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11/29/08


AsterikcAde

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Enjoy!

 

Spells and Traps:

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Monsters:

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Effects:

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Neuro Spirit Sage's Effect: Once per turn, as long as this card is faced up on your side of the field, destroy a monster you or your opponent controls, if you destroy a monster you control, put a Neuro Spirit Token into play with an ATK and DEF of 1000 plus the destroyed monster's ATK, but if you choose one of your opponent's monsters to be destroyed, put a Negative Neuro Spirit Token into play with 1000 ATK and DEF and for each turn that Token stays in play, your opponent loses 500 Life Points. If this card is destroyed or removed from play, destroy all Neuro Spirit Tokens that are in both player's side.

 

Bridge Troll's Effect: This card's other type is treated as Beast.

If your opponent tries to remove one card from either your hand, deck, or graveyard, as long as this card is faced up on your side of the field, inflict 900 damage to your opponent and you cannot declare an attack with this card if you do this.

 

Tomahawk's Effect: This card cannot be Normal Summoned or Set. This card can only be Special Summoned by a Trap Card's Effect.

Once per turn, you may send up to as many cards as you want from both player's field to their owner's Deck, (you cannot choose this card as a target.) Then you may reveal a card from your deck to your opponent and activate one of these abilities:

1.) If the revealed card is a Monster Card, you may Special Summon any Level Monster from your opponent's deck or your deck onto your side of the field in faced up DEF position, if you chose your opponent's deck, you gain control of that monster.

2.) If the revealed card is a Trap Card, add that Trap Card's Effect to all monsters you control in your deck.

3.) If it's a Spell Card, restart the game with full Life Points for you and your opponent and discard your hand and draw five new cards as your new hand.

Remove the revealed card from the duel afterwards.

 

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