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Crimson Dragon Signer Club / All hail the Crimson Dragon


Haou Devil 12

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ok i now know what i have to do

[spoiler=demon stuff ]i was looking at some cards a guy named hunter made and thought hey i think these might be what you were looking for. well i tryed anyway

 

Malevolence Pterrafie LV 6 Dark

Atk/2500 Def/1200

As long as this card remains face-up, non-DARK monsters sent to the Graveyard are removed from play. Once per turn if this card would be destroyed, you can remove from your Graveyard from play 2 DARK monsters and pay 900 Life Points to negate the attack or card effect. During your Battle Phase, any monster that this card battles with loses DEF equal to the ATK of this card. As long as the only monsters in either player's Graveyards are DARK, cards cannot be drawn by the effects of Spell

^the only thing i see worng with it is that it cant take down anything with a def higher then 4000.also that thing about negateing attacks and effect is a good thing to have if you are running a dark deck^

 

Yeddi of Decay LV3 DARK

Atk/1000 Def/100

If this face-up card is drawn from your Deck, Special Summon it to your side of the Field. If this card is Special Summoned this way, destroy this card and 1 monster your opponent controls. If the ATK of the destroyed monster is lower than the ATK of this card, add this card to your Deck face-up. During each of your End Phases, draw 2 cards from your Deck. Every “Revealed” monsters drawn by this effect are returned to the Deck face-up. The Deck is then shuffled.

^a little harder to get out-since you have to have another Yeddi monster in order for it effect to work.but if it destroys a monster that has atk lower then 1000 it can go back in your deck so you can use it again(realy good since most monsters with high def have low atk

 

 

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[spoiler=Demon stuff]

'haou' i think you might have seen these cards before,they were made by eddy-wolf (or something close) anyway these cards would look real good in a deck based on lunar-wolf monsters

 

Lunar-Enraged Werewolf-Frostbite Level 6, Water, Beast-Warrior Effect

ATK: 2450 DEF: 0

This card can only use one of the following effects per turn:

If this card attacks a DEF position monster with an ATK higher than DEF of that monster, inflict the difference between the ATK of this card and the DEF of the attacked monster from your opponent’s life points.

If this card battles a face-down DEF position monster, negate any effects from that monster and destroy it with this cards effect.

If this card uses any of these effects, it is switched to DEF position until the End of your opponent’s turn.

^works like a drillroid-destroying face down monsters without fliping them,no matter how high their Def

5. Lunar-Alchemy Quick-Play Spell

When a "Lunar" monster is summoned to your side of the field, activate 1 of the following effects:

Pay 500 life points to destroy 1 monster on the field.

Pay 500 life points to destroy 1 spell or trap card on the field.

Pay 1000 life points to special summon 1 "Lunar" monster from your hand, deck, or graveyard to your side of the field.

^works well in a combo with other lunar monsters. it can destroy monsters,spell or trap cards and you can special summon a lunar monster. only problem is that it is a bit overpowered

 

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[spoiler=Stardust Red Demon Black Rose stuff]

I checked out the Brother" cards invented by Cyberdog. These cards are all LIGHT Warriors with effects that work together quite well. They often function as a toolbox strategy, and some even return themselves to the deck when they are sent to the graveyard. These things bring up two weaknesses: being prevented from going to the grave (such as Dimensional Fissure or Macro Cosmos) and Light-Imprisoning Mirror.

These cards has a few ways of monster destruction. They are:

 

Brother Rob

2/Warrior/Light

1300/1200

When this card is Normal Summoned destroy 1 card on the field for each "Brother" you Control. Return this card from your Graveyard to your Deck to negate and destroy 1 Spell or Trap.

 

Brother Dom

3/Warrior/Light/Tuner

1000/1800

Flip: Destroy 1 card on the field then you may add 1 LIGHT monster from your deck to your hand.

 

Father

8/Light/Warrior

2000/2000

Special Summon this card by removing from play 3 "Brother" monsters in your graveyard. Once per turn you may remove 1 "Brother" monster from your graveyard to double 1 LIGHT monsters attack. When this card is discarded for a card's cost draw 1 card.

(this can help win a battle stupendously)

 

Destiny's End

Trap

Tribute 1 "Brother" you control to destroy up to 2 cards on the field.

