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I am trying to make a new arch-type which basically uses the monster and spell & trap card zones, but I am not sure how to word this.

 

This an example of the type of effect going to be used.

 

"If the above Monster Zone and Spell & Trap Zone in this row is open, this card can attack your opponent directly."

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Anyway, Here are the 8 Monster Cards in my Mini-Set and GD, if these rank me up, can I claim the Sub/Archtype Teacher spot? I'm STILL looking for a better pic for my Aqua Cyborg...

 

[spoiler=Here Goes Nothing]100090sv2.jpg100090zq1.jpg100090ot1.jpg100090hq4.jpg

 

I'm re-posting the old cards incase some people didn't have a chance to rate/fix them, or people just missed some OCG errors, thx

 

[spoiler=Lore]

 

Aqua Cyborg: This card cannot be Normal Summoned or Set. This card can only be Special Summoned when "Umi" is on the field. During each of your Standby Phases, you can add 1 Mecha Counter on this card (Max. 7.) If this card has 5 or more Mecha Counters you can shuffle your opponent's hand into their Deck.

 

Blaze Chimera: This card cannot be Normal Summoned or Set. This card can only be Special Summoned by the effect of another "ShadowMech" creature. Every turn that this card is on the field you can sacrifice one of your "ShadowMech" cards from the your field to put a Mecha Counter on this card. For every Mecha Counter on this card you can increase it's ATK and DEF by 300.

 

Demonic Hybrid Machine: This card cannot be Normal Summoned or Set. When this card is successfully Special Summoned randomly pick 2 of your opponents cards from their hand and destroy them. For every "ShadowMech" card in your hand you can add one Mecha Counter onto every "ShadowMech" card on your field.

 

Desert Gunner: This card cannot be Special Summoned or Set. This card can only be Normal Summoned by sacrificing 3 WIND monsters. When there are 2 WIND monsters (excluding all cards with "ShadowMech" in their name) on both sides of the field you can place 2 Mecha Counters on "ShadowMech - Desert Gunner".

 

Electrified Metallic Being: This card can not be Normal Summoned or Set. This card cannot be destroyed in battle except by a WIND monster. When this card is attacked by a WIND monster destroy both cards. When this card is attacked by a monster that is not WIND and has 1500 ATK or less destroy it.

 

Plasma Blader: This card cannot be Normal Summoned or Set. This card can only be Special Summoned from your deck. Every 4 turns you can add a Mecha Counter to 3 cards with "ShadowMech" in their names. When this card has 5 Mecha Counters on it you can send the cards in your opponents hand to the graveyard.

 

Relentless Wanderer: This card cannot be Normal Summoned or Set. Every 3 turns you can put 1 Mecha Counter on any "ShadowMech" card on your field. When this card has 3 Mecha Counters on it you can summon any Level 5 or lower "ShadowMech" card from your hand.

 

Swift Espionage Machine: This card cannot be Normal Summoned or Set. This card can only be Special Summoned by the effect of another "ShadowMech" card. When this card is attacked when it is Face-Down on your field you can:

 

- Randomly select 3 cards in your opponent's hand and send them to the Graveyard.

 

- Randomly select 3 cards from your opponents hand and look at them.

 

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Username: ***Rapscallion***

Card to be rated: 203248rc3.jpg

Effect: For every FIRE monster on the Field, this monster gains 100 ATK. For every non-FIRE (excluding WATER) monster on the field, this card loses 100 ATK. For every WATER monster on the Field this card gains 200 DEF and loses 300 ATK. If this card's ATK is below 1500 during your Standby Phase, destroy this card and gain Life Points equal to half this monster's current ATK.

 

 

Favourite monster type: Pyro/Spellcaster/Rock

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For each FIRE monster on the Field, increase this card's ATK by 100. For each EARTH, WIND, LIGHT, DARK monster on the field, decrease this card's ATK by 100. For each WATER monster on the Field increase this card's DEF by 200, decrease this card's ATK by 100. If this card's ATK is 1500 or lower, send this card to the Graveyard and increase your Life Points equal to half this card's ATK.

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Yeah, can't see them.

 

Rapscallion: Welcome! Hmm... Your OCG needs some help. Well, that's why we're here, to help you ^_^

 

Your in the Midmaker Squad. You still need something more creative and help to fix your little OCG errors.

 

PremierAamer: Ehm... Who are you? O.o

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Card number 2, as you requested

 

16293ry5.jpg

This card cannot be Normal Summoned or Set. This card can only be Special Summoned by Tributing 3 face-down monsters you control. When this card is destroyed by battle, remove it from play instead. While it is removed from play by this effect, during your opponent's Standby Phase, Special Summon 1 "Mineral Token" (Rock-Type/EARTH/Level 1/ATK 0/DEF 500) to your opponent's side of the field in Defence Position. When a monster you control battles, apply their DEF for Damage Calculation.

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Does this let me rank up:

[spoiler=Teh Cards]

43681bk3.jpg

 

When this card destroys a monster by battle, you can send this card to the Graveyard. If this card is sent to the Graveyard by this effect of this card, activate the following effect: both players Special Summon 1 Level 3 or lower monster from their hand in face-up Defense Position. During the 3rd Standby Phase after you activated this effect, remove all monsters on the field from play. Inflict 400 damage to both players for each WATER, LIGHT or FIRE monsters removed from play by effect of this card.

 

43681tw5.jpg

 

Activate this card when there are 4 or more monster on the field, your opponent discards 1 card from their hand. If a Spell Card is discarded from the hand by the effect of this card, skip your next Draw Phase. If a Monster Card is discarded from the hand by the effect of this card, inflict 1000 damage to your opponent. If a Trap Card is discard from the hand by the effect of this card, inflict 400 damage to both players Life Points for each face-down Defense Position monster on the field.

 

 

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