summon this card.

 

47.) Lunar-Guardian-Dusk

Star Level: 6

Attribute: Dark

Fusion / Beast-Warrior / Effect

ATK: 2000 DEF: 2000

"Lunar-Wolf-Underworld" + "Lunar-Werewolf-Shadow"

 

Once per turn, your can destroy two cards that are face down on the field. When this card is destroyed and sent to the graveyard, you can special summon 1 fusion material monster that was used to summon this card.

 

48.) Lunar-Guardian-Mist

Star Level: 6

Attribute: Water

Fusion / Beast-Warrior / Effect

ATK: 1400 DEF: 2600

"Lunar-Wolf-Ocean" + "Lunar-Werewolf-Frost"

 

When this card is fusion summoned successfully, switch it to defense mode. If this card is in DEF position, at the End phase of your turn, you gain 1000 life points. This effect can only be used once per turn. When this card is destroyed and sent to the graveyard, you can special summon 1 fusion material monster that was used to summon this card.

 

49.) Lunar-Guardian-Pure Flame

Star Level: 6

Attribute: Fire

Fusion / Beast-Warrior / Effect

ATK: 2200 DEF: 1800

"Lunar-Wolf-Volcano" + "Lunar-Werewolf-Wildfire"

 

When this card inflicts battle damage to your opponent, send to top card from his deck out of play. When this card is destroyed and sent to the graveyard, you can special summon 1 fusion material monster that was used to summon this card.

 

50.) Lunar-Guardian-Tempest

Star Level: 6

Attribute: Wind

Fusion / Beast-Warrior / Effect

ATK: 1900 DEF: 2100

"Lunar-Wolf-Hurricane" + "Lunar-Werewolf-Gust"

 

Once per turn you can return 1 card on the field back to the top of the owner's deck. If this card is destroyed by the effect of a spell, trap or monster effect, return all fusion monsters in your graveyard back to your fusion deck. When this card is destroyed and sent to the graveyard, you can special summon 1 fusion material monster that was used to summon this card.

 

 

[spoiler=Spells]

 

1.) Wolf Forest-Canis Paradise (Field Spell Card)

*All Beast, Beast-Warrior and Warrior type monsters gain 200 ATK and DEF.

*Once per turn, you can tribute two or more fusion material monsters with "Lunar" in their name to Fusion Summon a "Lunar" fusion monster from your Extra Deck.

*As long as there is 1 or more "Lunar" monsters on your side of the field, this card cannot be destroyed.

 

2.)Lunar Forest (Field Spell)

This card’s name is treated as “Wolf Forest-Canis Paradise” and cannot be destroyed as long as there is at least 1 “Lunar” card other than “Lunar Forest” on the field. Once, during your main phase, you can activate one of the following effects:

Return 1 out of play card back to the owners hand.

Gain 500 life points.

Return 1 card on your graveyard back to your deck. The deck it then shuffled.

 

3.) Lunar-Alchemy (Quick-Play Spell)

When a "Lunar" monster is summoned to your side of the field, activate 1 of the following effects:

*Pay 500 life points to destroy 1 monster on the field.

*Pay 500 life points to destroy 1 spell or trap card on the field.

*Pay 1000 life points to special summon 1 "Lunar" monster from your hand, deck, or graveyard to your side of the field.

 

4.) Lunar-Punishment (Quick-Play Spell)

Activate this card when your opponent has 1000 or more life points than you. Special Summon 1 "Lunar" monster from your hand, deck, or graveyard that has an ATK equal to or less than the difference between your opponent’s and your life points in face up ATK position.

 

5.) Lunar-Metamorphosis (Normal Spell)

Pay 800 life points and tribute 1 "Lunar" fusion material monster on your side of the field. Special summon 1 LV 6 fusion monster from your fusion deck that has then name of the tribute monster in its fusion material requirements.

 

6.) Infinity Fusion (Normal Spell)

Send the Fusion material monsters listed in a fusion monster card out of play and pay 2000 life points to special summon that fusion monster. That special summoned fusion monster cannot be destroyed by the effect of spell or trap cards until you 3rd stand by phase. This is treated as a fusion summon.

 

7.) Lunar Limits (Normal Spell)

This card can only be activated while there is at least 1 “Lunar” monster on your graveyard, hand, and field. Select 1 Trap, Spell, and Monster card from your deck and show them to your opponent. Your opponent selects 2 of those cards. The selected cards are added to your hand and the last card is placed on your opponent’s Spell/Trap Zone face down. When that card is removed from the field, you and your opponent lose 1000 life points.

 

8.) Lunar-Prophecy (Normal Spell)

Tribute 2 "Lunar" monsters on your side of the field and pay 3000 life points to activate 1 of the following effects:

*Destroy all cards on your opponent’s side of the field and remove all monster cards in his/her graveyard out of play.

*Send the top 10 cards from your opponent’s deck to the graveyard and Special Summon 1 level 4 or lower monster from your hand, deck, or graveyard to your side of the field.

Special Summon 1 "Lupin Canis-Werewolf Master" from your hand, deck or graveyard to your side of the field.

 

9.) Lunar-Moon-Light of Life (Equip Spell)

You can only equip this card to a Beast, Beast-Warrior, or Warrior type monster. Increase the ATK of the equipped monster by 300 points. That monster cannot be destroyed by the effects of Spell cards.

 

10.) Lunar-Teams (Equip Spell)

This card can only be equipped to a Beast or Beast-Warrior type “Lunar” monster. Increase the equipped monster’s ATK by 500 points. When this card is removed from the field, Special Summon 1 monster that is written in the text of the card that was equipped by this card.

