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Elite Makers - Where the legends are born - Now has Graphic Squads!


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Choose the theme for the club banners  

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  1. 1. Choose the theme for the club banners



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This card is also treated as a WIND monster. When this card is sent to the Graveyard, you can pay 1500 Life Points to equip it to 1 monster your opponent controls. The equipped monster loses 300 ATK and DEF. In addition, during your opponent's Standby Phase, he/she takes 400 damage. When this card is sent to the Graveyard, remove it from play instead.

 

OCG corrected.

^___^

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This card is also treated as a WIND monster. When this card is sent to the Graveyard' date=' you can pay 1500 Life Points to equip it to 1 monster your opponent controls. The equipped monster loses 300 ATK and DEF. In addition, during your opponent's Standby Phase, he/she takes 400 damage. When this card is sent to the Graveyard, remove it from play instead.

 

OCG corrected.

^___^

[/quote']

Thanx Ned how do u do OCG so good


Look at my latest card maybe the OCG is not good but the effect is good trust me have a l@@k


[23tqhcp.jpghr]

 

Effect:

This card is also treated as a WIND monster. When this card is sent to the Graveyard' date=' you can pay 1500 Life Points to equip it to 1 monster your opponent controls. The equipped monster loses 300 ATK and DEF. In addition, during your opponent's Standby Phase, he/she takes 400 damage. When this card is sent to the Graveyard, remove it from play instead.

 

Soz for triple posting

[/quote']

Can some 1 pleaz rate

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Here is the card I've been working on for 2 days. Tell me what you think.

 

113601wd1.jpg

Effect: This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by Tributing 2 FIRE monsters on your field. When this card is Special Summoned, select and activate 1 of the following:

• Search your opponent's Deck and discard up to 2 WATER monsters to the Graveyard.

• Destroy 1 WATER monster on the field.

• Increase the ATK and DEF of this card by 300 for each FIRE monster in both player's Graveyards.

• Destroy all cards on the field eccept this card. If you use this effect, this card cannot attack for 2 turns.

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