 

Brother's Trickery

Spell

Remove 1 "Brother" from your graveyard to take control of 1 monster your opponent controls, remove from play all cards you control if you do not control a "Brother" monster.

 

Some of these cards aren't written very well, but you can basically figure out what they mean and fill in all the gaps.

 

Now for the card to stop them. I figure this card should do the trick:

 

Let the Darkness Cover All!

Continuous Spell

If a LIGHT monster would be sent to a Graveyard, it is removed from play instead. Place a Dark Counter on this card each time a LIGHT monster(s) is removed from play. Increase the ATK of all DARK monsters by 50 for each Dark Counter on this card.

 

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i just bougt a deck here it is

 

Monsters

x1 Dark Magitian Girl

x1shining angel

x1nuvia the wicked

x1sonic bird

x1banisher of the light

x1melchid the four face beast

x1amazon archer

x1des koala

x1des rook archfeind

x1 keldo

x1sasuke samuri 2

x1 ultimate obeident feind

x1magical marionette

x1red eyes black chick

x1skull dog marron

x1 armed dragonlv5

x1masked dragon

x1neo aqua madoor

x1 ultimate baseball kid

x1 nightmare penguin

x1 roc from the vally of haze

x1element magician

x1 the c. incar.

x1woodborg inpachi

x1 heavy mech support platform

x1 hyena

x1 armed samuria -ben kei

x1 the light hex sealed fusion

x1 the earth '' ''

x1devine dragon ragnarok

x1 kangoroo champ

 

Spells

xflint

xswords of conceling light

xback to square one

xmind wipe

xmy body as a sheild

xmustering of the dark scorpians

xcheckmate

xtalior of the fickele

xnobleman of extermination

Traps

xastral barriar

xpole position

xgood gobllin housekeeping

xabsolute end

xmind crush

xtunder of ruler

xdisarmament

xbattle scarred

xlightforse sword

xjam defender

xtrap hole

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[spoiler=Stardust Red Demon Black Rose rank stuff]

Today, I checked the "Great Kingdom" cards made by gwarg1. It is an interesting set of cards, mainly because some of them would work well in my Kingdom card set, but that's besides the point. These cards are (mostly) Warriors who gain effects when their field spell "The Great Kingdom" is in play. This field spell gives them a 200 ATK & DEF boost and weakens a monster that attacks a "Great Kingdom" monster by 200 ATK. Not too great. However, one Great Kingdom monster also has its name treated as "The Great Kingdom". This set is mostly Warriors and therefore can be stopped by anti-Warrior cards. They also rely on the field spell being in play, otherwise they are very weak, so Field destruction is very helpful.

 

Here are the cards that allow destruction of 4000 DEF monsters:

 

Great Kingdom - Emperor

Once per turn, this card can destroy a monster the opponent controls.

 

Great Kingdom - Army Unit

Once per turn it can flip itself into face-down defense position. When it is flipped face-up it can destroy a monster your opponent controls.

 

Great Kingdom - Breaker

This card can destroy any defense position monster he battles without damage calculation.

 

3/10 cards.

 

Now for the card to stop them:

 

Ultimate Field Destruction

Normal Spell Card

You can only activate this card by pay 1500 Life Points while there is an active Field Spell card on the field. Remove from play the active field spell and remove all cards with the same name from both player's hands, decks, fields, and graveyards. Then destroy all monsters on the field.

 

Take that, The Great Kingdom!

 

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  • 2 weeks later...

Yeah I did. Anyway,

[spoiler=Stardust Red Demon Black Rose stuff]

I decided to check out the Scrap cards made by galesonic. These cards are all Machine-type monsters, but they don't seem to do anything together; they all just go their separate ways. That just may be the greatest weakness of all, besides the weakness to Machine removal.

 

They seem to have a few ways to get rid of opponent's monsters.

 

Scrap Drone

DARK

**

Machine / Effect

FLIP: Destroy 1 card on the field

ATK/ 0 DEF/ 100

 

Scrap Dragon

FIRE

********

Machine / Effect

This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by tributing 3 "Scrap" monsters. Once per turn, you can remove 1 "Scrap" monster from play to destroy up to 3 cards on the field. If 2 "Scrap Dragons" are in your Graveyard, remove this card along with the other 2 to Special Summon "Scrap Incomplete Hydra" from your Extra Deck.

