Professor Cobra Posted December 8, 2008 Report Share Posted December 8, 2008 Sea WormSea Serpent/Effectlv 3WATERATK/1000DEF/1000When this card is sent to the Graveyard, add 1 Sea Serpent-Type monster from your Deck to your hand. Sea CallingContinuous SpellOnce per turn, by paying 300 Life Points, add 1 Sea Serpent-Type monster from your Deck or Graveyard to your hand. Sea Shield Counter TrapYou can only activate this card when a Sea Serpent-Type monster you control is selected as an attack target. Negate the attack. Sea KingSea Serpent/Effectlv 8WATERATK/3000DEF/2500As long as this card remains face-up, Sea Serpent-Type monsters cannot be selected as attack targets. During your Standby Phase, you can increase the ATK of 1 Sea Serpent-Type monster you control by 200. Sea KnightSea Serpent/Tunerlv 4ATK/1800DEF/1500Discard 1 card from your hand to the Graveyard. Until the end of this turn, your opponent cannot activate Spell Cards from thier hand. TritonEquip Spell CardThis card can only be equipped to a Sea Serpent-Type monster. Increase the equipped monster's ATK by 300. When a monster your opponent controls destroys the equipped monster, remove this card from play to remove all face-down Spell and Trap Cards on the field. Link to comment
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