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More Rock Support, along with some Trap stuff


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One of my favorite deck types, Rock, has terrible support in my opinion. So here's some cards I created that I would hope would assist them. Oh yeah, and I threw in some random Trap support.

 

 

Terra Guard - Bxlin

Earth/Rock/6/0/3500

While this card is in face-up Defense Position, your opponent cannot activate card effects that would change the Battle Position of another monster on your side of the field.

 

Terra Guard - Peoloa

Earth/Rock/6/2300/2300

When a monster you control Flip Summoned, you may switch that monster's ATK and DEF. When your opponent Flip Summons a monster, increase this card's DEF by 300.

 

Terra Guard - Sec

Earth/Rock/4/2100/1200

You must change 1 face-up Attack Position monster on your side of the field to face-down Defense Position for this card to attack.

 

Terra Guard - Ors

Earth/Rock/3/1100/1600

When this card is flipped face-up, you may select 1 monster on the field and flip it into face-down Defense Position.

 

Terra Guard - Pori

Earth/Rock/4/1500/1000

Once per turn you may Tribute 1 Rock-Type or face-down Defense Position monster on your side of the field to destroy 1 card on your opponent's side of the field.

 

Terra Guard - Meza

Earth/Rock/4/500/2300

During your Main Phase 2 after this card declares an attack, you may change 1 face-up monster on the field to face-down Defense Position.

 

Terra Guard - Apach

Earth/Rock/4/1000/2000

When this card inflicts Battle Damage to your opponent's Life Points, draw 1 card.

 

Terra Guard - Cheya

Earth/Rock/3/0/2100

When this card is Flip Summoned, switch its ATK and DEF. If this card destroys an opponent's monster as a result of battle, your opponent places 1 card from their hand on top of their deck.

 

Guidance Star

Normal Spell Card

Add 1 "Terra Guard" monster or "Terra" spell from your Deck to your hand. During this turn, you cannot Normal Summon a monster.

 

Terra Spire

Normal Spell Card

Remove from play 1 "Terra Guard" monster and 1 "Terra" spell in your Graveyard from play. This card remains face-up on the field for 2 of your opponent's turns. During the Main Phase of each player's turn, the controller of this card may select and activate 1 of these effects:

- Double the original DEF of all Rock-Type monsters on the feld until the End Phase of this turn.

- Switch the ATK and DEF of all Rock-Type monsters on the field.

 

Terra Spike

Quick-Play Spell

Send 1 Rock-Type monster from your Deck to the Graveyard. Until the End Phase of this turn, double all Battle Damage your opponent takes while battling a Defense Position Rock-Type monster.

 

Terra Repulse

Quick-Play Spell

Negate the activation of a card effect that would destroy 1 or more Defense Position Rock-Type monsters on your side of the field and destroy that card.

 

Terra Soulbond

Equip Spell Card

Activate only if there is a "Terra Guard" monster on your side of the field or in your Graveyard. After activation, Special Summon 1 Rock-Type monster in your Graveyard in face-up Defense Position and equip it with this card. Once per turn, you may pay 100 Life Points. Increase the ATK and DEF of the equipped monster by 200. When this card is removed from the field, the equipped monster is destroyed.

 

Terra Defense

Continuous Spell Card

Activate only with there is 1 or more "Terra Guard" monster on your side of the field. While this card is face-up on the field, you may Normal Summon monsters in face-up Defense Position. In addition, once per turn you may change 1 face-up monster on your side of the field to face-down Defense Position.

 

 

 

TRAP SUPPORT

 

No Man's Land

Field Spell Card

While a player has 3 or more Spell or Trap Cards on their side of the field, their opponent may only destroy 1 Spell or Trap Card per turn. If this card would be destroyed, you may destroy 1 Spell or Trap Card on your side of the field instead.

 

Trapmeister

Earth/Warrior/3/1500/1000

Each time you activate a Trap Card, increase this card's ATK by 300. When a face-down Trap Card on your side of the field would be destroyed, you may pay 800 Life Points instead.

 

Dark Scorpion Trader

Dark/Warrior/4/1600/1300

Once per turn, you may destroy 1 Trap Card on your side of the field. If you do, draw 1 card from your deck. If a face-down Trap Card on your side of the field would be negated or destroyed, you may reveal that card and discard 1 card from your hand instead.

 

Chainmeister

Earth/Warrior/4/1800/600

When your opponent activates a card effect that would affect 2 or more face-down Spell or Trap Cards on your side of the field, you may return those cards to your hand instead.

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