Chiz Posted November 23, 2008 Report Share Posted November 23, 2008 Monsters - [18] 5+;[3] Destiny Hero - Malicious[1] Overdrive Teleporter 4-;[3] Krebons[3] Psychic Commander[2] Destiny Hero - Fear Monger[2] Psychic Snail[2] Mind Protector[2] Destructotron Spells - [13] [3] Emergency Teleport[3] Destiny Draw[2] Instant Fusion[2] Telekinetic Charging Cell[1] Heavy Storm[1] Monster Reborn[1] Psychokinesis Traps - [9] [3] Mind Over Matter[2] Bottomless Trap Hole[2] Psychic Overload[2] Dark Bribe Extra - [15] [3] Thought Ruler Archfiend[3] Stardust Dragon[2] Flame Swordsman[2] Goyo Guardian[2] Magical Android[2] Psychic Lifetrancer[1] Black Rose Dragon I have no idea what those Destiny Heroes are doing in here. =[ I took out two D.D. Crows (Side Decked, basically) to add in more Psychics so Mind Over Matter has a few more targets. I run a lot of traps, would that hinder me? I kind of wanted to add one more Destructotron, since that would probably be the only thing I'd be using Telekinetic Charging Cell for. I'm not too sure about my spell and my trap line up. And I'm thinking of dropping the Destiny Heroes and D-Draw. Fear Monger is in there for lulz? Alright, halp plix. Link to comment Share on other sites More sharing options...
Skuldur Posted November 23, 2008 Report Share Posted November 23, 2008 you have way too many Tuners 4-5 are enough Link to comment Share on other sites More sharing options...
Chiz Posted November 23, 2008 Author Report Share Posted November 23, 2008 Which shall I take out, Psychic Commander and Mind Master possibly? Or like[2] Krebons[2] Psychic Commander[1] Mind Master Link to comment Share on other sites More sharing options...
Skuldur Posted November 23, 2008 Report Share Posted November 23, 2008 Mind Master is not necessary since Krebons and Psychic Commander are both much better Link to comment Share on other sites More sharing options...
Chiz Posted November 23, 2008 Author Report Share Posted November 23, 2008 Alright, I took out Mind Master and one Psychic Commander. I added in another Destructotron and a Power Injector, because I couldn't think of anything better. Any suggestions? How about my spell/trap line-up? Link to comment Share on other sites More sharing options...
Skuldur Posted November 23, 2008 Report Share Posted November 23, 2008 don't use Solemn since you will be paying LP all the time with your Psychics Link to comment Share on other sites More sharing options...
Chiz Posted November 23, 2008 Author Report Share Posted November 23, 2008 You sure about that? I don't have to use their effects and lose life points, though their effects do help, very much. But, that's why I added at least two Telekinetic Charging Cells. I'd probably use Solemn Judgment to negate anything that will potentially hurt me (Such as anyone would do.), I can always use Psychic Lifetrancer/Magical Android if I'm in need of life points. But - I'll take them out if you tell me what I should take them out for, and your reasoning for those cards I should add in. Link to comment Share on other sites More sharing options...
Dad Posted November 23, 2008 Report Share Posted November 23, 2008 Since there's Mind over Matter, maybe M-Drains or Bribes instead of Solemns? Link to comment Share on other sites More sharing options...
ShinobiDark72 Posted November 23, 2008 Report Share Posted November 23, 2008 Dump Power Injector for another Psychic Snail, thats something that should be done. You can use this build I came up with a while ago to give You some ideas, but still trying to incorporate the D Hero thing into it. Monsters(20):1 Storm Caller1 Overdrive Teleporter 1 Cyber Dragon 3 Psychic Snail 1 Breaker the Magical Warrior 2 Destructotron 1 Sangan 2 Mind Protector 3 Psychic Commander3 Krebons 1 Mind Master Spell Cards(13):1 Monster Reborn3 Emergency Teleport2 Telekinetic Charging Cell2 Book of Moon 2 Psi-Station 1 Heavy Storm 3 Psychokinesis Traps(7):2 Psychic Rejuvenation 2 Mind Over Matter1 Mirror Force2 Psychic Trigger Extra Deck(15):3 Thought Ruler Archfiend 3 Stardust Dragon1 Black Rose Dragon2 Psychic Lifetrancer 3 Goyo Guardian 3 Magical Android Link to comment Share on other sites More sharing options...
