Zeppeli Gyro Supreme Posted December 3, 2008 Report Share Posted December 3, 2008 [spoiler=Nongeneric Gemini Rezzies]Gorgonite MasterEarth/Reptile/Gemini/6/2300/1400This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect:● Once per turn, you may send 1 Reptile-Type monster from your hand or Deck to the Graveyard to negate the effect of 1 face-up monster until the End Phase of this turn. Gorgonite SummonerEarth/Reptile/Gemini/5/2000/1600This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect:● When a Reptile-Type monster on your side of the field is destroyed, you may Tribute this card to Special Summon that monster. Then, inflict damage to your opponent's Life Points equal to the DEF of the Summoned monster. Revival VenomNormal Spell CardSend 1 Reptile-Type monster from your Deck to the Graveyard to Special Summon 1 Level 4 or lower Reptile-Type monster in your Graveyard in face-up Attack Position. That monster cannot activate its effect during this turn. Venom AltarNormal Spell CardDiscard 1 Reptile-Type monster from your hand. Inflict damage to your opponent's Life Points equal to half the discarded monster's ATK or DEF. Darkness Sea KnightWater/Fish/Gemini/5/2400/1000This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect:● Once per turn you may Special Summon 1 Level 4 or lower Fish, Sea Serpent, or Aqua-Type monster from your Deck. When a monster Summoned by this effect would be destroyed, you may destroy this card instead. SurfacingNormal Spell CardSpecial Summon 1 Level 3 or lower WATER monster from your hand or Deck in face-up Attack Position. That monster is returned to your hand during the End Phase of the turn it was Summoned. Sky Lord - ThorrLight/Thunder/5/2300/1500This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect:● Once per turn, you may choose 1 Type. Until the End Phase of your opponent's next turn, Thunder-Type monsters are not destroyed as a result of battle by monsters of the selected Type. Sky Lord - OdhenLight/Thunder/6/2400/1000This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect:● Once per turn, you may Special Summon 1 Thunder-Type monster from your Graveyard in face-up Attack Position. When this card is removed from the field, discard 1 Thunder-Type monster from your hand or destroy all monsters Special Summoned by this effect, Lightning-Quick SummonQuick-Play SpellSpecial Summon 1 Level 3 or lower Thunder-Type monster from your Deck or Graveyard in face-up Attack Position. Remove from play that monster during the End Phase of this turn. [spoiler=Newer Support]Gorgon SoldierEarth/Reptile/Gemini/4/1600/1900This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect:● Once per turn, you may select 1 Normal or Reptile-Type Monster on your side of the field. During this turn, an opponent's monster that battles the selected monster is destroyed after Battle Damage. Burning PassionQuick-Play SpellRemove from play 1 monster in your Graveyard. Increase the ATK of 1 Normal Monster on the field by the removed monster's Level x200, and if that monster would be destroyed by a card effect, it is destroyed during the End Phase of that turn instead. Soulbinding AmuletEquip Spell CardEquip only to a Normal Monster. When the equipped monster destroys an opponent's monster as a result of battle, it gains the destroyed monster's effect until the End Phase of your opponent's next turn. LUN HeadquartersField Spell CardNormal Monsters gain 100 ATK for each Normal Monster in either player's Graveyard. When a Normal Monster is destroyed as a result of battle, you may select and activate 1 of the following effects:● Decrease the or decrease the ATK or DEF of 1 monster on the field by 300.● Activate only if the destroyed monster was Level 2 or lower. Special Summon from your Deck to your side of the field a monster of the same name in Attack or Defense Position.