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SotC cards [Wander, Phaedra, and Avion added]


Brawler_1337

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Inspired by the epic PS2 masterpiece Shadow of the Colossus, I made these Yu-Gi-Oh cards. They have been revised from earlier incarnations, and a fuller set is in the works.

 

150016om3.jpg

Pic Credit: http://lh3.ggpht.com/_J1Y2Gif69BA/SD3N2lXP4_I/AAAAAAAAAxs/aleEmmVK1L8/PALcoverbackground.jpg (copyright very doubtful)

 

150016mp0.jpg

Pic Credit: http://www.psu.com/media/articles/sotc1.jpg (copyright very doubtful)

 

150016ab9.jpg

Pic Credit: http://img.gamespot.com/gamespot/images/2004/screen0/924364_20040924_screen007.jpg (copyright very doubtful)

 

150016io3.jpg

Pic Credit to GaryStorkamp on DeviantART

Yes, yes, the picture is quite poor. However, there wasn't a lot on Phaedra, and so I went with the best I could find. It sucks, but it's the best available, so deal with it.

[spoiler=Effect]Once per turn, during your Main Phase 1, you can move this monster to an unoccupied Monster Card Zone on your side of the field. This card can only attack monsters in this card's column. Instead of having this card attack, you can destroy 1 Spell or Trap Card in this card's column (this is treated as an attack by this card). If you use this effect, decrease the ATK of this card by 500 until the End Phase of your opponent's turn.

 

 

150016rk7.jpg

Pic Credit to rah bop on DeviantART?

The effect may look bland. Yes, I was in a bit of a rush when making this card. I will consider revising this one.

 

150016dr6.jpg

Pic Credit: http://img126.imageshack.us/img126/4774/sandsnakeyh8.jpg

Yes, the picture has widescreen bands on top and bottom. Sorry, but I don't have Photoshop. I can't crop that out.

[spoiler=Effect]When your opponent declares an attack on this monster, roll a six-sided die. If the result is a 2, 4, or 6, this monster is not destroyed, and Damage Calculation is applied normally. If it is a 3, this monster is destroyed, but you take no damage. If the result is a 1 or 5, this monster is immediately destroyed, and you treat the attack as a Direct Attack to your Life Points.

 

 

150016zr0.jpg

Pic Credit: http://www.thenewgamer.com/img/screens/2005_retrospective/sotc_1.jpg

[spoiler=Effect]When this monster is switched to Defense Position, put 1 counter on it (max. 2). Once per turn, during your Battle Phase, you can remove 1 counter from this card to halve its ATK until the End Phase of your opponent's turn. This card can then attack your opponent directly.

 

 

150016pq4.jpg

Pic Credit to Ankhalianet on DeviantART

 

150016mr1.jpg

Pic Credit to dragonphase on DeviantART

[spoiler=Effect] 1 Colossus Tuner monster + 1 or more non-Tuner monsters

 

This monster can only be Summoned by Synchro Summon or by the effect of "Corruption of the Warrior." When this monster destroys a monster by battle, inflict damage to your opponent equal to the number of Colossus monsters on the field x 300. When this monster is removed from the field, Special Summon as many Colossus monsters as possible to your side of the field. Pay 400 Life Points for each monster Special Summoned by this effect.

 

 

150016bb8.jpg

Pic Credit to hellbeast on DeviantART

[spoiler=Effect]When this card battles a Colossus monster, put 3 Vital Counters on the Colossus Monster and end the current Battle Phase. A Colossus monster with a Vital Counter on it loses 500 ATK. If a monster with a Vital Counter would be destroyed by battle, remove 1 Vital Counter from it instead (damage calculation is applied normally). When the last Vital Counter is removed from a monster, destroy it immediately. When this card battles a monster with a Vital Counter on it, increase this card's ATK by 500 during damage calculation only.

 

 

Yes, for the record, I know the "NO VANILLAS!" rule. I have my reasons for making the first three Normal Monsters. Put plainly, the methods to kill them are simple and very easy to pull off. Thus, they are the weakest of the bunch. I make up for it, though, for they are Tuner Monsters and will most likely be the only Tuners in the set (I don't have Photoshop, so I can't make realistic-looking Effect Monsters that are Tuners).

 

You know the drill. Comment, rate, suggest changes. I'll be happy to listen (though I will easily tire of the "NO VANILLAS!" complaints).

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