ATK/ 3000 DEF/ 2600

 

Scrap Wyvern

FIRE

****

Machine / Effect

Once per turn, Pay 800 Life Points to destroy 1 non Machine-Type monster on the field.

ATK/ 1800 DEF/ 200

 

Scrap Complete Hydra

FIRE

**********

Machine / Fusion / Effect

"Scrap Incomplete Hydra" + "Scrap Wyvern" + "Scrap Wyvern"

If this card destroys a monster in battle, this card can attack again. Halve the battle damage of the second attack. As long as this card remains face-up on the field all monsters on the field are treated as "Scrap" monsters. Each time a "Scrap" monster is destroyed by battle, the controller of the destroyed monster must discard 2 cards.

ATK/ 4500 DEF/ 3000

 

Those are all the ways I could find.

 

Now for the card to beat them. I really don't think that a card to do that is necessary, based on how much is out already. Either way, I'll make this one:

 

Time Spell - Future Struggle

Normal Spell

When this card is activated, place 3 Time Counters on it. During each of your Standby Phases, remove a Time Counter from it. When the last Time Counter is removed, send this card to the graveyard and activate this effect:

*Declare a monster Type. Select up to 3 monsters of that Type from your opponent's Deck and remove those cards from play.

 

"Time" cards will be another Archetype. I'm making Time cards for a friend who will write a fan-fi. Basically, there is a huge overpopulation in the world, so people are forced to participate in duels with this rule: the loser of the duel dies. 5 individuals are immune to this effect, though, and they are very important. Each one of them has a special kind of Deck, each that has its own Field Spell.

One person has a heaven deck, a deck based on "Angel" cards, a bunch of monsters with 0 ATK, and "Heaven's Dragon", a Divine-Beast whose effects resemble those of an Earthbound God's. But probably the most broken card it has is "Heaven," the field spell which allows the controller to, once per turn, Special Summon a monster from his or her deck in exchange for a life loss equal to their ATK points, and it can even be used during the opponent's turn. This is especially powerful because Heaven's Dragon can be unleashed on the first turn and most "Angel" monsters have 0 ATK, so he usually won't lose anything for their Special Summoning.

Another person has a Time deck, a deck that is based on Time Spells and Time Traps, cards that have to lose some Time Counters before their effects activate. Some cards add more Time Counters, some remove some, and some stop the cards from resolving. The Field Spell, Warped Timeline, causes other Spells and Traps to fall under the "Time" card's curse of having to wait to be activated. The Time deck is the one I'm designing. So far I heard that there will be a Hell deck and a Space deck, but I'm not sure about what the 5th deck will be. I'll tell you when that fan-fic is up.

 

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Nice job member. This club looks like it's going to die out or something. Listen, I know you're the top member here and you're the first one to join, but i'm thinking about deleting this thread. Since I havent heard a reply from lordtyson and hawkhunter96 is still away. I know you've worked hard with all this information, but I think this thread has to go. I'm sorry.

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  • 1 month later...

do we pm our deck


Here's my Cyber deck

Fusion Deck:

Cyber End Dragon x2

Cyber Twin Dragon x2

Chimeratech Overdragon

Deck:

 

Monsters:

Cyber Laser Dragon x3

Cyber Dragon x2

Cyber Kirin

Trap Reactor-Y FI x2

Dark Catapulter

Cannon Solider

Trap Master

Summon Reactor-SK x2

Cyberdark Keel

Patroid

 

Spells:

De-Fusion

Overload Fusion x2

Poison Chain

Photon Generator Unit x3

Limiter Removal

Necrovalley

Fairy Meteor Crush

Future Fusion

Power Bond

 

Traps:

Metal Detector

Attack Reflector Unit x3

Needlebug Nest

Armored Glass

Giant Trap Hole

Spacegate

 

I have another deck which is stronger, should i post that one too?

Also, is there online dueling on here?

