.Requiem Posted January 8, 2009 Report Share Posted January 8, 2009 I know that gets annoying. Maybe a effect the affects that uses counters or something that effect the monster of the field by summoning or effect the attacking ability. or position Link to comment Share on other sites More sharing options...
Monkey Posted January 8, 2009 Report Share Posted January 8, 2009 I was thinking a lockdown effect, like making monsters not be able to attack or force them into a specific battle position Link to comment Share on other sites More sharing options...
.Requiem Posted January 8, 2009 Report Share Posted January 8, 2009 Didn't I suggest that O well? Like level limit a & B Link to comment Share on other sites More sharing options...
Shiranui Posted January 8, 2009 Report Share Posted January 8, 2009 Perhaps it could be like those then...unless you want to create a completely new effect...either way it sounds interesting. Link to comment Share on other sites More sharing options...
.Requiem Posted January 8, 2009 Report Share Posted January 8, 2009 Hey crimson do you see any OCG error on my card a page back. Link to comment Share on other sites More sharing options...
Shiranui Posted January 8, 2009 Report Share Posted January 8, 2009 It is not on the card' date=' it is a joke.[hr']Also I made new card. You can Special Summon this card by discarding 1 card in your hand to the Graveyard. Once per turn, you can increase the ATK of 1 Spellcaster-Type monster on the field by 700 until the End Phase. As long as this card is on the field, your opponent cannot select any monster on your field as a attack target except this card. If this card is sent to the Graveyard by battle, you can give-up 700 Life Points to Special Summon 1 level 6 or Lower Spellcaster-Type monster in face-up Defense Position. You can discard 1 card to Special Summon this card from your. Once per turn, you can increase the ATK of 1 face-up Spellcaster-Type monster on the field by 700 until the End Phase. As long as this card is face-up on the field, your opponent cannot select any monster on your field as an attack target except this card. If this card is sent destroyed and sent to the Graveyard by battle, you can pay 700 Life Points to Special Summon 1 level 6 or Lower Spellcaster-Type monster from your hand or Deck in face-up Defense Position. I think that it's fixed but you might want to double check it just in case... Link to comment Share on other sites More sharing options...
Freeshooter Posted January 8, 2009 Report Share Posted January 8, 2009 GUYS!!! I'm almsot Done my ShadowMech set, I just started last night, right now all I'm doing is double checking the OCG and Over/Underpowereds Link to comment Share on other sites More sharing options...
Shiranui Posted January 8, 2009 Report Share Posted January 8, 2009 Sounds exciting :D Link to comment Share on other sites More sharing options...
.Requiem Posted January 8, 2009 Report Share Posted January 8, 2009 I fixed it some your OCG fixes didn't make a lot of sense, but here it is. You can Special Summon this card from your hand by discarding 1 card in your hand to the Graveyard. Once per turn, you can increase the ATK of 1 Spellcaster-Type monster on the field by 700 until the End Phase. As long as this card is on the field, your opponent cannot select any monster on your field as a attack target except this card. If this card is sent to the Graveyard by battle, you can give-up 700 Life Points to Special Summon 1 level 5 or Lower Spellcaster-Type monster from your hand in face-up Defense Position. Link to comment Share on other sites More sharing options...
Shiranui Posted January 8, 2009 Report Share Posted January 8, 2009 wait...does that mean you can special summon it from anywhere then? That's y I added from your hand otherwise it's kind OP'd...Maybe I'm too used to old OCG Link to comment Share on other sites More sharing options...
.Requiem Posted January 8, 2009 Report Share Posted January 8, 2009 Oops wrong version I had 6 of theses because for some reason I can't save this one card. Link to comment Share on other sites More sharing options...
Shiranui Posted January 8, 2009 Report Share Posted January 8, 2009 :lol: oops... Link to comment Share on other sites More sharing options...
.Requiem Posted January 8, 2009 Report Share Posted January 8, 2009 I uploaded the right one. Link to comment Share on other sites More sharing options...
Shiranui Posted January 8, 2009 Report Share Posted January 8, 2009 Ah that's much better! No complaints anymore :) Link to comment Share on other sites More sharing options...
