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[spoiler=Stuff]

I got bored and I couldn't think of anything for my Innocence Cards. So I decided to make quick cards to make the juices flowing. I worked on a original idea from Seta Sojiro from the elite makers organization. Rip them a part I personally don't care just something. Well I did get some ideas. Enjoy ^__^

I got bored and I couldn't think of anything for my Innocence Cards. So I decided to make quick cards to make the juices flowing. I worked on a original idea from Seta Sojiro from the elite makers organization. Rip them a part I personally don't care just something. Well I did get some ideas. Enjoy ^__^

 

43681pmw.jpg

p><p>[center][i][size=x-small]This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by it

This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by it's own effect. When you draw this card, during your Draw Phase, you can pay 1500 Life Points to Special Summon this card. Once per turn, during your opponent Draw Phase, your opponent must reveal the drawn card. If the revealed card is a Spell Card, you can add 1 Spell or Trap Card from your Deck, to your hand. If this card is destroyed by battle, your opponent cannot activate an effect of a Spell or Trap Card until the End Phase the turn this card is destroyed.

 

p><p>[center][i][size=x-small]This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by it

This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by it's own effect. When you draw this card, during your Draw Phase, you can remove 2 Spell or Trap Cards you control to Special Summon this card. During your Battle Phase, if your opponent activates a Spell or Trap, you can discard 1 card from your hand to negate it. During the End Phase of the turn this effect is activated, you can switch this card to Defense Position to add 1 Spell Card from your Deck, to your hand. If do this, you cannot be switch this card's Battle Position until the Main Phase 2 of your next turn.

 

p><p>[center][i][size=x-small]This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by it

This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by it's own effect. When you draw this card, during your Draw Phase, you can remove 2 Spell or Trap Cards from your Graveyard from play. Once per turn, you can pay 700 Life Points to add 1 Spell or Trap Card from your Graveyard, to your hand. Increase this card's ATK by 300 for each card in your Spell & Trap Card Zone.

 

~Father Wolf~

~Father Wolf~

 

This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by it's own effect. When you draw this card, during your Draw Phase, you can remove 3 Trap Cards from your Graveyard to Special Summon this card. When this card is Summoned, you can remove any number of "Breakout Warrior" monsters in your Graveyard from play. Add any number of Spell or Traps Cards from your Deck, to your hand equal to the the number of cards removed from play by this effect. If this card is destroyed by an effect of a Spell or Trap Card, you can discard 2 cards from your hand to increase your Life Points by 1000 Life Points.

This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by it's own effect. When you draw this card, during your Draw Phase, you can remove 3 Trap Cards from your Graveyard to Special Summon this card. When this card is Summoned, you can remove any number of "Breakout Warrior" monsters in your Graveyard from play. Add any number of Spell or Traps Cards from your Deck, to your hand equal to the the number of cards removed from play by this effect. If this card is destroyed by an effect of a Spell or Trap Card, you can discard 2 cards from your hand to increase your Life Points by 1000 Life Points.

 

 

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