● Activate only if the destroyed monster was Level 7 or higher. Draw 1 card. Quixotic CrabWater/Fish/Gemini/4/1900/1400This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect:● When a Normal Monster on your side of the field would be destroyed as a result of battle or by a card effect, you may Tribute this card. Negate the destruction of that monster and destroy the card that attacked or activated its effect. Atlantean SeahorseWater/Sea Serpent/4/1800/1900The Great Ocean Lord's soldier ride these creatures into battle. With their swiftness and grace, they enable the tides of whole battles to be turned. Power ReversalNormal Trap CardActivate only while all monsters on your side of the field are Normal Monsters and by selecting 1 face-up Effect Monster on your opponent's side of the field. The effect of 1 Normal Monster on your side of the field becomes that monster's effect, and the effects of all other monsters on the field are negated until the End Phase of your opponent's next turn. PersevereContinuous Trap CardNormal Monsters are unaffected by Trap Cards controlled by your opponent. Footsoldier's BannerNormal Spell CardAfter this card's activation, it remains face-up on the field for 3 of your opponent's turns, then is sent to the Graveyard. At that time, you may add 1 Level 6 or lower Normal Monster from your Deck or Graveyard to your hand. Normal Monsters on your side of the field gain 100 ATK and DEF. In addition, once per turn when a Normal Monster on your side of the field would be destroyed, you may pay 800 Life Points instead. Immunity VirusEquip Spell CardThis card can only be Equipped to a Normal Monster, or by the effect of "Immunity Virus". Negate the effects of Effect Monsters that battle with the equipped monster. During the Main Phase 1 of your next turn after this card's effect was activated, you may equip 1 "Immunity Virus" from your hand or Deck to 1 face-up monster on the field. Pride SigilNormal Spell CardActivate only while there is a face-up Attack Position Normal Monster on your side of the field. Draw 1 card for each Normal Monster on the field. Victory SigilNormal Spell CardSelect 1 Normal Monster on your side of the field. That monster is not destroyed as a result of battle during this turn, gains 600 ATK, and when it attacks a Defense Position monster with DEF lower than its ATK, inflict the difference as damage to your opponent's Life Points. Strife SigilQuick-Play SpellTribute 1 Level 6 or lower Attack Position Normal Monster on your side of the field. Return up to 3 cards on your opponent's side of the field to the owner's hand. Link to comment
Tabris Posted December 3, 2008 Report Share Posted December 3, 2008 Quixotic: I think it stands for a revision. Make it a LV4 1900 ATK monster, perhaps? Seahorse: Make its ATK 1900. At least it now stands above Sea Serpent Warrior of Darkness. Reversal: Makes LADD wince, for starters. This card is genius. Persevere: Maybe used in those rogue decks maining LV1s and the Normal Spell that destroys all but Normal LV1s... and nowhere else. Footsoldier's Banner: Maybe make its effect Persevere's effect? Immunity Virus: Oooooh... nasty card, this is... Pride: Decent. Victory: Normal's subpar RotA. + sighs + Strife: Combos well with Degenerate Circuit... hmmm... While we're at it, why don't you visit mine thread, Edge? Link to comment
Zeppeli Gyro Supreme Posted December 4, 2008 Author Report Share Posted December 4, 2008 Edited the cards. What do you think now? Link to comment
Tabris Posted December 4, 2008 Report Share Posted December 4, 2008 Persevere's still problematic - I'll play Non-Spellcasting Area over this, still. Link to comment
Zeppeli Gyro Supreme Posted December 4, 2008 Author Report Share Posted December 4, 2008 Persevere's still problematic - I'll play Non-Spellcasting Area over this' date=' still.[/quote']Any ideas for what its effect should be? EDIT: I also added a second Quixotic Crab, to see how people might feel about the different ones. I will delete the one that seems worst. And I'm still thinking of more cards I could add. Link to comment
Tabris Posted December 4, 2008 Report Share Posted December 4, 2008 Quixotic: The more accessible, the better, so I suggest you go with the second. Persevere: Just delete it, or merge it as I hinted earlier. Link to comment
Zeppeli Gyro Supreme Posted December 4, 2008 Author Report Share Posted December 4, 2008 Quixotic: The more accessible' date=' the better, so I suggest you go with the second. Persevere: Just delete it, or merge it as I hinted earlier.[/quote']I still want it, because I feel like I could give it a good effect that would account for the oppression of Normals. Link to comment
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