Chiz Posted November 24, 2008 Author Report Share Posted November 24, 2008 Mind Master is not necessary since Krebons and Psychic Commander are both much better I went along with this' date=' changing the monster line-up to fit your suggestions, but may I ask for your reasoning with this? Mind Master seems invaluable with his searching effect[/size'] Since there's Mind over Matter' date=' maybe M-Drains or Bribes instead of Solemns?[/quote'] -[3] Solemn Judgment +[2] Dark Bribe+[1] Phoenix Wind Wing Blast Does that seem good enough? Dump Power Injector for another Psychic Snail' date=' thats something that should be done. You can use this build I came up with a while ago to give You some ideas, but still trying to incorporate the D Hero thing into it. [/quote'] I'll look into your decklist and see what I can get from it, so you think the Destiny Hero variant makes a fine addition? Not quite sure what I was thinking adding them in. Also, may I ask for your reasoning as to dumping Power Injector. I'm all for it, don't get me wrong. Link to comment Share on other sites More sharing options...
lordtyson Posted November 24, 2008 Report Share Posted November 24, 2008 try to build somthing like shadow37ninja's deck idea Link to comment Share on other sites More sharing options...
Chiz Posted November 24, 2008 Author Report Share Posted November 24, 2008 Well, I dumped my Power Injector for that third Psychic Commander. Going to see how that fairs. I'll probably take this deck list to my local sometime next month or so, and I'll see how it fairs. I side decked some cards such as Dark Bribe, Magic Drain, Phoenix Wind Wing Blast, Psychic Snail and a few others I must think of, just to see what I might need later. Speaking of side decks, I'll post one later. And shadow37ninja, may I ask you what your thoughts on Storm Caller are? Such as how you think he's good. Link to comment Share on other sites More sharing options...
ShinobiDark72 Posted November 24, 2008 Report Share Posted November 24, 2008 There are better level 4 Psychics to run instead of Power Injector, he's just a beastick that makes atk go up for a turn, it's not all that great in My opinion. As for the Storm Caller: I copied and pasted a deck I posted a while ago, he's basically in there so after You've swarmed the field with Psychics, He can keep Your opponent in a rut with continually drawing the same monster, If You don't find him useful, I'd say remove it for Raiza or Neo-Spacian Grand Mole, as their effects are all similar. I also do find that the D Hero thing looks very awesome, and would in fact, be a fine addition. Link to comment Share on other sites More sharing options...
avariademon Posted November 24, 2008 Report Share Posted November 24, 2008 well i am personally waiting for the next set (i think its called crimson crisis) in it there will be a very nice psychic synchro that will probably make a psychic synchro deck more playable. more in the present though, i agree solmns are horid for psychic, use dark bribes or mind over matter. whichever works better for you. it looks really good so i wouldnt worry to much, good luck with it Link to comment Share on other sites More sharing options...
Chiz Posted November 25, 2008 Author Report Share Posted November 25, 2008 Well, I side decked all three Solemn Judgments, (Still making that side deck). And I added +[2] Dark Bribes, and +[1] Psychokinesis, that Psychokinesis is temporary because I don't know what else to exchange it with. Else, it stays. Quite thinking it should be a Phoenix Wind Wing Blast though. I believe my monster line up is finalized, though a little shaky on Overdrive Teleporter (Though, he'll be more of use when Crimson Crisis comes out, no need to be stuck with just a Goyo Guardian. I may also use his effect to tune him with Psychic Commander for an easy Hyper Psycho Gunner). Not quite sure if I should take him out or not. My trap lineup also seems fine. Though maybe not what most people with a Psychic deck would run, but I'm going to see how it works out. Yet, I'm a little bit worried about my spells. Is 3 Destiny Draws over kill with only 5 targets? Should I even be running 2 Telekinetic Charging Cells? I'm keeping Instant Fusion because it's been working out for me with the current duels I'm using it in. Link to comment Share on other sites More sharing options...
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