Freeshooter Posted January 8, 2009 Report Share Posted January 8, 2009 Also, how would you put something so that you can pick 3 cards from your opponents hand, but the cards are facing your opponent in an effect? Link to comment Share on other sites More sharing options...
Shiranui Posted January 8, 2009 Report Share Posted January 8, 2009 wait...what? Link to comment Share on other sites More sharing options...
Freeshooter Posted January 8, 2009 Report Share Posted January 8, 2009 How would you put this statemant into an effect: "You can pick 3 cards from your opponents hand and send them to the graveyard" How would you add so that you aren't allowed to look when you're choosing them? I don't just mean so that the player looks away while he chooses Link to comment Share on other sites More sharing options...
Shiranui Posted January 8, 2009 Report Share Posted January 8, 2009 "You can randomly select 3 cards from your opponent's hand and discard them to the Graveyard" I think... [align=center]also look at this please! It's an extention of my Elemental Crystal Set![/align]Effect: Once per turn, you can discard 1 face-up Continuous Spell Card you control to add 1 "Elemental Crystal Spirit" to your hand from your Deck. As long as a "Elemental Crystal Spirit" remains face-up on your field this card cannot be the target of your opponent's attacks. This card's ATK and DEF are equal to the number of "Elemental Crystal Spirit" and "Crystal Beast" cards in your Trap & Spell Card Zone x300. Link to comment Share on other sites More sharing options...
Monkey Posted January 8, 2009 Report Share Posted January 8, 2009 Randomly select 3 cards in your opponent's hand and send it to the Graveyard Link to comment Share on other sites More sharing options...
Freeshooter Posted January 8, 2009 Report Share Posted January 8, 2009 Thx guys, and also, Crimson, I think that card is good, ^~^ I see no OCG errors, but then again I'm not exactly the master of OCG myself >_< Gratz on beating DeMeNTeD in the card contest (Primal Release)except put the Elemental Crystal Beasts in quotations "Elemental Crystal Beast"T_T, some of my cards... they... dissapeared... Link to comment Share on other sites More sharing options...
Shiranui Posted January 8, 2009 Report Share Posted January 8, 2009 Oh no! The card is referring to both the Crystal Beasts and Spirits that I created. Link to comment Share on other sites More sharing options...
Monkey Posted January 8, 2009 Report Share Posted January 8, 2009 Bleh, enough Crystal Beast support, what about the Volcanics? Link to comment Share on other sites More sharing options...
Shiranui Posted January 8, 2009 Report Share Posted January 8, 2009 Well it's just that I run a crystal beast deck irl so some more monster support would be welcome. Besides, it was such an epic set that I want to add on to it some how. Never gave much thought into them because, frankly, I don't know any of their cards... Link to comment Share on other sites More sharing options...
Seta Posted January 8, 2009 Author Report Share Posted January 8, 2009 Primal, did you win DeMeNTeD? This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing from play 1 WATER or 1 EARTH monster you control. When this card is destroyed by battle, you can place this card face-down in your Spell & Trap Card Zone as a Continuous Trap Card instead of sending it to the Graveyard. During your opponent's 2nd Standby Phase, flip this card face-up. As long as this card remains face-up on the field, all monsters on your opponent's field are treated as Aqua-Type WATER monsters. Decrease the ATK of all monsters on your opponent's field by 200 points. Once per turn, during your Standby Phase, place the top card of your opponent's Deck to the bottom of his/her Deck and place 1 Level 3 monster on the top of your Deck. Once per turn, during your opponent's Standby Phase, randomly select 1 card in your opponent's Deck and switch it with a card in your opponent's hand. When this card is removed from the field while it is a Continuous Trap Card, switch the Battle Position of all monsters on your opponent's field. As long as this card remains in your Graveyard, neither player can increase their Life Points by card effect(s). I'm a bit confused by the whole effect, especially the bolded part. I hope you don't try to become Legend in LCM with this card. The effect is too big, that makes it too confused. So, I don't like it. And from what I have heard, Hunter doesn't like long unreadable effects. Link to comment Share on other sites More sharing options...
Monkey Posted January 8, 2009 Report Share Posted January 8, 2009 No, I lost to DeMeNTeD Well the bold is saying that after 2 of your opponents Standby Phases, the card is activated as a trap card Link to comment Share on other sites More sharing options...
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