 

11.) Lunar-Bursting Power (Continuous Spell)

This card can only be activated while “Wolf Forest-Canis Paradise” is on the field. Whenever a “Lunar” or “Wolf” monster would be destroyed, you can pay 500 life points to negate that monster’s destruction. That monster(s) gains 300 ATK and DEF points until your next Stand by phase.

 

12.) Lunar Universe (Continuous Spell)

Pay 2000 life points to activate this card. While this card remains face up on the field, you have 2 extra Monster Zones and 2 extra Spell/Trap Zones. If this card is removed from the field, destroy any cards that are on the extra zones.

 

 

[spoiler=Traps]

 

1.) Lunar-Epic Catastrophe! (Counter Trap)

This card can only be activated while a face up or face down “Lunar” card(s) is removed from the field. Pay half of your life points plus 1000 to return the removed cards back to the field, negate and destroy the card that removed those cards and Special Summon 3 “Lunar” monsters from your hand deck of graveyard. Then add 1 “Lunar-Prophecy” card from your deck or graveyard to your hand.

 

2.) Lunar Payback (Counter Trap)

This card can only be activated while your opponent activates a Spell or Trap card. Pay 1500 life points to negate the activation of that card and destroy it. Then Special Summon 1 “Lunar” monster from your hand, deck, graveyard or return 2 “Lunar” monsters that have been sent out of play back to your deck.

 

3.) Lunar-Howling-Song of the Moon (Counter Trap)

Activate this card when 1 or more "Lunar" monsters are removed from the field. Those monsters are Special Summoned to your side of the field and the card(s) that removed those monsters are sent back to your opponent’s deck and shuffled. Your opponent then draws cards until he/she has 5 cards in their hand and gain 400 life points for each card they drew.

 

4.) Lunar-Barrier (Continuous Trap)

During the battle phase, you can negate the attack of 1 of your opponent's monsters and end the battle phase by sending 1 "Lunar" monster from your deck out of play. Then shuffle your deck.

 

5.) Lunar-Alchemic Rebound Effect (Continuous Trap)

Whenever you would lose life points due to a card effect with “Lunar” or “Wolf” in its name, gain those life points instead.

 

6.) Lunar-Instinct (Normal Trap)

Activate this card only when a "Lunar-Pup" is on your side of the field. Pay 1500 life points. Draw the top 3 cards from your deck and show them to your opponent. Then summon any level 4 or lower monsters from your hand to the field. Your opponent loses 400 life points for each monster that was summoned by this effect.

 

7.) Wolf Parade! (Normal Trap)

Activate this card when you successfully summon a "Lunar" monster. Pay 2000 life points to Special Summon either 2 "Lunar" monsters from your hand, deck or graveyard or pay 3000 life points to Special Summon 2 level 6 "Lunar" fusion monsters from your fusion deck (This is treated as a fusion summon.)

 

8.) Lunar Trials (Normal Trap)

Pay 1000 life points to activate this card. Negate the attack of your opponent’s monster(s) and end the battle phase. Then, Special Summon 1 level 4 or lower “Lunar” monster from your graveyard to the field.

 

 

 

Plz Comment and Rate. (Especially Umbra! XD)

Link to comment

First off, I'd like to say that your post style makes it very hard to read and critique your cards. With that said, I'll try my best, starting with the monsters.

 

Lupin Canis-King of the Wolf Forest- Crazy difficult summoning condition, and part of its effect is completely pointless. The main theme does not seem to be Deckout, and if it is, it seems to do so poorly. No offense.

 

Lupin Canis-Werewolf Master- I think you need to work on your OCG a bit. Should say something much like "Once per turn, you may decrease this card's ATK by 1000 until the End Phase of your opponent's next turn. This card can attack twice during the turn this effect was activate." Or replace that last sentence with "This card can attack twice during this turn."

 

3.) Lunar-Wolf Mortal Ookami- Doesn't really make much sense because it should just be Summoned by the effect, but then afterward you make additional sacrifices? Not sure exactly how this card would work. I'm also noticing you're making your cards a bit too complicated, and some of them too versatile. The OCG for this card's effect is also weird. Read Harpie's Pet Baby Dragon and the Crystal Beast Field Spell. Also, remember to use that dot whenever you can. You can copy it from my cards if you can't find them.

 

Lunar-Enraged Werewolf-Frostbite- Again, OCG is weird. Maybe something like "Once per turn, you may select and apply 1 of the following effects to this card:" Again, you're trying to put too many effects into 1 card.. and it's Defense Position, not DEF position.

 

Lunar Werewolf LV8- Again, trying too many things into one card. And you should watch what you're capitalizing. Also, broken.

 

Just skipping 6..

 

Lunar Werewolf LV4- The wording is very confusing. Try revising it a bit.

 

Barricade Wolf- Just plain overpowered.

 

9.) Shatter Wolf- Maybe switch it around to say something like "While 'Barricade Wolf' is face-up on your side of the field, you may Special Summon this card from your hand." Perhaps overpowered.

 

Pack Leader-Alpha Wolf- Work on your OCG a bit, perhaps?

 

Elder Wolf- No need to separate the effects, and the second one is overpowered.

 

Lunar-Smith-Pure Flame- Really overpowered...

 

I don't have time to go through all of these... Please consider the criticism I have given you to improve upon your cards. Also, don't make so many at 1 time. Makes it difficult to read and rate.

Link to comment
  • 1 month later...

Archived

This topic is now archived and is closed to further replies.

×
×
  • Create New...