Psycho Shocker Android Posted December 8, 2008 Report Share Posted December 8, 2008 Coin flip, i'm not talking about ftks like scientist and empty jar where you have no chance at winning if you lose the dice roll/coin flip. If you have a bad hand/bad draws (or if your opponent has better cards) you should lose (get sacked in ygo). With skill you sometime will be able to outplay your opponent and win, but not 100% of the time. This applies in an otk meta. It's just that the games doesn't last as long. Hence the fact good players still have good results. Otks aren't bullet proof, see threatning roars, gorz, solemns... They require a certain setup being a good player helps, you have to make sure your opponent can't otk you while trying to do it yourself. Look at the tournament the rounds last 40 minutes. With otks you have more time for trades/lunch breaks. You rerely go to time. End of match procedure aren't properly designed and are bad for this game. They give a huge advantage to a player, the one who can inflict more damage (and often that player could have lost the game if it was fully played instead). It also encourages stalling (wich is a form of cheating hardly easy to call). And many more. Link to comment Share on other sites More sharing options...
CrabHelmet Posted December 8, 2008 Author Report Share Posted December 8, 2008 The meta will ALWAYS be dominated by 1 or 2 decks. You are stupid if you can't understand this. One year ago' date=' the top two decks [i']together[/i] only made up half of the Top 16. And even then, they still had the advantage of cards that, by all rights, should have been banned long before. There is a problem when good players don't do well (wich wasn't the case in detroit). Detroit offered no evidence to suggest that the winners were good; the Tele-DAD decks were all netdecks with about one card changed' date=' and it's not like Tele-DAD takes even the slightest bit of skill to run. Luck is part of the game. And if your goal in banlist construction is not to minimize the impact of luck on the game, then you have failed before you have begun. People are angry because the cards aren't easy to get and the tele-DAD deck costs a lot to build. I'm not. Personally an otk meta is better than a stalling meta (burn/mill). I have many reasons for this. Why' date=' yes. I do find two-turn coin-flip duels highly skill-based and entertaining to participate in. Coin flip, i'm not talking about ftks like scientist and empty jar where you have no chance at winning if you lose the dice roll/coin flip. Good. If you have a bad hand/bad draws (or if your opponent has better cards) you should lose (get sacked in ygo). With skill you sometime will be able to outplay your opponent and win' date=' but not 100% of the time. This applies in an otk meta. It's just that the games doesn't last as long. Hence the fact good players still have good results.[/quote'] In an OTK meta, however, skill is not nearly as important. Shorter duels by definition give players less time to demonstrate and use their skill; moreover, OTK decks tend to be mind-numbingly straightforward to play, so there's a very low ceiling in terms of skill. And once everyone hits that easily-reachable ceiling, we're back to flipping coins to determine matches. Otks aren't bullet proof' date=' see threatning roars, gorz, solemns...[/quote'] Chaos wasn't bulletproof either. I still don't want it around. Oh, and are you suggesting that Gorz would be legal in a decent format? They require a certain setup being a good player helps' date=' you have to make sure your opponent can't otk you while trying to do it yourself.[/quote'] Again, there's only so good you can get with OTK decks. Look at the tournament the rounds last 40 minutes. With otks you have more time for trades/lunch breaks. I had to read this section twice to make sure I was reading it properly. Are you seriously using "you get more time to eat lunch" as an argument regarding the state of the metagame and whether or not cards should be banned? If you are' date=' then you have already lost sight of the purpose of the banlist. You rerely go to time. End of match procedure aren't properly designed and are bad for this game. They give a huge advantage to a player, the one who can inflict more damage (and often that player could have lost the game if it was fully played instead). It also encourages stalling (wich is a form of cheating hardly easy to call). And many more. I submit that it takes significantly more skill, in the absence of cards like Self-Destruct Button, to effectively claim a match win via the end of match procedure than it does to OTK with an OTK deck. Link to comment Share on other sites More sharing options...
werewolfjedi Posted December 8, 2008 Report Share Posted December 8, 2008 I actually play the guys who went to detroit, from time to time. (they go to where I play.) it's all the same damn thing. course, without all the super rare+ cards, I can't even face them all that often, even though I got my deck that beats DAD decks, it really only beats them, not the other ones I have to wade through to even get a shot, and that usually is composed of LS and GB, the stuff I'm trying to work on beating now without losing the DAD beating power it has. I have little legal draw power, and I don't have any usable snychros.would you believe the only tempest (outside of a pack at least, you never know) in the entire place is the judge's?they don't buy much of the new stuff.and the judge doesn't trade. Link to comment Share on other sites More sharing options...
Phantom Roxas Posted December 8, 2008 Report Share Posted December 8, 2008 It's pretty much the same thing as the last time, Tele-DAD pwnz in the Top 16 and we get a few Lightsworn and Gladiator Beast Decks. Of course, we got Opression Gadgets in this one, but I'm not quite familiar with that Decktype, although I can tell from the name what it is. As usual, there needs to be a December banlist. Link to comment Share on other sites More sharing options...
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