stevie Posted December 8, 2008 Report Share Posted December 8, 2008 Speedshocker Synchronlvl:4Att:WindAtk:1000Def:1000Warrior/TunerSpecial summon 2 levle 4 or lower Warrior-type monsters from your hand, deck, or graveyard to your side of field. Speedshockerlvl:8Att:WindAtk:2850Def:2850Warrior/Synchro/EffectSpeedshocker Synchron+ 1 or more non-tuner monstersWhen this card is Synchron Summoned, this card gains 300 atk for each Warrior-type monster in both players' graveyards. Soundbreaker Synchronlvl:3Att:lightAtk:800Def:800Warrior/TunerThe opponent must seen the top five cards of their deck to the graveyard. Soundbreakerlvl:7Att:lightAtk:2700Def:2200Warrior/Synchro/EffectSoundbreaker Synchron+ 1 or more non-tuner monstersWhen this card is Synchro Summoned, the opponent must send the top five cards of their deck to the graveyard. Once per turn, the opponent must send 3 cards from their deck to the graveyard. Machspeed Synchronlvl:3Att:WindAtk:500Def:500Warrior/TunerWhen this card is used to Synchro Summon a Synchro monster, deal damage to the opponent equal to the atk of the Synchro monster, then increase your lifepoints equal to the atk of the Synchro monster. Machspeed Warriorlvl:7Att:WindAtk:2800Def:2600Warrior/Synchro/EffectMachspeed Synchron+ 1 or more non-tuner monstersWhen this card battles and destroys an opponent's monster, deal damage to the opponent equal to the destroyed monster's atk. Sonic Warriorlvl:6Att:FireAtk:2600Def:2000Warrior/Synchro/Effect1 Tuner+ 1 or more non-tuner monstersAs long as this card is face-up on the field, the opponent must pay 500 lifepoints to activate their mnster, spell, or trap card effects. SuperSonic Warriorlvl:8Att:EarthAtk:2900Def:2300Warrior/Synchro/Effect1 Tuner+ 1 or more non-tuner monstersOnce per turn, destroy all cards on the opponent's side side of the field. HyperSonic Warriorlvl:9Att:WaterAtk:3100Def:3100Warrior/Synchro/Effect1 Tuner+ 1 or more non-tuner monstersThis gains 100 atk for each monster card in both players' graveyards and can attack the opponent twice in the same battle phase. ScrapIron Synchronlvl:4Att:EarthAtk:900Def:900Warrior/TunerAll Warrior-type monsters on your side of the field are unaffected by the opponent's spell and trap card effects. ScrapIron Warriorlvl:6Att:EarthAtk:2500Def:2100Warrior/Synchro/EffectScrapIron Synchron+ 1 or more non-tuner monstersAs long as this card is face-up on the field, all Warrior-type monsters you control are unaffected by the opponent's monster, spell, and trap card effects. LightSpeed Synchronlvl:5Att:LightAtk:2100Def:2000Warrior/TunerSpecial Summon 2 Tuner monsters and 2 non-tuner monsters from your graveyard. LightSpeed Warriorlvl:10Att:LightAtk:3800Def:5200Warrior/Synchro/EffectLightspeed Synchron+ 1 or more non-tuner monstersWhen this card attacks during your Battle phase, increase this atk by 3000 and attack all monsters on the opponent's side of the field. All monster, spell, and trap card effects on the opponent's field are negated. Crimson Dragonlvl:12Att:FireAtk:5000Def:5000Divine-Beast/Synchro/Effect5 Dragon-type Synchro monstersThis card can only be Synchro Summoned. This card gains 1000 atk for each of the 5 Dragon-type Synchro monsters used to Synchro Summon this card. This card is unaffected the opponent's monster, spell, and trap card effects. This card cannot be destroyed in battle by an Earth, Light, Dark, Fire, Water, or Wind attribute monster.[/size] Link to comment
Shelterman Posted December 8, 2008 Report Share Posted December 8, 2008 All yours card insanely powerfull...I think it is too much... Link to comment
Umbra Posted December 8, 2008 Report Share Posted December 8, 2008 The only one that isn't overpowered is Sonic Warrior. The rest of them are horrible because of that fact. Link to comment
Mysty Posted December 23, 2008 Report Share Posted December 23, 2008 These cards are way too powerful. These effects need to be changed to be much less powerful. Link to comment