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i'll join

Monster:22

Sonic Chick

Krebons

Kunoichi

Junk Synchron

Tune Warrior

Handcuffs Dragon

Nin-Ken Dog

Gladiator Beast Andal

Beast King Barbaros

Dark Valkyria

Dark Blade

Getsu Fuhma

Tsukuyomi

Horseytail

Gigantic Cephalotus

Copy Plant

Command Knight

Regenarating Rose

Samsara Lotus

Exxod, Master of The Guard x2

Megarock Dragon

Spells:7

Double Summon

Smashing Ground

Domino Effect x2

Junk Barrage

Gladiator Proving Ground

Vengful Servant

Traps:2

Graceful Revival

Sinister Seeds

Extra Deck:6

Stardust Dragon

Red Dragon Afchfiend

Black Rose Dragon

Junk Warrior

Colossal Fighter

Gaia Knight, the Force of Earth

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do we pm our deck


Here's my Cyber deck

Fusion Deck:

Cyber End Dragon x2

Cyber Twin Dragon x2

Chimeratech Overdragon

Deck:

 

Monsters:

Cyber Laser Dragon x3

Cyber Dragon x2

Cyber Kirin

Trap Reactor-Y FI x2

Dark Catapulter

Cannon Solider

Trap Master

Summon Reactor-SK x2

Cyberdark Keel

Patroid

 

Spells:

De-Fusion

Overload Fusion x2

Poison Chain

Photon Generator Unit x3

Limiter Removal

Necrovalley

Fairy Meteor Crush

Future Fusion

Power Bond

 

Traps:

Metal Detector

Attack Reflector Unit x3

Needlebug Nest

Armored Glass

Giant Trap Hole

Spacegate

 

I have another deck which is stronger' date=' should i post that one too?

Also, is there online dueling on here?

[/quote']

 

To answer your questions, no we don't PM our Decks on here, no this Deck will do just fine, no there isn't online dueling on here, but you can write a Fan Fic in the Fan Fic forum on this site with Dueling. Now on to business. Anyways, by looking at your Deck, you seem to favor Machine-types, so I grant you the rank of:

 

Power Tool:

 

76297eg6.jpg

 

Congratulations, member. You are now in charge of this clubs Equip Spell arsenal. We hope to see you Equip Spell creations. Until then KEEP ON DUELING!!

 

I'm posting this message to all of my most rated threads. I have to leave this forum for a while, because my computer is dangerously infected with a virus that can or cannot be destroyed. I'll be back to this forum someday. Until then, KEEP ON DUELING!!!!


i'll join

Monster:22

Sonic Chick

Krebons

Kunoichi

Junk Synchron

Tune Warrior

Handcuffs Dragon

Nin-Ken Dog

Gladiator Beast Andal

Beast King Barbaros

Dark Valkyria

Dark Blade

Getsu Fuhma

Tsukuyomi

Horseytail

Gigantic Cephalotus

Copy Plant

Command Knight

Regenarating Rose

Samsara Lotus

Exxod' date=' Master of The Guard x2

Megarock Dragon

Spells:7

Double Summon

Smashing Ground

Domino Effect x2

Junk Barrage

Gladiator Proving Ground

Vengful Servant

Traps:2

Graceful Revival

Sinister Seeds

Extra Deck:6

Stardust Dragon

Red Dragon Afchfiend

Black Rose Dragon

Junk Warrior

Colossal Fighter

Gaia Knight, the Force of Earth

[/quote']

 

Your Deck is kind of random, but the most type of monsters I keep seeing are Warrior-types and Dragon-types, so I grant you the rank of:

 

Red Demon:

 

76297jn1.jpg

 

Welcome to the club. I hope to see your best work. Until then, KEEP ON DUELING!

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This is my best deck yet: Synchro Deck

 

Monsters:21

Magna Drago

UFO Turtle

Ancient Gear Golem

Frequency Magician

Woodborg Inpachi

Atlantean Pikeman

Exiled Force

Sonic Chick

Axe Raider

Spiral Serpent

Charcoal Inpachi

Speed Warrior

Junk Synchron

Renge, Gatekeeper of Dark World

Snipe Hunter

Copycat

Maruding Captain

The Creator

Mystic Tomato

Tune Warrior

Water Spirit

 

Spells:10

Synchro Blast Wave

Graceful Charity

Lightning Vortex

Monster Reincarnation

The Shallow Grave

The Warrior Returning Alive

Mystic Wok

Mausoleum of the Emperor

Synchro Boost

Symbols of Duty

 

Traps:9

Miniaturize

Sakuretsu Armor

Threatening Roar

Trap Hole

Spellbinding Circle

Seven Tools of the Bandit

Birthright

Backup Solider

Divine Wrath

 

Synchro Monsters:3

Junk Warrior

Gaia Knight, the Force of the Earth

Colossal Fighter

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  • 1 year later...

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