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Elite Makers - Where the legends are born - Now has Graphic Squads!


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Choose the theme for the club banners  

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  1. 1. Choose the theme for the club banners



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Proto' date=' Yankee, let me think the Squads for you...

 

Proto, Elite. Yankee, Legendary, D.Kefka, Starters.

[/quote']

 

Woot, I am legendary, lol

 

I don't really have a lot to say, sorry, lol

barely missed it, but hey i'm not up with the older Legendary CM yet:] Yankee what about my cards? they are on page 23 I think
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Do any of these qualify for me being promoted to Elite Squad?

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As long as this card remains on the field, its Attribute is also treated as WIND. During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent. During your Battle Phase, instead of having this card attack,

you can activate one of the following effects:

*Randomly discard 1 card in your opponent's hand

*Destroy 1 Spell or Trap card on your opponent's side of the field

 

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This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by Releasing 1 Level 7 or higher Zombie-Type monster you control. When this card is destroyed by a Card Effect, instead of sending it to the Graveyard, remove it from play. By Releasing 1 Level 5 or higher Zombie-Type monster on your side of the field, you can remove from play 1 Spell or Trap Card on your opponent's field. For each Spell or Trap Card removed from play by this card's effect, place 1 Enrise Counter on this card (Max. 3). During your Main Phase, you can remove 3 Enrise Counters from this card to remove from play 2 cards in your opponent's hand.

 

 

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This card can only be Advance Summoned by removing from play 1 Level 5 or higher Insect-type monster from your side of the field. Once per turn, you can flip this card into face-down Defense Position. When this card is Flip Summoned, inflict 200 damage to your opponent and destroy 2 monsters on the field with 2000 ATK or less or destroy 2 Spell or Trap cards your opponent controls.

 

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1 WATER Tuner monster + 1 or more non-Tuner monsters

This card can attack when it is in Defense Position. When this card is in Attack Position, you can increase the ATK of all Fish-type monster's on the field by 400. As long as this card remains on the field, all Fish-type monsters on your side of the field cannot be targetted by Monster, Spell, or Trap card effects.

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