Big Bad Pennar Posted December 23, 2008 Report Share Posted December 23, 2008 The Cards are Ridiculously Broken Or Unplayable, I'll fix them up for you if you want Link to comment
Chaos Impact™ Posted December 24, 2008 Report Share Posted December 24, 2008 There broken, overpowered and have bad effects Grade D Link to comment
Wyhe Posted December 24, 2008 Report Share Posted December 24, 2008 You need better wording & must never make your cards too overpowerful...2.1/10 Link to comment
moneypony Posted December 26, 2008 Report Share Posted December 26, 2008 all of the cards are overpoweredsoundbreaker has no limits in the amount of times it can be used so it's like sending the whole deck >.>speedshocker has no limit either so it's like 3 free level 8 synchros since you can re-use a old one again.machspeed synchron,if combined with machspeed warrior,you gain 2800 and your opponent loses 2800,thats OPed since you can also combine with RDA to gain 3000 and opponent loses 3000.sonic warrior is just a under-powered chain energy,1 tributer but the super sonic warrior o.odestroying all cards on the opponents field is too powerful especially with no cost. scrapiron's negating effects are too much.lightspeed can special summon 2 synchros with only the cost of 1 tribute that can be special summoned and can be used as much as you want O.OLightspeed warrior is THE most ridiculous and overpowered synchro ever,it's pretty much like saying,if this card is summoned,you win the game as long as you have another monster on your field since this card can't attack directly.but 6800 attack can pretty much kill everything >.> a 10,000 ATK collector's items O.Oseriously,if you plan to use 5 monsters in which 2 of them are level 8 and 2 of the being level 7...you have to be kidding me,if power tool dragon is the 5th singer dragon then...8+8=1616+21=37none of them being a tuner and i don't think synchros can bend the rules like that.and since all 5 slots are taken to summon this dragon,there is no space to summon it even if you said "I will make it a level 39 synchro since level 2 tuners are awesome" Link to comment
Skarlet Posted December 28, 2008 Report Share Posted December 28, 2008 SuperSonic Warriorlvl:8Att:EarthAtk:2900Def:2300Warrior/Synchro/Effect1 Tuner+ 1 or more non-tuner monstersOnce per turn, destroy all cards on the opponent's side side of the field. so basicaly this means SuperSonic Warriorlvl:8Att:EarthAtk:2900Def:2300Warrior/Synchro/Effect1 Tuner+ 1 or more non-tuner monstersIf your opponent cant destroy this card befor e it makes 3 direct attacks you win the game 1 Tuner + Sonic warrior mighr be a start, and try adding a cost, maybe somthing like Demise king of armageddon, where you pay 2k Life Points Link to comment
Skarlet Posted December 28, 2008 Report Share Posted December 28, 2008 SuperSonic Warriorlvl:8Att:EarthAtk:2900Def:2300Warrior/Synchro/Effect1 Tuner+ 1 or more non-tuner monstersOnce per turn, destroy all cards on the opponent's side side of the field. so basicaly this means SuperSonic Warriorlvl:8Att:EarthAtk:2900Def:2300Warrior/Synchro/Effect1 Tuner+ 1 or more non-tuner monstersIf your opponent cant destroy this card befor e it makes 3 direct attacks you win the game 1 Tuner + Sonic warrior mighr be a start, and try adding a cost, maybe somthing like Demise king of armageddon, where you pay 2k Life Points Link to comment
Chevalier Posted December 28, 2008 Report Share Posted December 28, 2008 Speedshocker is OPd. Speedshocker SS's a Speed Shocker which SS's another one. Loop for full field Synchros. Link to comment
Chevalier Posted December 28, 2008 Report Share Posted December 28, 2008 Speedshocker is OPd. Speedshocker SS's a Speed Shocker which SS's another one. Loop for full field Synchros. Link to comment
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