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stops TDAD, but not GB or LS, spellcaster deck. any help?


werewolfjedi

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monsters: 20

5+

magical Marionette X 3

Dark red enchanter X 1

Gorz TEOD X 1

 

4-

Magical Exemplar X 3

Kycoo the ghost destroyer X 3

Breaker X 1

injection fairly lily X 1

Apprentice magician X 3

Night's end sorcerer X 2

Crystal Seer X 1

Old Vindictive Magician X 1

 

spells: 20

Magical Dimension X 3

Fires of Doomsday X 2

Book of Moon X 2

Foolish Burial X 2

Secret village of the spellcasters X 2

monster reborn X 1

Burden of the mighty X 2

swords of revealing light X 1

teraforming X 1

Mystical space typhoon X 1

card of safe return X 1

allure of darkness X 2

 

Traps:4

Magician's circle X 2

divine wraith X 2

 

extra deck

Tempest magician X 3

 

please don't just suggest stuff like solemn, it doesn't help make this better, and I don't have any anyway.

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please don't just suggest stuff like solemn, it doesn't help make this better, and I don't have anyway.

 

solemn judgment in 3's is the basic for almost all decks so yes it would help your deck quite a bit. But your spells are lacking. Easy and cheap things you can do is add bottomless and sakuretsu. I like apprentice magician with 2 or more old vinidictive's but theres a lot of stuff in the deck that is some what pointless. Injection fairy lily is good but it is slow. But it looks decent.

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please don't just suggest stuff like solemn' date=' it doesn't help make this better, and I don't have anyway.

 

solemn judgment in 3's is the basic for almost all decks so yes it would help your deck quite a bit. But your spells are lacking. Easy and cheap things you can do is add bottomless and sakuretsu. I like apprentice magician with 2 or more old vinidictive's but theres a lot of stuff in the deck that is some what pointless. Injection fairy lily is good but it is slow. But it looks decent.

[/quote']

 

I have played with solemn's, on DMU, in this, and I have lost more than won with them in, and with them in, I have lost to non top tier, without them I do not, don't know why, it just doesn't help for some reason. (disrupts flow maybe?)

 

how are my spells lacking?

 

I don't need sak if I my monsters are bigger, and with burden, that is often the case with anything 4 or less, and a lot of 5+'s as well.

 

perhaps I should be more specific on what the problem is:

 

wulf swarms me, and while he is reduced in power by burden, it gives them sacks for celst which seems to be always in their hand (roar or some other trap stops my attacks), and GB's just keep contacting into the bird of death.

 

both of those are not stopped by bottomless, since it does not negate the effect of the summon, and those kill burden and village and then I get killed by a bunch of spells, which isn't really all that surprising since they couldn't play any for a couple of turns.

 

the good news is that they won't activate solemn in the second/third game since tempest comes out easy and halving the number of counters I need to end the game right then and there is not something they want to happen.

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oh i see your problem you need some basic traps or something to keep GB & LS at bay

but have no idea on what trap would help you

that just about hits the nail on the head.

 

no solemns, because like I said, they seem to hurt more than help, and I don't really need something so general, but without effect negation, I can't get around clest and gyzar.

 

divine wraith?

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PWWB is fun against sworns cuse if thry dont draw the card it delays thier milling' date=' and stoping gladiator bests Special Summon stoppers , the only one I know that wouldnt lock this deck while it's out id Vanity's Ruler

[/quote']

 

um, that does not help.

 

PWWB does not stop the effect of the summon, does it? I didn't think it did, but if I'm wrong I'll take a look.


I'd say definitely Divine Wrath. For Wulf' date=' maybe Compulsory? Wulf sucks balls in the hand. ;) Hope the fixes help in any way; I'm not so great at deckbuilding.

[/quote']

 

wulf isn't the problem, it's celst, the thing he is tributed to/for.

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I know that you apparently hate Solemn, but keep in mind what it can do for you.

 

It shuts down Celestia.

It shuts down Judgment Dragon.

It shuts down Lyla.

It shuts down Ryko.

It shuts down MST.

It shuts down Heavy Storm.

It shuts down Gyzarus.

It shuts down traps like Threatening Roar that you're complaining about.

It shuts down Synchros (for TeleDAD.)

It shuts down Breaker (very splashable card that can be found just about anywhere, including Sworn)

 

The list goes on.

 

Otherwise, Divine Wrath is good for killing all the monster effects. (It can also kill Honest)

 

There's not really any other good summon-negators that aren't archetype specific. (Pollinosis, Mind over Matter)

 

Dark Red Enchanter is better than Magical Marionette, and neither is worth playing at 3.

-2 Marionette, +1 Enchanter

 

That also reduces your deck to 41 cards.

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I know that you apparently hate Solemn' date=' but keep in mind what it can do for you.

 

It shuts down Celestia.

It shuts down Judgment Dragon.

It shuts down Lyla.

It shuts down Ryko.

It shuts down MST.

It shuts down Heavy Storm.

It shuts down Gyzarus.

It shuts down traps like Threatening Roar that you're complaining about.

It shuts down Synchros (for TeleDAD.)

It shuts down Breaker (very splashable card that can be found just about anywhere, including Sworn)

 

The list goes on.

 

Otherwise, Divine Wrath is good for killing all the monster effects. (It can also kill Honest)

 

There's not really any other good summon-negators that aren't archetype specific. (Pollinosis, Mind over Matter)

 

Dark Red Enchanter is better than Magical Marionette, and neither is worth playing at 3.

-2 Marionette, +1 Enchanter

 

That also reduces your deck to 41 cards.

[/quote']

 

I don't hate solemn, it just doesn't work for me. on dmu, it always is a leading contributor to my death, and IRL, I don't own any. (people will not trade them no matter what I put up for it. someone even refused a mali w/ d-draw thrown in.)

 

I have used both, and red is not better than marionette about 90% of the time.

card advantage is not important against my deck when you can't use it. thats the whole point of village, it screws up the game plan of nearly any deck that runs like DAD, with its extreme use of spells. 2-3 d-draws, 3 allures, 3 e-teleport, rota. those are all just stuck in their hand. no point killing them off instead of the monsters that actually matter in this situation.

plus, I am also thinking about the future. marionette is level 5, red is 6, arcninite magician is level 7. and all the spellcaster tuners are level 2. and level 3 is hard to use when it isn't a spellcaster, and i have no room to throw in stuff like rota just to pick that one monster out, plus then I have to wait a turn. it is easyer to synchro summon arc with marionette + night than to try and cook up some other 2 or 3 monster combo.

 

done some testing, and cosr is totally worth playing in this deck.


 

divine wraith is better, that doesn't stop celst, so I would be still stuck against LS.

 

plus, divine wraith could also stop the effects of many other monsters as well, and it is a counter trap, so then there are only 4 cards (or so) that can even stop it.

solemn

bribe

counter counter

7 tools of the bandit.

 

and only bribe and solemn are run often.

 

so I discard a card and ether:

stop and destroy the monster

half their life points

draw a card.

solemn is actually the worst thing to play against me, since I got tempest and the amount of spell counters I need to instantly win the game it not all that high.

the highest amount I would ever need is

80/5= 16. 16 counters, and exemplar gives two per spell, and tempests power lets me discard for extra counters. I can get 16 easy.

 

and now your informing me I need to 8?

I can get 8 in a single turn without even trying half the time with this build.

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That's what I thought. That being said' date=' It's true it doesn't stop Celestia. I still think it's better in this format.

[/quote']

 

while I do agree with you, that fact they still get their destruction means I lose village, which frees up most of their hand. and that's when I lose.

 

he point there is to save village.

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