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Flint Party


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flint lock bad card for several reasons

1 low attack

2 cant be equipped to increase attack

flint missle = ok card first u destroy the monster then put it back in the deck how can tht be usefull if ur the one running flint

overall

run these in the side as flint defense nothing else

 

1 it cannot be destroyed as a result of battle if equipped with flint

2 it can be equipped with other cards.

 

i think if you had 3 flint, 3 flint locks and 3 flint missiles, you own the field.

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flint lock bad card for several reasons

1 low attack

2 cant be equipped to increase attack

flint missle = ok card first u destroy the monster then put it back in the deck how can tht be usefull if ur the one running flint

overall

run these in the side as flint defense nothing else

 

1 it cannot be destroyed as a result of battle if equipped with flint

2 it can be equipped with other cards.

 

i think if you had 3 flint' date=' 3 flint locks and 3 flint missiles, you own the field.

[/quote']

 

yup

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many cards become tourny decks only when people take the time to figure out what the cards was indented to do and how to best use it. I have spent some time figureing them out and they do have great potential. If we can get past deck types that pretty much ensure a win and experiment with cards that may cause a lose here and there you will find combos that will works with great effectiveness

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